Author Topic: 52 Games Challenge 2026!!!  (Read 321508 times)

Re: 52 Games Challenge 2026!!!
« Reply #375 on: July 11, 2026, 07:34:34 pm »
Omg nice! I love Picross 3D, definitely underappreciated if you ask me. Glad you enjoyed it! I have the 3DS sequel laying around, I should really get to it sometime.

From what I read, the sequel was only available as digital download in the US. That's pretty cool that you have a copy! I'll have to try playing it sometime in the near future.
« Last Edit: July 11, 2026, 07:52:37 pm by supremeusername »

Re: 52 Games Challenge 2026!!!
« Reply #376 on: July 11, 2026, 07:51:15 pm »
29. MECCHA CHAMELEON | 2026 | PC | 7/4:



     Got roped into buying another 'friendslop' game. MECCHA CHAMELEON combines the idea of Prop Hunt and art into one game. You can't morph into other objects, but you can paint your stick figure guy to work into the background of objects. Hiding in cheap or glitch spots will only get you so far. The best way to fool my friends, I found out, is by picking some Looney Tunes-ass spot and sticking to it. I'm not the best artist, but I found out hiding in plain sight works wonders for me.

     Unlike a lot of these popular cooperative games, MECCHA CHAMELEON already has mods built in using Steam Workshop. I've been able to hide in Bikini Bottom, Delfino Plaza, and Clock Town from LoZ: Majora's Mask, among other random locations. A lot of these Workshop maps had kind of been one and done between my friend group, but I can only imagine what the future may bring if this is only the first month since the game has come out. The base maps (despite not playing them enough) have been pretty fun as well. They have expanded some of these maps with a much larger layout (the Backrooms map for example), though I can see these maps getting to be over-familiar with constant replays. There's no procedural generation element to this game like with R.E.P.O. or Lethal Company, so what you see in each map is what you get every time. This isn't necessarily a bad thing: there's a whole oasis of maps to choose from via. the Steam Workshop, and this seems like the kind of game to come back to every so often, not every day. As long as there's a community for MECCHA CHAMELEON, the game will continue to thrive. Grade: B+

Re: 52 Games Challenge 2026!!!
« Reply #377 on: July 11, 2026, 10:06:26 pm »
30. Burnout Revenge | 2006 | Xbox Series X | 7/9:



     I played all the way until I unlocked the final "Dominator" levels, and decided that was good enough for a 'completion'.

     Burnout Revenge is all about completing challenges. They pretty much boil down to races, time attacks, or crashing into cars. The third and final category is probably the greatest, most well-known part about the Burnout franchise -- and the thing you'll be doing the most of throughout this game. There's the 'Traffic Attack' mode for example: where you crash pedestrian vehicles into other pedestrian vehicles to achieve a higher score. It gets tougher later on; when you have to go through stretches where there's no vehicles to hit. The timer runs out quickly when you don't crash into vehicles, so there's some strategy involved when deciding the right moments to attack and when to speed up.

     The races are a mixed bag. They are pretty engaging, don't get me wrong, but this game has some of the wonkiest AI I've seen in a while. On early stages, even when multiple opponents are ahead of you, they will all slow down abruptly right at the finish line so you can win. In later stages however, if you don't have any boost saved up while you're in the lead, prepare for opponents popping out of nowhere to knock you off course. It seems the only way to get past them without boost is by either performing a takedown to gain boost or just wait for the AI to crash themselves (which happens quite a lot).

     The Xbox 360 version apparently uses a tweaked physics system different from the last-gen ports, along with enhanced graphics. The visuals lean heavily on the sepia (probably popular at the time), but it's a little too much for me to handle at times. It's harder to keep up with the later challenges that feature faster cars when there's so much visual stimuli to distract you: bloom, motion blur, the blur of brown colors mixed together, all the icons on screen at once, etc.. Sometimes hitting into other racers won't register as you hitting them, but them hitting you. Even when you're practically T-boning them, if you get the red text of "Slammed!" as you both approach the oncoming wall, you're screwed.

     As much as I'm ranting on, I do like this game. 'Crash' mode is the signature highlight. Crashing into cars feels visceral and pure eye-candy to observe, yet the mode requires some thought regarding where to crash in order to achieve the highest score. You start understanding the tracks more as the game gets faster and it really puts your memory to the test. It also helps that Burnout Revenge is a buttery smooth 60 FPS all throughout. Not my ideal arcade racer, but it's still stupid fun. Grade: C+

Re: 52 Games Challenge 2026!!!
« Reply #378 on: July 11, 2026, 10:21:16 pm »
31. R.C. Pro-Am II | 1992 | Rare Replay Collection | Xbox Series X | 7/11:



     Plays a lot better than its predecessor. For one, I don't feel like I'm sliding into oil slicks as often and there's more control over the vehicle you're driving. A cool change to Pro-Am II is being able to buy upgrades for your car -- using the money you earn after every round of driving. Sometimes, I feel as if buying the upgrades doesn't impact the game as much as I would've liked. Sure, I can feel my car going faster compared to where it was at round 1, but then -- when I go to purchase an engine upgrade and race afterwards, there's always one NPC that somehow drives a lot faster than me.

     That's some of that signature Rare BS I've come to know by now, rearing it's ugly mug at me. There's some stages where a plane will show up to target you and ONLY you with either pellets or hydrogen bombs that one-hit KO your ass. And one thing that they still haven't learned from the 1st title: the camera is positioned way too close to your car. You really have to memorize these tracks in order to win, especially when you don't. In other words: NPC drivers can earn cash as well, and use their cash to purchase upgrades. If you don't win enough races, you will fall behind in developing a competitive vehicle and it's a very difficult hole to climb out of.

     I'm sure R.C. Pro-Am II was meant to be played in a group setting, rather than played for achievements in a 30-game compilation. Still, the upgrade system is an awesome feature and it's a graphically appealing game (makes sense for a late NES title). The button masher mini-games are pretty fun too. Grade: C-