47. Once Upon a Katamari (Switch)
It kinda blows my mind how long I've been playing Katamari games. Rewind to sometime in 2005, two coworkers of mine and I hung out one evening after work at one of their apartments. When we arrived, the coworker whose apartment we were at asks, "have you ever played Katamari before?" At the time, I had no freakin clue what the hell a Katamari was or that it was even a video game. My evening changed dramatically when we sat down in front of his TV and PS2 and he popped in the disc for We Love Katamari. The three of us literally stayed up all night playing it while listening to JPOP and Dir En Gray. It was an amazing night, but most of all, I knew where my next $50 was going.
I bought my own copy of We Love Katamari on the PS2 and since then I've played and beat nearly ever Katamari game ever released. While I love this quirky series about rolling everything and anything up, one criticism I will level on it is how many of the games over the years have kinda blended together a bit. Sure, the series has benefited from better graphics on more powerful systems, new levels and objectives, a new UI, and some new features, but overall the game's assets, levels, and pretty much most of what makes a Katamari game...well, a Katamari game has been roughly the same, or at least very similar. Going into the newest entry in the franchise, Once Upon a Katamari, I expected this trend to continue despite it being the first game in the series in over a decade. Not only was I completely wrong and thoroughly surprised, but I found what ended up being my favorite Katamari game ever made.
Once upon a Katamari is an extensive and meaningful update over any previous Katamari game by far! At the same time, all the core components of what make these games so fun and memorable was completely in tact, for better or worse. Once Upon a Katamari is broken up into levels, called eras in the game, that contain multiple stages, all themed around the setting of the specific era. For example, there is an era for ancient Egypt, the Jurassic period, Edo period Japan, and various other distinct eras. The things you will roll up and the basis of the missions you'll need to complete align with these era themes which is a fun, creative way of making them all feel memorable and fun...well, most of them at least. However, it's within these specialized stage objectives where I found some of my favorite challenges in the entire Katamari franchise, but also some of the worst ones I've played in the series too.
Like all Katamari games, this game at its core is about rolling progressively larger and larger items up into your Katamari ball, resulting in the Katamari growing more and more. The series has long evolved past simply rolling up as much stuff as possible in a set amount of time, and often requires you to complete specific objectives like roll up only certain types of objects, avoid water when you're attempting to light something ablaze with your burning Katamari, or get your Katamari to a specific place before time runs out. Most of Once Upon a Katamari's levels embrace this formula and will have you doing things like making a giant Katamari out of roses to impress a woman for some guy or recharging your Katamari with water while you create a desert oasis. Yeah, this game is weird, but that's 100% part of its charm. Most of these specialized levels are fine, however I found a handful of them to be some of the most annoying, poorly designed and tedious levels in the entire series. Luckily, most of the mission objectives and levels in Once Upon a Katamari are fun to play, some of them being the msot fun I've experienced in the franchise, but like any game, you have to the good with the bad when evaluating a game's quality.
Fret not though; Once Upon a Katamari still has plenty of levels that only require you to go crazy and make your Katamari as big as possible, and often levels that embrace this tried and true formula shone just as brightly as they did in previous entries. However, definitely expect there to be a lot of specialized levels that are themed around the era stage they are located in.
The visuals in Once Upon a Katamari are a crowning achievement for the series as a whole. With how radically difference this game is from any other Katamari game, the diverse eras and their themes, the huge variety of things to roll up, and various other quirky aspects of Once Upon a Katamari elevate it to a nearly flawless level. The art style and graphics have a simplistic charm to them which compliments the weirdness these games deliberately go for, but also look surprisingly vibrant and beautiful at the same time. Every level regardless of theme is fun, colorful, and full of personality and charm. My only real criticism of the visuals is there are a lot of reused assets across stages like in previous games, but Once Upon a Katamari is definitely the least guilty of this. This game's visual presentation is definitely its best quality, which is certainly saying something since this whole game is pretty excellent.
Once Upon a Katamari's audio is nearly as good as its visuals. Overall, Once Upon a Katamari's soundtrack is probably my favorite in the series. There are so many catchy, upbeat, and sometimes even surprisingly relaxing tracks in here to where I've been listening to some of them outside of playing the game. This game also has all the familiar, highly satisfying sound effects of the previous games, including the bleeps and bloops of picking specific objects up. That unmistakable Katamari DNA is absolutely present in its newest entry, but it's also fresh and new enough to where it'll give even long time fans something to fawn over when taking it all in with their ears.
I knew I would like this game, but even I'm surprised by how much I thoroughly enjoyed Once Upon a Katamari. If someone asked me what the best game to start with was, I'd actually say this game despite it being the newest. I feel like it has the best representation of what the series is all about and what it does best. And that's despite the fact that it has about half a dozen crap levels in it. There is just so much new, meaningful content in Once Upon a Katamari that I feel like it's impossible for me not to recommend it from strictly even an entertainment standpoint. Namco really nailed it with this game and I can only hope we've entered an era where new, fresh Katamari games will once again see regular releases on modern consoles. (7/14/26) [40/50]