Author Topic: 52 Games Challenge 2026!!!  (Read 78999 times)

Re: 52 Games Challenge 2026!!!
« Reply #165 on: March 09, 2026, 04:02:24 pm »
19. Resident Evil: Requiem [PS5] - finished - March 9th, 2026




IT IS WHAT THE WORLD SAYS IT IS


Yeah, I got bit by the wave of clammering praise for this game. People talk about it like it's the second coming of Christ. Like the game disc ejected itself and drove their wife to the hospital when she was in labor. And since Resident Evil 2 is one of my favorite games of all time and I feared spoilers I decided to get in on what is clearly going to be contender for GOTY. Anyone save some punch for me? Is the pizza still warm? Because I have now attended the party that is Resident Evil requiem. Let's just say. You don't wanna wait on this one... :)


We Stan A Relatable Queen


The game is broken up between two conjoining stories, much like Claire and Leon in Resident Evil 2 except the new face of the game is Grace Ashcroft. The story begins in her teen years, and introduces both you and Grace to the underlying tragedies that forge her story. What I began to notice about Grace quite early is that Grace may be the best representation of functioning anxiety disorder a video game protagonist has ever displayed. From full blown hyperventilating, to this recurring nervous stutter throughout dialogue.  "W-w-what do you mean?". Her tendency to shiver and clatter her teeth when it is not cold at all even just in casual play. Like walking into a room. These are so immersive, far more immersive than you'd expect. It gives you the sense that you are controlling a very scared, socially harmed, emotionally stunted invidual. Not some Axe swinging badass from the jungle. The devs do an excellent job giving Grace this wholesome believable nature that saps through the screen. But for whatever reason. I also really liked Claire for similar reasons. So seems Capcom nails this. It's always refreshing when a main protagonist feels like a real person because the rest of the plot follows suit. Grace battles with feelings of failing others. Feelings of being inadequate and other quirks that give her Personality identity.  Her mannerisms are expressive and overall her plot (I will avoid for spoilers sake) is well written.

The Balance of Grace and Leon (A master dance of the ages)

My favorite element of resident evil requiem is the way it balances the contrasting elements of Grace And Leon Kennedy. This juxtaposition between first person and third person. Between new and old trademarks of the franchise. Geniunelyy weaving their talents and even perspectives. The game starts you out with giving Grace a first person pov and Leon a 3rd person over the shoulder classic shooter kind of perspective. You can change this but the devs intended you to play this way and I am so happy I did. It's canon imo. This alone is symbolic as it says Grace is new, youth, speed, clean, the continuation. Leon is the classic, seasoned, your childhood resident evil returned.  Grace's arsonal of weapons, her hip pouch is smaller and more limited, her energy always feels reserved. She has like I said, social anxiety disorders, self worth issues. Confused and disjointed backstorh. Leaning on stealth more often.  Where as Leon feels like Rambo. Action star extraordinaire. More seasoned. Less giving a shit and they lean on eachother with that contrast. She seeks his firm experience. He basks in her helpful exuberance. It's sweet science of story telling.  I love every bit of it.
Leon has a gameplay element that I cant share due to spoilers. But it does give even more contrast between Grace and Him.  In both combat and story.



the GLORIOUS setting


Resident Evil Requiem, ahhhh. It's a damn Chef's kiss. The setting takes place among many locations. Among many characters. But perhaps the most glorious is the hospital in which most of the beggining game takes place. The labratory is also scenic. The atmosphere is on par with how excellent capcom does with these games and what they pride themselves on.  I know many people like to tout the adage "this game looks like real life" but I never cosign that. It's rare a game actually visually tricks my eye. This one does that. The level of Ray tracing fidelity is succulent, lighter flames flicker off walls, lights gleam off guns. It really does well of placing you into the atmosphere. And the way labratory walls reflect light, a tumbling fire truck's red LED lights kiss the deep dark unknown is just spine tingling. The skin pores, cuticles, it's all beautifully done. Suspensful ambiance made me multiple times want to shit my pants in fear as a undefeatable enemy trails you, your controller beating to the pace of Grace's heart. It's intense. The atmosphere, graphics and HDR contrasts are pushing the PS5 to new heights. This is one of those "yup. Were in next gen" moments. It's a generation seller. No doubt about it.  These graphics help the setting come to life.  Zombie patients, zombie doctors, zombie staff. The hospital gives this trapped feel that is extremely spooky. I find some of the earlier sequences the scariest ive encounted in games.

The Puzzles

Some of the best in franchise history, some of the greatest mental journeys Ive been on within a digital world, and even more so. Mentally rewarding. I know these are also franchise staples but this game did such a wonderful job. Assembling a dentonator by finding 3 parts accross raccoon city was invigorating and the way the game pushes your brain to solve challenges is fun.  To give a quick example of it, you may need to get fuel for a generator to use a crane to zipline to a fallen skyscraper. You may need to shoot out a window so a infected falls through it. It's brilliant preplanning just like the resource management that defines the series. (Ink ribbon optional)



Resource Management

RE9 returns the classic puzzle solving of the franchise.  And also the "resource management" elements the franchise has implimented into it's games for decades. But it introduces three very fun and entertaining currency systems for aquiring new weapons or crafting new supplies.  Which are

. Infected Blood (Grace)
. BSAA Dollars (Leon)

With the former, when you snuff out a infected, Grace is able to syphon Infected blood which can be used to craft all kinds of stuff like clorophorm injections (the cosby jab) and the classic GREEN HERB (the hemp of life).  It can be found in blood transfusion bags and sometimes when you're on deaths door one of these will present itself as a ticket out of trouble and that is a refreshing situation to say the least. As with all RE games you must ration this stuff. Unlike other shooters. You must use bullets sparingly.


As for the latter, Leon's currency based system awards you different amounts of money depending on how many and what types of Infected you kill. Which is rad. Then when you return to the BSAA camp it allows you to use that money to upgrade weapons with muzzle upgrades, extended magazines, scopes and more. As well as purchase new weapons, armor, ammo ect.   Leon has a new gun called the Requeim. Its a big ass buffalo thumper that one shots most enemies.  So he has even more insentive to keep ammo wasting at a minimum because trust me. They dont hand the stuff out.  It takes a lot of pre calculating which I love about the franchise.





In essense, Resident Evil Requiem blends universes, an aging Leon, a folklore hero from days passed meets a fresh take on ferocious bravery.  Grace is so awesome.  The game easily takes my heart, my feels and my soul.  I am grateful I didnt wait on it. I perhaps would have regretted not experiencing this when the moment was fresh.  It emboldens the connections we have made with the franchise. It continues its long tenured string of excellence and it lets the gaming industry know its here to play.  A cinematic masterpiece as visually excellent as it is audibly.  A pure spectacle and id say a game that cozies itself up to RE2 as a tie for my favorite survival horror game ever made.  Welcome to the jungle! Absolute wonderwall. 


Rating - 100/100





Re: 52 Games Challenge 2026!!!
« Reply #166 on: March 10, 2026, 02:53:03 am »
22. Freedom Planet 2 (Switch)

One of my biggest gaming surprises of 2025 was beating the first Freedom Planet game and falling completely in love with it. As a Sega kid back in the 90s and a lifelong fan of Sonic the Hedgehog, particularly Sonic's 2D platformers, I'm genuinely surprised Freedom Planet didn't pop up on my radar sooner. For what it's worth, Freedom Planet was one of my favorite games I beat last year and I've been dying to try out its sequel. After my wonderful wife gifted me Freedom Planet 2 on the Switch for our recent anniversary, I was ready to see if the second game in the series was as fun, memorable, and passionately crafted as the first game. In many ways, yes, it is just as good. In other ways it's even better than Freedom Planet, and in some ways it's actually a decent amount worse.


Let's start off with Freedom Planet 2's best quality, it's visual presentation. If Freedom Planet 2 doesn't have the best sprite work in a game I've ever seen, it absolutely deserves to be placed in the top 5 when it comes to its 2D visuals. This game's visuals were crafted by masters of 2D pixel art and it lovingly shows in absolutely every inch of the screen. Whether it's the amazing character animations, gorgeous stage backgrounds and set pieces, extremely memorable bosses, or pretty much just anything you experience with your eyeballs, everything in Freedom Planet is gorgeous. While I have a soft spot for the exceptional, but undeniably less refined look of the first game, Freedom Planet 2 is undeniably more polished and better looking than its predecessor. There are also 3D elements thrown in sparingly and these arguably look just as good as the 2D artwork on display. While Freedom Planet 2's visuals are an improvement, I can't necessarily say the same for the game's story.


Freedom Planet 2 takes place 3 years after the events of the first game. A new threat has emerged and like last time, it's up to Lilac, Carol, Milla, and now playable newcomer Neera to stop their new foe, Merga. Along the way, the four heroes will encounter new friends, enemies, twists and turns, and everything else in between. It's an undeniably entertaining story and plot that is complemented by the game's incredible visuals, as well as very well done character animations. These animations allow for a huge range of emotions and expressions that had me caring about the characters, as well as making me laugh at various points too. Where Freedom Planet 2 falls short compared to the first game's story is in its writing. Some of the plot as well as certain character motivations seem very poorly developed and weak. And it's not like the first game was a story telling masterpiece by any means, but I found my interest in Freedom Planet 2's story to be lacking compared to the first game.


Just like the amazing visuals of Freedom Planet 2 enhance the overall experience of playing through this game, so does the game's audio. Freedom Planet 2's OST is nearly as good as the first games. A mix of high energy tracks that would fit perfectly into some of the better Sonic games is combined with more chill, almost atmospheric retro tunes which fit in very well with the action going on as you play through the game. However, what arguably steals the show in the audio department is Freedom Planet 2's incredibly talented voice cast. Virtually all the voice actors from the first game return to reprise their respective rolls. There are also a decent amount of new characters and new actors to give them life, all of which do just as good of a job as those veteran voice actors. Speaking of veteran voice actors, some of the new characters are voiced by well know anime voice actors which I found to be a pleasant surprise. Other than the voice acting, sound effects and other auditory flourishes all sound great as well.


Much like the first game, Freedom Planet 2's weakest quality is its gameplay. By no means is Freedom Planet 2 an unpleasant game to play, nor is it a complete mess from a design or control standpoint. Maybe Freedom Planet 2's greatest gameplay sin is putting quantity over quality throughout much of the game. There are A TON of stages in Freedom Planet 2, over 30 to be more specific. Between the story cutscenes and the exploring hub levels, this is a 10 hour platformer, which for a 3D example of the genre is a long ass game. While this does somewhat impact the pacing negatively, the biggest issue is actually with the inconsistent quality of stages and boss battles. Most stages in Freedom Planet 2 are great, some even better than any stages found in the first game. A noticeable chunk are okay, and then another junk are borderline bad. This is also true of the boss battles too. I found some boss battles to be excellent while others were just terrible. Luckily the good ones outnumbered the bad ones by about 4 to 1, but I couldn't help but think maybe the devs should have focused on making fewer really, really good stages and bosses instead of just throwing everything plus the kitchen sink at this game.


Aside from the Sonic-esq stages you'll be dashing through as one of the four characters, there are also things like shops, mini games, and other distractions you can engage with throughout Freedom Planet 2. I found these added extras to be of limited value, including the ability to buy special items that are supposed to help make the game easier, but they mostly seemed irrelevant when deciding whether or not I succeeded or failed at a specific stage or boss encounter. There is also an overworld that you get to explore in this game, but other than showing a form of progression throughout the game, its inclusion seemed a bit unnecessary.


The four playable characters all control and handle differently. I played through the game as the game's main protagonist, Lilac, but I did play about an hour as Milla and Carol just to see how different the game was from a gameplay perspective. Undoubtedly, your experience with each character is going to make Freedom Planet feel noticeable different depending on what character you choose, and this extends beyond just how they play and control. There are certain parts of Freedom Planet 2's story that are exclusive to specific characters. In other words, to get the entire story experience of Freedom Planet 2, you will have to beat it with all four characters. While I really enjoyed Freedom Planet 2, I just don't have it in me to beat it three more times to see every inch of the game's story. Given the story isn't amazing as mentioned earlier, this doesn't really motive me to go back in with the other three characters and do it all over again, at least not so soon.


While I know it's contrary to the popular opinion, I actually prefer the first Freedom Planet slightly more than its sequel. I get why Freedom Planet 2 is often considered the superior game; it's hard not to be bewitched by how amazing this game looks and sounds. However, the tendency for Freedom Planet 2 to feel a bit bloated, sometimes at the expense of having fun with the game keeps it from being as enjoyable as the first game. Still, Freedom Planet 2 is an outstanding retro inspired platformer that is still better than most of Sonic the Hedgehog's 2D adventures, which is saying a lot considering we wouldn't have Freedom Planet 1 or 2 without Sega's flagship platforming mascot. So yeah, go play Freedom Planet 2 if you're a fan of 2D Sonic games, it's so incredibly good! (3/9/26) [40/50]

telly

Re: 52 Games Challenge 2026!!!
« Reply #167 on: March 10, 2026, 07:57:34 am »
Game 5 – Pokémon: Emerald Rogue (Android) – 19 Hours

As Pokémon has progressed as a franchise, it’s gotten easier and easier. I think that’s why the Nuzlocke run became so popular, and I remember fondly spending a lot of time doing Nuzlocke runs about 15 years ago. If you like Pokémon Nuzlockes, then Emerald Rogue is the natural progression of that idea. It’s basically what it sounds like, a build of Pokémon Emerald but with changes to make it play like a roguelike, consisting of multiple “runs” through a random assortment of areas/routes from RSE, FR/LG and DPPt, including random Pokémon, events, and trainers. Each time you lose a run, get a little more support in the form of extra money, items, and a homebase that you can add buildings to which provides you with more resources to help you go a little further on your next run. As the name of the game suggests, I set my runs to a  “vanilla” build of Pokémon Emerald, but you can also set it to include Pokémon from Generation 1-9 if you want, with the physical/special split and modern items/conveniences. I also added some additional rules, including 1) I could only bring one of each species with me from a given area, and 2) no items during trainer battles (although I did cave on that last challenge and used items against the final Champion).

There is so much depth to this game that I’m more inclined to say that it’s better you just try it out for yourself if you’re interested, but I’d highly recommend it.
Currently Playing: Metaphor: ReFantazio (PS5)
Exophase | My music collection | My Backloggery

Re: 52 Games Challenge 2026!!!
« Reply #168 on: March 11, 2026, 06:34:23 pm »
7. Rayman Origins [GOG / Steam Deck]

Game number 7 down: Rayman Origins. Bought it for a few bucks on GOG and played it on Steam Deck. The first Rayman game I've ever beaten. And I liked it!

I gotta admit, it took a while for me to get into it. In the first bit of the game, I found it a tad dull. The platforming takes a bit to get interesting. But as the difficulty increases and you get more abilities, it becomes pretty fun! Smoothly running through a difficult segment perfectly is pretty satisfying. Especially near the end it can take a couple of tries, but it has an extremely forgiving checkpoint system and unlimited lives which is hugely appreciated. It's all tied together by worldbuilding that clearly isn't even trying to be realistic or cohesive, as long as it's creative, and I appreciate that.

There was one thing I gotta say I didn't like, and that's the sound design. It's annoying as hell. The soundtrack and sound effects are nothing but kazoos, jaw harps, and high-pitched voices going DOOOBEEEDABEEE DOBADABWAAAAA DOOOBAAADABWAAA. I did not enjoy it. Eventually I got to the point that I could tolerate it, but it was always present and always annoying.

But apart from that, I enjoyed this game a lot! I played a few levels on the train every day, and it's perfect for that. I got it on GOG for like 2 bucks on sale, and at that price? It's a steal! If you like 2D platformers, I think you'll really enjoy this game. (Just check your tolerance for Minions, Chipmunks and toddlers going BABABABABABABABABABABABA first.)
« Last Edit: March 11, 2026, 06:47:43 pm by realpoketendonl »
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2026!!!
« Reply #169 on: March 11, 2026, 10:38:03 pm »
20. Chip and Dale: Rescue Rangers [NES] - Finished March 10th, 2026




Chip and Dale: Rescue rangers is a tale of brevity saving an otherwise redundant and unfair game. And although I can look past the clunky controls, and repetition of boss concepts. I can't overlook a game that has problems underneath the surface with mechanics, UI or level design.  In that sense the game is shallow. It looks the part but once you get familiar with it's controls you realize you got cat-fished by grey plastic cartridge yet again. Duped by a fun happy plot with the innards of an LJN game.

My main gripes with Chip and Dale Rescue rangers is that it is close to broken mechanically. Again I feel like that is sacrilegious. Like insulting someones elderly Uncle based on how beloved the game is. But it hasn't aged as well as countless other platformers on the console for whatever reason.  The main issue is the hit boxes. The hit boxes are atrocious. Countless times I tested this.  Fire up the game and gently nudge Chip a milimeter at a time near an unmoving enemy [fly trap] and notice that the game registers you being hit when you are still [  ] this much away from the enemy. Not even a close graze. A good cm gap on screen. And in platformers this precise and tedious. That stuff matters.  The game feels cheap and so many times I found myself being sent to the beginning of an entire level just because the game killed me 3 times by hitting NEXT to my character. 

Also on at least one ocassion an enemy would randomly spawn mid jump in an area off screen. How on earth would a player be able to mind bend the space time continuum to predict that would occur? It's like you'd have to assume "ok as soon as the screen slides over there will be a lizard throwing top hats. Press A instantly" like come on. What were they thinking? But the game was developed by capcom. Now i'm not saying that's a bad thing. They are revered juggernauts of the era. But they are known for cheap kills and brutal unpredictable platforming patterns. Ask anyone who has beaten Mega Man.


The difference is Mega Man felt fair. Its hit boxes were cleaner. It gave you a variety of changing suits, powers and cannons. Chip and Dale gives you nothing but a wannabe Squirrel which is all chipmunks are to begin with.  Your ability? Throwing crates. No gun. No acorns. No bubbles. You throw crates.  The bosses of each level are some variation of the same concept. Throwing a red ball until you hit it.  The whole thing is basically Diet Megaman with none of the flash.

Then you get the little mini games after each level. Where you pick up boxes revealing random black boxes with white text on them. I've ran into thousands of these things and have still yet to learn their purpose. Nothing changes no matter how many I get. I suppose id need Nintendo power. Like what in the blue blazer was this company thinking? Why?


Is it bad per say? No. Lets get into what works now.  The game is adorable. The likeness of Chip is captured adorably for 8 bit and the bosses are memorable due to the repetition.  The levels have quirky obstacles to learn. Like twisting faucets to stop water flow to continue. Thing's like timing conveyer belts and fan speed. And the precision of which Chip jumps is actually really nice. He feels light weight. Like spring loaded almost. Which works for a chipmunk.  I find the actual traversing to be pin point accurate. Which makes up for the wonky hit boxes sometimes.  If you be sure to jump about 2 centimeters from the enemy instead of 1.   


Chip and Dale is a cute, quick and competent platformer buried under poor design. It's "babys First mega man" but perhaps not even that good.  It makes up for it by being cute and quick. 


Rating - 69/100





Re: 52 Games Challenge 2026!!!
« Reply #170 on: March 11, 2026, 10:42:30 pm »
21. Mario Tennis: Aces [NS] - Finished March 11th, 2026



UNDERATED BLISS



I am a massive fan of the Mario Tennis games, to me they are olympiad level Tennis glory. A staple in couch co-op and adrenaline fuel to the highest order. I grew up playing the N64 original, bathed in the excellence that was the GBC game. Dozens of hours. I know it's not the largest measuring stick of opinion validation but i'd like to say I know ball when it comes to our raquet wielding adventures so I don't say this lightly.

Mario Tennis Aces is the goat.  Its top 3 minimum of the tennis games Nintendo has published.


Mario Tennis aces takes place on a myriad of locale that is gorgeous to look at it, a very cartoony Super Mario Movie style sports cgi atmopshere makes up the scenic graphical layout.  Blades of grass are lush, the fabrics of Mario's shorts are stitched to perfection. It looks like peak cinema.  You take what is a gorgeous sports game for tennis fanatics. And then you add both RPG elements and you realize early on. You aren't dealing with your grandads tennis game. This is a new beast.  It's more a fighting game with tennis rules than it is a tennis game. 


PLAYSTYLE MECHANICS

What stands out first and foremost is the sheer depth to how you actually carve up the court like brisket beef. First off thr game has countless ways to actually hit.  Backhand, forehand? 2 subsets. Then you get LOB, SLICE, POWER AND LIGHT swings allocated to each of the 4 face buttons. Lobs hit the ball to the stratopshere and back down in high archs. Good for backing up an opponent crowding a net but dangerously slow. Power is good at knocking an opponet off balance but it lacks direction. Slice is my favorite. A fastball that curves based on your analog placement. Then on top of it they add a whole new style shot element where you can hit ZR and ZL and literally cart wheel into these gorgeous shadows of tennis back and fourths and reach far away sideline shots with ease. It's like Marvel Vs Capcom 2 (no pun intended) meets Mario Tennis.  Then you got yellow star power where you can control aim a speciality shot for a "zone score" and then the grand daddy of it all!  The ultimate shot. Which is the same except twice as powerful and can be taken with any ball not just speciality zone balls.  This is aquired by filling your meter enitrely by getting into exchanges on the court.  In total their are 45 total ways to strike the ball and trust me.  It's absolutely insidious this game was met with mixed hype. It is so underated it crushes me. Because it does so much with such a tried and true formula. Idk how it even fits so much crystal clear depth into itself.


BOSSES AND RPG ELEMENTS


The freshest part of Mario Tennis Aces that keeps it vibrant unlike some tournament style tennis games is that it plays much more like a fighting game with JRPG elements and i'll explain how. Sometimes the objective of the game is not to get the ball passed the enemy in a routine way. That is just the overylaying rules of tennis.  Sometimes the game makes you attack your foe with the ball.  Hit mirrors that flip the ball back in reverse, knock timed bobs into your opponent to render him incapacitated, time prearys to block an enemy shot which have fractions of a nano second to predict and act on.  The environments come to life to form hazards, such a ship's ballast acting as a ricochet trick, it's all strategic.  And also half of the game at least is not tennis matches. It's boss battles that require solving tennis based puzzles as you play.  Such as the squid from Mario Sunshine which you have to trick shot over his tentacles and knock a star ball into his mouth.  The star shots use motion controls which I found very intuitive.


The story is essentially a evil wizard named Lucien has taken the forms of Luigi and your friends to turn them against you using dark magic. He does this by having 5 power stones. One he stole from the aformentioned squid. To defeat him. You must beat your homies at tennis to free them of their curse and get the power stones back.  5 in total. 

But what I'd say made me so happy above all else. Is that the game had the most PERFECT difficulty curve I've ever played in recent memory. Starting borderline hand holding in this tutorial vibe of pre kindergarten sillyness. To ending in a puddle of sweat telling poor Luigi expletives he should never hear. Especially considering he is an underpaid ghost hunter by trade and Mario constantly bullies him.  But the point is. It rapidly starts handing you your own ass at a very sharp incline. It gives you just enough sense of comfort before it gives you some of the most brutal challenges of your life. The game is notoriously hard. Praised in communities for that very fact.  And i'm so happy. Nintendo has a tendency to kid proof games by giving no difficulty options.  Metroid and Donkey Kong have managed to remain challenging and now Mario Tennis has too.  That is divine.  I never felt overpowred. I always felt like I would barely edge a skill based victory off pure determination. And I love that change of pace.




Mario Tennis aces is just superfly man. One of the best sports games ive ever played. I seriously dont get what more someone could expect off a tennis game based around Mario. It checks all boxes imo :)


Rating - 98/100





Re: 52 Games Challenge 2026!!!
« Reply #171 on: March 12, 2026, 12:34:13 am »
23. Ready 2 Rumble Boxing (Dreamcast)

Ready 2 Rumble Boxing is one of those games that is forever seared into my memories of the early days of the Dreamcast. Between seeing this game all over various gaming magazines, its heavy representation in Sega's "It's Thinking" Dreamcast commercials, and also its inclusion on the pack in demo disk that came with brand new Dreamcasts back in 1999, it's impossible for me not to associate Ready 2 Rumble with my favorite console of all time. I do remember trying Ready 2 Rumble out via that demo disc back in the day, but can't say it really left any sort of impression on me or made me want to go out and get the full game. Decades later, here I am in possession of the full game and its sequel for the better part of two decades, and tonight was the first night I ever sank any serious play time into this game. Unfortunately my underwhelming response to the demo back in 1999 should have been a warning sign of things to come when it came to experiencing the full game of Ready 2 Rumble Boxing.


Ready 2 Rumble is one of the most awfully designed games I've played on the Dreamcast to date. The game essentially has zero depth, strategy, or really anything beyond mashing buttons and hoping you block or dodge enough attacks while simultaneously landing as many punches as possible to KO your opponent before they KO you. There is literally no strategy, no tells or indicators of where your opponent is about to strike. It's just luck of the draw with every button press. As you can imagine, this makes for an incredibly tedious and boring experience. Unfortunately, the gameplay isn't the only thing working to starve you of fun.


For a game with such over the top characters and a fairly silly, cartoonish aesthetic, Ready 2 Rumble Boxing takes itself so seriously that it can't even be bothered to have music playing during your matches. There are only a handful of tracks in the entire game and they all play during the intro, menus, and credits...that's it. The only saving grace to the audio are the limited lines of the ridiculous roster of characters, but more importantly Michael Buffer (aka, the Let's get Ready to RUUUUMBLLLLEEE! guy) lends his voice to the game. Beyond saying is trademark phrase before every match, he also introduces all the fighters as well. Sound effects are fairly limited and uninspired, so yeah, it's pretty much just Michael Buffer making the audio worth anything for the most part.


Undoubtedly, Ready 2 Rumble's best quality is its visual presentation. While certainly far from perfect, the character design and graphics all work together pretty well to create a fairly silly game. Characters are all fairly charming and unique. On top of that, fighters show off an impressive level of damage during the course of each fight. This is shown in the form of bruises, black eyes, and sweat. It's all pretty cool and definitely adds to the entertainment value in Ready 2 Rumble, which let's be honest, desperately needs something to keep you from wanting to just turn it off. Unfortunately, the is a major lack of variety in the rings you'll be fighting in, audience members are 2D cutouts of actual people, and yeah, beyond those cool looking characters, nothing else is all that noteworthy or even good looking in this game.


Luckily, you can get through a full game of Ready 2 Rumble boxing pretty quickly despite constantly having to use continues due to the absolute travesty this game calls gameplay. With how negative I've been on this game, I'm almost too embarrassed to say that I don't completely hate it. It reminds me of the simpler times of the late 90s and how adolescent me was head over heels in love with the Dreamcast back then (I still am, but I mean, I was OBSESSED with the Dreamcast when Sega was still supporting it). Still, my sentimental nostalgia for Ready 2 Rumble is nowhere near strong enough for me to recommend this game to anyone. In fact, I'd strongly recommend avoiding it entirely and just playing the vast array of actual good games on the Dreamcast. (3/11/26) [20/50]

2ko

Re: 52 Games Challenge 2026!!!
« Reply #172 on: March 12, 2026, 12:58:48 am »
Games Finished in 2026
1. Tactics Ogre: Reborn (Switch)- 1.16
2. Coffee Talk (PS5) - 1.18
3. Klonoa: Door to Phantomile (PS5) - 1.25
4. Subnautica: Below Zero (PS5) - 2.12
5. Pokémon: Emerald Rogue (Android)  - 2.27
Coffee Talk has such a sweet OST. One of the few game OSTs I regularly listen to TBH, I probably throw it on a couple times a month. The game itself is kinda mid imo, but it's kinda worth it just to listen to the OST while you play lol

Here's what I've played so far in 2026:

1. Mario Kart World (Switch2) - Got a Switch 2 for Christmas and played this during my winter holidays. As many other have expressed, it was a step down for me compared to Mario Kart 8. The tracks just aren't as fun (many tracks have too many long straight sections and not enough interesting layouts) and the open world is not really that interesting to drive in. The challenges can be fun to try and do though.

2. Vampire Survivors (PC) - I played for like 4-5 hours and kind of "solved" it, at which point it became pretty boring. You just got to know which powerups to pick up in order to get the ultimate weapons or whatever, and then the game just plays itself. When I can walk away from my PC for 10 minutes and comeback and the level is beat...... yeah.

3. Dark Souls 2: Scholar of the First Sin (PS4) - I played the original years ago but never beat the second. I started it last year (and got through most of it) but didn't beat it until February this year. I don't see why it gets so much hate from the community tbh. It has it's flaws, but so did the first game. And it does more than enough right, with some of its own interesting differences from the first to deserve a spot in my collection.

4. Meteos (NDS) - Always playing new games on DS. It has such a deep and underappreciated library. Like, I had no idea Masahiro Sakurai designed a puzzle game. It's pretty cool! You don't get many puzzle games that aren't just a variation of Tetris or Bejewled, but Meteos is pretty unique from those games. It's is technically a match 3 game, but there is so much more going on it's s disservice to call it one. It's the kind of game I turn on for 30 minutes in an evening when I'm not in the mood for a more serious game that will take up more time. Just a quick few rounds after dinner and before cleaning up kind of thing. Playing a ROM, but will pick up a copy to put into my collection when I get the chance.

Games I am in the middle of playing:
Metaphor Refantazio [PS5], Marathon [PS5], Pokemon Diamond [NDS], Rune Factory: A Fantasy Harvest Moon [NDS], Octopath Traveler [Switch]

kashell

Re: 52 Games Challenge 2026!!!
« Reply #173 on: March 12, 2026, 08:58:46 am »
22. SaGa Frontier Remastered - Emilia

I've always loved Emilia's campaign, and this one was no different. Story, characters, narrative. It's all there in her short but sweet campaign. Also, outfit changes! Emilia was once again supported by Gen, Liza, Fuse and Lute. During my beepbopping around, Emilia was able to get to over 800 hit points. So, in the event that I'm missing a fifth character that can act as Backpack carrier, then she could possibly be it. During this campaign, I was able to get Riki changed into a Black Dragon - another first for me. Up next is Asellus.

Re: 52 Games Challenge 2026!!!
« Reply #174 on: March 12, 2026, 02:14:05 pm »
24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

Re: 52 Games Challenge 2026!!!
« Reply #175 on: March 12, 2026, 05:46:36 pm »
24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

Oh man I always wanted this game but never wanted to commit to buying the keyboard peripheral for just the one experience. Then I discovered how much I love the JP Clear version of the dreamcast keyboard so now I am stuck waiting for a "deal" on one that never comes lol.   This review may have reignited my need for this game. 


Between this and Seaman, dreamcast had some novel and off the wall concepts that some how worked.  I found that SEGA made a version of this game for PS2 but I have no clue if its as good. It's certainly not as beloved.  I need a reason to fire up my dreamcast considering I only have 1 game for it for the past 15 years of owning it. Whats funny is when I bought the dreamcast. The guy told me "get typing of the dead. Best game for it".  And thats why I want it so bad.





Re: 52 Games Challenge 2026!!!
« Reply #176 on: March 12, 2026, 10:14:12 pm »
24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

Oh man I always wanted this game but never wanted to commit to buying the keyboard peripheral for just the one experience. Then I discovered how much I love the JP Clear version of the dreamcast keyboard so now I am stuck waiting for a "deal" on one that never comes lol.   This review may have reignited my need for this game. 


Between this and Seaman, dreamcast had some novel and off the wall concepts that some how worked.  I found that SEGA made a version of this game for PS2 but I have no clue if its as good. It's certainly not as beloved.  I need a reason to fire up my dreamcast considering I only have 1 game for it for the past 15 years of owning it. Whats funny is when I bought the dreamcast. The guy told me "get typing of the dead. Best game for it".  And thats why I want it so bad.


I played Seaman years ago and had a hard time getting into it. I get it's supposed to be super weird and all, but I got to a point where I could get Seaman to do anything else and just sort of got stuck with it. But yeah, Typing of the Dead is amazing. It's freakin hilarious and fun too. I'd just grab a standard keyboard and a copy just to try it out. What's nuts is I bought my copy of the game around 2011ish, when you could still buy brand new Dreamcast back stock directly from Amazon. I think I got my copy new for like $15 or something like that at the time. Feels like forever ago.

Re: 52 Games Challenge 2026!!!
« Reply #177 on: March 13, 2026, 12:48:58 pm »
25. Mega Man 2 (PS4)

I'm a bit ashamed to admit that despite being a gamer for over 30 years of my life, I've never really played or beat one of the core Mega Man games. My history and love of the X series is well established, but for whatever reason I've never gone back to play the original series where it all began. When I was planning out my backlog for 2026, I knew I finally had to do something about this. I decided to go with what most people consider to be the best of the classic Mega Man series, Mega Man 2, to see if the core series was right for me. What I found out was yes, yes it is for me.


One gripe I have with a lot of video games made before the late 90s is how it was a fairly common for a game's difficulty to be tied to how broken or poorly thought out the gameplay was. Some of this is due to the limited technology of the time, however much of it is also because devs back in the 70s, 80s, and 90s were trailblazing a medium that was still very new for the most part. The end result of this for me personally, is the older a game is, the less likely I'm probably going to enjoy it. My enjoyment cutoff, at least for console gaming, seems to be somewhat in between the 3rd and 4th console generation; essentially most NES and Master System games don't appeal to me all that much, mostly due to how annoying that can be to play, with some exceptions of course. Luckily, Mega Man 2 is absolutely one of those exceptions.


I was genuinely surprised by how well thought out, balanced, and masterfully implemented Mega Man 2's gameplay is. Whether it's the stage obstacles and enemy placement, the boss fights, or the various other challenges you encounter throughout the game, Mega Man 2 has some of the best, most well designed gameplay of any 1980s game I've ever played. Don't get me wrong, there were a few parts and one particular boss fight towards the end that made me wonder if the dev team was hung over from partying the night before, but these blemishes on Mega Man 2's gameplay were were and far between, and also relatively minor in the grand scheme of things. I honestly struggle in deciding whether the boss battles or the stages themselves were more fun or memorable. This game is just that good and is still a blast to play through.


As for Mega Man 2's visuals, the are pretty impressive for a game released in 1988. Stages all have their own unique feel, layout, and theme, making them all pretty memorable. Enemy and boss design is great for the most part, with some of the game's most memorable boss fights occurring towards the end of the game. There are also really cool cutscenes and cool stage transitions after beating a robot master. You can really see the foundation that the X series was built on in these early games and I was pleasantly surprised to see how similar games as old as Mega Man 2 were to some of the earlier X games which came out half a decade later. Regardless, I have few complaints or issues with Mega Man 2's visuals. It's an awesome looking game.


Finally, the audio in Mega Man 2 is outstanding. Mega Man 2 has to have one of the best soundtracks on the NES, which is definitely saying something despite how crude sound processing and production was on that system. Capcom composed literal symphonies of nostalgic sound in this game, and that may be most apparent in the theme that plays during the end credits. Music during the stages is all high energy, catchy tunes which all go great with the action occurring on your TV. Mega Man 2's soundtrack is nearly perfect in my book and a shining example of how good an NES game can sound.


Wow, I honestly am shocked by how much I liked Mega Man 2. I figured at best I'd be here saying something like, "meh, it was pretty good I guess" but rather I'm thinking it's one of the best games in the series I've played. Despite my praise of the game, I will say that it being an NES game does limit its overall appeal to be somewhat, however with Mega Man 2's gameplay being as good as it is, this was hardly an issue. Mega Man 2 absolutely deserves its status as not just one of the best Mega Man games ever made, but one of the best games of its era. (3/13/26) [39/50]

Re: 52 Games Challenge 2026!!!
« Reply #178 on: March 14, 2026, 03:36:34 am »
11 - Icarus (PC 2021) - ENDLESS - Might be done with the game, I put a good dozen hours into it, it's a game that I think has shifted quite a lot from what it originally was, kind of an extraction/survival game, where you land, do stuff, and then extract before an event happens.  Long form extraction shooter I guess, but they went and added a proper long term survival open world mode and that's what I was playing.

What stands out quite a lot is how much there is to the game in regards to gear/crafting/items, there's a ton you can unlock.  Not just for that, but there's like 4 separate skill trees and a bonus "solo" skill tree if playing solo that you can extra point for every two levels. You can spend a lot of time just grinding out levels, unlocking tech, getting new gear, there's a ton to do, it's very impressive. 

The negative is that the base map seems super boring.  It's enormous, even if you have a mount to use, but there's nothing interesting to find.  It's mostly standard terrain that's either forest, snow, or desert, and then caves have ores you can mine.  As far as I can tell, that's about it.  Missions, objectives, things to do are done through a terminal, meaning you can only do one at a time and these are events that are injected to the map, not found naturally, which to me feels very counter-intuitive to a survival open world.  I like to wander around a map, maybe find cool loot, interesting locales, lore, whatever, but as far as I can tell, there's nothing here, things only happen because you'll click a terminal you craft, open up either repeatable missions, or go on a path of missions that'll unlock stuff, which I don't really care for.

There's also a ton of expansion content, basically new maps that have new animals, bosses, etc, seemingly the maps are more engaging, but I'm not really gonna buy them just to start a new survival run to get an actually good map to play, which is a bummer.

Overall, mechanically the game has a lot going for it, it's just that the base map is pretty boring and I can't really justify paying to get a good map, so I'm probably done for now.  It's technically "dropping" the game, but it's also endless, but since I put a dozen hours in, I'll count it as just Endless and I got what I could out of it since I could spend a lot more time playing it, think I was only at like Tier 3 of like 5, which is a ton of things to unlock.

Re: 52 Games Challenge 2026!!!
« Reply #179 on: March 14, 2026, 09:15:19 am »
24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

Oh man I always wanted this game but never wanted to commit to buying the keyboard peripheral for just the one experience. Then I discovered how much I love the JP Clear version of the dreamcast keyboard so now I am stuck waiting for a "deal" on one that never comes lol.   This review may have reignited my need for this game. 


Between this and Seaman, dreamcast had some novel and off the wall concepts that some how worked.  I found that SEGA made a version of this game for PS2 but I have no clue if its as good. It's certainly not as beloved.  I need a reason to fire up my dreamcast considering I only have 1 game for it for the past 15 years of owning it. Whats funny is when I bought the dreamcast. The guy told me "get typing of the dead. Best game for it".  And thats why I want it so bad.


I played Seaman years ago and had a hard time getting into it. I get it's supposed to be super weird and all, but I got to a point where I could get Seaman to do anything else and just sort of got stuck with it. But yeah, Typing of the Dead is amazing. It's freakin hilarious and fun too. I'd just grab a standard keyboard and a copy just to try it out. What's nuts is I bought my copy of the game around 2011ish, when you could still buy brand new Dreamcast back stock directly from Amazon. I think I got my copy new for like $15 or something like that at the time. Feels like forever ago.

15 is just wild.. really cool!  I always get fascinated when I hear stories like this because I got into collecting full passion in 2014. By then it was right at the dawn of the collecting boom.  So I missed being able to get piles of NES games for 10 dollars and some of the stories people share. I've gotten my share of deals but never "I bought Rule of Rose for 15 dollars off a girl in high school" kind of deals that were just everywhere in the 2000s. CIB super nintendos for 20 bucks and stuff. I remember it. I was just too young.  That's crazy that Dreamcast was still moving new  back stock even in 2011. Thats awesome. 

I really wish I coulda seen it.  Sometimes I get shocked with how much I have to pay for my childhood but the options just arent there anymore. Even Goodwill goes strict off ebay pricing. I did manage to get a good deal on my dreamcast for 20 bucks before those took off. Dreamcast is so red hot right now. I'm gonna dive on a Keyboard and Typing of the dead.  And I hear the crazy taxi is leagues above the other 3 console versions so I might look into that too.  Typing of the dead is such a cool concept to me.  It was one of the reasons I wanted a dreamcast.