If you could revive or fix a game series to your own desires, what would they be~? What changes would you make~? I am going to list my top five here.... I would like others to do the same, because I always get excited thinking about what could be and like to get incite from others on what made the greats so great~!
Suikoden - Konami has treated this series like a red headed step child of late.... With laughable off shoots that don't even take place in the same world and titles that don't even cross the ocean at all, one of the greatest RPG series of all time has had abhorrent treatment in the states.... The worst past is that very little innovation is really needed.... The first few entries were (Blue) lightning in a bottle with their unique blend of mechanics and rich, deep story.... To be honest I would like a current gen home console entry where I would not recommend anything for them to better, but rather just not make any mistakes....
Destrega - An interesting experiment by Koei on the PS1; Destrega was fast paced 3D fighting game that felt more like glorified rock, paper, scissors at times.... With a high angled top down camera, the game plays reminiscent of Power Stone and DBZ.... Though unrefined, the game showed a lot of promise if you ignored atrocious voice acting and story.... It really shined in versus matches though.... This game would need some major overhaul this day and age, but I would quite literally squeal if I found out Koei had a Destrega pet project for the PS4.... I wouldn't be disappointed if all of the original story concepts were scrapped and re-envisioned from scratch, but this game could quite literally be confused for an alpha version of Power Stone or Tenkaichi and that is not a bad thing at all....
Tenchu - An oft over looked member of the stealth genre family, Tenchu was doing things VERY right straight from the get go.... The first few titles were incredibly well designed in gameplay mechanics, story, and execution.... Though A.I. was not revolutionary in the early days, the level design ramped up to combat predictability over the course of the games to prevent the same tactics on enemies further into the games.... The series fell apart once it hit current gen systems though, when the Xbox 360 game was simply a mess and the Wii one tried too hard to venture a different style.... The worst part of this series is the fact that it's best entries never even got state side releases.... On the PS1 there was a best levels compilation with 100 stages made by fans and voted onto the collection, and the first PSP title managed to gather all the greatest elements of each title and combine them into one.... I would like a future title in this series to start where Tenchu: Time of the Assassins left off and keep an eye on where the Shinobido series went to use as a guide for a next gen home console release....
Bushido Blade - There are many different types of fighting games, but how many of them involve 1 hit kills~? Now how many of those use 1 hit kills as the core gameplay mechanic~? Bushido Blade was a fantastic game that was a balance of spastic flurries of attacking and long uneasy moments of feints and backsteps.... The matches could last less than 4 seconds or for over 5 minutes.... This game knew exactly how to hold the mood and make a fight intense.... Sometimes there was no music at all.... All the audio you could hear would be feint footsteps in the dirt and steel being drawn from a sheath, and it was perfect.... The mechanics were very solid and would need little updating.... A sequel would require little other than a roster update, new story elements, and a graphical overhaul.... I could die a happy man in 1 strike....
Metroidvania - This one is kind of cheating.... Neither Metroid nor Castlevania are necessarily dead by any means, and their forays haven't necessarily been terrible either.... I know that I am not alone in wanting more Super Metroid and more Symphony of the Night though.... I don't need more Prime or more Lords of Shadow.... Other M was a joke and the Prime games (while good) do not satisfy that craving.... Konami has had much more success, but similarly their home console outings in recent generations do little to satisfy the old school style gameplay crave.... I was quite content with the GBA and DS titles, but Mirror of Fate has me frightened.... I have a sense of dread that the old ways are gone.... The funny thing is that I have no specific requests on improvement at all.... I feel that they are simply trying to make "different" kinds of games.... I believe if they set the older style gameplay as a goal, I would be happy with anything that was produced....