Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
Your first reply had me saying "hey thats not bad" and considering if id be willing to pay 10 to 20 to uscale my kirby and now this reply reminded me that it's just not the console or company for me
Sadly this may be a never for me.
You do know that the upgrade for Kirby and the Forgotten Land is not just upscaling, right? It provides new content too. Super Mario Party Jamboree's upgrade is the same.
How come? While a broad achievements system isn't being implemented, developers are more than able to craft in-game achievements for specific games. Several first-party Nintendo games dating all the way back to GameCube even incorporate such systems. Personally, I'm of the opinion that most games don't benefit from such a system, so I think Nintendo's approach to not require it is ideal.
Do you track achievements for retro games? For instance, here are the achievements for Britney's Dance Beat. I don't think I've seen you mention it, so it seems like you're able to play older games fine without an official achievements system.
In game achievements are fine, I enjoy them sometimes. But I don't necessarily compare the two because for the most part its not the same. Because of what you said. It's self tracked. And it isnt a collective.
The trophy system sort of hovers outside the game. It's one collective visual reminder of all you have accomplished within games. It's basically a big diary of your gaming memories and hardest challenges. I was never ever a compeltionist until I got my first platinum trophy. It drives me to push for all I can do in games. Maybe tripling the replay value. It's addictive and fun. I genuinely don't like games as much if they dont do it. I avoid buying early ps3 games because they dont have them. I love them that much.
With In game challenges, they are forgotten as soon as the game goes back onto a shelf. I have no desire most of the time. Its not this progressive overall total of all games combining to form one collection of trophies. It's awesome.
I think building a resume (not for others but for myself) is like a bizarre superficial enjoyment of mine. I just love seeing all the games. And track how much ive done in each. And feel happy when I get a lot of trophies. And I know that even if I never play the game again. It will still be part of the trophy total. I dont gotta launch the game to look at what ive done like retro.
Their is no hub to access anything I did in Britney's dance beat for example without booting the game up. A trophy/achievement system is a big glorious UI that gives almost every game double the replay value. It gives more games value to me.
Their are so many hidden levels, or games that would have gotten one playthrough from me if not for trophy system. Games I would have rushed or breezed through I savor every moment now because of trophies. So it's worth of course is subjective. You and many others dont care. and thats fine. I can see how it may even distract some gamers from plot. But their are millions and millions who enjoy it. And beg of Nintendo to impliment one. That's why they make whole articles about it. And somehow they dont out of what I assume is pride.
As for your final statement. I might not put it in my reviews but I actually struggled very much to get back into retro for that reason. It definitely does deter me from beating some. I miss the trophies bad. But I realize that's probably no way to play or collect so i'm proud im breaking down them walls. I am doing good now. I dont want to care. I know nobody else really does outside of my partner. But I just enjoy it. I wish Nintendo would have tried it at least.