http://kotaku.com/night-trap-creators-defend-sloppy-kickstarter-sorta-1620307753
Don't get your hopes up though, things are sounding sketchy. Lots of flip flopping along with very undefined answers to issues people have. For me, as I was reading it, it's also not going to be a retail release. The physical copies will only be made by the amount of tiers they sell. Kickstarter only physical release. They then say that a download version is questionable and started discussing stuff on the Google and Apple app store, and the issues there for it, but nothing about an actual platform on PC that could easily handle some old game like Night Trap.
It boggles my mind really and they are saying at the rate it is going, it has no chance of even making it's amount anyways.
To be honest the Kotaku interviewer seemed clearly biased to me from the start.
His interview reads more like a police interrogation/witch hunt.
Many of the the sympathizers in the comments sound like folks that know jack shit about development but think they know it all because they own an iPhone, have streamed some video, and once saw the movie Hackers.
The technical challenges these guys present for mobile are perfectly valid. (I'm both a developer and a streaming content provider).
PC will be physical release like the PS3 and 360.
They are only raising $330,000 because they already have a serious amount of their own skin in the game. How much exactly they can't disclose because of NDAs with the folks they are working with.
They aren't expecting to make huge amounts of money hence the limited production run for supporters.
Plenty of kickstarter film projects give honorary "producer" and "executive producer" titles to folks that make significant money or other resource contributions to the project.
And the guy cut the interview short because it was probably clear by then that the interviewer was just trolling and trying to trip him up and twist his responses.
Honestly, I would have hung up on him too.