Dabbling in Atomfall, basically Fallout if it was scaled down abit, not a full open world, more explorable zones connected to each other which I'm good with. It's alright so far, I feel like if there's any particular downside is that the combat is abit jank, abit basic, enemies kinda just run at you or they have odd AI pathing, or the combat, particularly melee feels stiff...I guess not far off from Fallout again there lol But like Fallout is built on ancient tech that's just sorta survived for awhile, and this is made by the guys who do like Sniper Elite, which I thought were generally decent games from what I've seen in terms of combat and such, so not sure what is up there.
It's nothing bad or unplayable, it just makes the combat encounters feel abit unsatisfying. I let Fallout slide on these sorta things because it's like this really big setting to explore, I can be a huge loot goblin, lots of nooks and crannies to delve into, but like I said, this is basically a smaller scale Fallout. Might give it abit more time to see if it's gonna draw me in more as I can see it being alright.
*EDIT*
Not sure if I'll go back to Atomfall or not, put another hour or two in and it's not hitting right, the slow clunkiness of it makes it drag abit, but I decided on checking out Revenge of the Savage Planet instead and this seems like some good fun. It's abit of a platformer and survival/crafting game, but real silly and goofy with its humor. Might stick with this until the Grounded 2 Early Access starts just to give that look.