Just to get back to folks curious about No Man's Sky, I only got to watch maybe like 30 minutes of my bf's playthrough before I had to get some sleep.
From the very first early impressions:
- UI for inventory and such looks waaay too similar to Destiny, in my opinion. Destiny's UI bothers in the fact that it looks like it would work way better with a mouse rather than analog sticks. They have you choose options and item boxes with a little circular cursor and your analog stick, and I find that to be way slower than just having it automatically select an option and you click left/right/up/down to choose something.
- The exploration and multi-tool reminds me of Starbound. Feels like a first-person Starbound in that way, without the digging (unless there's digging later).
- Game crashed for the BF at the first savepoint, so he had to start over pretty much.
- I had already been asleep at this point, but it sounds like his journey had to end because he arrived on a second space station, but he was unable to travel beyond that because he had run out of fuel and had no means of acquiring more (as far as he knew). I guess if all the planets are procedurally generated, it's not completely impossible for you to land in an area where you're basically trapped because you don't have the tools to deal with the new location. Maybe there was a way to get out of there or maybe there wasn't. Since it was his first jab at the game, I think he say's he's going to have to scrap that playthrough.
- The game is beautiful, though, and he said he was happy to just wonder around one planet for a while looking for new things and figuring out what everything meant.
In the end, I'll have to give it a go myself. Looks good, but also looks so much like Destiny, it bothers me. I haven't even played Destiny, but I guess I don't feel a connection with those aesthetics.