I don't think it's lacking much, but there is too much emphasis on . Overall:
- Over obsession with having some sort of 'gimmick' for hardware. Waggle controls, a touchpad on the controller, a screen inside the controller, a camera that records your movements, VR, 3D... like ok, we get it. What are you going to DO with all this tech? The answer is usually 'nothing worthwhile'.
- Market oversaturation. The sheer quantity of games every month and year is insane, to the point that nobody can keep up, and most are middle-of-the-road in quality. A handful get the bulk of marketing, the rest just get thrown at the wall in hopes they stick. Any that succeed are then driven into the ground with sequels (Asassin's Creed, Call of Duty, etc), while riskier efforts fall by the wayside. We're at the point where selling 6M can be considered a failure, which is absolutely idiotic.
- Indie games. I don't believe all indie games are bad, but there are far too many flooding the market, and most of them suck. Funny thing about having no publisher is that there's nobody standing behind you to tell you that your game is trash. Curiously, a US indie studio can release a game with horrible graphics and it's a 9.0 score, but a small Japanese studio doing the same gets taken down several notches for it, despite similarly limited resources.
- Consumers and companies who fixate way too much on "games journalism" and fabricated controveries. I don't really care what Kotaku, IGN, or GameSpot have to say about anything, and it's kind of bizarre that so many other people hang on every bit of crap they churn out.
So on and so forth. We need less of all this garbage, more focus on crafting quality games, more attention paid to developers and publishers who actively try to put out good work. CD Projekt comes to mind as a particularly great example for others to follow.