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General and Gaming => General => Topic started by: gf78 on July 08, 2015, 03:41:37 pm

Title: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gf78 on July 08, 2015, 03:41:37 pm
There are many games that I just "don't get."  People rave about them.  They have garnered industry acclaim and have scooped up obscene amounts of awards.  They've sold bajillions.  People pine for sequels/remakes/re-releases, etc.

For me, it's Valve and Half-Life.  I.  Just.  Don't.  Get.  It. 

In my opinion, Half-Life did nothing to advance storytelling like the fans claim.  It was clumsy.  It had poor graphics compared to other FPS of the time.  You were a mute tool with a pocket protector, glasses and a crowbar.  Your mainstay enemies were possessed scientists with crabs latched onto their heads. 

What's so great about it?  Doom opened interdimensional portals years before Gordon Freeman's hapless @$$ did. 

I occasionally read through forums and comment sections and every single time I see somebody post "Half-Life 3 confirmed!" or just about anything about Half-Life...I literally want to punch someone in the face.  It goes right through me.

Newell and company are perfectly content to sit on their asses making dough from Steam and laughing at everyone pining for a new game in a series that frankly sucks. 

What do you guys & gals think?  Any games you just can't stand that everyone gushes about?
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: badATchaos on July 08, 2015, 07:27:14 pm
(http://static.comicvine.com/uploads/original/7/72524/4365747-7086773115-Flame.gif)

For me it's the Halo games. I fail to see how it's this huge phenomena. From what I can tell it's just popular because Bungie nailed FPS controls on console... and that's about it. Aside from that I didn't really see them bring much to shooters.

I feel that Halo relied on the naiveté of the younger/console player base. PC FPSs laid the base and Bungie brought it all to the console. Many designs were recycled from the Marathon series. Many themes where lifted from Larry Niven's Ringworld and other classic science fiction novels from way back. I felt that weapons were really basic and flat especially for a sci-fi game. Probably the most unique weapon in the game, the Needler, was ripped-off of Half-Life's Hivehand.

I remember playing it for the first time and being completely underwhelmed and unimpressed.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: dreama1 on July 08, 2015, 07:31:02 pm
There are many games that I just "don't get."  People rave about them.  They have garnered industry acclaim and have scooped up obscene amounts of awards.  They've sold bajillions.  People pine for sequels/remakes/re-releases, etc.

For me, it's Valve and Half-Life.  I.  Just.  Don't.  Get.  It. 

In my opinion, Half-Life did nothing to advance storytelling like the fans claim.  It was clumsy.  It had poor graphics compared to other FPS of the time.  You were a mute tool with a pocket protector, glasses and a crowbar.  Your mainstay enemies were possessed scientists with crabs latched onto their heads. 

What's so great about it?  Doom opened interdimensional portals years before Gordon Freeman's hapless @$$ did. 

I occasionally read through forums and comment sections and every single time I see somebody post "Half-Life 3 confirmed!" or just about anything about Half-Life...I literally want to punch someone in the face.  It goes right through me.

Newell and company are perfectly content to sit on their asses making dough from Steam and laughing at everyone pining for a new game in a series that frankly sucks. 

What do you guys & gals think?  Any games you just can't stand that everyone gushes about?
Absolutely agree about half life.

For me the zelda series.

Jet set radio

Shenmue a little.

Only ones that come to mind right now. Only realising now how bad fanboys can be when overhyping a game.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: kamikazekeeg on July 08, 2015, 08:02:16 pm
Grand Theft Auto 4 I thought was actually a terrible game.  I remember people praising it, it was getting all the accolades, it sold gangbusters, but I hate it so much.  The story isn't good, I don't like Nico, I hate his cousin, I hate the vehicle physics, I hate how there isn't much for you to really buy or customize, I don't know what everyone was on with this one.  It played well and looked good at the time, but that was it.  At the same time, Saints Row 2 came out, which was AWESOME.  It was funny, ridiculous, there was lots of side things to do, good customization, it was everything GTA4 wasn't to me.

It's kinda rare for me to hate a game, dislike something sure, but that one really got to me just on sheer disappointment.

Another I could maybe add is Super Mario Galaxy.  That's a weird one in that I think a lot of it had to do with the Wii itself at the time.  I bought the system at launch, but as whats kinda become common for Nintendo it seems, they didn't have a lot of great games for launch.  So I was abit soured by that and how I wasn't liking motion controls.  Super Mario Galaxy had kind of that baggage added onto it and what I felt was taking a wrong direction in the series.  At that time, I didn't want to see them abandoning the hub world, which they were starting to with the first one, and I didn't like the space setup. 

Maybe it was more disappointment due to potential for a Mario game, in that I wanted to what was Super Mario 64 and even Sunshine, but expanded.  You got better tech, lets see some crazy awesome worlds, but the little planetoids you around with waggle mechanics just wasn't doing anything for me.  Super Mario Galaxy 2 then just went for more standard Mario stuff like the line connected overworlds of Super Mario 3 and I've stated before how I don't think that should be a 3D Mario thing.

I do actually need to go back someday to play those again and see if I still have those feelings, but that was how I was at the time. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: olly88 on July 08, 2015, 08:34:14 pm
Uncharted. Boring. I actually feel the same way about most "cinematic" action games, but this is probably the most popular so I'll just name this one.

GTA San Andreas. Again, so boring. I must have started a new game almost ten times times trying to finally get into it on both PC and PS2, but each time I just get so bloody bored.

Mass Effect. I've only played the second and plan on giving the first a shot sometime, but I found it, here's that word again... boring. My friend was over one day and wanted to play it and I nearly fell asleep while he was playing. I'm not exagerrating at all.

There are probably more, but I can't think at the moment.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: telly on July 08, 2015, 11:14:19 pm
This is tough for me, but I would have to say GTA as well.

As one of what I would call the "holy trinity" of the casual gamer (along with Minecraft and COD), I always hear about how great GTA V is from tons of people including my brother (who thinks it's the greatest game of all time) Sold millions and millions of copies... I just don't get the hype. I'll admit that I've only played through III and dabbled a bit in IV. I really should give V and the others a try. But so far, I just don't think it's that great. With every iteration make the games "better" by just making the world bigger and then thinking about things that you can do in real life like mini golf, and then adding them to the game, and people think it's this huge deal. Still need to play the game first before I can really form my opinion though I guess  ::)

In response to other people's choices (some did pick GTA!), I've only played Half Life 1, but I also found it kind of underwhelming and a little over hyped. I think that people praise it so much because it works as a shooter and also has a underlying interactive story that can be interesting (don't think Doom has much of a story haha).

 I've only played 2 Zelda games and I enjoyed both, especially LTTP, and I also don't really see the massive HALO fan base but, that's just me!
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: aliensstudios on July 08, 2015, 11:44:26 pm
Any Call of Duty game released recently. I have friends who will lap up anything and everything from that series but for me it has gotten so old and stale it's not worth bothering with at all anymore.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: foxhack on July 08, 2015, 11:57:29 pm
Counter-Strike.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: kamikazekeeg on July 09, 2015, 12:40:15 am
As one of what I would call the "holy trinity" of the casual gamer (along with Minecraft and COD), I always hear about how great GTA V is from tons of people including my brother (who thinks it's the greatest game of all time) Sold millions and millions of copies... I just don't get the hype. I'll admit that I've only played through III and dabbled a bit in IV. I really should give V and the others a try. But so far, I just don't think it's that great. With every iteration make the games "better" by just making the world bigger and then thinking about things that you can do in real life like mini golf, and then adding them to the game, and people think it's this huge deal. Still need to play the game first before I can really form my opinion though I guess  ::)

You really can't say a game you've never played before lol Before GTAV came out, I was worried about its quality after the utter failure that was GTAIV, but I thought it was great to the point that I bought and beat it on PS3 and did the same when it released on PC.  It's a pretty good game.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: telly on July 09, 2015, 07:21:49 am
Yeah - you're totally right. :) I guess I just dislike it because it's soooo popular. But maybe that popularity is deserved! I admit that I can't really make an honest opinion about it I'll have to play it to get my feel for it.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: kashell on July 09, 2015, 08:15:38 am
Any FPS title. Seriously, I don't get them one bit. Halo, Doom, HL, CS, CoD, MW, and all in-between.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: telly on July 09, 2015, 08:40:05 am
Any FPS title. Seriously, I don't get them one bit. Halo, Doom, HL, CS, CoD, MW, and all in-between.

What do you think about the Shock games? Like System Shock, BioShock/ BioShock Infinite? Those have a bit more of a story to them at least :D
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gf78 on July 09, 2015, 10:11:07 am
Any FPS title. Seriously, I don't get them one bit. Halo, Doom, HL, CS, CoD, MW, and all in-between.

First-person is just the perspective from which you view your in-game environment.  Many western RPG's like Skyrim allow you to switch between first and third-person views.

Now as for shooters, many of them are dull & lifeless to me as well. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: telly on July 09, 2015, 10:19:55 am
Any FPS title. Seriously, I don't get them one bit. Halo, Doom, HL, CS, CoD, MW, and all in-between.

First-person is just the perspective from which you view your in-game environment.  Many western RPG's like Skyrim allow you to switch between first and third-person views.

Now as for shooters, many of them are dull & lifeless to me as well.

But he said FPS, which stands for First Person Shooter, unless I'm mistaken haha
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gf78 on July 09, 2015, 10:47:40 am
But he said FPS, which stands for First Person Shooter, unless I'm mistaken haha

I agree and got that.  But many people use FPS as a catch-all for any game viewed from a first person perspective. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gf78 on July 09, 2015, 11:05:32 am
I have to agree that I never quite got the hype for the Grand Theft Auto games.  I always found myself just wandering around and beating up hookers.  The worlds were big and full of people, but carjacking and stuff just got old.  I honestly can't remember the last GTA I completed let alone one I even put more than a couple of hours into.  I have several different GTA games, but all were picked up on the cheap, using store credit at the local mom & pop shop or given to me.

Zelda is another series that while I have enjoyed several of the games, I don't get the zealot-level devotion of it's fans.  I shook my head in disbelief when grown men in the audience at E3 a few years ago were openly crying watching a Zelda trailer.  Ocarina of Time which is widely considered the best of the series absolutely drove me insane.  Navi kept buzzing around saying "Hey, Listen!" over and over and over again.  I hated that stupid Deku tree and that lame ass music while you were riding around on your pony. 

I loved the first Zelda, Link to the Past and Wind Waker.  I hated Adventure of Link, Ocarina and Majora's Mask.  I was pretty indifferent to all the various handheld titles I played.  Some were good, some I didn't care for.  I never got the love affair for Twilight Princess and thought Midna was quite annoying.  It also consistently irked me that instead of making actual sequels, Nintendo just kept "reimagining" the Zelda world with a different Link, Gannondorf, etc. every entry. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: kashell on July 09, 2015, 11:09:11 am
Nope, I meant shooter of the FP type. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gf78 on July 09, 2015, 12:37:50 pm
Nope, I meant shooter of the FP type.

It all depends on the story for me.  Your average Call of Duty or Battlefield or similar style game where you just run around shooting each other in multiplayer maps gets old pretty quick to me.  I call them "Military Shooter X" because they are all basically the same.  Some terrorists have bombed America and....guns. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: burningdoom on July 09, 2015, 12:53:11 pm
This thread is just a flame war waiting to happen.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: badATchaos on July 09, 2015, 01:00:09 pm
FPS was a respectable genre until cod and battlefield turned it in a big game of whack-a-mole. a shame.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gf78 on July 09, 2015, 01:04:32 pm
FPS was a respectable genre until cod and battlefield turned it in a big game of whack-a-mole. a shame.

Yeah.  And Xbox helped it right along.  THANKS A FREAKIN' LOT MICRO$$$OFT!  j/k   :P
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: foxhack on July 09, 2015, 01:28:19 pm
This thread is just a flame war waiting to happen.

Why do you think I'm keeping my eyes on it?

Things seem cool so far, though.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: turf on July 09, 2015, 01:36:32 pm
Where do I start?  I'm sure there's a hell of a list.  I don't really hate any of these.  I just don't get the hype.

Halo:  Sure it got it right first.  It's ok, but I don't get the camping out for the newest one.

Madden:  Why do we need a copy every year? 

Call of Duty: I really liked it at first, but it wore out it's welcome.  It was fun to play online before 12 year olds started having sex with my mom.

Shenmue:  With #3 coming there has been a shit-ton of hype.  I always hear "Shenmue 3" on folks dream games to play.  I tried the first and second one.  It's just not for me.

That's a good start to the list.  I can't think of much else right now.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: atarileaf on July 09, 2015, 08:38:15 pm
Super Mario (insert number here). No this is not to start anything but honestly I've never seen the appeal of all these games or this series. Of course, a huge part is that I'm not, nor have I ever been, a fan of platformers, unless you count the early arcade single screen games like the original arcade mario bros or donkey kong. The only platformer that I even kinda liked was JJ and Jeff on the TG-16. It was a much easier game and I liked the humor of it. Bonk was ok too but I quickly got bored of that too.

I think I've mentioned before that when I first got an NES I played Duck Hunt a heck of a lot more than SMB.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: indenton on July 09, 2015, 11:17:21 pm
Super Mario (insert number here). No this is not to start anything but honestly I've never seen the appeal of all these games or this series. Of course, a huge part is that I'm not, nor have I ever been, a fan of platformers, unless you count the early arcade single screen games like the original arcade mario bros or donkey kong. The only platformer that I even kinda liked was JJ and Jeff on the TG-16. It was a much easier game and I liked the humor of it. Bonk was ok too but I quickly got bored of that too.

I think I've mentioned before that when I first got an NES I played Duck Hunt a heck of a lot more than SMB.

I see Super Mario Bros. as a damn important game for the industry, along with R.O.B.  But I wouldn't say any of the Super Mario Platformers are a favourite of mine though.  Granted I haven't many of them at all.  Don't feel like I'm missing much with New Super Mario Bros. games as of recently. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: maximo310 on July 10, 2015, 01:43:44 am
The Last of Us- I didn't like the third person mechanics put in there. I think I would have enjoyed it better just as a movie.

Fire Emblem: Radiant Dawn- I really didn't like the different characters in some of the scenarios and they really messed up the difficulty curve where it feels like many maps are just very unfair( compared to Thracia 776, and some of Awakening's maps on lunatic), and how it reuses a ton of assets from Path of Radiance and doesn't look that much better.

Forza series- I really don't care for the series, it doesn't feel very fun to play as a racing sim, and I'd prefer playing arcade racers from other devs like Sega.

Street Fighter IV- I felt like the series took a step back with this game. Along with SSFIV and SSFIVAE it feels clunky compared to some of the other fighting games I'm used to, and I don't feel like that the character roster is very interesting.
Smash 4- It looks and plays smoothly, but there are a lot of  technical things that have been removed from Brawl and Melee. As a result, the new system doesn't allow for people to compete in high-level play because of mostly rolls that are too powerful, and that the shields aren't effective enough. I'm sticking with Project M unless they fix some of these issues in  future updates.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: atarileaf on July 10, 2015, 05:14:31 am

I see Super Mario Bros. as a damn important game for the industry, along with R.O.B.

Absolutely true. It brought with it a whole new generation of fans. I was already 19 when I got my NES and grew up in the pong/pre-crash era and the arcade style of game. SMB was such a departure from that style. I got easily frustrated from constantly dying and restarting that it became a chore, not a game. I think now if it had had some kind of battery save so you didn't have to start from the beginning every time you played I'd have given it more of a chance. Even today when I've tried to play it I die quick, turn it off and play Galaga 90 instead :D
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: indenton on July 10, 2015, 09:04:15 am
Smash 4- It looks and plays smoothly, but there are a lot of  technical things that have been removed from Brawl and Melee. As a result, the new system doesn't allow for people to compete in high-level play because of mostly rolls that are too powerful, and that the shields aren't effective enough. I'm sticking with Project M unless they fix some of these issues in  future updates.

I disagree, I think the changes they've made are for the best, especially the new ledge mechanics which are significantly better than that of Melee, Brawl & Project M.  The character patches here and there will be just fine, no melee mode, just play melee.  You're entitled to your opinion and preference but that don't mean Smash 4 is bad at all. 

Sorry about that, I just don't like seeing a game that I'm quite passionate about in a thread like this
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: Veilor on July 10, 2015, 11:14:10 am
Survival Games...I don't get the fun in them. The recent years have been flooded with games like Rust, ARK, Day Z and whatnot. I just don't see the fun in something like that. Yet they become popular instantly because it is a survival game.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gf78 on July 10, 2015, 11:52:36 am
MMO's.  I don't get it.  What is fun about "living" in a virtual world, selling crap out of a tent or hanging out with people?  Games like Everquest and World of Warcraft have ruined lives, families, careers, etc.  All so you can hang out with random people who you really know absolutely nothing about and looking for the rainbow fairy mount that only spawns once ever 157 days or some such nonsense. 

Another "genre" I don't get is Free-to-play crap like Clash of Clans.  You either have to wait an ungodly amount of time for your crap to be completed or you have to pay large sums of real-world money for chests of gold/jewels/whatever.  And even if you have the patience of a saint, you come back to your game the next day and some jerk who spent large wads of real cash has came along overnight and obliterated your $hit.  You basically lost almost everything your little people were mining/fetching.   >:( >:( >:(
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: burningdoom on July 10, 2015, 12:15:53 pm
-Legend of Zelda: Ocarina of Time - I love the 2D and handheld entries in the series. But I've tried more than once to get into this game, I just can't do it. Everything is so simplistic and boring. Big open areas with a whole lot of emptiness. The lock-on battle-system I think is stupid. And I hate Navi.

-Super Mario 64 - More big open nothingness here. A whole lot of repetition of levels too, which just makes it that much more boring to me.

-MMOs - Someone else already explained in this thread pretty much how I feel. I'm already kind of anti-social, so it makes sense for me.

-Gears of War - Run for cover, pop-up and shoot. Then run to the next cover. Rinse-and-repeat. Not a fan of duck-and-cover gameplay.

-Fallout 3 - I really, really SHOULD like this game. I love the Elder Scrolls games. I loved Kingdoms of Amalur. I love open-world games. But I just couldn't get into this one. And I tried more than once. Boring dialogue from most characters made me leave mid-conversation. A lot of the same dreary, dirty, and delapitated landscapes. And I really didn't like the VATs system. If you didn't use the VATs system, it seems you'd just be wasting ammo, too.

-Stealth Games - Yeah, as an entire genre. I just don't have the patience. Usually I get about 15-20 minutes in, I get bored, then I go down in a blaze of glory trying to take as many out with me as I can.

-Strategy Games - Again, no patience. Seeing a pattern here? Most strategy games are just too slow-moving and feels too much like a chore to me.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gf78 on July 10, 2015, 01:44:27 pm
-Legend of Zelda: Ocarina of Time - I love the 2D and handheld entries in the series. But I've tried more than once to get into this game, I just can't do it. Everything is so simplistic and boring. Big open areas with a whole lot of emptiness. The lock-on battle-system I think is stupid. And I hate Navi.

-Super Mario 64 - More big open nothingness here. A whole lot of repetition of levels too, which just makes it that much more boring to me.

-MMOs - Someone else already explained in this thread pretty much how I feel. I'm already kind of anti-social, so it makes sense for me.

-Gears of War - Run for cover, pop-up and shoot. Then run to the next cover. Rinse-and-repeat. Not a fan of duck-and-cover gameplay.

-Fallout 3 - I really, really SHOULD like this game. I love the Elder Scrolls games. I loved Kingdoms of Amalur. I love open-world games. But I just couldn't get into this one. And I tried more than once. Boring dialogue from most characters made me leave mid-conversation. A lot of the same dreary, dirty, and delapitated landscapes. And I really didn't like the VATs system. If you didn't use the VATs system, it seems you'd just be wasting ammo, too.

-Stealth Games - Yeah, as an entire genre. I just don't have the patience. Usually I get about 15-20 minutes in, I get bored, then I go down in a blaze of glory trying to take as many out with me as I can.

-Strategy Games - Again, no patience. Seeing a pattern here? Most strategy games are just too slow-moving and feels too much like a chore to me.

Very few strategy games I actually have enjoyed.  For me, my favorites would be Warcraft, StarCraft (all versions) and Halo Wars.  Shogun, Command & Conquer and others...I just couldn't get into them.

As for stealth games, it just depends.  I love the Metal Gear games where stealth is the preferred method, but not necessary to complete your goals.  Assassin's Creed is fairly forgiving as well.  But I never could play too much Splinter Cell.  It took the stealth to the extreme and you would die if you made the slightest mistake.  Where I would enjoy hiding in the shadows in Metal Gear, it was a chore and test of my endurance to do so in Splinter Cell.

I really, really loved Fallout 3.  New Vegas not so much.  I enjoy that type of open world exploration, but some games "click" with me while others don't.  I really didn't like Morrowind.  Oblivion was ok, but nothing special.  Skyrim I put an insane amount of time into.  Same for Dragon Age.  Never finished the first two, but couldn't put Inquisition down.

Ocarina of Time and Mario 64 I think we both feel pretty much the same way about. 

Someone else brought up Smash Bros. and honestly, I have mixed feelings about it.  I love the concept.  The original on the N64 was a lot of fun.  Melee on Gamecube was spectacular.  I didn't get too much into Brawl because I pretty much despised the Wii and it's waggle-wand controls.  I picked up the new one for me & the kids and honestly, I don't care for it.  Everything is so chaotic and random.  Hell, we don't even know who won until the match is over and tells us who won.  It's just this big, flashing, spinning ball of sensory overload which saps the fun from it for me. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: indenton on July 10, 2015, 02:37:22 pm
Someone else brought up Smash Bros. and honestly, I have mixed feelings about it.  I love the concept.  The original on the N64 was a lot of fun.  Melee on Gamecube was spectacular.  I didn't get too much into Brawl because I pretty much despised the Wii and it's waggle-wand controls.  I picked up the new one for me & the kids and honestly, I don't care for it.  Everything is so chaotic and random.  Hell, we don't even know who won until the match is over and tells us who won.  It's just this big, flashing, spinning ball of sensory overload which saps the fun from it for me.
It sounds like someone was playing 8-player Smash, it really is a mode that I thought I would enjoy.  That is until you try it out and all tactics go to hell and generally saps out all the enjoyment as you simply can't keep up with anything.  Smash Tour is also a mess, like you said it feels far too random, a bit of a waste of a mode in my opinion. 

Despite that, it's still a game I hold dear to me as far as the Wii U is concerned. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: dreama1 on July 10, 2015, 02:53:24 pm
Where do I start?  I'm sure there's a hell of a list.  I don't really hate any of these.  I just don't get the hype.

Halo:  Sure it got it right first.  It's ok, but I don't get the camping out for the newest one.

Madden:  Why do we need a copy every year? 

Call of Duty: I really liked it at first, but it wore out it's welcome.  It was fun to play online before 12 year olds started having sex with my mom.

Shenmue:  With #3 coming there has been a shit-ton of hype.  I always hear "Shenmue 3" on folks dream games to play.  I tried the first and second one.  It's just not for me.

That's a good start to the list.  I can't think of much else right now.

Because it sells like crack cocain every year. People will gladly sell out there fellow gamers  to keep supporting harmful business practices. If it has the EA or Activision stamp on it it's the kiss of death.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: turf on July 10, 2015, 04:49:17 pm
Where do I start?  I'm sure there's a hell of a list.  I don't really hate any of these.  I just don't get the hype.

Halo:  Sure it got it right first.  It's ok, but I don't get the camping out for the newest one.

Madden:  Why do we need a copy every year? 

Call of Duty: I really liked it at first, but it wore out it's welcome.  It was fun to play online before 12 year olds started having sex with my mom.

Shenmue:  With #3 coming there has been a shit-ton of hype.  I always hear "Shenmue 3" on folks dream games to play.  I tried the first and second one.  It's just not for me.

That's a good start to the list.  I can't think of much else right now.

Because it sells like crack cocain every year. People will gladly sell out there fellow gamers  to keep supporting harmful business practices. If it has the EA or Activision stamp on it it's the kiss of death.

I'm not saying I hate them.  I just say they're played out.  COD 3&4 were fantastic.  I played the hell out of both of those.  The small increments just didn't do anything for me. 

Madden has turned into just a yearly roster update.  Why there's hype, I don't know.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: maximo310 on July 10, 2015, 05:16:01 pm
Smash 4- It looks and plays smoothly, but there are a lot of  technical things that have been removed from Brawl and Melee. As a result, the new system doesn't allow for people to compete in high-level play because of mostly rolls that are too powerful, and that the shields aren't effective enough. I'm sticking with Project M unless they fix some of these issues in  future updates.

I disagree, I think the changes they've made are for the best, especially the new ledge mechanics which are significantly better than that of Melee, Brawl & Project M.  The character patches here and there will be just fine, no melee mode, just play melee.  You're entitled to your opinion and preference but that don't mean Smash 4 is bad at all. 

Sorry about that, I just don't like seeing a game that I'm quite passionate about in a thread like this
The reason that the new ledge mechanics are worse is because ledge-hogging was a very important technical skill in Brawl and Project M; now ledge trumping is pretty useless for advanced strategy it only helps to get back on the platform easily. Trying to use this new mechanic to ko other people is nearly impossible due to the frame data of the game.  The frame data is why the roll is way too powerful and why the shields don't last long enough. It also is the reason that it slows down the flow of gameplay and encourages people to play very defensively, because being aggressive will not work with the game's mechanics. Having that frame data along with the removal of advanced mechanics present in Brawl and Melee means that its going to become very difficult to push the boundaries of competitive play to a level that will not match the likes seen in Project M and Melee.  This game was designed in mind for trying to appeal to everyone, but in reality I think that many competitive players and people looking to play at a higher skill level will be dissapointed from what Smash 4 offers.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: indenton on July 10, 2015, 08:14:18 pm
Smash 4- It looks and plays smoothly, but there are a lot of  technical things that have been removed from Brawl and Melee. As a result, the new system doesn't allow for people to compete in high-level play because of mostly rolls that are too powerful, and that the shields aren't effective enough. I'm sticking with Project M unless they fix some of these issues in  future updates.

I disagree, I think the changes they've made are for the best, especially the new ledge mechanics which are significantly better than that of Melee, Brawl & Project M.  The character patches here and there will be just fine, no melee mode, just play melee.  You're entitled to your opinion and preference but that don't mean Smash 4 is bad at all. 

Sorry about that, I just don't like seeing a game that I'm quite passionate about in a thread like this
The reason that the new ledge mechanics are worse is because ledge-hogging was a very important technical skill in Brawl and Project M; now ledge trumping is pretty useless for advanced strategy it only helps to get back on the platform easily. Trying to use this new mechanic to ko other people is nearly impossible due to the frame data of the game.  The frame data is why the roll is way too powerful and why the shields don't last long enough. It also is the reason that it slows down the flow of gameplay and encourages people to play very defensively, because being aggressive will not work with the game's mechanics. Having that frame data along with the removal of advanced mechanics present in Brawl and Melee means that its going to become very difficult to push the boundaries of competitive play to a level that will not match the likes seen in Project M and Melee.  This game was designed in mind for trying to appeal to everyone, but in reality I think that many competitive players and people looking to play at a higher skill level will be dissapointed from what Smash 4 offers.

How is ledge-hogging 'technical skill', it's a cheap exploit of preventing someone from grabbing a ledge even if they could reach it.  The new ledge mechanic gives EVERYONE a fighting chance of recovery back onto the stage, but you're still left vulnerable.  Once you start to grab a ledge in succession, the invincibility wears off.  This gives all players a fighting change when off-stage.  Also from a players point of view which do you prefer: a ledge-hog KO or a meteor spike KO.  The far more gratifying one is still very much present in Smash 4.  You might not like the new mechanics of Smash 4, but the changes that have been made haven't made it a worse game.  They just zone in on what Sakurai wanted to create all along, an all-star fighting game with easy accessibility.  But it still holds all of competitive tech which you crave, you just need to step out of your hermit shell and give it a chance. 
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: maximo310 on July 10, 2015, 09:08:14 pm
Smash 4- It looks and plays smoothly, but there are a lot of  technical things that have been removed from Brawl and Melee. As a result, the new system doesn't allow for people to compete in high-level play because of mostly rolls that are too powerful, and that the shields aren't effective enough. I'm sticking with Project M unless they fix some of these issues in  future updates.

I disagree, I think the changes they've made are for the best, especially the new ledge mechanics which are significantly better than that of Melee, Brawl & Project M.  The character patches here and there will be just fine, no melee mode, just play melee.  You're entitled to your opinion and preference but that don't mean Smash 4 is bad at all. 

Sorry about that, I just don't like seeing a game that I'm quite passionate about in a thread like this
The reason that the new ledge mechanics are worse is because ledge-hogging was a very important technical skill in Brawl and Project M; now ledge trumping is pretty useless for advanced strategy it only helps to get back on the platform easily. Trying to use this new mechanic to ko other people is nearly impossible due to the frame data of the game.  The frame data is why the roll is way too powerful and why the shields don't last long enough. It also is the reason that it slows down the flow of gameplay and encourages people to play very defensively, because being aggressive will not work with the game's mechanics. Having that frame data along with the removal of advanced mechanics present in Brawl and Melee means that its going to become very difficult to push the boundaries of competitive play to a level that will not match the likes seen in Project M and Melee.  This game was designed in mind for trying to appeal to everyone, but in reality I think that many competitive players and people looking to play at a higher skill level will be dissapointed from what Smash 4 offers.

How is ledge-hogging 'technical skill', it's a cheap exploit of preventing someone from grabbing a ledge even if they could reach it.  The new ledge mechanic gives EVERYONE a fighting chance of recovery back onto the stage, but you're still left vulnerable.  Once you start to grab a ledge in succession, the invincibility wears off.  This gives all players a fighting change when off-stage.  Also from a players point of view which do you prefer: a ledge-hog KO or a meteor spike KO.  The far more gratifying one is still very much present in Smash 4.  You might not like the new mechanics of Smash 4, but the changes that have been made haven't made it a worse game.  They just zone in on what Sakurai wanted to create all along, an all-star fighting game with easy accessibility.  But it still holds all of competitive tech which you crave, you just need to step out of your hermit shell and give it a chance.

I don't really agree with that;  ledge hogging in competitive play takes advantage of the game's mechanics to punish the other player since you gotta take any advantage you can get in competitive play. Ledge trumping has far less use since most people see that it is too risky of an option to use in a match and there are better ways to punish people. As for new mechanics, I think this match ( my bro vs a friend) clearly shows some of the flaws of the game in competitive matches. Keep in mind that both players have been playing the game since it came out so they are pretty experienced in the game, and it shows how Robin ( a normally slow character) can't seem to connect with Pac-Man at all during the fight because of too much frame data in the roll and that the shield refreshes too quickly. So far, this game doesn't seem more competitive than Melee and Project M; most of the fanbase for Smash comes from the hard won efforts of the competitive community. I think most people want a smash game like Project M.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: abe on July 10, 2015, 11:06:44 pm
I think Assassin's Creed is pretty meh.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: redblaze57 on July 11, 2015, 04:52:00 pm
Anything done by Ninja Theory. Played all the way through enslaved thought it felt very bland gameplay wise, and the ending pissed me off the same way Assassin's Creed 3 did. Played a bit of Heavenly Sword did not enjoy it. And D.m.C. while their are things I'd like to see brought over like how easy it was to change weapons mid-combo and control of the camera, the bad to me far out weighed the good.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: indenton on July 11, 2015, 08:24:40 pm
I don't really agree with that;  ledge hogging in competitive play takes advantage of the game's mechanics to punish the other player since you gotta take any advantage you can get in competitive play. Ledge trumping has far less use since most people see that it is too risky of an option to use in a match and there are better ways to punish people. As for new mechanics, I think this match ( my bro vs a friend) clearly shows some of the flaws of the game in competitive matches. Keep in mind that both players have been playing the game since it came out so they are pretty experienced in the game, and it shows how Robin ( a normally slow character) can't seem to connect with Pac-Man at all during the fight because of too much frame data in the roll and that the shield refreshes too quickly. So far, this game doesn't seem more competitive than Melee and Project M; most of the fanbase for Smash comes from the hard won efforts of the competitive community. I think most people want a smash game like Project M.

Yes, of course it isn't as competitive as a hack specifically designed to the full-fledged fighting game that you know and love.  If you knew anything about Sakurai's design philosophy, then I don't know why you would of expected anything of that calibur from Smash 4 to begin with.  I still stand firm that Smash 4 is the definitive experience, an amazing cast of crazy characters (the Duck Hunt Duo being a personal favourite inclusion for me)with the competitive 'potential' for the scene which Nintendo is finally acknowledging. 

Note I said potential, it might not be as competitive but it has the tools to reach out and satisfy as broad an audience as possible. 

btw, who do you main?  I play R.O.B, Mr Game & Watch and Marth
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: spac316 on July 11, 2015, 11:30:49 pm
I don't like Resident Evil. The Tank controls turned me off and I hated the limited storage space, though i understood it's purpose. Yeah, RE4 got a new play style but at that point I didn't care.

I don't care for the racing sim games like Gran Turismo or Forza Motorsport. Give me Mario Kart or Burnout over those anytime.

I absolutely despise the Call of Duty series and for what it stands for and all the feeble minded sheep who keep buying them each year.

I also hate Cliff Blezinski. He's such an arrogant tool. He's talented and his games were fun but I just don't like him.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: maximo310 on July 12, 2015, 02:45:58 am
I don't really agree with that;  ledge hogging in competitive play takes advantage of the game's mechanics to punish the other player since you gotta take any advantage you can get in competitive play. Ledge trumping has far less use since most people see that it is too risky of an option to use in a match and there are better ways to punish people. As for new mechanics, I think this match ( my bro vs a friend) clearly shows some of the flaws of the game in competitive matches. Keep in mind that both players have been playing the game since it came out so they are pretty experienced in the game, and it shows how Robin ( a normally slow character) can't seem to connect with Pac-Man at all during the fight because of too much frame data in the roll and that the shield refreshes too quickly. So far, this game doesn't seem more competitive than Melee and Project M; most of the fanbase for Smash comes from the hard won efforts of the competitive community. I think most people want a smash game like Project M.

Yes, of course it isn't as competitive as a hack specifically designed to the full-fledged fighting game that you know and love.  If you knew anything about Sakurai's design philosophy, then I don't know why you would of expected anything of that calibur from Smash 4 to begin with.  I still stand firm that Smash 4 is the definitive experience, an amazing cast of crazy characters (the Duck Hunt Duo being a personal favourite inclusion for me)with the competitive 'potential' for the scene which Nintendo is finally acknowledging. 

Note I said potential, it might not be as competitive but it has the tools to reach out and satisfy as broad an audience as possible. 

btw, who do you main?  I play R.O.B, Mr Game & Watch and Marth
That's the problem though; because Sakurai is so worried about making the game "perfect" for as big of an audience of the game; such a design philosophy actually hurts the game in the long run. Here's what my bro has to say, and I think he sums up the argument against Smash 4 pretty well with some of my ideas:

I can see that you're not really sure about the validity of your statement if you feel the need to put potential in quotations. Yeah, at the time Brawl had a lot of potential too, but it really dropped off because it isn't as engaging as the other entries in the series. Every time you make a sequel you compete against yourself to create the best product as possible, since people will naturally have their own expectations beforehand. I understand that Sakurai has his own notions about how Smash should be and how it ought to be played, but not everyone feels the same. If I were to compare competitive games to pools, then games should ideally slope from a shallow end to a deep end (shallow end just for splashing around and having fun and the deep end for more advanced things like diving). Sm4sh has the unfortunate predicament of  being  shallow at one end without much of a curve toward a deep end. Sure, it's still possible to dive but it's much more limited in what you can do. After playing the game extensively and attending a few tournaments, the game overall feels sluggish. My character doesn't always control the way I want them too and there aren't many ways to speed this up, like l-canceling in past titles. I can still have fun with the game, but I certainly don't play to show my prowess at Smash.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: bikingjahuty on July 12, 2015, 09:58:39 am
I'm going to avoid posting the obvious ones like COD and Madden because I think they get enough hate already because of how popular they are. I am definitely one the haters when it comes to both these franchises.


Anything published/developed by Ubisoft over the past 10-years: Seriously though, I have yet to play an Ubisoft game that wasn't complete overhyped, mediocre shit. Assassins Creed and Far Cry being the poster children of this model of crap. Rayman is also stupid, and probably one of the most ridiculous and dumb platformer mascots I've ever seen. Bubsy is a better character. I could go into much greater detail on why I hate all of Ubisoft's IPs, but I'll just leave this for now. Oh, the only good thing that has come out of Ubisoft is South Park Stick of Truth, but in all fairness it was developed by Obsidion and was originally a THQ IP before they went under.


Uncharted series: Boring with a mix of occasionally buggy gameplay, this series is another extremely overrated mess that does not deserve the accolades or success it has garnered.


Earthbound: I went into playing this game wanting to like it so badly because of how revered and special this game is to many gamers. I played it for about 5-hours, hoping things would pick up, nope. Waited for the "quirkiness" of the characters and story to take effect, nope. Waited for me to just accept the combat system is f%$!ing awful and move past it, not a chance. In addition to that it has some of the worst graphics on the SNES I've ever seen. I kid you not, I thought to myself, "wow, this game could pass as an NES title" while playing it. I have absolutely no clue why so many gamers worship this game, none. It is definitely bottom tier in terms of RPGs I've played, especially when considering just SNES RPGs.






Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: indenton on July 12, 2015, 12:30:58 pm
I don't really agree with that;  ledge hogging in competitive play takes advantage of the game's mechanics to punish the other player since you gotta take any advantage you can get in competitive play. Ledge trumping has far less use since most people see that it is too risky of an option to use in a match and there are better ways to punish people. As for new mechanics, I think this match ( my bro vs a friend) clearly shows some of the flaws of the game in competitive matches. Keep in mind that both players have been playing the game since it came out so they are pretty experienced in the game, and it shows how Robin ( a normally slow character) can't seem to connect with Pac-Man at all during the fight because of too much frame data in the roll and that the shield refreshes too quickly. So far, this game doesn't seem more competitive than Melee and Project M; most of the fanbase for Smash comes from the hard won efforts of the competitive community. I think most people want a smash game like Project M.

Yes, of course it isn't as competitive as a hack specifically designed to the full-fledged fighting game that you know and love.  If you knew anything about Sakurai's design philosophy, then I don't know why you would of expected anything of that calibur from Smash 4 to begin with.  I still stand firm that Smash 4 is the definitive experience, an amazing cast of crazy characters (the Duck Hunt Duo being a personal favourite inclusion for me)with the competitive 'potential' for the scene which Nintendo is finally acknowledging. 

Note I said potential, it might not be as competitive but it has the tools to reach out and satisfy as broad an audience as possible. 

btw, who do you main?  I play R.O.B, Mr Game & Watch and Marth
That's the problem though; because Sakurai is so worried about making the game "perfect" for as big of an audience of the game; such a design philosophy actually hurts the game in the long run. Here's what my bro has to say, and I think he sums up the argument against Smash 4 pretty well with some of my ideas:

I can see that you're not really sure about the validity of your statement if you feel the need to put potential in quotations. Yeah, at the time Brawl had a lot of potential too, but it really dropped off because it isn't as engaging as the other entries in the series. Every time you make a sequel you compete against yourself to create the best product as possible, since people will naturally have their own expectations beforehand. I understand that Sakurai has his own notions about how Smash should be and how it ought to be played, but not everyone feels the same. If I were to compare competitive games to pools, then games should ideally slope from a shallow end to a deep end (shallow end just for splashing around and having fun and the deep end for more advanced things like diving). Sm4sh has the unfortunate predicament of  being  shallow at one end without much of a curve toward a deep end. Sure, it's still possible to dive but it's much more limited in what you can do. After playing the game extensively and attending a few tournaments, the game overall feels sluggish. My character doesn't always control the way I want them too and there aren't many ways to speed this up, like l-canceling in past titles. I can still have fun with the game, but I certainly don't play to show my prowess at Smash.

You know I tried to steer this in the direction that I'm agreeing that the game has its impasses, but now you're taking stabs at my vocabulary, well done.  Just tell all that to the existing competitive scene of Smash 4, I play the game competitively 'For Glory' and whatnot (if that even counts) but nothing tournament worthy.  What I mean is that because I'm not quite as involved in the competitive tech behind the game, I just don't notice any of this, it doesn't affect me, I'm too busy enjoying the game.  Roll-spamming in for glory is pretty cheap, I haven't noticed anything with the shields yet though.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: maximo310 on July 12, 2015, 03:36:01 pm
I don't really agree with that;  ledge hogging in competitive play takes advantage of the game's mechanics to punish the other player since you gotta take any advantage you can get in competitive play. Ledge trumping has far less use since most people see that it is too risky of an option to use in a match and there are better ways to punish people. As for new mechanics, I think this match ( my bro vs a friend) clearly shows some of the flaws of the game in competitive matches. Keep in mind that both players have been playing the game since it came out so they are pretty experienced in the game, and it shows how Robin ( a normally slow character) can't seem to connect with Pac-Man at all during the fight because of too much frame data in the roll and that the shield refreshes too quickly. So far, this game doesn't seem more competitive than Melee and Project M; most of the fanbase for Smash comes from the hard won efforts of the competitive community. I think most people want a smash game like Project M.

Yes, of course it isn't as competitive as a hack specifically designed to the full-fledged fighting game that you know and love.  If you knew anything about Sakurai's design philosophy, then I don't know why you would of expected anything of that calibur from Smash 4 to begin with.  I still stand firm that Smash 4 is the definitive experience, an amazing cast of crazy characters (the Duck Hunt Duo being a personal favourite inclusion for me)with the competitive 'potential' for the scene which Nintendo is finally acknowledging. 

Note I said potential, it might not be as competitive but it has the tools to reach out and satisfy as broad an audience as possible. 

btw, who do you main?  I play R.O.B, Mr Game & Watch and Marth
That's the problem though; because Sakurai is so worried about making the game "perfect" for as big of an audience of the game; such a design philosophy actually hurts the game in the long run. Here's what my bro has to say, and I think he sums up the argument against Smash 4 pretty well with some of my ideas:

I can see that you're not really sure about the validity of your statement if you feel the need to put potential in quotations. Yeah, at the time Brawl had a lot of potential too, but it really dropped off because it isn't as engaging as the other entries in the series. Every time you make a sequel you compete against yourself to create the best product as possible, since people will naturally have their own expectations beforehand. I understand that Sakurai has his own notions about how Smash should be and how it ought to be played, but not everyone feels the same. If I were to compare competitive games to pools, then games should ideally slope from a shallow end to a deep end (shallow end just for splashing around and having fun and the deep end for more advanced things like diving). Sm4sh has the unfortunate predicament of  being  shallow at one end without much of a curve toward a deep end. Sure, it's still possible to dive but it's much more limited in what you can do. After playing the game extensively and attending a few tournaments, the game overall feels sluggish. My character doesn't always control the way I want them too and there aren't many ways to speed this up, like l-canceling in past titles. I can still have fun with the game, but I certainly don't play to show my prowess at Smash.

You know I tried to steer this in the direction that I'm agreeing that the game has its impasses, but now you're taking stabs at my vocabulary, well done.  Just tell all that to the existing competitive scene of Smash 4, I play the game competitively 'For Glory' and whatnot (if that even counts) but nothing tournament worthy.  What I mean is that because I'm not quite as involved in the competitive tech behind the game, I just don't notice any of this, it doesn't affect me, I'm too busy enjoying the game.  Roll-spamming in for glory is pretty cheap, I haven't noticed anything with the shields yet though.
Ok, to set things straight he's not insulting your vocabulary or anything; it's just that saying that Smash 4 has competitive "potential" just doesn't sound true of the game at its current state. All I'm trying to say is that as you get better at the game and explore the different options available, you'll start to notice limits on combos, maneuvers, etc. Once you get to that point and compare it to Brawl/Project M or Melee you'll see how the older games offer more room for growth and to hone advanced skills compared to Smash 4. I hoping that the Smash 4 EVO tournament can prove me wrong, since I think that tournament will really see if the game can/can't thrive as a competitive game.
Keep playing For Glory; that's probably the best way to find some good opponents and hone your skills. If you keep improving your skills, I'll think you'll come to understand what me and my brother have been saying about Smash 4 all along.
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: gartcat on July 13, 2015, 04:19:45 pm
I dislike Treasure's more gimmicky games like Mischief Makers, Stretch Panic, Silhouette Mirage & Ikaruga.  I think Ikaruga is the only one of those that's highly regarded, but the whole black & white thing just made the game look so bland & the color switching mechanic just got in the way of the shooting.  I want to destroy things in a shooter without one arm tied behind my back.  Silhouette Mirage took that even further, you could only shoot red guys while facing left?  Fun! 

Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: foxhack on July 13, 2015, 06:36:29 pm
Rayman is also stupid, and probably one of the most ridiculous and dumb platformer mascots I've ever seen. Bubsy is a better character.

(http://i257.photobucket.com/albums/hh215/mondakin/ban_key.gif)

(I jest, of course. I also couldn't find a better gif.)
Title: Re: Sacred Cow: A game/series/Dev that is held in the highest regard that you hate
Post by: bikingjahuty on July 13, 2015, 08:04:05 pm
Rayman is also stupid, and probably one of the most ridiculous and dumb platformer mascots I've ever seen. Bubsy is a better character.

(http://i257.photobucket.com/albums/hh215/mondakin/ban_key.gif)

(I jest, of course. I also couldn't find a better gif.)

One last message before I'm banned!! HA!