VGCollect Forum
General and Gaming => Modern Video Games => Topic started by: rayne315 on August 10, 2016, 10:26:03 am
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I'm thinking everyone who is playing this game is having a little bit of difficulty and would also like a place to put anything interesting they have found.
This game is super confusing and I'm having a bit of difficulty with it. It asked me if I wanted the tutorial and I hit yes but nothing ever popped up. I managed to figure out how to get off of my starting planet but there does not seem to be a way for me to get out of my 2 planet solar system. I'm assuming I need to buy a warp drive at the space station around my planets but as of yet I have not found any from the traders coming and going.
the good news is my 2nd planet although a dead world and a massive drain on life support has very abundant gold reserves so as soon as I find a warp drive I can just straight up buy lots of fuel for it and travel a great distance. through the 4 hours or so I have played (because of my gold world) I have already purchased a MUCH larger ship. 28 inventory slots instead of the starting 15. but the downside is it is bigger bulkier and harder to maneuver so if I ever get into a space battle I am screwed.
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mmmm i want this game a bit but a lot of people seem to be having difficulty and i'm dumb as a rock and don't wanna pay so much money to get my ass handed to me ;I
and i was going to play solo offline anyway
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The game is a solely singleplayer experience. You literally cannot interact with other players.
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I want to try this game out, but from what I've read and seen, I have a feeling I will be one of those people that cannot understand the appeal of this game. I know you can explore nearly countless planets, but you are dealing with recycled assets that have slight variations in them from one planet to the next. Given, you'd probably have to sink some serious hours before really seeing these sort of things, but this would definitely take the wind out of my sails while playing. Still, I will suspend judgement until I have a controller in my hands and have played around with it at least for several hours.
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My understanding is that everything is generated dynamically. When you discover a new species, the game literally generated the model, name, etc itself. Not like Borderlands where their bajillion weapons are literally 6 guns with a bunch of interchangeable parts, levels, and flavors.
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It looks amazing. What a day we live in where it seems that a new video game has lived up to its announcement trailer. I've been watching Waffle play it and really that has sold me on it. I will be playing it when it unlocks on Steam.
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I bought the game an popped it in and… yeah, I'm not having too great a time. While I do think everything is absolutely beautiful, the amount of time and effort you'd have to put into this game to make it actually fun to play is a bit overwhelming. I'll never say never, and I'll try to play it quite a bit more, but for now the game isn't really too fun for me.
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The game is a solely singleplayer experience. You literally cannot interact with other players.
you CAN interact with other players. the problem with it though is with the vastness of this game the chances of you running into another player would be the equivalent of winning the lottery. im assuming as the game progresses and more people get to the center of the universe we will start seeing real people.
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The game is a solely singleplayer experience. You literally cannot interact with other players.
you CAN interact with other players. the problem with it though is with the vastness of this game the chances of you running into another player would be the equivalent of winning the lottery. im assuming as the game progresses and more people get to the center of the universe we will start seeing real people.
No. You CANNOT. Sean Murray confirmed that it is a strictly singleplayer game. 2 players met up on 1 planet and could not see each other. Changes made on the planet did not change on the other player's game.
https://twitter.com/NoMansSky/status/762688708764135425
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I bought the game an popped it in and… yeah, I'm not having too great a time. While I do think everything is absolutely beautiful, the amount of time and effort you'd have to put into this game to make it actually fun to play is a bit overwhelming. I'll never say never, and I'll try to play it quite a bit more, but for now the game isn't really too fun for me.
still trying to gather other opinions before i put money down on this one and i can safely say this won't bother me at least. ;I monster hunter and disgaea both have this 'issue'. takes a number of hours (?20?) before those games get really interesting and fun.
mostly i'm worried about the survival aspects... as i'd not really kept up with news about it on purpose (i never do tho) and what i had known before was it was more exploration than anything. so this "exploration behind surviving" aspect is worrisome. i'm waiting for people (NOT professional reviewers and NOT comments on pro review sites, ugh) who are ~20 hours in to come forward and give out details, i guess.
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The game is a solely singleplayer experience. You literally cannot interact with other players.
you CAN interact with other players. the problem with it though is with the vastness of this game the chances of you running into another player would be the equivalent of winning the lottery. im assuming as the game progresses and more people get to the center of the universe we will start seeing real people.
No. You CANNOT. Sean Murray confirmed that it is a strictly singleplayer game. 2 players met up on 1 planet and could not see each other. Changes made on the planet did not change on the other player's game.
https://twitter.com/NoMansSky/status/762688708764135425
that's a bit weird because of this
https://twitter.com/NoMansSky/status/763270259080097792
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The game is a solely singleplayer experience. You literally cannot interact with other players.
you CAN interact with other players. the problem with it though is with the vastness of this game the chances of you running into another player would be the equivalent of winning the lottery. im assuming as the game progresses and more people get to the center of the universe we will start seeing real people.
No. You CANNOT. Sean Murray confirmed that it is a strictly singleplayer game. 2 players met up on 1 planet and could not see each other. Changes made on the planet did not change on the other player's game.
https://twitter.com/NoMansSky/status/762688708764135425
that's a bit weird because of this
https://twitter.com/NoMansSky/status/763270259080097792
Read the replies, read the articles, read the posts. They literally did NOT meet each other. They were literally on the exact same planet, at the same (real life) time, at the same place, streaming on twitch. They couldn't see each other. They did things to the planet that were not reflected in each other's game.
(https://pbs.twimg.com/media/CpgNxpuW8AAanTf.jpg)
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Is Sean the developer? He sounds like a moron. And a liar.
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Is Sean the developer? He sounds like a moron. And a liar.
Director, Designer, Programmer, Founder of Hello Games.
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The answers are so fucking vague. If the game is simply just a single player planet exploration option, consider me sold on not playing it ever.
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The game is a solely singleplayer experience. You literally cannot interact with other players.
you CAN interact with other players. the problem with it though is with the vastness of this game the chances of you running into another player would be the equivalent of winning the lottery. im assuming as the game progresses and more people get to the center of the universe we will start seeing real people.
No. You CANNOT. Sean Murray confirmed that it is a strictly singleplayer game. 2 players met up on 1 planet and could not see each other. Changes made on the planet did not change on the other player's game.
https://twitter.com/NoMansSky/status/762688708764135425
that's a bit weird because of this
https://twitter.com/NoMansSky/status/763270259080097792
Read the replies, read the articles, read the posts. They literally did NOT meet each other. They were literally on the exact same planet, at the same (real life) time, at the same place, streaming on twitch. They couldn't see each other. They did things to the planet that were not reflected in each other's game.
the context of his tweets is what im pointing out.
We added a 'scan for other players' in the Galactic Map to try to encourage this happening. We wanted it to happen - but the first day?
feature were specifically added to help and encourage people to find each other
It is a testament to how amazing our network coders are that Discoveries are still working at all.
there are extreme burdens on the games servers since the launch of the game. (which could have caused issues)
as for the line you added
They did things to the planet that were not reflected in each other's game.
numerous time I went to my starting planet, which had a monolithic (rare ore?) deposit that towers above the landscape and is right by a small settlement of 2 buildings that has the beacon thing that allows you to name an area (I named it "Teeth Monster Valley" because of all the caves nearby that have entrances that look like giant monsters). anyway every time I went to the world I would mine the ENTIRITY of the monolith and would leave to the space station and sell the things I received from it, and every time I returned to the same spot (nearby the beacon of "Teeth Monster Valley") the monolith was fully intact. in other words... The server/game isn't even saving the data of what you do when you leave a world.
Im not saying you are wrong because I may just be wanting this too hard buy I am saying there is a chance you can meet people just issues got in the way.
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Is Sean the developer? He sounds like a moron. And a liar.
Director, Designer, Programmer, Founder of Hello Games.
Interesting. I'm sure it's stressful to be develop a game of any size, but the dude should have at least been truthful.
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sniggety snip
I was not aware that things you do in your own game don't save either. Everything I heard sounded otherwise. Another aspect that sounds slightly disappointing.
But yes, I suppose it is possible that it is server issues, but if it is, he should be straight forward and explain that these features SHOULD work and not just ignore these concerns.
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Interesting package variation discovered:
http://imgur.com/r/NoMansSkyTheGame/V8BGZSQ
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Interesting package variation discovered:
http://imgur.com/r/NoMansSkyTheGame/V8BGZSQ
that is... very cheap...
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I put a good number of hours into it yesterday and while it's very well put together, especially for the smaller team that made, I feel like I've already seen most of the games variation after about 4 galaxy hops. The randomized designs have only so much to them and the ruins and outposts you find have a very limited design to them also, so you are constantly going to the same places that seem to barely change from what I've seen. Even between different species, they have the same buildings, just with different doors. It's pretty lazy. They really could've used more inbetween things to do. Side missions, random events, there's none of that. Everything feels so static.
It also has a super terrible inventory design. Want to upgrade that ship? Well I hope you don't want to store anything! Same for your exosuit. Not too mention you have to keep certain things stored to fuel everything, cutting down on even more space. All it takes is a few loot boxes to get filled up and run out of space, forcing you to make the trip to a trading post to sell.
It's not a bad game in any way, it looks pretty good on PS4, but it just feels kinda shallow.
Anyways, is gold basically the best way to grind for cash? I did that for abit earlier on, but to hit millions, it's gonna take a lot of grinding.
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i don't know it was just something i have ALOT of in a very confined space on one of my worlds i believe it was only 220 base with a +4% increase on galactic average so 229 a piece with my upgraded miner gun i can get a bunch in a short period. i know killing drones drops 10-25,000 (insert currency) in items, but they don't stack BUT you can also get blueprints for better stuff. you can make things and sell them, of what little i did (5 minutes) i made those like key? hacking device? things and they made a good profit but i definitely preferred mining over it. there are rarer minerals im sure that are more expensive than gold but for me not worth it to find.
i always sell all my fuel in the space station and go and mine the asteroids for what i need for a single trip. i wish you could do something to stock pile materials.
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Ughhhhh waiting for Friday for pc version to hit steam. Ughhh
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It would be nice if the galactic trade terminal had a storage bank. I don't need it to be like 100 slots, but I have more than a few slightly rarer materials that I don't use, because I'm lacking other things to utilize them or don't have enough of the material anyways and it would be nice to have like a 10 to 20 slot bank to shove this stuff into and clear up a some room within the little space they gave me as it is.
It's either I choose to have a few extra slots of freight, but then basically be gimped in a fight, or be decked out for a space fight, but then have very little room to store anything lol
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It would be nice if the galactic trade terminal had a storage bank. I don't need it to be like 100 slots, but I have more than a few slightly rarer materials that I don't use, because I'm lacking other things to utilize them or don't have enough of the material anyways and it would be nice to have like a 10 to 20 slot bank to shove this stuff into and clear up a some room within the little space they gave me as it is.
It's either I choose to have a few extra slots of freight, but then basically be gimped in a fight, or be decked out for a space fight, but then have very little room to store anything lol
and larger storage ships maneuver horribly, if your not going 100U? or slower good luck on your turn. hopefully there are seeker missiles or something for me so i can still be forceful.
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It would be nice if the galactic trade terminal had a storage bank. I don't need it to be like 100 slots, but I have more than a few slightly rarer materials that I don't use, because I'm lacking other things to utilize them or don't have enough of the material anyways and it would be nice to have like a 10 to 20 slot bank to shove this stuff into and clear up a some room within the little space they gave me as it is.
It's either I choose to have a few extra slots of freight, but then basically be gimped in a fight, or be decked out for a space fight, but then have very little room to store anything lol
and larger storage ships maneuver horribly, if your not going 100U? or slower good luck on your turn. hopefully there are seeker missiles or something for me so i can still be forceful.
I've not done any space battling yet myself, but I have one of the bulkier ships at the moment, so I assume I'm in the same boat on this.
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I'm enjoying the game with the few hours I've spent with it. I am not finding it difficult or finding myself lost on what to do. The game is about discovery much like the first time you play Minecraft. Yeah, you're not building structures, yet, but you do a lot of crafting early on and it's good fun. It's exploration, discovery, buying low and selling high, and a mindless game....in a good way. It's not like every game on the shelf and that's also a good thing. Good fun so far...
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man oh man am i not surprised that this game has less than a 5/10 on metacritic. i knew this was gonna happen. yikes. the hype was too much, it was doomed to have shit user scores.
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I've gotten to the point after 10+ hours of play where I'm just continually trying to dive deeper into the universe. Apparently to beat one of the storylines, you need at least 10 of a certain item on you, so that'll pad out the game like crazy while I try to get them. Once in awhile I get back to exploring a planet, but it's gotten old way fast, so I'm only trying to get stuff I need, which is tough to do sometimes. I have managed to expand my character more, but being that need 10 unstackable items, it basically means all the extra space I get is useless. Worst inventory system ever lol
I was surprised by a random ship battle with some hostile targets coming after me, but space battles are fairly dull, so my want for randomized events was kinda soured lol I'm probably just gonna hurry up, try to beat the story and then maybe get rid of this game, trade it in or sell it off. I thought I could deal with the mindless exploration, it would be fun enough to do while a podcast is going, but I'm bored already with the lack of any real interesting content in the game.
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I tried to lower my expectations as much as possible before the release because of all the hype that was going on. With that said, I must say that now after 6-8 hours played, I'm very satisifed with what I have seen. I guess what is interesting is what I will be thinking in 10-20 hours, will I be totally done with it then? Not so sure yet
I do not mind the singleplayer part of it, in fact I always thought "hey, this game is so big they could essentially say that it's multiplayer and then simply not develop that functionality and people wouldn't have noticed", of course I was wrong but again, I don't mind
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I tried to lower my expectations as much as possible before the release because of all the hype that was going on. With that said, I must say that now after 6-8 hours played, I'm very satisifed with what I have seen. I guess what is interesting is what I will be thinking in 10-20 hours, will I be totally done with it then? Not so sure yet
I do not mind the singleplayer part of it, in fact I always thought "hey, this game is so big they could essentially say that it's multiplayer and then simply not develop that functionality and people wouldn't have noticed", of course I was wrong but again, I don't mind
That's how I always thought it was supposed to be. The universe was going to be so huge that it would be a rare occurrence to ever meet another person and that any interaction done would be pretty minimal at best. I thought they would've at least done something if people did meet up, but I think they were pretty rushed to get this game out with how the game feels. It's not a bad rush, in that it feels broken at all, but it feels like this game needed a lot more real content to it.
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I tried to lower my expectations as much as possible before the release because of all the hype that was going on. With that said, I must say that now after 6-8 hours played, I'm very satisifed with what I have seen. I guess what is interesting is what I will be thinking in 10-20 hours, will I be totally done with it then? Not so sure yet
I do not mind the singleplayer part of it, in fact I always thought "hey, this game is so big they could essentially say that it's multiplayer and then simply not develop that functionality and people wouldn't have noticed", of course I was wrong but again, I don't mind
That's how I always thought it was supposed to be. The universe was going to be so huge that it would be a rare occurrence to ever meet another person and that any interaction done would be pretty minimal at best. I thought they would've at least done something if people did meet up, but I think they were pretty rushed to get this game out with how the game feels. It's not a bad rush, in that it feels broken at all, but it feels like this game needed a lot more real content to it.
to be fair, hello games has been talking for a long time of making this like the next minecraft... they want to continue adding to it over time. i think they knew it was going to come out limited, and i think people should have expected that. it's TWELVE people, it's a small little development house. but i think they should have been very open about it, very honest. and they should have made everything way clearer. they haven't done so, so far. they should have said that it was going to be quite empty, like early minecraft, but like minecraft, they want to add more and more to it over time. i think people would be much, much happier with that. i mean, go look at elite: dangerous... or any other game out that has done this. TONS of games come out now that are basic or pretty empty, then get content dumped in. TONS. i think we're a lot more forgiving than investors and developers and publishers all want to give us credit for.
but they've not been very clear. and i think that's where the problem lies. if i bought the game now, i'd be expecting updates and patches... because they keep teasing about updates and patches. this is the base game, here's the free content updates, have a nice day, kind of thing.
they've just not been very clear at all, promising a lot and not delivering. a lot of people were so hyped and so confused, they expected an artsy fucking star citizen... where they could set up a planet and take it over and shit. seriously. that's what some people were expecting. those who kept expectations lower (like me) were even confused... what we thought was primarily exploration... has turned out to be primarily survival. but what they promised was 29384987289473294392 fucking planets, which indicates "lots to explore", not "travel and survive different climates". that was their big pitch. and from what i'm reading, the exploration fun wears off pretty fast.
...i don't know.
i'm actually wondering if i should bother with NMS, or just wait for elite: dangerous to come to ps4, where, hopefully, by then, i can afford internet and PS+.
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...i don't know.
i'm actually wondering if i should bother with NMS, or just wait for elite: dangerous to come to ps4, where, hopefully, by then, i can afford internet and PS+.
I wouldn't recommend NMS at all in it's current state. It's a visually interesting, but mostly shallow experience so far once you've seen most of what the game is going to offer you've hopped just a few planets. I'm waiting for a point where the game like shifts and something new or interesting happens, but it hasn't yet. You will do the same exact thing on every single planet and that will not change. I mostly knew it would likely be like this, but I still was kinda hoping for just a little more out of the game. Mostly just gonna see where story goes, which gives you about as much context to anything as the rest of the game does, which is not much lol
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...i don't know.
i'm actually wondering if i should bother with NMS, or just wait for elite: dangerous to come to ps4, where, hopefully, by then, i can afford internet and PS+.
I wouldn't recommend NMS at all in it's current state. It's a visually interesting, but mostly shallow experience so far once you've seen most of what the game is going to offer you've hopped just a few planets. I'm waiting for a point where the game like shifts and something new or interesting happens, but it hasn't yet. You will do the same exact thing on every single planet and that will not change. I mostly knew it would likely be like this, but I still was kinda hoping for just a little more out of the game. Mostly just gonna see where story goes, which gives you about as much context to anything as the rest of the game does, which is not much lol
that's a shame, because i'm really into exploration... i don't care so much for combat, i like chill games. i mean, i'm a huge fan of story of seasons and animal crossing and fantasy life (which has combat, but it's piss easy), games like that.
i really like my 'chill for thirty minutes on this game and go to bed' experiences.
but if the exploration is lacklustre, that's a true shame. i hope they make some sweeping updates. i want this game to succeed, because it looks like if they worked on it more, it could be a blast to explore.
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that's a shame, because i'm really into exploration... i don't care so much for combat, i like chill games. i mean, i'm a huge fan of story of seasons and animal crossing and fantasy life (which has combat, but it's piss easy), games like that.
i really like my 'chill for thirty minutes on this game and go to bed' experiences.
but if the exploration is lacklustre, that's a true shame. i hope they make some sweeping updates. i want this game to succeed, because it looks like if they worked on it more, it could be a blast to explore.
I was much in the same mindset, that if I could get just a chill bit of exploration to listen to podcasts with, I'd be alright. I spent a lot of hours trying to explore as much as I felt I could on the first planet and finally I hopped to a new planet, just to see it's practically a palette swap, with all the exact same things to do. You go from one planet that might be cold, to another with toxic rain, and some slightly different scenery and critters, which has some initial novelty, but you hit a point by like the third or fourth planet where the patterns come into focus. You see that there are only a few certain types outposts and ruins to find dotted around the planet in very samey locations and the environments all behave the same. Cold, radiation, toxic rain, it's all just the same ticking down bar on your HUD. Sometimes a storm hits and it ticks down quicker, but there's no new behavior to the planets. I'm still waiting for like a planet that is exploding with lava or another has like earthquakes that maybe change the landscape or maybe there are real environmental hazards, but I've visited maybe a dozen worlds and so far nothing like that.
It is kinda cool unlocking a language, but you have to unlock so much to be able to understand the aliens and that's just for the one language prominent in that system. Go to a new system and you might have a new race to deal with and therefore have to spend hours grinding out the new language so you can understand what they are saying. There's like 3 or 4 languages in the game.
One of the races is pretty cool too. Someones video I saw said it best and they are the "Daft Punk" alien race lol
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I really want this game, but the more i read, the less sure i am
maybe ill wait till one of you get tired of it and i buy it off you ;D
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Interesting package variation discovered:
http://imgur.com/r/NoMansSkyTheGame/V8BGZSQ
I have the same sticker on my Polish version of No Man's Sky - Limited Edition.
http://vgcollect.com/item/109560
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I really want this game, but the more i read, the less sure i am
maybe ill wait till one of you get tired of it and i buy it off you ;D
That probably will be quite soon for me, so be on the lookout lol
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Interesting package variation discovered:
http://imgur.com/r/NoMansSkyTheGame/V8BGZSQ
I have the same sticker on my Polish version of No Man's Sky - Limited Edition.
http://vgcollect.com/item/109560
We may want to make a note of that in the item description where this is true.
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...i don't know.
i'm actually wondering if i should bother with NMS, or just wait for elite: dangerous to come to ps4, where, hopefully, by then, i can afford internet and PS+.
I wouldn't recommend NMS at all in it's current state. It's a visually interesting, but mostly shallow experience so far once you've seen most of what the game is going to offer you've hopped just a few planets. I'm waiting for a point where the game like shifts and something new or interesting happens, but it hasn't yet. You will do the same exact thing on every single planet and that will not change. I mostly knew it would likely be like this, but I still was kinda hoping for just a little more out of the game. Mostly just gonna see where story goes, which gives you about as much context to anything as the rest of the game does, which is not much lol
that's a shame, because i'm really into exploration... i don't care so much for combat, i like chill games. i mean, i'm a huge fan of story of seasons and animal crossing and fantasy life (which has combat, but it's piss easy), games like that.
i really like my 'chill for thirty minutes on this game and go to bed' experiences.
but if the exploration is lacklustre, that's a true shame. i hope they make some sweeping updates. i want this game to succeed, because it looks like if they worked on it more, it could be a blast to explore.
exploring is fine and one thing but with anything it wears out very fast. sure you will have an absolute shit ton to explore but to me, a guy who also wanted it just to explore, the survival aspect of it detracts heavily from the exploring aspect. the game feels very shallow and not worth the time. im still going to put the time in to get to the center of the universe just because I told myself I would if this game ever came out.
the best way I can put the exploring aspect is, There is no Meaningful exploration.
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I'm wondering if the limited "patterns" people are seeing are common ones, with more "rare" variations being harder to find.
I mean the game is supposedly ridiculously massive, perhaps super rare things are dotted randomly around the galaxy. Someone else in the thread said they could tell it would become a huge time sink to get really into the game, and perhaps the random generation equations they used were weighted to sparsely populate the place, so you'd have to spend a lot of time exploring to find something really cool.
In any case, I probably won't buy the game until it goes on sale - even though I've been waiting for it for a long time.
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I'm wondering if the limited "patterns" people are seeing are common ones, with more "rare" variations being harder to find.
I mean the game is supposedly ridiculously massive, perhaps super rare things are dotted randomly around the galaxy. Someone else in the thread said they could tell it would become a huge time sink to get really into the game, and perhaps the random generation equations they used were weighted to sparsely populate the place, so you'd have to spend a lot of time exploring to find something really cool.
In any case, I probably won't buy the game until it goes on sale - even though I've been waiting for it for a long time.
There's perhaps a chance of this, of something crazy unique, but I don't want to play for 20 hours just for the chance I might find the one cool, unique, world lol Some worlds have cool visual elements, like more oceans or floating islands, but it doesn't change the actual content of the planets in any way. Only one interesting thing I've seen pop up is a planet that had some organic orb, and when I took it, I'd hit Sentry Alert 3, which sent me out a dog sentry to fight which was kinda cool, but it's not like the combat in the game is particularly interesting.
*EDIT*
And I might be done with No Man's Sky. I found out what the Atlas Path fully is and it requires you to get a bunch of stones that take forever to get, and the the ending is incredibly underwhelming, so I'm done. This game just doesn't offer enough for me.
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Interesting package variation discovered:
http://imgur.com/r/NoMansSkyTheGame/V8BGZSQ
I have the same sticker on my Polish version of No Man's Sky - Limited Edition.
http://vgcollect.com/item/109560
We may want to make a note of that in the item description where this is true.
Done
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There's perhaps a chance of this, of something crazy unique, but I don't want to play for 20 hours just for the chance I might find the one cool, unique, world lol Some worlds have cool visual elements, like more oceans or floating islands, but it doesn't change the actual content of the planets in any way. Only one interesting thing I've seen pop up is a planet that had some organic orb, and when I took it, I'd hit Sentry Alert 3, which sent me out a dog sentry to fight which was kinda cool, but it's not like the combat in the game is particularly interesting.
*EDIT*
And I might be done with No Man's Sky. I found out what the Atlas Path fully is and it requires you to get a bunch of stones that take forever to get, and the the ending is incredibly underwhelming, so I'm done. This game just doesn't offer enough for me.
Yeah, I get where you're coming from. This happens in arpg's a lot, where high end items can take forever to acquire. Though in an arpg, you've got a sort of slot machine mechanic drip-feeding you adrenaline rushes - not to mention the combat on top if it's decent.
However, if it is the case that unique things are very rare, I can also see that as being a good thing. As it happens in modern gaming, there are guides detailing every aspect of the thing released the same day the game is, sometimes before. I sort of like the idea of a game that challenges that by obfuscating it's uniqueness behind a time-sink. It could give a true feeling of mystery and discovery if say, you are the only person ever to have found a certain thing.
Then again, this is all mild conjecture. The devs may have pulled a Molyneux and ultra-hyped the thing, only to attempt to hide it's flaws behind a false and shallow version of the above-mentioned sense of discovery.
Little bit of time will tell I suppose.
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Glad I kept my expectations in check on this one. I may pick it up down the road when it's under $20, but as of now I have no interest. It sounds to me like the boring part of Mass Effect where you are gathering resources. That was filler. I don't want an entire game of filler.
But this is an indie game made by a team of 12 or so. It was never meant to be the big AAA title the hype built it up to be.
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My first impressions of the PC version.
- the game is set to 30 FPS by default. I have read there is a way to change this but haven't yet.
- I am not certain if the game detects and uses the graphics settings appropriate for the system it is running on. This is something most PC games will do, determine what settings to use.
- VSync is set to on and it can't be changed to off from within the game. I typically play games with it off, but I don't have an option to test here.
- The music is nice but really I think I must turn it off. It has enough weird sounds in it that are distracting. This happens a bit in games, especially games that are atmospheric and the music interferes.
- The ship controls are weird. There are some control issues when flying on a planet/moon. One main one is that there seems to be some floating happening, where the ship will keep trying to put the nose up, or the control to aim down does not work. It may be a design of the game, as it feels like the ship is fighting against the control input. It could also be speed related, as I can aim down if I slow the ship down.
- the FOV is a problem and I need to look into changing it. When on foot, everything seems too zoomed in. When in a ship, you can't see the sides of the instrument panel unless you are using the pulse engine (I haven't warped yet).
- naming things is cool at first. The profanity filter does recognize words in other languages. Naming things gets old after awhile. I sit there thinking, what should I name this new rock I found? I had all these great ideas, but when I am playing, I can't think of anything. I think i will now just stick to naming systems, planets and waypoints, but not the plants and animals.
- I have found one invisible wall so far. It is in the space station. You can't walk into that open space behind the landing pads. :D
- Graphics sometimes have texture issues or tearing when the Steam Client achievement toast is triggered.
- Journey update can interrupt gameplay, for example, it can appear when in combat or other interaction, removing the HUD until the animation disappears.
- There is no tutorial mode for learning the controls. Some of the controls are not standard for FPS, and often I am pressing the wrong buttons. People saying the game is just like Minecraft must not have played much Minecraft. I was constantly pressing E to open inventory (fortunately E doesn't do anything) when it is actually Tab that needs to be used. There are no control tooltips for in menus. For example, you can cancel menu options by using right click.
- When on a planet and in the ship, the destination icon can go off the screen. Say you are flying to some part on the map, it has the time eta numbers on it. When you are too close, this icon disappears, meaning you can no longer see how long until you get there. This results in me landing too far away from destinations constantly. Just because it goes away (meaning it is under you) is not accurate enough either, you can still overshoot it during the landing sequence.
Overall the game is just fine. I ended up playing 6 hours in one sitting.
Now my main quest is to find Copper. I have searched on 3 planets and can't find it yet.
Hint/spoiler: There was reports on the PS4 version that if you accepted your pre-order ship prior to building the hyperdrive, your new ship would not have one. I prepared for this and found something that could be a bug. The hyperdrive quest is multiple parts, you build it and then you need to get the fuel for it. For whatever reason, my starter world did not have the materials needed for the fuel portion. So I gambled and went to the space station and then claimed my pre-order ship. After I transfer my items over, I see then that it gave me the fuel (I think it is called warp cell) in the new ship inventory and completed that part of the quest.
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Watching more of the footage they showed off a few years ago, I have to wonder how much is missing. I never made it to the more lush planets, the ones that require you to have an upgraded hyperdrive to get to the different colored star systems. They teased stuff like large crashed starships and giant dinosaur-like creatures, and monstrous snakes. Has anyone gotten the upgrades to visits the green and blue systems? With the randomized blueprint system, it could take forever to get the upgrades you need to even check on this.
And to sadden things further, here's all that was promised, but doesn't exist in the game, showing how badly overhyped the game was, not just by fans, but the developer too.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/
I think a lot of this shows that while they had big ideas, they had to cut significant chunks out of the game just to make a reasonable release window. With everything promised, this game probably shouldn't have been released for at least another year or two at the very least.
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I've found lush planets already by the second system I've been to. No to giant snakes, but giant other creatures have been found already. Its hard to tell on reddit sometimes, but if you just go into that section's imgur category, you can see them. I'm really not understanding why people are complaining about the early game stages, I think they are fine. It is not unlike an RPG where you get to a certain point where you are comfortable and the game feels much easier. In my view, the game just keeps getting better and better as time goes on.
The only issue I still have with the game is that sometimes my ship just stops moving and pressing the acceleration button doesn't work right away. It is like it stalled, but I haven't determined why it does this.
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I've found lush planets already by the second system I've been to. No to giant snakes, but giant other creatures have been found already. Its hard to tell on reddit sometimes, but if you just go into that section's imgur category, you can see them. I'm really not understanding why people are complaining about the early game stages, I think they are fine. It is not unlike an RPG where you get to a certain point where you are comfortable and the game feels much easier. In my view, the game just keeps getting better and better as time goes on.
The only issue I still have with the game is that sometimes my ship just stops moving and pressing the acceleration button doesn't work right away. It is like it stalled, but I haven't determined why it does this.
That's not really the lush people are talking about, which is more of what was shown off in the early trailers that people wanted to see. You have to get hyperdrive reactor upgrades, which is the only way to get out of the yellow star systems, which you can only get by the random blueprints or getting lucky and buying or finding a ship with the reactors in them already. I went to over a dozen systems and the variety is really minimal. From what I hear, the high end planets do get more flora and fauna, along with more rare materials, but they aren't any different because what the procedural generation takes from is very small and limited. This game is heavily chopped down from what it was said to be.
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There was a review for it on NPR the other day. Based on all they said, as well as all I'm reading on here, this game sounds like a chore.
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A lot of complaints seem to be people who don't want to work for anything to get their rewards. It would be like saying you wanted your level 20 spells at level 1 in an RPG.
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im upset with the real inability to play to the market in this game. every game that has a stock market system in it I always try to game it but when you buy from one trade station and go to another to sell you are looking at a much larger loss regardless of if the commodity is up in that system or not.
I no longer can say that the item cap is all too much of a bother to me now. for those that don't know there are there are places on planets you can find that can increase your carrying capacity (I think im up to 26 personal slots) only problem is you have to buy them for ever increasing credits. last upgrade cost me 110,000 credits for 1 slot.
also a friend of mine finally saw a ship with the max inventory slots in it for something like 14,000,000 credits.
also atlas stones why are you so bad? I got my first atlas stone and went to sell it... was only offered somewhere between 70-80,000 credits but they sell for 2.8M?? like I said before I thought this games market was supposed to be like the stock market, but instead it is a merchant buying your stuff.
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Here's (http://www.npr.org/2016/08/15/490112614/no-mans-sky-a-video-game-with-a-vast-universe) the review in case anyone is interested.
It just sounds like you're constantly having to do something without any sort of reward.
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im upset with the real inability to play to the market in this game. every game that has a stock market system in it I always try to game it but when you buy from one trade station and go to another to sell you are looking at a much larger loss regardless of if the commodity is up in that system or not.
Going into full buy-low/sell-high mode doesn't work out. I tried it last night and ended up running out of money. So here is what I do now.
When I get to a system, or in the system I am now, go to the space station and use the market computer. Go into the sell option and look for which items have then yellow star on them, whether you have them or not. Those are that computer's premium priced items. Make note of them, and these will never change at that particular computer. Then those are the items you buy when green from other market computers and ship pilots to sell to that market computer. It is the same for all the market computers. Once you visit them, the premium sell items stay the same. You can do it for any computer you find, not just the space station one, but I try to keep it simple and only count that one.
You can even just buy the star items from the ships that come into the station, then sell them to the computer.
I now no longer will buy stuff from market computer because it is cheap. There is no "clearance" indicator on things it sells and I've not seen anything with a higher discount than 7%. There is no opposite equivalent to the star indicator for buying. I find enough stuff just mining or opening containers to get extra stuff to sell later.
Don't sell your Atlas stones unless you have more than 10.
It just sounds like you're constantly having to do something without any sort of reward.
It does partly fall into the same rut that Minecraft is in... where you can do anything you want or follow the quests. Do you want to go to the center of the galaxy/kill the ender dragon or just do whatever you want? GTA is this way too and I don't see so many complaints.
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It does partly fall into the same rut that Minecraft is in... where you can do anything you want or follow the quests. Do you want to go to the center of the galaxy/kill the ender dragon or just do whatever you want? GTA is this way too and I don't see so many complaints.
GTA has hookers. Most people will overlook flaws in games if they can interact with hookers. Most people will overlook flaws in hookers if they can interact in games with hookers. Its a vicious cycle.
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It does partly fall into the same rut that Minecraft is in... where you can do anything you want or follow the quests. Do you want to go to the center of the galaxy/kill the ender dragon or just do whatever you want? GTA is this way too and I don't see so many complaints.
GTA has hookers. Most people will overlook flaws in games if they can interact with hookers. Most people will overlook flaws in hookers if they can interact in games with hookers. Its a vicious cycle.
This ^
that and the fact that GTA is an entirely hand built world where everything IS NOT the exact same everywhere minus slight tweaks. there are places of actual interest on the maps there are better wepons to get there is fun sometimes meaningful, sometimes meaningless combat, actual quests/missions to do... mine craft is also different. regardless of where you go or what you do in the game you have the ability to meaningfully do things. whether that be remove all the grass, build mansions, trap the crap out of everything, build farms, etc. you are capable of permanently modifying the terrain to suit your needs, craft MEANINGFUL upgrades to yourself and your surroundings, etc.
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It does partly fall into the same rut that Minecraft is in... where you can do anything you want or follow the quests. Do you want to go to the center of the galaxy/kill the ender dragon or just do whatever you want? GTA is this way too and I don't see so many complaints.
GTA has hookers. Most people will overlook flaws in games if they can interact with hookers. Most people will overlook flaws in hookers if they can interact in games with hookers. Its a vicious cycle.
Good ol' hookers. I remember the first time I messed with them in GTA III. You would go into a car, watch it shake, watch your health go up and watch your money go down. Of course, you would then run over the hooker with your car to get your money back.
Does No Man's Sky have space-hookers? It should.
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A lot of complaints seem to be people who don't want to work for anything to get their rewards. It would be like saying you wanted your level 20 spells at level 1 in an RPG.
It's not that, it's just that work is ridiculously boring. In Minecraft, I'm at least working towards building up a cool home base, plus there's just more variety to do in the game. In No Man's Sky, it's mostly just working to get more inventory space, which isn't very interesting. Doesn't help that the one type of reward you do get, blueprints are randomized, meaning to get the ones you want, you'll just have to hope you are lucky enough to be given them. The more likely outcome is that you'll just get a bunch of rewards you already had, making them not rewards anymore.
Now if this game had space-hookers...well it would still be a boring slog, but at least it would be a boring slog with space-hookers lol
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It's not that, it's just that work is ridiculously boring. In Minecraft, I'm at least working towards building up a cool home base, plus there's just more variety to do in the game. In No Man's Sky, it's mostly just working to get more inventory space, which isn't very interesting. Doesn't help that the one type of reward you do get, blueprints are randomized, meaning to get the ones you want, you'll just have to hope you are lucky enough to be given them. The more likely outcome is that you'll just get a bunch of rewards you already had, making them not rewards anymore.
We must be playing different kinds of Minecraft then. I can't even see how No Man's Sky compares to normal Minecraft. I can see a comparison to Journey to the Core... but I think the amount of people who have played Journey to the Core is very small and also likely have no problem with NMS either.
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We must be playing different kinds of Minecraft then. I can't even see how No Man's Sky compares to normal Minecraft. I can see a comparison to Journey to the Core... but I think the amount of people who have played Journey to the Core is very small and also likely have no problem with NMS either.
Minecraft and NMS are both open world survival games. That's all NMS is. NMS just hides it's biomes on different planets, rather than interconnected areas you walk to. In NMS you have to mine materials to survive, which fuels everything you do, and you craft upgrades, which is no different than upgrading form a stone pickaxe to an iron pickaxe. NMS is a slicker package, but they aren't very different. NMS is even planning to introduce base building. From what I've heard of Journey and Abzu, they don't really share much with NMS. Those are a much more contained, linear, experiences with mild puzzle elements, than what NMS tries to bring, even if you are flying to the center of the galaxy. They are about creating a visually engaging experience, but NMS gets bogged down by the need to constantly get supplies and upgrades, which is then regularly hampered by damaging environments, hostile animals, sentinels, and space pirates.
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So I had a bit of extra cash and decided to go ahead and grab the game at full retail. I was going to wait for a price drop/updates but eh...
I've played around 15 hours so far, and while it's not a bad game by any stretch of the imagination like some of the games media would have you believe, it does have plenty of downsides and is missing that feeling the first trailers had.
Having said that, however, I'm still loving the game for what it is. It's the kind of game where you really have to set your own goals and find your own fun, the minecraft analogies are pretty accurate and will only get more accurate if they add base-building and things like that.
I suppose it's a stop-gap for the fantasy I had as a kid of flying my own spaceship around the galaxy. The first time I took my ship from planet, to space, to the surface of another planet I was hooked. I know that other space games have been applauded for the depth and true freedom that this game is currently lacking, but for whatever reason I was never able to get into any of the 90's - early 2000's space games. About the closest to come to my dream has been EVE, and more recently Elite: Dangerous though I'm terribad at that game.
So, having gushed a bit, is the game worth it's tag? Not a chance. Should have been 20-30 bucks at most. As it stands it's more like a tech-demo that you can sort of sandbox around in. I believe Sony, bless their hearts, tried their damnedest to push this game as a AAA title when it never was, nor should have been. I do think the game will improve drastically over time. Until then it's fun to loose hours pretending to be a spaceman (lol), at least for the child in me who still dreams of chasing stars.
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So I had a bit of extra cash and decided to go ahead and grab the game at full retail. I was going to wait for a price drop/updates but eh...
I've played around 15 hours so far, and while it's not a bad game by any stretch of the imagination like some of the games media would have you believe, it does have plenty of downsides and is missing that feeling the first trailers had.
Having said that, however, I'm still loving the game for what it is. It's the kind of game where you really have to set your own goals and find your own fun, the minecraft analogies are pretty accurate and will only get more accurate if they add base-building and things like that.
I suppose it's a stop-gap for the fantasy I had as a kid of flying my own spaceship around the galaxy. The first time I took my ship from planet, to space, to the surface of another planet I was hooked. I know that other space games have been applauded for the depth and true freedom that this game is currently lacking, but for whatever reason I was never able to get into any of the 90's - early 2000's space games. About the closest to come to my dream has been EVE, and more recently Elite: Dangerous though I'm terribad at that game.
So, having gushed a bit, is the game worth it's tag? Not a chance. Should have been 20-30 bucks at most. As it stands it's more like a tech-demo that you can sort of sandbox around in. I believe Sony, bless their hearts, tried their damnedest to push this game as a AAA title when it never was, nor should have been. I do think the game will improve drastically over time. Until then it's fun to loose hours pretending to be a spaceman (lol), at least for the child in me who still dreams of chasing stars.
Yeah if this was a 20 to 30 dollar game, even treating it as an early access title with digital only releases, it would've got a lot less shit. Sadly, they treated it as a much bigger game than it really is.
I'm actually checking out this game on PC called "Empyrion - Galactic Survival" right now, which is in early access, 20 dollars normally, but it's on sale for 10 dollars right now. Still got time to go in development, but it's essentially like a low tech No Man's Sky, even picking up a lot of attention recently because of peoples disappointment over NMS. It's not amazing, and visually way below NMS, but it has far more content in terms of crafting and survival. Got base building, can craft your own ship however you want, has multiplayer, it's more of a proper game. I only got like an hour in it, so I can't say anything about it's long term viability, but it seems interesting enough. I do question it's design choices for creatures, with there being straight up dinosaurs in it, but not sure if they have an explanation for that, though there are proper aliens and alien creatures that I saw lol
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Found another planet where I can't find the last last animal to scan. When using the scanner, I can see some hits up in the sky, above where the normal bird-type things are. So not sure if there is anything up there.
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I think I will quit playing this for now... I found and went through a black hole that took me from ~160,000LY to the center to ~180,000LY to the center....
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I might go rent this this upcoming weekend if I haven't decided on something to play other than Fallout 4.
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I might go rent this this upcoming weekend if I haven't decided on something to play other than Fallout 4.
It's definitely worth a rent at least. Hopefully updates will increase the number of things you can do and what not.
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for those of you who feel cheated and lied to about this game and what it was supposed to be. Steam, Amazon, and playstation are offering full refunds of the game.
http://www.inquisitr.com/3458500/no-mans-sky-steam-sony-and-amazon-begin-issuing-refunds-regardless-of-play-time/
I know most of us this will not apply to but I am going to gamestop after work to see if they will honor it also.
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I was surprised to see that the consoles were allowing refunds as I thought the bulk of the bugs were with the PC port. I haven't gone back to it yet after just playing about 6 hours of so, but I find that I enjoy it most when I just take my time exploring. I'm in no rush to get to the end of the game.
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I was surprised to see that the consoles were allowing refunds as I thought the bulk of the bugs were with the PC port. I haven't gone back to it yet after just playing about 6 hours of so, but I find that I enjoy it most when I just take my time exploring. I'm in no rush to get to the end of the game.
as one person in the comments pointed out (not sure how true it is) they are trying to avoid a class action lawsuit because all the things that are not in the game but were promoted as being in the game as of 1 month prior to the release (false advertising) which one reddit user had compiled in its entireity with links to all promotional material and developer interviews throughout the years which has since been archived. (thank you kamikazekeeg for the original link https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/)
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Oh yes, I did hear about that argument.
Thankfully, I'm not the sort who looks too deeply into games prior to playing them. Helps me to take the game at face value rather than what was promised/hyped.
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Oh yes, I did hear about that argument.
Thankfully, I'm not the sort who looks too deeply into games prior to playing them. Helps me to take the game at face value rather than what was promised/hyped.
The problem is that the game sold a lot of pre-orders on that hype and it turned out to be lacking much of what was being promised and talked about. Lot of pissed off people. The game ran poorly on PS4 also, which you don't see as often from console games usually. I know of people having tons of crashes. I had a game crash and a few times the framerate would randomly drop down to like 5 before fixing itself.
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Oh yes, I did hear about that argument.
Thankfully, I'm not the sort who looks too deeply into games prior to playing them. Helps me to take the game at face value rather than what was promised/hyped.
The problem is that the game sold a lot of pre-orders on that hype and it turned out to be lacking much of what was being promised and talked about. Lot of pissed off people. The game ran poorly on PS4 also, which you don't see as often from console games usually. I know of people having tons of crashes. I had a game crash and a few times the framerate would randomly drop down to like 5 before fixing itself.
Oh, for sure. For those who were trying to make an informed decision on whether to preorder or not, it's totally justified to feel cheated and want your money back. I'm glad Sony is refunding for folks, honestly. I'm curious if NMS will follow through with all these patches and not fall the way of Arkham Knight on Steam.
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Oh yes, I did hear about that argument.
Thankfully, I'm not the sort who looks too deeply into games prior to playing them. Helps me to take the game at face value rather than what was promised/hyped.
The problem is that the game sold a lot of pre-orders on that hype and it turned out to be lacking much of what was being promised and talked about. Lot of pissed off people. The game ran poorly on PS4 also, which you don't see as often from console games usually. I know of people having tons of crashes. I had a game crash and a few times the framerate would randomly drop down to like 5 before fixing itself.
Oh, for sure. For those who were trying to make an informed decision on whether to preorder or not, it's totally justified to feel cheated and want your money back. I'm glad Sony is refunding for folks, honestly. I'm curious if NMS will follow through with all these patches and not fall the way of Arkham Knight on Steam.
I heard they just were about to release a PS4 patch that was supposed to fix a lot of the issues, not sure about PC. It's possible it'll be fine, it was just rushed out and Hello Games is a tiny team. Arkham Knight was a special case in that they apparently couldn't even fix it at a certain point. There was just something inherently broken in the game that a patch couldn't fix.
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Oh yes, I did hear about that argument.
Thankfully, I'm not the sort who looks too deeply into games prior to playing them. Helps me to take the game at face value rather than what was promised/hyped.
The problem is that the game sold a lot of pre-orders on that hype and it turned out to be lacking much of what was being promised and talked about. Lot of pissed off people. The game ran poorly on PS4 also, which you don't see as often from console games usually. I know of people having tons of crashes. I had a game crash and a few times the framerate would randomly drop down to like 5 before fixing itself.
Oh, for sure. For those who were trying to make an informed decision on whether to preorder or not, it's totally justified to feel cheated and want your money back. I'm glad Sony is refunding for folks, honestly. I'm curious if NMS will follow through with all these patches and not fall the way of Arkham Knight on Steam.
I heard they just were about to release a PS4 patch that was supposed to fix a lot of the issues, not sure about PC. It's possible it'll be fine, it was just rushed out and Hello Games is a tiny team. Arkham Knight was a special case in that they apparently couldn't even fix it at a certain point. There was just something inherently broken in the game that a patch couldn't fix.
Yeah, that was super sad. Watched my bf play it on the PS4, and it ran great and was really interesting to watch. NMS is definitely an ambitious independent game, and I'm curious about what we'll think of it (if at all) a year from now.
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Oh yes, I did hear about that argument.
Thankfully, I'm not the sort who looks too deeply into games prior to playing them. Helps me to take the game at face value rather than what was promised/hyped.
The problem is that the game sold a lot of pre-orders on that hype and it turned out to be lacking much of what was being promised and talked about. Lot of pissed off people. The game ran poorly on PS4 also, which you don't see as often from console games usually. I know of people having tons of crashes. I had a game crash and a few times the framerate would randomly drop down to like 5 before fixing itself.
Oh, for sure. For those who were trying to make an informed decision on whether to preorder or not, it's totally justified to feel cheated and want your money back. I'm glad Sony is refunding for folks, honestly. I'm curious if NMS will follow through with all these patches and not fall the way of Arkham Knight on Steam.
I heard they just were about to release a PS4 patch that was supposed to fix a lot of the issues, not sure about PC. It's possible it'll be fine, it was just rushed out and Hello Games is a tiny team. Arkham Knight was a special case in that they apparently couldn't even fix it at a certain point. There was just something inherently broken in the game that a patch couldn't fix.
Yeah, that was super sad. Watched my bf play it on the PS4, and it ran great and was really interesting to watch. NMS is definitely an ambitious independent game, and I'm curious about what we'll think of it (if at all) a year from now.
I honestly hope they get their stuff together and fix it the way Diablo 3 was fixed. where they add in most/all of what was promised and then some.
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Oh yes, I did hear about that argument.
Thankfully, I'm not the sort who looks too deeply into games prior to playing them. Helps me to take the game at face value rather than what was promised/hyped.
The problem is that the game sold a lot of pre-orders on that hype and it turned out to be lacking much of what was being promised and talked about. Lot of pissed off people. The game ran poorly on PS4 also, which you don't see as often from console games usually. I know of people having tons of crashes. I had a game crash and a few times the framerate would randomly drop down to like 5 before fixing itself.
Oh, for sure. For those who were trying to make an informed decision on whether to preorder or not, it's totally justified to feel cheated and want your money back. I'm glad Sony is refunding for folks, honestly. I'm curious if NMS will follow through with all these patches and not fall the way of Arkham Knight on Steam.
I heard they just were about to release a PS4 patch that was supposed to fix a lot of the issues, not sure about PC. It's possible it'll be fine, it was just rushed out and Hello Games is a tiny team. Arkham Knight was a special case in that they apparently couldn't even fix it at a certain point. There was just something inherently broken in the game that a patch couldn't fix.
Yeah, that was super sad. Watched my bf play it on the PS4, and it ran great and was really interesting to watch. NMS is definitely an ambitious independent game, and I'm curious about what we'll think of it (if at all) a year from now.
I honestly hope they get their stuff together and fix it the way Diablo 3 was fixed. where they add in most/all of what was promised and then some.
I'm pretty sure that's exactly what will happen. It's kind of sad that games these days assume they can afford to release as a shell and add in features down the road. Not that I don't enjoy the shell that NMS is, or the shell that D3 was.
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I'm pretty sure that's exactly what will happen. It's kind of sad that games these days assume they can afford to release as a shell and add in features down the road. Not that I don't enjoy the shell that NMS is, or the shell that D3 was.
All NMS had to do was to release as Early Access, charge a cheaper price of say 30 to 40 bucks for the initial buy in, and say that'll they'll be in development for another year to get everything else they want into the game. Then when they get to a finished state, they bring it back up to full price, release it physically with all the treats, and basically get to sell the game twice. This way people aren't upset they released an unfinished shell of a game, but they get money to support the game for the things they clearly wanted to implement, but likely Sony demanded they release what they got.
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I don't think Early Access would have cut it. The game has a more polished and complete feel when you consider how it plays and do not take into account what they previously said would be in the game. What got me to make the purchase was watching someone play the PS4 version on Twitch. Remember, the game came out on PS4 a week earlier than on PC. PC owners would have been able to see exactly what gameplay was like if they watched that. I didn't pre-order until I saw actual gameplay and I like what I saw.
The developers should have prepared for communicating with the players. Not in a direct, have conversations with them on social media type way, but have something ready. Like, they would have known the game did not release with everything working or enabled. Take the portal monoliths for example. They obviously have future plans for the game, they could have released a generic timeline for things to keep people happy.
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I don't think Early Access would have cut it. The game has a more polished and complete feel when you consider how it plays and do not take into account what they previously said would be in the game. What got me to make the purchase was watching someone play the PS4 version on Twitch. Remember, the game came out on PS4 a week earlier than on PC. PC owners would have been able to see exactly what gameplay was like if they watched that. I didn't pre-order until I saw actual gameplay and I like what I saw.
The developers should have prepared for communicating with the players. Not in a direct, have conversations with them on social media type way, but have something ready. Like, they would have known the game did not release with everything working or enabled. Take the portal monoliths for example. They obviously have future plans for the game, they could have released a generic timeline for things to keep people happy.
There's a lot they could've done, but they apparently decided that pretending the game was some grander experience than it really was and trying to keep up some sort of mystique around the game was more important than actually making sure people understood what their game was about.
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Honestly I'd be surprised if Hello Games didn't have some choice words for Sony. I'd like to get an inside perspective on how Sony treated them during this games production.
That'd probably be a cool idea for a short documentary with interviews from both sides. This is pure speculation but I'd guess that Sony had a lot to do with the way this game was pushed, and the way things were cut as well. Get on that journalists!
Then again I'm always a fan of the little guy, so I'm definitely biased in my speculation here.
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Honestly I'd be surprised if Hello Games didn't have some choice words for Sony. I'd like to get an inside perspective on how Sony treated them during this games production.
That'd probably be a cool idea for a short documentary with interviews from both sides. This is pure speculation but I'd guess that Sony had a lot to do with the way this game was pushed, and the way things were cut as well. Get on that journalists!
Then again I'm always a fan of the little guy, so I'm definitely biased in my speculation here.
My guess is that Sony was more behind the games release date. It's clear that they had bigger plans with everything they talked about, but weren't even close to accomplishing those ideas and Sony wasn't going to let them drag things out for another year or two of development they desperately needed. Not that Hello Games is blameless, Sean is a disastrous mess of a PR guy lol
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He really is though, haha. He's got odd mannerisms and speech patterns as well. Almost makes you think he's a bit "challenged" or something.
Anyway I'm still having some fun with it and it looks like there is confirmation for free updates to add to/improve the game beyond just bug fixing later down the road according to this quote from the "news" section of their main site (http://www.no-mans-sky.com/news/), posted on sept. 2nd;
"...We’re developers, and our focus is first on resolving any issues people have with the game as it is, then on future free updates which will improve, expand and build on the No Man’s Sky universe."
It's good that the updates are free at least, there was some question as to paid dlc, but they may as well have just released in early access as was mentioned earlier.
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It seems like there have been some updates to PC already... or at least I have noticed some gameplay changes. One is suit notifications. I do not always get a warning at 75% now.
Is there any list of what all the sounds are in the game? There are still some sounds that mean something but I don't know what they are yet.
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Honestly I'd be surprised if Hello Games didn't have some choice words for Sony. I'd like to get an inside perspective on how Sony treated them during this games production.
That'd probably be a cool idea for a short documentary with interviews from both sides. This is pure speculation but I'd guess that Sony had a lot to do with the way this game was pushed, and the way things were cut as well. Get on that journalists!
Then again I'm always a fan of the little guy, so I'm definitely biased in my speculation here.
My guess is that Sony was more behind the games release date. It's clear that they had bigger plans with everything they talked about, but weren't even close to accomplishing those ideas and Sony wasn't going to let them drag things out for another year or two of development they desperately needed. Not that Hello Games is blameless, Sean is a disastrous mess of a PR guy lol
tbf, i don't think murray is trained in public relations OR speech. i think we tend to forget, but these devs... these indie devs are usually normal people. they don't have experience with public speaking... they're not trained in that, that's not what they went to school or trained for, their expertise is making games and compiling code, not public speaking.
murray is... i think murray is what happens when you don't have a PR guy pulling you back, and what happens when a game is so ridiculously overhyped, and there are hundreds of questions and emails and tweets all coming at you, and you know that you know that what you wanted to put out is nothing like what the speculation/hype is putting forward... it's a whole fucking mess. and i don't understand how anyone could wish for this level of notoriety during development
honestly, when the game was announced back in 2013... and i saw people LOSE THEIR GODDAMN MINDS i kept wondering... WHY? as someone who is very fond of (too fond?) exploration in games above most other things (challenge and socialising, especially) i know i'm almost very much alone in that... and this game was presenting just that. explore everything. survive the elements. explore some more. what's the point? who cares, there's not one. keep exploring. and seeing even 'dudebro' gamers lose their motherfucking shit over this game confused the fuck out of me.
and boy oh boy did i ever realise why when i had one guy ARGUE with me, in 2014, that this game would be awesome because potential big spehzz dawgfitez. ...wew.
i knew then that this shit had exploded into a hype train, and journalists weren't helping and murray's half-answers and non-answers weren't helping, either.
and i imagine if you're murray... this pretty much no-name before then? if you're that guy, watching this explosion, knowing the vitriol gamers sling when you say "uh, no... that's not how it's going to be", watching the hype get bigger and bigger... murray was really dodgy. you can look back and watch him in interviews get uncomfortable and dodgy. it's kinda painful. it makes me wonder how much was:
1) murray seeing this hype cloud get so dense that he didn't want to deal with the outrage if he straight-up said "uhm no, no, you have it all wrong" (basically, putting off the anger/pain/bullshit for later)
2) murray seeing this hype cloud and seeing $$$
or/and
3) something to do with sony
i don't think it's much a coincidence that as the hype built up and as more and more people (i won't call them 'fans', they were not 'fans', they were just hyping shit up) started making more and more requests, murray began to talk more and more about things that people are bitching about (like multiplayer)... things that, back in 2013, they were pretty adamant on not 'really' having (no lobby system, no starting out with friends, etc). i don't know much of what happened since 2013 and early 2014. i stopped paying attention, as i do. but as gamers got more and more insistent on things, so too did murray. and now he's radio silent. it's all strange.
needless to say, i do think this game was NOT meant for most people, and i don't think it ever WAS meant to be for most people. it was clearly, on onset, a game in which you did a fucking lot of exploration... more exploration than ANYTHING else. that people thought there would be dogfights between players, base building (huh? the whole point of the game is to planet hop though??), a lot of terraforming and other things is kind of bizarre. maybe i'm wrong, though, but that's all you COULD take away from the 2013 e3 reveal, honestly, because there literally wasn't anything else other than talk of a bunch of planets to explore in space.
(now you can argue all day about how shit the exploration is, be my guest, that is where this game should be criticised, not for what it 'is not'. not for not being elite: dangerous or star citizen)
i think this is such a compounded issue... that it's really hard for me to sit around and read NMS complaints and people absolutely trashing murray and not just wonder why... people are breaking this down into "murray is a big fucking liar and a piece of shit". but then, i also was completely baffled that the average dudebro annual CoD-consumer was actually looking at NMS with any interest whatsoever, so maybe the joke's on me.
fwiw: i don't want to sound like a total fucking asskissing shill. i haven't bought the game. i'm still waiting for the price to drop. i have been just... following this drama, so this is a complete outsider's perspective. i hate shit like this a lot in the gaming community. it really tears the whole thing apart, so i tend to do a lot of lurking for things like this, taking in a lot of opinions and trying to piece together fact from... the hype. yes, there is the now famous reddit list, but a lot of that seems like obvious "we didn't have time" shit, and the blame can likely be put on sony for the lack of time, and the lack of a PR agent telling murray to shut the fuck up for the promises that couldn't be realised.
i don't know, at this point, i'm rambling because i'm incredibly tired and trying to drag myself to go get cigarettes.
late edit: it's interesting to note that the master list on reddit... seemed to, before it was deleted, keep getting knocked off. "i've seen the pics, it's in" "this is actually in"
it seems things are being discovered by the week...
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Well it wasn't just Murray not being good at PR from the point of being an awkward developer, it was that he kept promising things and hinting that other aspects would be coming, through the entire development cycle, up till release practically. He never seemed to say no to anything or that there just won't be multiplayer at all or really gave any sort of firm grasp on what the game would really be. I think Murray is just as much at fault as Sony was for continuing to push this game as much as they did, though Sony was likely at fault for pushing the game out too early.
This was either a game that needed 2 or 3 more years of development to even get close to achieving what it was pretending to be, or scaled back to a 20 to 30 dollar walking simulator with very little gameplay other than interaction with aliens and artifacts. The only people I see saying they like the game are those that pop on for short bits of time to explore a new planet, see the weird creatures, and then quit, because they just want it for a bit of visual distraction. Anyone else that would've wanted a deeper crafting survival game or a space sim got a game that was terrible in both aspects.
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http://www.techtimes.com/articles/179928/20160928/no-mans-sky-under-investigation-for-misleading-marketing-in-the-uk.htm
Ha...
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Not surprised. The game on Steam is still advertising itself with it's nonsense early trailer videos that aren't remotely representative of the actual games release. I doubt any of the pictures are from the released game too. Then again, it's mostly dead on Steam now and it's buried under negative reviews. The game certainly deserves it.
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I'm not as into it as I once was, but I am not disappointed with my purchase.
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I'm not as into it as I once was, but I am not disappointed with my purchase.
It's cool you were able to find something to enjoy, but they are still advertising a game that doesn't exist and spent a lot of time promoting aspects that aren't there and seemingly refused to actually deny whether it had certain features or not.
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I'm not as into it as I once was, but I am not disappointed with my purchase.
I feel the same way, but I also count myself fortunate to not have been caught up in all the hype or research into the game prior to the purchase.
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I'm not as into it as I once was, but I am not disappointed with my purchase.
It's cool you were able to find something to enjoy, but they are still advertising a game that doesn't exist and spent a lot of time promoting aspects that aren't there and seemingly refused to actually deny whether it had certain features or not.
I do not pay attention to game advertisment. It has been wrong for games for years. The E3 videos over the years only made me excited about such a game. Same goes for any other games I see preview videos of. I made my purchase after watching someone play the actual game on Twitch. So it was no mystery to me, and it is still an amazing concept of a game I have been waiting my entire life for*. It will only get better from here.
*My original idea, something I had from the late 90s was actually based on a different type of mechanic, but NMS is close enough for now. My original idea was relating to Maxis Sim series, with the ability to have a modular game where you can seamlessly transition from between planets to the ground. That small part is what made me interested in NMS, the idea that maybe we are getting to the point technologically where one of my dream game types would be possible.
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I'm not as into it as I once was, but I am not disappointed with my purchase.
It's cool you were able to find something to enjoy, but they are still advertising a game that doesn't exist and spent a lot of time promoting aspects that aren't there and seemingly refused to actually deny whether it had certain features or not.
I do not pay attention to game advertisment. It has been wrong for games for years. The E3 videos over the years only made me excited about such a game. Same goes for any other games I see preview videos of. I made my purchase after watching someone play the actual game on Twitch. So it was no mystery to me, and it is still an amazing concept of a game I have been waiting my entire life for*. It will only get better from here.
*My original idea, something I had from the late 90s was actually based on a different type of mechanic, but NMS is close enough for now. My original idea was relating to Maxis Sim series, with the ability to have a modular game where you can seamlessly transition from between planets to the ground. That small part is what made me interested in NMS, the idea that maybe we are getting to the point technologically where one of my dream game types would be possible.
Unless I know without a doubt I'm going to love a game, I rent it or wait for other folks to tell me about it/watch videos.
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http://www.techtimes.com/articles/179928/20160928/no-mans-sky-under-investigation-for-misleading-marketing-in-the-uk.htm
Ha...
i saw that yesterday on facebook, gonna be interesting to see how it goes....
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I do not pay attention to game advertisment. It has been wrong for games for years. The E3 videos over the years only made me excited about such a game. Same goes for any other games I see preview videos of. I made my purchase after watching someone play the actual game on Twitch. So it was no mystery to me, and it is still an amazing concept of a game I have been waiting my entire life for*. It will only get better from here.
*My original idea, something I had from the late 90s was actually based on a different type of mechanic, but NMS is close enough for now. My original idea was relating to Maxis Sim series, with the ability to have a modular game where you can seamlessly transition from between planets to the ground. That small part is what made me interested in NMS, the idea that maybe we are getting to the point technologically where one of my dream game types would be possible.
Most advertisement is generally on point (In terms of the experience and features the game will have) outside of some uncommon instances. The usual problem games are ones that might look to good, and downgrade when they are released, Ubisoft is a big problem developer for this with Watch Dogs and The Division and likely others. I think NMS is as bad as Aliens: Colonial Marines in this case. It's blatantly lying about what it really is and still continues to advertise itself with promotional material that is not even close to representing the actual game in terms of visuals and content.
I bought NMS on launch with little hype about it as I want just a kinda entertaining exploration and survival game that I can pass the time with and what was far too boring and lacking to be any fun. Then realizing what the game was supposed to be, it was obvious how badly this game was rushed to release. I love the concept too, but NMS doesn't work nearly as well as it should've.