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General / Expanded Game Dev Time
« on: April 04, 2023, 08:44:06 am »
At some point during the last generation of gaming development time doubled going from 2 - 3 years, to 5+ years per game. What does that mean?
Well, it means less games for one. Remember how Naughty Dog used to put out three games per gen of the series they were making? Now they can't be fussed to bother making a new IP for the PS5?.. opting instead to just "remake" the first Last of Us game. Maybe they're a bad example as they used to be top tier... and now... well... aren't.
How about Resident Evil? How is Capcom doing? Their stock is apparently through the roof this year, making them probably the only ones with decent stock at the time of this writing. What have they released recently. Oh yeah, Resident Evil 2, 3, 4 remakes. Last gen they switched to first person for RE7. Then eventually made first person RE8 for PS5. Then Monster Hunter is still big.
Capcom at least is releasing games for their various series. How about Rockstar? They used to release 3+ games per year during the PS1 and PS2 gen. How many non-ports have they released since 2013?... now 10 years ago? Oh... one... RDR2. Everything else from them has been GTA V. Rockstar has become pathetic.
You might be asking where I'm going with this. Well, I think we're now at a point where games that have been announced, could be taking such incredibly long times to make that they will skip entire generations.
Here's what's been announced that I have excitement for:
- Mass Effect 5
- Instinction
- Tomb Raider next gen
- Witcher 1 Remake (yes, there are some remakes I enjoy)
- Witcher 4
Notice how none of the above are Playstation exclusives? Generally by the time a new Playstation launched, there were at least four exclusives that I was hyped for coming down the pipe. PS5 had two that I was ok on and they've already released two years into the life of the hardware. These long dev times, I feel, are why Sony has shut up completely. They don't announce anything anymore. They don't want to announce something for their current hardware only to see those games skip said hardware. Imagine each game having The Last Guardian dev times.
That's where we're at. The above mentioned games? I fully expect that half of those won't even touch PS5 or X1X. PC players aren't much safer as they'll need to upgrade their video cards before these games release. That is the reason we're seeing more ports of classic games and remakes. Time to expect announcements to come fewer and more far between. Time to expect AAA games to be even fewer.
Have you noticed this as well?
Well, it means less games for one. Remember how Naughty Dog used to put out three games per gen of the series they were making? Now they can't be fussed to bother making a new IP for the PS5?.. opting instead to just "remake" the first Last of Us game. Maybe they're a bad example as they used to be top tier... and now... well... aren't.
How about Resident Evil? How is Capcom doing? Their stock is apparently through the roof this year, making them probably the only ones with decent stock at the time of this writing. What have they released recently. Oh yeah, Resident Evil 2, 3, 4 remakes. Last gen they switched to first person for RE7. Then eventually made first person RE8 for PS5. Then Monster Hunter is still big.
Capcom at least is releasing games for their various series. How about Rockstar? They used to release 3+ games per year during the PS1 and PS2 gen. How many non-ports have they released since 2013?... now 10 years ago? Oh... one... RDR2. Everything else from them has been GTA V. Rockstar has become pathetic.
You might be asking where I'm going with this. Well, I think we're now at a point where games that have been announced, could be taking such incredibly long times to make that they will skip entire generations.
Here's what's been announced that I have excitement for:
- Mass Effect 5
- Instinction
- Tomb Raider next gen
- Witcher 1 Remake (yes, there are some remakes I enjoy)
- Witcher 4
Notice how none of the above are Playstation exclusives? Generally by the time a new Playstation launched, there were at least four exclusives that I was hyped for coming down the pipe. PS5 had two that I was ok on and they've already released two years into the life of the hardware. These long dev times, I feel, are why Sony has shut up completely. They don't announce anything anymore. They don't want to announce something for their current hardware only to see those games skip said hardware. Imagine each game having The Last Guardian dev times.
That's where we're at. The above mentioned games? I fully expect that half of those won't even touch PS5 or X1X. PC players aren't much safer as they'll need to upgrade their video cards before these games release. That is the reason we're seeing more ports of classic games and remakes. Time to expect announcements to come fewer and more far between. Time to expect AAA games to be even fewer.
Have you noticed this as well?