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Classic Video Games / Re: It's the Wii U, underrated? - Wii U turns 10 years old.
« on: November 25, 2022, 10:57:48 am »
Super Mario 3D World is my favorite 3D Mario game.
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I wrote the Wii-U off the second they said it would use the Wii controllers as the primary controller outside of the ridiculous tablet controller idea. The Wii was such a horrendous turnoff with the forced motion controls that it took Nintendo advertising the Switch with a Pro controller day one as "Play How You Want".
The Wii U Pro Controller was available alongside the console on its release day. Wii accessories were also compatible but were certainly not the "primary" alternative controller to the gamepad.
That's how I saw it as advertised. I didn't even know of the Wii-U's pro controller until the system was basically already canned in favor of the Switch. That's how poorly Nintendo advertised it. Then forced motion controls during the Wii's lifespan implied the same for Wii-U. Nintendo taught me to despise motion controls and they did it so well that they had to have a mulligan on the entire generation with Switch.
Historically, a new generation begins once a major upgrade in graphical quality has been reached.
With that said, Atari 2600 and Atari 5200 are formally considered to be a part of the second generation.
Going from the 2600 to the arcade quality 5200 was a leap in graphics.
It is probably best to not compare the items on their own but instead within the generation as a whole and the many systems which were released concurrent to them.
I'm not familiar with this generation of consoles, so I don't have any opinion the quality of the 2600 and the improvements the 5200 had over it.
Historically, a new generation begins once a major upgrade in graphical quality has been reached.
With that said, Atari 2600 and Atari 5200 are formally considered to be a part of the second generation. The Atari 7800 made the shift to third generation.
It is similar to the Wii U and Switch, which are both a part of the eighth generation.
I have a soft spot for the Wii U (My favorite console is the N64, I don't know why I do this to myself), but I wouldn't say it's underrated. It had a bad name, they struggled to justify it's gimmicks, the poor sales led to a pretty lackluster library, it wasn't a well powered system, but I still generally liked it. The Gamepad was a decent enough idea, though I think other than a second screen, the only game I played that I liked the gimmick of using it for was Zombi U, where you open your backpack and have to look away from the TV to do so, but it doesn't pause the game so you have to make sure you are in a safe area or you can get attacked. That's a good idea along with I think it had something to do with scanning things. Embracing the gimmick in a very reasonable way.
I did think the console not having a Pokemon Snap game on it was maybe their greatest missed opportunity. We finally got one with Switch, but the Gamepad was tailored for them to utilize it as a camera within the world. I wonder if they even attempted to try and make one or if they just didn't care at all.
Hype isn't dying at all, I'd say it's bigger than it ever has been, games are doing insane numbers these days. The lack of interest in physical media is certainly changing how this might be perceived though, as I've done a handful of midnight launches over the years, but this isn't as important anymore unless you have a real reason to get something physical, like a brand new console. Why drive the half-hour or more to a store, to maybe stand outside in the cold or rain sometimes, wait for 50+ people in front of you to buy the game you already paid for most likely, when you can just buy it online, pre-load two days before release, and then play it the second it releases all within the comfort of your own home.
There's definitely a lot of problems with the current gaming landscape that need to be fixed eventually, but I think gaming is still going strong despite a lot of issues related to it, and the greater overarching issues that have been happening globally lately.
I think the problem many of us have is that with digital, you don't even own the game after paying, often, the same or even more for the physical copy. You own a license that can be revoked at any time.
Just got Sonic Frontiers on PS5
So I haven't been able to play it yet but I'm actually intrigued. I was originally interested in this game due to my morbid curiosity of terrible Sonic games. But turns out this one might be kinda ok? Looking forward to playing this with my daughter and having some fun exploring an actually functional 3D Sonic game.