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Messages - marvelvscapcom2

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1
General / Re: 52 Games Challenge 2026!!!
« on: March 14, 2026, 09:15:19 am »
24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

Oh man I always wanted this game but never wanted to commit to buying the keyboard peripheral for just the one experience. Then I discovered how much I love the JP Clear version of the dreamcast keyboard so now I am stuck waiting for a "deal" on one that never comes lol.   This review may have reignited my need for this game. 


Between this and Seaman, dreamcast had some novel and off the wall concepts that some how worked.  I found that SEGA made a version of this game for PS2 but I have no clue if its as good. It's certainly not as beloved.  I need a reason to fire up my dreamcast considering I only have 1 game for it for the past 15 years of owning it. Whats funny is when I bought the dreamcast. The guy told me "get typing of the dead. Best game for it".  And thats why I want it so bad.


I played Seaman years ago and had a hard time getting into it. I get it's supposed to be super weird and all, but I got to a point where I could get Seaman to do anything else and just sort of got stuck with it. But yeah, Typing of the Dead is amazing. It's freakin hilarious and fun too. I'd just grab a standard keyboard and a copy just to try it out. What's nuts is I bought my copy of the game around 2011ish, when you could still buy brand new Dreamcast back stock directly from Amazon. I think I got my copy new for like $15 or something like that at the time. Feels like forever ago.

15 is just wild.. really cool!  I always get fascinated when I hear stories like this because I got into collecting full passion in 2014. By then it was right at the dawn of the collecting boom.  So I missed being able to get piles of NES games for 10 dollars and some of the stories people share. I've gotten my share of deals but never "I bought Rule of Rose for 15 dollars off a girl in high school" kind of deals that were just everywhere in the 2000s. CIB super nintendos for 20 bucks and stuff. I remember it. I was just too young.  That's crazy that Dreamcast was still moving new  back stock even in 2011. Thats awesome. 

I really wish I coulda seen it.  Sometimes I get shocked with how much I have to pay for my childhood but the options just arent there anymore. Even Goodwill goes strict off ebay pricing. I did manage to get a good deal on my dreamcast for 20 bucks before those took off. Dreamcast is so red hot right now. I'm gonna dive on a Keyboard and Typing of the dead.  And I hear the crazy taxi is leagues above the other 3 console versions so I might look into that too.  Typing of the dead is such a cool concept to me.  It was one of the reasons I wanted a dreamcast.


2
but unless they're over $100 loose, I'd say you might as well just get the physical cart and skip the digital copy.

so unironicly they are over a 100$ each for loose carts and not even from retro stores that put a markup on em, actual market value




Well id that's the case than I really don't have a problem with this. Unfortunately, accessibility becomes an issue over time as games age. This includes price, and despite Fire Red/Leaf Green being good games, they're nowhere near good enough to justify that sort of money. I feel like the entire Pokemon brand has become a bit of a Ponzi scheme in the last year or so and I'm not surprised the games have become part of that. If I didn't already own both games and I wasn't comfortable with emulating, then yeah, I'd fork over $20, or even $40 for both games just so I could avoid paying $100+ for a single loose cart + a GBA system assuming I didn't own one.


Well with this logic, it's 300 dollars for earthbound. Another 100 for a super nintendo. Should they charge us 75 for the honor to play that port? It's about 20k dollar for stadium events. Nintendo and Bondai should rerelease that game and charge 1000 dollars on Eshop. It'd be a bargain because nintendo is running on the  "emulation is a sin and physical is expensive. So come to us and pay the piper" philosophy. Silent Hill 2 should have never been remastered. Just charge us 80 bucks to play the ps2 version again.  I can't accept that. I'm sorry.  It's extremely dangerous to gaming as a whole. That is giving them way too much upside at our expense. It's not the world we live in for any media. Digital versions of $20k comic books are like .99 cents. If that was the case the snes mini console should have been the price of a used car. All the expensive games it had on it. That's just marketing trickery and they've pidgeon holed gamers with this logic for too long.  They sold us a free item for 40 bucks.  They sold us a digital access key to 2 old GBA games that we dont even own forever for the same amount of money as a physical copy of Reanimal.  A 2026 new entry on home console. Let that sink in.  I am at a loss for words.


The cart being 150+ is because its a physical relic from 20 years ago that people grew up with. A item to curate that isnt printed anymore and has historical significance. I'd rather pay 150 for a bag of chips than 40 for a bag of air. 
The two items arent in the same world.  Nintendo themselves give us digital access to like 300+ games for 7 dollars a month plus other perks.  So the price doesnt make sense even off their own logic.  Why not add it to the gba part of nintendo online?    Which makes me think this is a gamefreak idea. Not a Nintendo one. Because Nintendo has actually been fair with their classics for a while now imo.   I give them that.  And it's one of my favorite things about them. If we dont draw the line here. I'll be paying 20 to play punchout on my switch.

I'd rather pay 40$ for a 10 year rental which I could spend hundreds of hours on than spend 150$ on a bag of chips that's gone in 2 minutes.

yes it's overpriced for some old ports but in all honesty those games are way better than any of the switch pokemon games and the true gen 1 experience that ain't kiddy/disneyfied Let's go games are a slap in the face. These games are worth way more than any of the modern pokemon games if you'd ask me. compared to the mid pokemon games we get today I'd pay full price 60$ for an old ass port compared to the shit we get today emerald FRLG/ HG SS BW2 take my money I'd easily pay 60$ for those compared to 60$ for scarlet & violet legends ZA. if roles where reversed I'd be complaining how shit like let's go eevee or sword & shield are 20$ each instead cause they are a buggy mess with shit gameplay.

Like on paper it's defo overpriced. but considering people spend 60 - 70$ on actual trash modern pokemon this shit is a bargain for something actually good. ye they didn't have to put any effort into it anymore but better than new slob that's trash at a higher price not to mention dlc costs and NSO to make full use of it.

That being said as a retrogame collector since I got them original anyway digital ports are not an option for me. but if I had nothing and wanted to relive nostalgia and not wanting to get a gba sp console plus physical game or want to emulate said games I'd fork the 20$ for one of the two ports.

still it's ignorant to not view it from the perspective of a regular consumer, cause to a regular consumer the physical copy of the original old game and a digital copy are the same thing.

It's about gameplay which both provide, reg consumers don't care about the collectibility it's why pokemon games have remained so liquid and in high demand while they are common people want to play them. and if you are against pirating physical original copies are your only way. with digital copies today, you now have a legit option to play them on current hardware at a cheaper price.

Still i do find it funny how everyone is focussing on 40$ for both games. Almost nobody is gonna buy both versions. most regular consumers will just get 1 of the 2 at 20$. only the super hardcore get both which is a choice a dumb one but it's a choice, the games are nearly identical no reason to get both for the average joe, so you'll be 20$ out of pocket not 40.

I agree with all of this.  Pokemon lets go Pikachu was the first game to actually offend me. Like even bad games didn't desecreate my childhood lol.  When I first played Yellow I was like 5. I was playing the thing on a OG gameboy color with no backlight. Using my grandmothers lamp to even see.  And we did it.  Kids had ambition. Brock handed me my ass. Then I learned how to adapt. Overcome. And grind to beat him.   It's what makes games cool. It's also a huge reason why kids are becoming less capable at rational problem solving in school.  Everything is babyfied.  Pokemon has been a dead body for decades imo.


When I first got to brock in Lets go Pikachu. I was expecting a faithful remaster. I showed up with a low level Pikachu and one shotted brocks onix with an electric attack. I packaged the game and sold it.  It was like watching a childhood friend sell out and become a square. I still have it as the 5th worst game I've ever played. I prefer Superman 64 to it because at least Superman 64 wasnt cosplaying as one of my favorite games of all time.


I personally feel Nintendo is allergic to difficulty options on games they deem belong to kids. Because they still turn the dial up on Metroid.  All it takes is having a "classic mode" like Resident Evil Requiem did to give us adult mammals with cognitive reasoning an actual game.   Classic mode on games or just a hard setting would be rad.


I do wish the part you said of average consumers feeling digital and physcial are the same wasn't true. But it sadly is.  I just hope enough of them don't exist to make one of the big 3 go full digital. I fear that day.



3
After these pickups I'm so close to 24,000 games in my collection.



What an empire!  Absolutely amazing. 

Out of curiosity. Is it your intent to have the world record? Or just in general have the most? Because from the little research ive done.  24,000 games verified at least is very rare territory and at least by guiness standards. Only a few hundred away from their record. Everytime I see your total climb I think of this. Congrats on the collection. It's quite breath taking.   





4
General / Re: 52 Games Challenge 2026!!!
« on: March 12, 2026, 05:46:36 pm »
24. The Typing of the Dead (Dreamcast)

The House of the Dead series, specifically the first two games are among my favorite and most special arcade games from the 90s. While the first House of the Dead game was a treat I really only ever got to experience in arcades, I would eventually get the arcade perfect port of House of the Dead 2 on the Dreamcast shortly after I got one back in late 1999. I've probably played through and beat House of the Dead 2 over a hundred times in my life and it remains possibly my favorite lighten shooter of all time. So yeah, when Sega took House of the Dead 2, replaced the guns with keyboards, and had you typing zombies and monsters to death, my initial reaction was likely WTF...


It's been many years since I first played Typing of the Dead and it's been the sole reason I still own an official Dreamcast keyboard. I decided to play through the game once again and what's crazy is it's just as charming and fun as the game its based on. And this is despite the fact that I'm not a very good typist. In addition to carrying over all the visual and auditory charm that made House of the Dead 2 so memorable and fun, Typing of the Dead is more than just type words and sentences that appear on the screen. First off, the things the game will have you type are distractingly hilarious at times. Phrases like "cat toilet", "stinky finger", and other ridiculous phrases commonly appear on screen and will often made it hard to type while you're laughing at what you're trying to type. Likewise, there are certain sections and bosses that will have you typing out the answers to questions or completing spoofs on nursery rhymes that had me audibly laughing out loud. Keep in mind all this is happening while James, Harry, and Amy have Dreamcast consoles strapped to their backs while a keyboard is propped up in front of them as they're walking. This game has an amazing sense of humor and I commend Sega for going that extra mile and adding silly stuff like this to make this game even more memorable. Still, covering inputs from a lighten pointed at a screen to rapidly typing words, phrases, and sentences with a keyboard was not a seamless transition.


There are parts in Typing of the Dead that make the use of the keyboard a bit frustrating. For one, once you start typing a specific word or phrase to kill a specific zombie, you're locked into it. That means if a projectile is heading towards you, typing the proper letter or word to "type" it out of the air won't be possible until you finish the word or phrase you started on. This situation is where I took the most damage in this game and made certain parts fairly frustrating. Likewise, the game is particular about you using punctuation and special characters when prompted, but it doesn't care about the spaces between words? It's a bit strange and inconsistent, but aside from some frustration, it wasn't a huge deal in the grand scheme of this game.


I dare say that Typing of the Dead is just as good as House of the Dead 2, maybe even arguably a bit better due to its unique, unconventional gameplay. Had Typing of the Dead been around when I was learning to type on a keyboard in elementary school, I might have actually been motivated to correctly type instead of the weird T-rex style I've adopted sine I was a kid. This game is such a hilarious, and unique game and is worth tracking down a Dreamcast keyboard (and I suppose even a Dreamcast console too) just for the pleasure of playing it. If it hasn't been already, this game is begging to be ported to modern PCs, which would not only make it more accessible, but also not having to cross my legs to use as a makeshift desk for my Dreamcast keyboard would have been nice. Regardless, this game is awesome. (3/12/26) [37/50]

Oh man I always wanted this game but never wanted to commit to buying the keyboard peripheral for just the one experience. Then I discovered how much I love the JP Clear version of the dreamcast keyboard so now I am stuck waiting for a "deal" on one that never comes lol.   This review may have reignited my need for this game. 


Between this and Seaman, dreamcast had some novel and off the wall concepts that some how worked.  I found that SEGA made a version of this game for PS2 but I have no clue if its as good. It's certainly not as beloved.  I need a reason to fire up my dreamcast considering I only have 1 game for it for the past 15 years of owning it. Whats funny is when I bought the dreamcast. The guy told me "get typing of the dead. Best game for it".  And thats why I want it so bad.

5
General / Re: 52 Games Challenge 2026!!!
« on: March 11, 2026, 10:42:30 pm »
21. Mario Tennis: Aces [NS] - Finished March 11th, 2026



UNDERATED BLISS



I am a massive fan of the Mario Tennis games, to me they are olympiad level Tennis glory. A staple in couch co-op and adrenaline fuel to the highest order. I grew up playing the N64 original, bathed in the excellence that was the GBC game. Dozens of hours. I know it's not the largest measuring stick of opinion validation but i'd like to say I know ball when it comes to our raquet wielding adventures so I don't say this lightly.

Mario Tennis Aces is the goat.  Its top 3 minimum of the tennis games Nintendo has published.


Mario Tennis aces takes place on a myriad of locale that is gorgeous to look at it, a very cartoony Super Mario Movie style sports cgi atmopshere makes up the scenic graphical layout.  Blades of grass are lush, the fabrics of Mario's shorts are stitched to perfection. It looks like peak cinema.  You take what is a gorgeous sports game for tennis fanatics. And then you add both RPG elements and you realize early on. You aren't dealing with your grandads tennis game. This is a new beast.  It's more a fighting game with tennis rules than it is a tennis game. 


PLAYSTYLE MECHANICS

What stands out first and foremost is the sheer depth to how you actually carve up the court like brisket beef. First off thr game has countless ways to actually hit.  Backhand, forehand? 2 subsets. Then you get LOB, SLICE, POWER AND LIGHT swings allocated to each of the 4 face buttons. Lobs hit the ball to the stratopshere and back down in high archs. Good for backing up an opponent crowding a net but dangerously slow. Power is good at knocking an opponet off balance but it lacks direction. Slice is my favorite. A fastball that curves based on your analog placement. Then on top of it they add a whole new style shot element where you can hit ZR and ZL and literally cart wheel into these gorgeous shadows of tennis back and fourths and reach far away sideline shots with ease. It's like Marvel Vs Capcom 2 (no pun intended) meets Mario Tennis.  Then you got yellow star power where you can control aim a speciality shot for a "zone score" and then the grand daddy of it all!  The ultimate shot. Which is the same except twice as powerful and can be taken with any ball not just speciality zone balls.  This is aquired by filling your meter enitrely by getting into exchanges on the court.  In total their are 45 total ways to strike the ball and trust me.  It's absolutely insidious this game was met with mixed hype. It is so underated it crushes me. Because it does so much with such a tried and true formula. Idk how it even fits so much crystal clear depth into itself.


BOSSES AND RPG ELEMENTS


The freshest part of Mario Tennis Aces that keeps it vibrant unlike some tournament style tennis games is that it plays much more like a fighting game with JRPG elements and i'll explain how. Sometimes the objective of the game is not to get the ball passed the enemy in a routine way. That is just the overylaying rules of tennis.  Sometimes the game makes you attack your foe with the ball.  Hit mirrors that flip the ball back in reverse, knock timed bobs into your opponent to render him incapacitated, time prearys to block an enemy shot which have fractions of a nano second to predict and act on.  The environments come to life to form hazards, such a ship's ballast acting as a ricochet trick, it's all strategic.  And also half of the game at least is not tennis matches. It's boss battles that require solving tennis based puzzles as you play.  Such as the squid from Mario Sunshine which you have to trick shot over his tentacles and knock a star ball into his mouth.  The star shots use motion controls which I found very intuitive.


The story is essentially a evil wizard named Lucien has taken the forms of Luigi and your friends to turn them against you using dark magic. He does this by having 5 power stones. One he stole from the aformentioned squid. To defeat him. You must beat your homies at tennis to free them of their curse and get the power stones back.  5 in total. 

But what I'd say made me so happy above all else. Is that the game had the most PERFECT difficulty curve I've ever played in recent memory. Starting borderline hand holding in this tutorial vibe of pre kindergarten sillyness. To ending in a puddle of sweat telling poor Luigi expletives he should never hear. Especially considering he is an underpaid ghost hunter by trade and Mario constantly bullies him.  But the point is. It rapidly starts handing you your own ass at a very sharp incline. It gives you just enough sense of comfort before it gives you some of the most brutal challenges of your life. The game is notoriously hard. Praised in communities for that very fact.  And i'm so happy. Nintendo has a tendency to kid proof games by giving no difficulty options.  Metroid and Donkey Kong have managed to remain challenging and now Mario Tennis has too.  That is divine.  I never felt overpowred. I always felt like I would barely edge a skill based victory off pure determination. And I love that change of pace.




Mario Tennis aces is just superfly man. One of the best sports games ive ever played. I seriously dont get what more someone could expect off a tennis game based around Mario. It checks all boxes imo :)


Rating - 98/100

6
General / Re: 52 Games Challenge 2026!!!
« on: March 11, 2026, 10:38:03 pm »
20. Chip and Dale: Rescue Rangers [NES] - Finished March 10th, 2026




Chip and Dale: Rescue rangers is a tale of brevity saving an otherwise redundant and unfair game. And although I can look past the clunky controls, and repetition of boss concepts. I can't overlook a game that has problems underneath the surface with mechanics, UI or level design.  In that sense the game is shallow. It looks the part but once you get familiar with it's controls you realize you got cat-fished by grey plastic cartridge yet again. Duped by a fun happy plot with the innards of an LJN game.

My main gripes with Chip and Dale Rescue rangers is that it is close to broken mechanically. Again I feel like that is sacrilegious. Like insulting someones elderly Uncle based on how beloved the game is. But it hasn't aged as well as countless other platformers on the console for whatever reason.  The main issue is the hit boxes. The hit boxes are atrocious. Countless times I tested this.  Fire up the game and gently nudge Chip a milimeter at a time near an unmoving enemy [fly trap] and notice that the game registers you being hit when you are still [  ] this much away from the enemy. Not even a close graze. A good cm gap on screen. And in platformers this precise and tedious. That stuff matters.  The game feels cheap and so many times I found myself being sent to the beginning of an entire level just because the game killed me 3 times by hitting NEXT to my character. 

Also on at least one ocassion an enemy would randomly spawn mid jump in an area off screen. How on earth would a player be able to mind bend the space time continuum to predict that would occur? It's like you'd have to assume "ok as soon as the screen slides over there will be a lizard throwing top hats. Press A instantly" like come on. What were they thinking? But the game was developed by capcom. Now i'm not saying that's a bad thing. They are revered juggernauts of the era. But they are known for cheap kills and brutal unpredictable platforming patterns. Ask anyone who has beaten Mega Man.


The difference is Mega Man felt fair. Its hit boxes were cleaner. It gave you a variety of changing suits, powers and cannons. Chip and Dale gives you nothing but a wannabe Squirrel which is all chipmunks are to begin with.  Your ability? Throwing crates. No gun. No acorns. No bubbles. You throw crates.  The bosses of each level are some variation of the same concept. Throwing a red ball until you hit it.  The whole thing is basically Diet Megaman with none of the flash.

Then you get the little mini games after each level. Where you pick up boxes revealing random black boxes with white text on them. I've ran into thousands of these things and have still yet to learn their purpose. Nothing changes no matter how many I get. I suppose id need Nintendo power. Like what in the blue blazer was this company thinking? Why?


Is it bad per say? No. Lets get into what works now.  The game is adorable. The likeness of Chip is captured adorably for 8 bit and the bosses are memorable due to the repetition.  The levels have quirky obstacles to learn. Like twisting faucets to stop water flow to continue. Thing's like timing conveyer belts and fan speed. And the precision of which Chip jumps is actually really nice. He feels light weight. Like spring loaded almost. Which works for a chipmunk.  I find the actual traversing to be pin point accurate. Which makes up for the wonky hit boxes sometimes.  If you be sure to jump about 2 centimeters from the enemy instead of 1.   


Chip and Dale is a cute, quick and competent platformer buried under poor design. It's "babys First mega man" but perhaps not even that good.  It makes up for it by being cute and quick. 


Rating - 69/100

7
Off Topic / Re: What Was The Last Movie/Anime You Watched?
« on: March 11, 2026, 09:01:20 pm »
The Country Bears - I actually kinda liked this? It wasnt great, but definitely had its moments. Also, The Muppets (2011) stole this plot almost beat for beat, like even more than this stole from The Blues Brothers.

Swiss Army Man - Liked it a little more this go round. I think my biggest issue is that it is bit too ambiguous about how much really happens, when the premise is so outlandish it kinda needed to pick a side.

In a Valley of Violence - Somewhere between a spaghetti western and Sam Raimi's The Quick and the Dead. Terrific cast, though not all of them quite live up to the material.

Scary Movie 3 - My favorite of these so far, but still not great shakes. The Zucker humor just works better for me.

I am gearing up for Scary Movie 6 so your reviews have been helpful and informative.   Is there any need to watch these in order? I assume not because it's a parody comedy but figured id ask.  I hear Scary Movie 5 is dumpster water so I look forward to you reviewing that lol. 

8
But what is not acceptable is paying next to nothing to port 2 free roms and charging 40 dollars for it. Check costs versus cost basis versus Reanimal and see which had more overhead. You cant tell me you believe that the games are worth in 2026 what Reanimal is. It's offensive to indie devs slaving over projects with less backing charging less and selling less while giving more.  You can't tell me you think its the good price for a rom. Which is why you said "to some people" lol. Well them people are wrong.

I'm just saying on the more important note.  We cant compare digital games to physical prices as a measuring stick. And comparing apples and oranges is not justifcation for Nintendo to just run the gauntlet. It's priced less than the physical cart because its not the physical cart and never will be. It's not an alternative to the physical cart. Its an alternative to emulation. And it's priced hienous at that rate.  That's why when people say it's priced 40 because its cheaper than 300 to buy the originals.  We have to pause really fast because thats a very dangerous game to play with the IPs.  We would have to hold the same energy and pay 75 for earthbound and 200 for Flintstone surprise at dinosaur peak ports. And pay 30 grand for a NES classic.  Fair is fair.  What about stadium events? That's gotta be $1,325 to play digitally. That's all I was saying.  People claim they buy this because they cant afford the carts which I understand. But that doesnt mean it should be an arm and a leg because the carts are. Comparative pricing is scary business.

If the customers said.  We arent paying 20.  It'd be 10 tomorrow.  And it'd set a bar and we'd all benefit from that.

First, you're comparing the price of one game to the price of two games which weakens your argument. Second, you mention how "[w]e can't compare digital games to physical prices," but you yourself are doing exactly that throughout your post. Regardless, it does not matter what you or I think Pokémon FireRed and Pokémon LeafGreen are worth, whether that be less or more. So yes, I said "some people" because by that same metric, "some people" also do not consider the asking price of the game you're contrasting Reanimal to be fair. The opposite can be said too—some people may find its retail price lower than they'd be willing to pay. If an item still has market demand, does it really matter when that product originally released? Nothing is stopping THQ from marketing Reanimal for whatever asking price they deem however many years later from now. If people choose to buy it at that price, THQ's expectations are met, and, presumably, paying consumers are content too. And if people don't, then THQ just won't gain the profits they're hoping to achieve. That's how the free market operates, and the exact same can be said of Nintendo with these Pokémon re-releases. As you said just now and how I've mentioned recently elsewhere already, consumers have collective power with the freedom to choose whether or not to engage in the market. And collectively in this instance, the majority have decided that yes, the games in question are worth the asking price.

Also, the scenarios you're presenting aren't real. Nobody is spending $75 for a digital port of Earthbound, much less $1,325 for Stadium Events. To the extent you're suggesting, neither Nintendo nor any other major publisher is pricing their legacy content that's being released for modern platforms in relation to whatever the secondary market currently values the physical product sold however many years ago. While what you're saying that these digital offerings are alternatives to emulation and piracy isn't untrue, that's oppositely the core reason why Nintendo chooses to conduct business practices like this—because they believe that those activities are infringing upon their licenses and are illegal. They're a large corporation hoping to make a profit, and they set out to achieve that goal in ways like offering an official and legal means to play their legacy content.


I think there is some disconnect happening in what i'm saying versus what you think i'm insinuating. Because I agree with everything you're saying for the most part. I am not saying anyone is paying $1,325 for any game. It is a hyperbolic response to the notion that because the physical carts of Fire Red and Lead Green are about 300 combined for both. Then 40 is beyond fair for the digital versions ported to switch.  So by that logic. And comparative pricing, a game that costs 15k dollars should be around $1,000 dollars to play via rom on switch.  That's what that equates to.  It's not a way media is measured and that is not the metric roms should be priced by.  So you actually just stated what I am saying word for word.The primary market isnt priced according to the secondary market so gamers shouldnt say that's what makes the price fair.   You agree so I don't really understand what the disagreement is about on that paragraph.  I didn't make the claim.  I'm just giving silly examples of how that would work. I dont assume Nintendo is actually doing that.

I'm also not comparing the price of a game at all. I'm comparing the price of a digital rom file, a digital access key of a 30 year old game in emulated state to an actual game released this year on physical format. It doesn't hurt my argument at all because in no world are they equal value on an intrinsic front. Its not even opinion at that point.  Digital games arent worth the same as physical because they aren't a owned product with resell value. Someone is entitled to their opinion that a bag of imagination is worth more than a bag of gold bricks. It's not though.   But lets be fair. Were talking pokemon gameboy games from the 2000s that can be played on a old Nokia phone. I assume under 100mb of file size. Even if it was 10 games versus 1. My argument doesnt weaken at all.  10 fleas don't equal 1 frog. Reanimal is a much larger and costly game in 2026 on a glorious disc for the consumer to own.  It's beautiful.


Someone can say they believe Reanimal is worth less than 40. That's fine. But reanimal does have present day costs to account for whatever they ask. It probably costs 2000 times more to create than it did to port over Pokemon leaf green on a fundamental level those things are not opinionated. Nintendos ROI is way higher because they mark up less for more.  Weather we are willing to pay it or not is a mute point. It is far more bullish in the market than anything Reanimals dev team is doing if we just compare Xs and Os.  Price to cost.  It's heavily overpriced based on market norm. Which is why the community lost its mind when it was announced.  They arent imagining it.



But like you said. It's a free market. Nintendo is behaving the way any business would. Sure it lacks charity but there is no kindness in green paper. It's a dog eat dog world and I understand the profit margins are glorious. I'd run their cimpany the same exact way. People eat off them profits.  We starve off them. It is up to us to sway the market in our favor as gamers or balance the scales.  But nobody is in agreement so the conformists end up winning. This is going on in a lot of markets and governments. The voice of the majority is divided and thus has no power.  I hope the gaming market in general heals because it all feels volatile right now. 

9
Off Topic / Re: What Was The Last Movie/Anime You Watched?
« on: March 11, 2026, 02:46:06 am »
SCREAM 7

Scream 7 is ok I guess, it doesn't insist upon itself as much as say 4 or 6. It is not nearly as goofy and a parody of the original trilogy like 6 either.  So in that sense it feels less like a dog chasing it's own tail.  A lot of the worn out repetition of the franchise is the need they seem to have to refrence the originals instead of letting them exist on their own merit. It's like "stab" has become such a reflection of the franchise itself.


It does well with it's many grusome murders but I feel it's lacking almost everywhere else.  As a diehard fan of the franchise. It doesn't offend. It's worth price of admission. But it's certainly not taking the franchise to new heights.  Neve is spectacular as always, her tropes feel more believable and her way ot conveying her own plot feels authentic.  The cluster of "suspects" are about as bland and one dimensional as they have ever been.  Like it's sloppy directing. It does feel they ran out of ideas.  It's a chill and gore kinda movie to wait for.  The original 3 will never be touched.


It had highs and lows


Rating - 68/100

10
but unless they're over $100 loose, I'd say you might as well just get the physical cart and skip the digital copy.
so unironicly they are over a 100$ each for loose carts and not even from retro stores that put a markup on em, actual market value

Well id that's the case than I really don't have a problem with this. Unfortunately, accessibility becomes an issue over time as games age. This includes price, and despite Fire Red/Leaf Green being good games, they're nowhere near good enough to justify that sort of money. I feel like the entire Pokemon brand has become a bit of a Ponzi scheme in the last year or so and I'm not surprised the games have become part of that. If I didn't already own both games and I wasn't comfortable with emulating, then yeah, I'd fork over $20, or even $40 for both games just so I could avoid paying $100+ for a single loose cart + a GBA system assuming I didn't own one.

 If we dont draw the line here. I'll be paying 20 to play punchout on my switch.

Isn't that business model exactly what Nintendo adopted with the Wii Shop—giving consumer the option to "buy" the games being offered outright? Obviously there are people who are fine with spending money for digital access, however temporary or not that may be, to play games they don't otherwise have easy access to play. Are these old games actually worth the value they're being priced at? For some people, they very much are, and that's most evident with how both versions of these games have been the best-selling games on the eShop since their release.

While I don't personally prefer either this payment method or the subscription-based model when compared to buying tangible products with access that often can't be revoked, the former at least guarantees a (presumably) longer means of access instead of spending money on what's essentially an indefinite rental service.


but unless they're over $100 loose, I'd say you might as well just get the physical cart and skip the digital copy.
so unironicly they are over a 100$ each for loose carts and not even from retro stores that put a markup on em, actual market value

Well id that's the case than I really don't have a problem with this. Unfortunately, accessibility becomes an issue over time as games age. This includes price, and despite Fire Red/Leaf Green being good games, they're nowhere near good enough to justify that sort of money. I feel like the entire Pokemon brand has become a bit of a Ponzi scheme in the last year or so and I'm not surprised the games have become part of that. If I didn't already own both games and I wasn't comfortable with emulating, then yeah, I'd fork over $20, or even $40 for both games just so I could avoid paying $100+ for a single loose cart + a GBA system assuming I didn't own one.

 If we dont draw the line here. I'll be paying 20 to play punchout on my switch.

Isn't that business model exactly what Nintendo adopted with the Wii Shop—giving consumer the option to "buy" the games being offered outright? Obviously there are people who are fine with spending money for digital access, however temporary or not that may be, to play games they don't otherwise have easy access to play. Are these old games actually worth the value they're being priced at? For some people, they very much are, and that's most evident with how both versions of these games have been the best-selling games on the eShop since their release.

While I don't personally prefer either this payment method or the subscription-based model when compared to buying tangible products with access that often can't be revoked, the former at least guarantees a (presumably) longer means of access instead of spending money on what's essentially an indefinite rental service.




Using sales as a justification to a companies morality never works. There is no limit to how much someone's nostalgia is worth to them. So why not charge 100? People will still buy it at that price. I guarantee it. You do make a major point and I dont disagree with you. Nintendo is not to blame. This is capitalism and green paper will always be the game. Of course.  Blind consumerism is the death of gaming as a whole. Gamers as a collective don't care about their hobby anymore.  Things that used to cause unrest and tank console launches like always online gaming, signed waivers that limit ownership of the hardware itself, forced updates, hardware issues, micro transactions and pay to play, bugs, and digital keys in physical cases are now just accepted as norm.  The ones who do complain are often drowned out by influencers with expendable income. Mario Kart World was the best seller priced at 80 dollars for a literal Kart Racer. Doesn't mean it was a fair price. Nintendo has now started selling digital access keys as physical format. Still not right. How about taking Tears of the kingdom. Repackaging it. And charging last gens price for it? Something that was never a thing until we allowed it to be a thing.  Weaponizing nostalgia, demonizing emulation and marketing fomo doesn't mean consumers didn't get duped.  Now 70 dollars is industry standard. Gee wonder who started that. It's a slippery slope when you give an inch and they take a yard.   So of course it is the best seller.  So was crack in the 90s.  Online gambling is also all the hype.  People buy dumb stuff at dumb prices all the time. Myself included.  But the issue with that is.  You dont get a Switch if you buy 200 million Wii Us.  Innovation comes when we rebel.


People will pay 20k dollars for a T shirt that a company paid 20 cents to stitch using borderline slave labor. Or buy a 6 dollar bottle of water that is filtered tap water because it says "smart" on the bottle. Business models being accepted do not mean they are right. The whole "clearly people are buying it" is not a justification that the company is operating akin to fair industry practices.

 But what is not acceptable is paying next to nothing to port 2 free roms and charging 40 dollars for it. Check costs versus cost basis versus Reanimal and see which had more overhead. You cant tell me you believe that the games are worth in 2026 what Reanimal is. It's offensive to indie devs slaving over projects with less backing charging less and selling less while giving more.  You can't tell me you think its the good price for a rom. Which is why you said "to some people" lol. Well them people are wrong. Unhealthy logic can be wrong. And it's why the hobby is dying.  Why switch 2 prices have stagnated, why Xbox is on the verge of becoming an AI slop steam box and why PS6 is postponed for 3 more years. Because those people arent the core consumer base for Nintendo. Lets not pretend what the consumers have supported with money has at all worked recently or that they are supporting it at all. With sales tanking left and right.  The consumers who will buy this are either so well off they dont care. So brand loyal they are conned into not knowing the other ways.  Or just fiscally irresponsible. Either way. It doesnt mean that its fairly priced. It's just not. But that wasnt even my argument anyway.  My main point is counter Nintendo rhetoric. 

  I'm just saying on the more important note.  We cant compare digital games to physical prices as a measuring stick. And comparing apples and oranges is not justifcation for Nintendo to just run the gauntlet. It's priced less than the physical cart because its not the physical cart and never will be. It's not an alternative to the physical cart. Its an alternative to emulation. And it's priced hienous at that rate.  That's why when people say it's priced 40 because its cheaper than 300 to buy the originals.  We have to pause really fast because thats a very dangerous game to play with the IPs.  We would have to hold the same energy and pay 75 for earthbound and 200 for Flintstone surprise at dinosaur peak ports. And pay 30 grand for a NES classic.  Fair is fair.  What about stadium events? That's gotta be $1,325 to play digitally. That's all I was saying.  People claim they buy this because they cant afford the carts which I understand. But that doesnt mean it should be an arm and a leg because the carts are. Comparative pricing is scary business.


If the customers said.  We arent paying 20.  It'd be 10 tomorrow.  And it'd set a bar and we'd all benefit from that.


I do notice how as a community we are the first to shit on big retro shops like dk oldies for upselling old games. Never do we say "hey people are buying it" there is a whole thread on this site shaming DK Oldies. Entire channels dedicated to it. But Nintendo can do the same thing. Nintendo will never put any effort into releasing older games as long as the fandom keeps thinking bread crumbs are a buffet. Can't mention it, though. Asking for more, like voice acting, stable framerates, and more content, new textures, counts as complaining too much.  Or better yet someone will claim you're "poor" if you dont want to pay 40 dollars for free roms.


Here are other companies doing it better.


Rare (microsoft) released a compilation that included Banjo Kazooie, Conkers bad fur day, viva piniata and all their other wonders for 40 USD. It had tons of previous gen games, fresh UI, new goals and awesome concept art. Similar story with Halo master chief collection.


All the playstation classics even off subscription platform such as a resident evil directors cut and dino crisis are sub $10 each.  Are far larger games. Some ported from PS3 even.


Rockstar themselves. The titan of industry gave consumers 3 full fledged remasters of 3 of the best selling sandbox games of all time for $40 and the community complained about the price.


Oh. Most of those were on physical disc for that price. What was I thinking?  I dont even know what to compare it to. I suppose it's like me paying you an access fee to this website when I can use it for free myself.  Nintendo is emulating the games for you and charging you as a middle man.  And they get away with it by telling you that emulation is the devil.  While emulating.....



Also being the top seller On the nintendo eshop, that has no competition. Is not really a flex.  Mind you the console is extremely dry on exclusives 1 year in.




But if sales are evidence of gamers speaking their wishes to fruition then I'd also keep in mind Switch 2 was a collossal flop last holiday season.  And on pace to be a big miss.

"Nintendo Switch 2 sales slowed in late 2025/early 2026, with US holiday sales (Nov-Dec 2025) dropping ~35% compared to the original Switch’s 2017 launch, despite a strong initial release. (Due to resellers) While still breaking records early on, demand weakened due to a tough economic climate, lack of major first-party holiday titles, and higher, less competitive pricing. Which drove consumers away"   


And that's leaving out the part that Nintendo started the 70 dollar industry standard with TOTK. Nobody thought it was possible before hand.  They told the consumer it was because of pandemic, tarriffs, inflation. Whatever they'll buy. Lets speak on percentages. Nintendo during pandemic damn near doubled software sales. Their ROI increased 27 percent. And that factors pandemic issues and economy. They rose market cap 77 percent.  And had higher net.  Not less net. Not worse quaterlys. There is no governmental force hurting nintendos ROI.  This is analytically proveable and not opinion. They are for more profitable than most companies and also in an inflation resistant industry. Which is why Vinyl records, blu rays and dvds aren't 100 dollars either. Nobody pretends that these things inflate the way property and groceries do. The consumer base increases as well. Sales inflate as well to offset production costs. The reality is.  A video game was 60 dollars in 1976. Which was the price of like 3 months rent. It was a major rip off and for well off families.  The games havent inflated with our economy. They've finally caught up.  They were never a reflection of the economy to begin with...   so i'm done with all the excuses as to the "why"  the justifications as to the "how"  it's just marketing trickery.  Nintendo is price gouging like DK oldies because like you said with your reply


It sells and people are buying it up

They can

They will


It's not the world I grew up in with games so maybe im jaded. It all feels so copy and paste today. I'm over it all. 



But on a side note do you dislike the revolving door aspect of the subscriptions? Maybe i'm misreading that but I feel you have denounced the business model before. I guess it's different strokes for different folks.  But i'd much rather pay 15 dollars per month for a revolving door of thousands of fun games. Then pay 40 for 2 digital keys to 2 games. Playstation extra gives people on fixed income such a great avenue to play titles who may not otherwise be able to afford 70 USD or more to play games on monthly pay.  It's a very consumer friendly system and not much different (and cheaper actually) than blockbuster but like 20x larger and no late return fees. I know its not for everyone but I love the catelog.  I'm not saying they are saints. I know I dont own those games. I'm sure the profits are glorious for them. But its neat to me.  I dont get why you feel the 2 pokemon games offer more value or is a better option. Sure it gives you more time. But it also offers you maybe 0.00002 percent of the total content to play. Assuming you include all games.


Edit: Gamepass and Nintendo online are cool to me too. And I know they do a similar job.  I just mentioned PS because I use it most

11
General / Re: VGC's Anonymous/"General" Topic:
« on: March 10, 2026, 02:34:37 am »
REVIEWS OF ODDITIES


Hello. I wanted to give a brief review formally for some of my ultimate controllers that I happen to own.  Keep in mind these are not run of the mill stuff.  Specialty hardware here.  Some are unreleased governmental experiments. Think "not for resale" but remove the Re.


THE JIGGLENATOR 9000




The Jigglenator 9000 is master class in wiggle to the jiggle technology. It has cake. It has the SQUISH. It contours to the hand perhaps better than my dualsense 5 which is good for long play sessions. No matter how much you caress the controller. It always rebounds back to shape which is proprietary I believe.  It also has a dedicated hoop tab at the bottom for stringing the controller up.  A unique feature to this controller. It can be used as a stress ball.  Green joysticks pop out the otherwise traditional PS2 clone black shade.   It somehow can survive 10 foot drops consistently. Made out of Gorilla skin and Gorilla glue.


The Bubble Bopper 5




Now I shouldn't even really be showing this off solely because I already know you guys will call it fake.  It is 1 of 1. Perhaps alien tech. And the rarest of my collection. My niece found it under the briefcase containing coordinates that said "DB Cooper is the moon. A hollagram like you and me" she left behind the plutonium chips but kept the bubble bopper 5. It has more buttons than a atari 7200 and has a spring loaded back panel. I believe it is derived from the hardware of a soviet missle launcher and has been reprogrammed to play 1 game which also never seen physical release called the "push game"   tik tok shop sells it on rom but initially it was an indonesian survival horror game where you must push the boppers fast enough or the unit would cling to your face and kill you.  It comes pre installed. It is now cute and has grown reindeer antlers atop.  Strange and forbidden design.  Worth about 12 Million Iraqi Dinar.


The Fisher Price Filopian[/b




Yeah it's pretty much Elmo's gaming peripheral.  He used to beat Big Bird in Mario Kart using this bad boy.  What is fascianting about it is that it has triangle shape for the button instead of a circlualr button with a triangle logo.  Like what type of innovative, philosophical logic is required to perform the Einstein level reasoning to adapt mere plastic to behave this way? How did noone think of a star shaped button? It's cosmic. Massively orgasmic.  And most likely bends the space time continuum at it's whim. So i'll try not to break it or let the batteries die so the fabric of the universe keeps unraveling.   



Just some of my many oddities. 


12
Finally catching up to the rest of the world now...I finally got a PS5!

I downloaded Astro's Playroom then later bought Tekken 8 and Elden Ring: Nightrein.

Congratulations! It's always best to wait so now you have a large library to choose from. I only got my PS5 about a year and a half ago after the big hype sales and pandemic. If you end up enjoying Astro's playroom or like 3D platformers in general. Astro bot for PS5 is one of the greatest games ever. Definitely a must try for the console imo. 

13
but unless they're over $100 loose, I'd say you might as well just get the physical cart and skip the digital copy.

so unironicly they are over a 100$ each for loose carts and not even from retro stores that put a markup on em, actual market value




Well id that's the case than I really don't have a problem with this. Unfortunately, accessibility becomes an issue over time as games age. This includes price, and despite Fire Red/Leaf Green being good games, they're nowhere near good enough to justify that sort of money. I feel like the entire Pokemon brand has become a bit of a Ponzi scheme in the last year or so and I'm not surprised the games have become part of that. If I didn't already own both games and I wasn't comfortable with emulating, then yeah, I'd fork over $20, or even $40 for both games just so I could avoid paying $100+ for a single loose cart + a GBA system assuming I didn't own one.


Well with this logic, it's 300 dollars for earthbound. Another 100 for a super nintendo. Should they charge us 75 for the honor to play that port? It's about 20k dollar for stadium events. Nintendo and Bondai should rerelease that game and charge 1000 dollars on Eshop. It'd be a bargain because nintendo is running on the  "emulation is a sin and physical is expensive. So come to us and pay the piper" philosophy. Silent Hill 2 should have never been remastered. Just charge us 80 bucks to play the ps2 version again.  I can't accept that. I'm sorry.  It's extremely dangerous to gaming as a whole. That is giving them way too much upside at our expense. It's not the world we live in for any media. Digital versions of $20k comic books are like .99 cents. If that was the case the snes mini console should have been the price of a used car. All the expensive games it had on it. That's just marketing trickery and they've pidgeon holed gamers with this logic for too long.  They sold us a free item for 40 bucks.  They sold us a digital access key to 2 old GBA games that we dont even own forever for the same amount of money as a physical copy of Reanimal.  A 2026 new entry on home console. Let that sink in.  I am at a loss for words.


The cart being 150+ is because its a physical relic from 20 years ago that people grew up with. A item to curate that isnt printed anymore and has historical significance. I'd rather pay 150 for a bag of chips than 40 for a bag of air. 
The two items arent in the same world.  Nintendo themselves give us digital access to like 300+ games for 7 dollars a month plus other perks.  So the price doesnt make sense even off their own logic.  Why not add it to the gba part of nintendo online?    Which makes me think this is a gamefreak idea. Not a Nintendo one. Because Nintendo has actually been fair with their classics for a while now imo.   I give them that.  And it's one of my favorite things about them. If we dont draw the line here. I'll be paying 20 to play punchout on my switch. 

14
General / Re: 52 Games Challenge 2026!!!
« on: March 09, 2026, 04:02:24 pm »
19. Resident Evil: Requiem [PS5] - finished - March 9th, 2026




IT IS WHAT THE WORLD SAYS IT IS


Yeah, I got bit by the wave of clammering praise for this game. People talk about it like it's the second coming of Christ. Like the game disc ejected itself and drove their wife to the hospital when she was in labor. And since Resident Evil 2 is one of my favorite games of all time and I feared spoilers I decided to get in on what is clearly going to be contender for GOTY. Anyone save some punch for me? Is the pizza still warm? Because I have now attended the party that is Resident Evil requiem. Let's just say. You don't wanna wait on this one... :)


We Stan A Relatable Queen


The game is broken up between two conjoining stories, much like Claire and Leon in Resident Evil 2 except the new face of the game is Grace Ashcroft. The story begins in her teen years, and introduces both you and Grace to the underlying tragedies that forge her story. What I began to notice about Grace quite early is that Grace may be the best representation of functioning anxiety disorder a video game protagonist has ever displayed. From full blown hyperventilating, to this recurring nervous stutter throughout dialogue.  "W-w-what do you mean?". Her tendency to shiver and clatter her teeth when it is not cold at all even just in casual play. Like walking into a room. These are so immersive, far more immersive than you'd expect. It gives you the sense that you are controlling a very scared, socially harmed, emotionally stunted invidual. Not some Axe swinging badass from the jungle. The devs do an excellent job giving Grace this wholesome believable nature that saps through the screen. But for whatever reason. I also really liked Claire for similar reasons. So seems Capcom nails this. It's always refreshing when a main protagonist feels like a real person because the rest of the plot follows suit. Grace battles with feelings of failing others. Feelings of being inadequate and other quirks that give her Personality identity.  Her mannerisms are expressive and overall her plot (I will avoid for spoilers sake) is well written.

The Balance of Grace and Leon (A master dance of the ages)

My favorite element of resident evil requiem is the way it balances the contrasting elements of Grace And Leon Kennedy. This juxtaposition between first person and third person. Between new and old trademarks of the franchise. Geniunelyy weaving their talents and even perspectives. The game starts you out with giving Grace a first person pov and Leon a 3rd person over the shoulder classic shooter kind of perspective. You can change this but the devs intended you to play this way and I am so happy I did. It's canon imo. This alone is symbolic as it says Grace is new, youth, speed, clean, the continuation. Leon is the classic, seasoned, your childhood resident evil returned.  Grace's arsonal of weapons, her hip pouch is smaller and more limited, her energy always feels reserved. She has like I said, social anxiety disorders, self worth issues. Confused and disjointed backstorh. Leaning on stealth more often.  Where as Leon feels like Rambo. Action star extraordinaire. More seasoned. Less giving a shit and they lean on eachother with that contrast. She seeks his firm experience. He basks in her helpful exuberance. It's sweet science of story telling.  I love every bit of it.
Leon has a gameplay element that I cant share due to spoilers. But it does give even more contrast between Grace and Him.  In both combat and story.



the GLORIOUS setting


Resident Evil Requiem, ahhhh. It's a damn Chef's kiss. The setting takes place among many locations. Among many characters. But perhaps the most glorious is the hospital in which most of the beggining game takes place. The labratory is also scenic. The atmosphere is on par with how excellent capcom does with these games and what they pride themselves on.  I know many people like to tout the adage "this game looks like real life" but I never cosign that. It's rare a game actually visually tricks my eye. This one does that. The level of Ray tracing fidelity is succulent, lighter flames flicker off walls, lights gleam off guns. It really does well of placing you into the atmosphere. And the way labratory walls reflect light, a tumbling fire truck's red LED lights kiss the deep dark unknown is just spine tingling. The skin pores, cuticles, it's all beautifully done. Suspensful ambiance made me multiple times want to shit my pants in fear as a undefeatable enemy trails you, your controller beating to the pace of Grace's heart. It's intense. The atmosphere, graphics and HDR contrasts are pushing the PS5 to new heights. This is one of those "yup. Were in next gen" moments. It's a generation seller. No doubt about it.  These graphics help the setting come to life.  Zombie patients, zombie doctors, zombie staff. The hospital gives this trapped feel that is extremely spooky. I find some of the earlier sequences the scariest ive encounted in games.

The Puzzles

Some of the best in franchise history, some of the greatest mental journeys Ive been on within a digital world, and even more so. Mentally rewarding. I know these are also franchise staples but this game did such a wonderful job. Assembling a dentonator by finding 3 parts accross raccoon city was invigorating and the way the game pushes your brain to solve challenges is fun.  To give a quick example of it, you may need to get fuel for a generator to use a crane to zipline to a fallen skyscraper. You may need to shoot out a window so a infected falls through it. It's brilliant preplanning just like the resource management that defines the series. (Ink ribbon optional)



Resource Management

RE9 returns the classic puzzle solving of the franchise.  And also the "resource management" elements the franchise has implimented into it's games for decades. But it introduces three very fun and entertaining currency systems for aquiring new weapons or crafting new supplies.  Which are

. Infected Blood (Grace)
. BSAA Dollars (Leon)

With the former, when you snuff out a infected, Grace is able to syphon Infected blood which can be used to craft all kinds of stuff like clorophorm injections (the cosby jab) and the classic GREEN HERB (the hemp of life).  It can be found in blood transfusion bags and sometimes when you're on deaths door one of these will present itself as a ticket out of trouble and that is a refreshing situation to say the least. As with all RE games you must ration this stuff. Unlike other shooters. You must use bullets sparingly.


As for the latter, Leon's currency based system awards you different amounts of money depending on how many and what types of Infected you kill. Which is rad. Then when you return to the BSAA camp it allows you to use that money to upgrade weapons with muzzle upgrades, extended magazines, scopes and more. As well as purchase new weapons, armor, ammo ect.   Leon has a new gun called the Requeim. Its a big ass buffalo thumper that one shots most enemies.  So he has even more insentive to keep ammo wasting at a minimum because trust me. They dont hand the stuff out.  It takes a lot of pre calculating which I love about the franchise.





In essense, Resident Evil Requiem blends universes, an aging Leon, a folklore hero from days passed meets a fresh take on ferocious bravery.  Grace is so awesome.  The game easily takes my heart, my feels and my soul.  I am grateful I didnt wait on it. I perhaps would have regretted not experiencing this when the moment was fresh.  It emboldens the connections we have made with the franchise. It continues its long tenured string of excellence and it lets the gaming industry know its here to play.  A cinematic masterpiece as visually excellent as it is audibly.  A pure spectacle and id say a game that cozies itself up to RE2 as a tie for my favorite survival horror game ever made.  Welcome to the jungle! Absolute wonderwall. 


Rating - 100/100

15
General / Re: 52 Games Challenge 2026!!!
« on: March 09, 2026, 02:32:56 pm »
18. New Super Mario Bros. 2 [3DS] - finished - March 2nd, 2026




KOOPA KINGDOM GOLD RUSH


New Super Mario 3DS is a familair face with new botox. Yet another gimmick pasted onto the New Super Mario bros series, and that is with all love and respect because I feel the entire identity of the Mario Franchise lives or dies by how well they can utilize a new concept or gimmick. With Wonder it was the musical sections. The elephant power up. With New Super Mario Bros 1 the whole schtick was that Mario can turn into a Godizlla sized gargantuan and plow through everything on screen. It had our ham in a can when we first seen it in 2006. Well Mario Bros 2's big gimmick?  Gold my friends.  Stinky, hedge against hybrid inflation, Scrooge McDuck level GOLD.  It's really magnificent all the fun they manage to sap out of the simplicity of the mario coin. Perhaps the most unassuming of all the Mario collectibles. But what they manage to accomplish is actually extremely fun.


DESIGN + Gimmick

Each of the 6 worlds is broken up into upwards of 8 levels. And each of these levels has 3 giant gold coins to find for completionist playthrough.  The 3 collectible coins are where 90 percent of the games challenge comes from. Most require expert level platforming, wall kicks, shell throws and powers to even get. But the Gold Rush didn't stop in the first city baby! Gold comes in other forms. It comes in the form of a giant gold block for a head that spits gold coins as you run. A golden flower power that blasts enemies with supersonic subatomic golden rays of gold. A power that turns all enemies gold allowing you to throw a koopa shell and follow a giant string of gold coins. And of course an entire mode called gold rush where you try to get as many gold coins in a 3 level gauntlet.  So yeah. The game loves it's Gold lol. It was probably produced by Rumplestilskin. I find that when you throw a golden Koopa shell following its path perfectly and hearing the chime of gold and 1ups is beautiful. I really enjoy the fluidity of that. The game is a casual sit through. It's calming. It's pretty for it's age. And also a happy fun time.


New Mario Bros 2 also has some of the best ghost levels I have ever played.  One where you need to time between looking at a giant Boo (ghost) and a smaller one while also navigating. If you stare at one too long it gets too close.  It is a feeling that walls are closing in as you traverse very spooky and brand appropriate haunted houses.  Then one of the later ghost houses feels very similar in nature to how super mario world does it's haunted house levels. It is a puzzle with trick doors.  Iconic, cute and perfected here.


Overall. New Super Mario Bros 2 is not akin to some monumentous epic or a glass of scotch.  It's more akin to a Capri Sun at Recess. It has sweet charismatic boss battles, colorful levels, fun new gimmicks and one of the most solid secondary collectible playthroughs I have seen.  In the palm of my hand it feels magnificent. 


Rating - 83/100

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