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General / Re: 52 Games Challenge 2026!!!
« on: June 07, 2026, 01:11:49 am »23. PRAGMATA | 2026 | PC | 5/23:
I played the "Sketchbook" demo for this back during one of Steam's Next Fests last year, and I was pretty shocked to find that: one, a big publisher like Capcom would release a demo during an event mainly for indie developers and two, that the game was really fun! What makes this game stand out from many triple-A titles is just how innovative it feels gameplay-wise. It's a third-person shooter with weapons that you'd find in any other game of the genre: pistols, shotguns, missile launchers, yadda yadda. What really makes PRAGMATA shine is the "hacking" element on top of the shooter gameplay. You can hardly damage any of the robots you battle over the course of the game without opening them up first via. hacking.
You get a puzzle game on top of a shooting game: chaining different nodes together in the hacking mode to do the most damage, while consequently opening up the robots for more damage with shots from your weapons. It's an engaging gameplay-loop that gets more fun and challenging as you progress through the main story. Besides unlocking new types of nodes and weapons, you engage with new, more intimidating enemies that require you to think more outside the box. The bosses in PRAGMATA are so interesting to face as you really have to learn their moveset in order to defeat them. It may require you getting defeated once or twice to finally figure out what you have to do. There's nothing wrong with that because the game is so much fun to play, who cares if I have to fight the same boss again at full HP?
This game was made more for a controller in mind, but it plays pretty well on mouse & keyboard for me. You have to really give your mouse a lot of room in order to work with Diana's gameplay, but it's satisfying once you do. Diana is one-half of PRAGMATA's gameplay-loop: the little girl in the back who deals with hacking enemies. Hugh is the astronaut who does all of the dirty work. You get a feel of how both of them interact with one another throughout the story. There's not a huge emphasis on the story-telling like there would be in something like, say The Last of Us. Half of the context comes from logs and emails left behind by the scientists that were there before you. However, you get just enough story moments to where I did feel attached to both characters and was looking forward to seeing where they were going next.
The various environments encompassing the moonbase facility you're stranded on are all very detailed and gorgeous to look at -- as gorgeous as you can make a fractured facility look like. There's also purpose to fully analyzing every room as you obtain both upgrade parts and collectibles. Most upgrades use some form of lunafilament -- a type of matter that's introduced to you early on and has a strong presence in PRAGMATA's story. It's used to upgrade almost anything you can think of that would be useful to you. Collectibles are pretty useful as well, since they unlock various activities in the hub area that Diana can perform, furthering the bond between her and Hugh.
It's such a treat to be getting something new and different from a well-established powerhouse like Capcom. It has the kind of polish you would expect from a modern game with big production values, while having the kind of heart that's rare to find in operations of the same size. This is definitely in contention for the "supremeusername's Game of the Year Award for 2026".
Grade: A+
Incredible game. Capcom is truly on a tear rn.




