Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zenimus

Pages: [1] 2 3 ... 18
1
I think this is the coolest piece of Neo Geo news to come out in awhile. I'm pretty psyched. Everything is backwards and forwards compatible with the original hardware. It provides a pathway for so many people to get into the Neo in an authentic way.

Almost every one of the games they're releasing are great too (except for Over Top maybe). Neo Turf Masters (released here under its Japanese title of Big Tournament Golf) is getting the Scotland course added, which was previously only on the Neo Geo CD version. And for the formerly MVS exclusive Shock Troopers, it's the first time it's ever been officially available as an AES title.

This is exciting stuff! I'm down for an ultimate bundle.

2
It's pretty clear to me that for a lot of people that claim it doesn't matter to them, it actually matters a lot because they are super vocal about it whenever a character does not appeal to them. They can't just ignore it and play the games that actually appeal to them. They gotta complain about it and let everyone know "hey I don't like this game because this character doesn't appeal to me at all!"

There's definitely a nugget of ironic truth to what you're saying. For me, as someone who says that I don't need a character that looks like me or has anything in common with me, I still want characters who are fun, sexy, or cool. I like things being stylized and compelling, and I admit I pass on a lot of games because I don't like the way the characters look.

I guess that's where the difference comes in. I view games as escapism, so I'm not looking to have myself represented. Whereas it seems like that's the primary goal of "the other side" of this debate. Extremely bland-looking, even intentionally ugly characters that are designed to "represent", check boxes, and avoid offense. The recent implosion of Concord was the greatest example of this type of design thinking. That side would see Dragon's Crown and lose their minds, yelling that "it's harmful", "designed for the male gaze", and "completely unrealistic". It's the idea that players need someone they can identify with or champion their values.

3
Just because you don't feel the need to be represented in the media you consume doesn't mean everyone feels the same way.

Just for amusing arguments sake, let's explore how much you agree with your own statement.

Should I be upset that Kingdom Come: Deliverance II, a game set in medieval central Europe, doesn't have any black female representation?

If an Assassin's Creed game was set in Africa during the wars between the Oyo empire and the kingdom of Dahomey, would it be reasonable of me to complain that there are no white male characters?

If an Indian developer created an excellent new open world game with fat Indian woman as the main character, am I justified in being dismayed that there's no option to change her hair color to match mine?

4
And that's a good thing. Overtly sexy women are a welcome change after 10+ years of deliberately ugly designs being pumped out by the western games industry to avoid offending psychologically fragile women. One-dimensional characters work just fine as video game protagonists in anything that isn't a movie game or a JRPG. Link, Leon S. Kennedy, Raiden (MGS series), Doomguy, (Pre-Reboot) Lara Croft, Mario, Donkey Kong, and Dante are all one-dimensional but still beloved video game protagonists. I could list even more if I wanted to. They work because video games are fundamentally different from film or books by virtue of being games. The purpose of a game is to be fun. A game doesn't need to tell a deep story to be fun. The protagonist is just a digital meat suit the player puts on to interact with the environment. They don't need to be deep. Leon and Raiden in particular were designed for the female gaze. Raiden only exists because Kojima was told by a high school girl that Snake was unattractive and she wanted a younger, cuter protagonist in the next game. His cyborg redesigns in MGS4 and Rising are blatant femboy fetish pandering, just look at the high heels built into his cyborg body. It was even more obvious in his first design for Metal Gear Solid: Rising before it was handed over to Platinum and became Rising: Revengeance. Yet the female gaze is fine, according to the industry. I'm really sick of being told that women can have attractive one-dimensional male characters, but men are evil for wanting attractive one-dimensional female characters.

The most damaging thing gamers ever did was trying to get video games recognized as art. After that movement took off, wannabe filmmakers flooded the industry and now everything has to be an interactive movie. Can a movie game be done right? Absolutely, Mafia: The Old Country is a great example of such. It's quick, well-acted, and to the point. But more often than not it's a detriment to the game, such as Hellblade 2's opening where you spend 30-45 minutes just running forward, Red Dead Redemption 2's pointless chores and long, unskippable skinning animations, and The Metal Gear Solid series' excessively long infodumps (especially MGS4, which had an ending cut scene that lasted 2 hours). And Sony has gone all in on the movie game bandwagon, so they've lost me.

Some IPs I loved that Sony abandoned were SOCOM, Resistance, and the Japan Studio works like Ico, Shadow of the Colossus, and The Last Guardian. Do I want them to bring those back? Hell no. I don't want modern Sony touching those classics with a 10-foot pole. We need to let old franchises die for their own good. The modern games industry is Pet Sematary for video games. Yeah, you can bring them back, but they'll be different, they'll be changed. It won't be them anymore, just something dark wearing their skins. Sometimes, dead is better.

This might be the greatest post I've ever seen on this forum, and an award should be given for it.

I'm so tired of the "gamers need characters they can identify with" view. No we don't. The character onscreen isn't an avatar or representation of me, they're just the puppet I'm using to create the experience I want to see. Do I identify with an anthropomorphic bandicoot, a dude with a mushroom head, or a princess in a frilly pink dress? No, and that's okay. Am I upset that Way of the Samurai has no option to play as a non-Japanese guy who looks like me? Not at all.

If I can choose my own character, I pick a female most of the time. It's not from secretly wanting to be a woman, I just think sexy women kicking ass is entertaining. I don't think it matters if a design is realistic or not. Just make it fun, and it'll sell just fine.

After Dragon's Crown came out in 2013, most of the world forgot how to have fun.

5
General / Re: Do you ever buy Non-Original accessories
« on: February 12, 2026, 01:25:21 pm »
"Let's play Smash Bros!! I can still beat you even with the Mad Catz controller..." - something I probably said in 1999

6
General / Re: What are some of the worst games you've ever played?
« on: February 09, 2026, 10:36:04 pm »
Dark Souls II:
... I will never play it again.

Wow, what a tough take! I know it's not as good as the first, but I had fun with it. You didn't like the level with the weird lions and scorpion people? I liked that you could double wield weapons too for special combos. I'd like to go back and try it again sometime.

7
PSP and 32x do not surprise me i nthe slightest since I have just enough interest in both those systems to own them, but I rarely play games for them.

You might get a little surprise when you do. I tried pulling out my old PSP after it sat for a decade. The battery was all puffed up and bursting out of the back hatch! Older rechargeable batteries tend to go bad.

8
General / Re: Top Pick Ups of 2025! (Up to 30)
« on: January 15, 2026, 12:25:09 am »
Crusader of Centy- Genesis-CIB
Keio Flying Squadron- Sega CD- CIB
Hagane- SNES- CIB
Pocky and Rocky SNES- CIB
Chip and Dale 2- Rescue Rangers- NES- CIB

Umm... what?! I haven't seen what these go for lately, but there's gotta be some serious pennies thrown down for these!  :o

9
General / Re: Top Pick Ups of 2025! (Up to 30)
« on: January 08, 2026, 03:00:40 pm »
The biggest pickups of 2025 for me were:

• Money Idol Exchanger - Neo Geo MVS
It's tough to find a non-bootleg copy of this with its original label intact. It's a super fast-paced competitive puzzle game in the vein of Magical Drop. It's awesome, and cost me way too much.

• Spin Master - Neo Geo MVS
A goofy side-scrolling action game from Data East.

• Mutant League Hockey - Sega Genesis
Why don't people make wacky sports titles like this anymore?

I also sold off all my Colecovision games, but then a few months later ended up buying most of them back... :o It's a great system with fun old arcade titles.

10
General / Re: What are your least favorite boss fights?
« on: November 12, 2025, 12:32:09 am »
Bed of Chaos in Dark Souls is an absolute disaster of a boss fight, especially considering how good the rest of the fights are, for the most part.  There are basically no other fights like it in the franchise.  Just a complete mess.

This fight was my exact thought when I clicked this thread. ;D Is it even possible to beat the Bed of Chaos without getting knocked into the collapsing floors at least once?

11
I've been buying back a lot of the Colecovision games I previously sold...  ::)

It's a great little system.

12
General / Re: Top 30 Pick Ups of 2024!
« on: January 04, 2025, 02:47:31 pm »
Looking back on some of the interesting stuff I picked up in 2024, I got:

Blazing Star (Neo Geo MVS)
Last Blade (Neo Geo MVS)
Time Killers (Genesis)
Robocco Wars (Famicom)
Ghostbusters 2 (Famicom)
Final Fantasy VI (Super Famicom) - (bought CIB as more of a "trophy" than anything, I love that game)

13
General / Re: Top 30 Pick Ups of 2024!
« on: January 04, 2025, 02:24:48 pm »
Wow, there's some fantastic treasures here! Growl, GigaWing 2, AirZonk, some solid early gen Neo Geo games, and the great Popful Mail?? It's such a fantastic game in a style and era that just doesn't exist anymore.

I'm also a fan of old strategy guides like that. That Final Fantasy III one really takes me back. Not sure what happened to mine!

14
For the '80s and early '90s, Konami wins pretty easily. From the late '90s and onward, I'd say Square takes it.

This is a battle for the heart of the '90s. Enix wasn't merged with Square yet, so I can't count them. Same with Hudson for Konami.

Does the combined strength of Final Fantasy 4 5 & 6, Secret of Mana, Secret of Evermore, and Chrono Trigger defeat the powerful coalition of Simpsons Arcade, Castlevania Rondo of Blood, Symphony of the Night, Gradius III, Turtles in Time, Contra III, Sunset Riders, and the Gradius Interstellar Assault?

It's a little tough to compare directly, since their best efforts were in completely different types of games. These days, I can go back and easily enjoy Konami's classics since they don't take much time to play. But on the other hand, Square's games from that time remain some of my favorites of all time.

Both companies are shadows of their former greatness. It's a tough choice, but I'm choosing Squaresoft.

15
General / Re: Your Top 5 Video Game Sound Tracks
« on: November 19, 2024, 02:26:47 am »
This is tough, there's a lot of great soundtracks I love.

1. Chrono Trigger (SNES)
2. Final Fantasy VI (SNES)
3. Elemental Master (Genesis)
4. Life Force (NES)
5. BlazBlue: Calamity Trigger (PS3)

Some extras:

Valkyrie Profile 2: Silmeria (PS2)
Earthbound (SNES)
Batman (NES)
Super Metroid (SNES)
Zelda: A Link to the Past (SNES)

Pages: [1] 2 3 ... 18