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General / Re: 52 Games Challenge 2023!!!
« on: January 09, 2023, 02:30:11 pm »
The Sonic 2 Specials Stages can get tough, the magic of Save States can help but god only knows how I managed that back in the day! S3's are more managable and fun IMO.
Sonic Frontiers (PS5) - 09/01/2023
Sonic games these days have a tendency to be very hit or miss so there is always trepidation when the next one arrives. Sonic Frontiers is a game that initially disinterested me, the open world level design looked questionable and the art direction very bland. Having spent 25 hours on the adventure, overall... I had a very decent time with this one!
It's not without its faults mind you, the games structure is a mess. You have the open world maps, which have little challenges spread throughout the landmass that help you acquire tokens to progress with the main characters story of that section. You also have Keys to gather from Levels, each level has 5 challenges which if you do gets you near double the about of Keys. I found these Levels to be quite fun to play, among the best I have played within a 3D Sonic game that match Unleashed/Generations quality - Sadly, there is no incentive to play the levels as you can by pass them easily by finding more Keys in the Open World Section or participating in a Fishing game to where you can acquire any of the Collectables you need for the Open World Section you are in. Also upgrading Sonics abilities was very tedious as you find little cute creatures, when returning them to the inhabitants of this land they upgrade Sonic 1 Level at a time, Yet the other creature takes all the Heart/Shield upgrades and accumulates them to upgrade your level in 1 go.
As much as I whine, there honestly was a lot of good within the game too! The Open World Sections where fun to navigate, I've heard many complain about the pop-in but this was not a detraction for me at all. There was only one Open World Section to where navigating felt like a chore and became really difficult to progress in but the other Sections were great. Also, I enjoyed the story overall too! It adds more depth to characters seen in Sonic Adventure in a respectful way - The only thing I will say is that, while this aspect was interesting I felt the active story within the game was very slim. If they do another game, I don't want it to be set in a digital dimension, I want active conflict with the main characters more. One minor gripe is that the final boss is hidden within the Hard difficulty within the game, which left playing it in Normal mode quite underwhelming.
Also, combat overall was very enjoyable! it's not the first thing I think of within a Sonic game but I found there enemies and sub-bosses very compelling and almost like little puzzle to figure out how to defeat. The main bosses of the Island while great spectacles played the exact same way and the Parry in the game requires you to hold the buttons rather than time the action right.
Sonic Frontiers does more right than not and good foundation to go forward with, I just hope for a little more empathist on the core levels and more active story telling next time around.
Sonic Frontiers (PS5) - 09/01/2023
Sonic games these days have a tendency to be very hit or miss so there is always trepidation when the next one arrives. Sonic Frontiers is a game that initially disinterested me, the open world level design looked questionable and the art direction very bland. Having spent 25 hours on the adventure, overall... I had a very decent time with this one!
It's not without its faults mind you, the games structure is a mess. You have the open world maps, which have little challenges spread throughout the landmass that help you acquire tokens to progress with the main characters story of that section. You also have Keys to gather from Levels, each level has 5 challenges which if you do gets you near double the about of Keys. I found these Levels to be quite fun to play, among the best I have played within a 3D Sonic game that match Unleashed/Generations quality - Sadly, there is no incentive to play the levels as you can by pass them easily by finding more Keys in the Open World Section or participating in a Fishing game to where you can acquire any of the Collectables you need for the Open World Section you are in. Also upgrading Sonics abilities was very tedious as you find little cute creatures, when returning them to the inhabitants of this land they upgrade Sonic 1 Level at a time, Yet the other creature takes all the Heart/Shield upgrades and accumulates them to upgrade your level in 1 go.
As much as I whine, there honestly was a lot of good within the game too! The Open World Sections where fun to navigate, I've heard many complain about the pop-in but this was not a detraction for me at all. There was only one Open World Section to where navigating felt like a chore and became really difficult to progress in but the other Sections were great. Also, I enjoyed the story overall too! It adds more depth to characters seen in Sonic Adventure in a respectful way - The only thing I will say is that, while this aspect was interesting I felt the active story within the game was very slim. If they do another game, I don't want it to be set in a digital dimension, I want active conflict with the main characters more. One minor gripe is that the final boss is hidden within the Hard difficulty within the game, which left playing it in Normal mode quite underwhelming.
Also, combat overall was very enjoyable! it's not the first thing I think of within a Sonic game but I found there enemies and sub-bosses very compelling and almost like little puzzle to figure out how to defeat. The main bosses of the Island while great spectacles played the exact same way and the Parry in the game requires you to hold the buttons rather than time the action right.
Sonic Frontiers does more right than not and good foundation to go forward with, I just hope for a little more empathist on the core levels and more active story telling next time around.