54. Super Mario Galaxy 2 (Switch)
Despite how impossibly huge my backlog is, even I'm surprised that it took me this long to finally play and beat Super Mario Galaxy 2 (SMG2). I received SMG2 as a gift in 2010, maybe 2011, and since then I've always had the intention of playing it. One year went by, then another, then another. Before I knew it, over a decade had gone by and I still hadn't played the sequel to one of the best games I'd ever played. That's right, Super Mario Galaxy isn't just one of the most fun, amazing games I've ever played, but also one that's near and dear to my heart. I went through a period between about 2004 and 2007 where I barely played video games at all. Super Mario Galaxy was one of the key games that reoriented back into video games and led me on the long, long love affair with gaming that still continues on to this day. So yeah, now it probably makes more sense why it's a bit surprising I've never played SMG2 up until recently. Well, I did, and well, it's good, really good, but not as good as its predecessor.
Despite being a top tier platformer and video game in general, it's hard not to feel like SMG2 is just reheated leftovers from the night before, albeit with a dash of pepper added. SMG2 struggles to carve out its own distinct identity in any way. In fact, if you showed me any given galaxy stage in SMG2 and asked me to identify whether it's from the first game or that game, I couldn't tell you. Levels and challenges are practically taken from the first SMG, remixed and rearranged, and then repackaged with minor tweaks to make it slightly original. There are several additions to SMG2's gameplay and presentation that do distinguish it, with the biggest one undoubtedly being the addition of Yoshi and a playable companion. Unfortunately these Yoshi gameplay segments are among my least favorite parts of SMG2, but I still wouldn't call them bad. In fact, if I had been playing this game on the Wii, I may feel very different about playing as Yoshi or doing the various other gameplay elements that rely on the Switch's gyroscopic controls. Spoiler, they're kinda annoying.
Playing as Yoshi, aiming his tongue, and utilizing various Yoshi power ups heavily reply on the gyroscopic controls. This involves tilting the controller to aim a cursor that allows Yoshi to latch on to orgs that Yoshi can uses to cross and ascend parts of galaxy stages. If these were the only places you had to use the Switch's gyro controls, that might be forgivable, but there are many others. There are sections where you have to control a ball like you're playing Monkey Ball, there are glider racing sections where a bird holds Mario and you're forced to navigate through obstacle heavy courses by tilting the controller in various directions. These sections aren't terrible, but I definitely found them to be the low point of SMG2. Unfortunately, they're not the only issue I have with SMG2.
Most stages and challenges in SMG2 are tightly crafted and well made. Unfortunately, there are several areas in certain galaxies that just aren't that fun, mostly because of either how unpolished they are, or what you're doing just seems somewhat tedious. Don't get me wrong, these mediocre stages are a small minority of SMG2'S stages, but there are enough of them combined with the crappy gyro control sections make Galaxy 2's gameplay just slightly, but still noticeably less than perfect.
Despite these criticisms, which are absolutely minor, SMG2's gameplay does actually have a slight edge on the first game, it's difficulty. An unfortunate reality of most modern Mario games is they can be a tad on the easy side, at least up until near the end of the game. Fortunately, SMG2 remains fairly difficult all throughout the game, with slight spikes here and there, and as expected, towards the end of the game too. Now, I'm not saying SMG2 is like the Dark Souls of Mario games or anything like that, but it's baseline difficulty is noticeably higher than most modern 3D Mario games. What's nice is the overwhelming majority of this difficulty feels like it's by design and not a side effect of the mediocre and annoying aspects of the game I previously touched on. Overall, the gameplay in SMG2 is nearly as tight and enjoyable as the first SMG, but still noticeably lacking in most gameplay aspects.
As mentioned, SMG2 feels heavily like a retread of the first Galaxy game, and this is probably most evident in the game's visuals and overall presentation. Most of the visuals in SMG2 are borrowed assets from the first game, completely or mostly unaltered from its predecessor. One pretty noteworthy exception to this is the many new bosses present in SMG2. I know we're talking about the visuals, but I have to take a sec to say the bosses in SMG2 might be more fun to fight than the bosses in the first SMG overall. They're also more visually memorable and interesting as well, mostly. Despite the arguably cooler bosses, I still stand by what I said about SMG2 lacking a distinct identity of its own. A big part of this has to do with Nintendo putting in the bare minimum to give you a reason for why Mario is once again treking across the cosmos. And yep, you already guessed it; you gotta rescue Princess Peach once again from the clutches of Bowser. That's literally it. Combine this with the recycled visuals, galaxy styles and aesthetics, reused assets, and almost not even having Rosalina in this game, and yeah, you have a game that at times feels more like a glorified expansion than a true sequel to the first Galaxy.
The recycling of assets extends to the game's music as well. Obviously, this isn't a bad thing by any means given how good the music and overall audio presentation was in the first SMG. I actually wasn't sure if any of the tracks in SMG2 were original to this game specifically, but I suppose if there were some, they blended well with the quality of the many songs from the original Galaxy game that are reused in SMG2.
There is no question in my mind, both while playing SMG2 and after beating it, that I enjoy the first game more. The first Galaxy is better in nearly every way, and on a more personal level, it will never hold the same special spot that SMG has for me. Beyond my own personal nostalgia for that game, the story, setting, and just the novelty of how mind blowing the original Super Mario Galaxy was in 2007 just isn't present in this sequel. Still, despite those shortcomings, you'd be absolutely hard pressed to find a better platformer anywhere else. I'd highly recommend SMG2, even if it does give me a massive dose deja vu. (9/19/26) [41/50]