Author Topic: 52 Games Challenge 2026!!!  (Read 52505 times)

Re: 52 Games Challenge 2026!!!
« Reply #150 on: March 04, 2026, 09:19:37 pm »
11. Skullmonkeys | 1998 | PlayStation 1 | 2/25:



     Continuing from Ghost in the Shell, we have yet another one-of-a-kind PS1 game completed: Skullmonkeys. Off the bat, art direction gets a 10 out of 10 from me. This is actually a sequel to the point-and-click adventure game The Neverhood, released two years prior. You can absolutely tell the same team worked on this one just by artstyle alone: claymation that's been all hand-crafted and worked into most of the game's assets -- from the backgrounds, to the enemies you face, to the stop-motion cutscenes that play every couple of levels. How cool is that?!

     As for the actual gameplay, it's kind of ehh. In the beginning, you have a nice balance of difficulty and fairness as you get used to the game's mobility and mechanics. However, the game becomes exceptionally brutal once you meet the bug enemies. These levels just start to feel monotonous as you're stuck in the same environment, dying to the same enemies over and over. It doesn't help that each level to start with features different types of enemies and vistas (snow, industrial, above the clouds, etc.), while these 'YNT' levels all have gloomy environments with these bug enemies that punish you with their hit detection and speed -- and there's four of them, IN A ROW!

     There's one thing I've noticed with some of these enemies: the standard ones that walk back and forth have no predictable movement cycle. For example: the non-flying bug enemies will stand in one spot until they scratch their heads, which means they are about to move in the opposite direction they're facing. Sometimes, the head-scratching animation will play halfway or not at all when they decide to move. Sometimes, they move the length of an entire platform or move only halfway before they stop dead in their tracks. So for a platformer that requires minimal room for error, you have to face enemies that give you no way to predict when they're going to move and how they're going to move. This harkens me back to some of the problems I've had with Tomb Raider II: where some of these deaths are in no way your fault because you have no way of predicting them. It's worse in this game however, because at least if you replay Tomb Raider II, you will know what to look out for in terms of traps set up to troll you. I have no idea if my jump in Skullmonkeys will allow me to stomp on an enemy or I end up a couple of pixels short and get blown up because the enemy decides to abruptly stop.

     Forewarning: this game is part platformer, part inventory management sim. There are parts in later levels where it feels like you HAVE to use power-ups to make it past. You have a finite number of power-up items that's earned in levels. When you lose all of your lives, you spawn at the start of the section where you died instead of the start of a level. This is very nice of the game to do something like this, expect for the fact that every power-up you've collected over the course of the game is now lost. You may as well start over from the last password save instead.

     Everything outside of the gameplay is intriguing (in a good way!). You get this bizarre but memorable soundtrack to jam out to, with the kind of humor you would expect from a LucasArts point-and-click adventure sprinkled in. You knock your head into an upper platform and you hear a bonking sound. You jump on top of a skull monkey and their body parts will explode towards the player's camera. You have funny cutscenes of your character, Klaymen, eating beans and getting into shenanigans with the skull monkeys. This game is marvelous to look at, just not as fun to play.



Grade: D+

Re: 52 Games Challenge 2026!!!
« Reply #151 on: March 04, 2026, 10:44:06 pm »
I decided to jump back into RE2R after beating RE9. I haven't beat it since early 2020 and never as Claire. It's still a phenomenal game.

I literally did the same thing, I'm kinda casually playing that while trying to do some challenges in RE9 I still have, because I played through Grace's section and it gave very big RE2 vibes, so I think I'm gonna do a chill run with infinite ammo through it lol


Because of my experience with RE9, I'm kinda on a RE kick right now. I'm playing through Claire's campaign in RE2 currently, but am considering going back and doing a lot of extras in RE9 after I'm done with RE2. When I actually want to go back and do extra stuff, that's the mark of a really good game imo.
« Last Edit: March 04, 2026, 10:48:41 pm by bikingjahuty »