51. Marvel vs Capcom: Infinite (PS4)
I remember the months leading up to Marvel vs Capcom: Infinite's (MvCI) launch in 2017. I was a massive fan of most previous Capcom Versus games prior to Infinite coming out, and even though I wasn't a massive fan of 3, I still had high hopes for a new entry in this series. Unfortunately, as more and more info on the roster got released, I found myself becoming less and less interested in getting the game at launch. I eventually opted to skip the game when it first came out all together due to a combo of my lack of interest in the character roster as well as the mediocre and negative reviews this game got around that time. Months of holding off on getting MvCI eventually turned into years, until several years ago I picked the game up for like $10 from somewhere. I figured for that cheap I'd still be alright even if the game ended up being colossal letdown it was made out to be at launch. Still, despite all that, I still was hoping this game would surprise me and be a misunderstood gem that was maybe unfairly compared too much to the games that defined the heyday of the Capcom Versus series. Now that I've finally played MvCI fairly extensively, I can safely say the reviewers were absolutely right about this game nearly a decade ago.
While I didn't find Infinite to be a horrible game, it's certainly not a good one either. Immediately, the first major issue I noticed with MvCI is...well, it's a bit bland looking. The character models and many animations look like some sort of demake that each character was ran through before it was added to the game. I realize due to licensing issues, the Marvel characters had to look different than their established MCU counterparts, but my god, they look just as flat looking and uninspired as the Capcom side of things. Stages are fairly cool I guess, and while I did just rip on the animations, not all of them are as meh looking, but they're not that far off either. Overall, this is jist a fairly unattractive game considering when it came out. Hell, I'd say with no hesitation that even MvC3 is a better lookin game, and that was released a whole console generation prior.
The audio in MvCI doesn't fair much better. Music is kind of this generic super hero music most of the time, none of which really catches the player's ear and mostly just feels like white noise most of the time you're playing. Voice acting isn't great either, in fact some of the performances are awful. Like so bad, it wouldn't surprise me if you told me Capcom took a page out of Working Design's voice acting hiring practices and literally gave a Janitor or a random Door Dash delivery person $100 just to say a couple dozen lines for a character in this game. Some character's like Chris Redfield so retain their voice actors from previous games they were in, which is nice, but enough of the cast is just not great to where it does actively weigh this game down.
I wish I could let up on criticizing this game some, but unfortunately I haven't even talked about what's arguably the worst part of Infinite, it's gameplay. Unfortunately, MvCI's gameplay is not that great. I feel like the best adjective to describe would be half baked. The fluidity of the combat, the combo system, the Infinity Gem system, the controls, the character balancing, all of it, just feel very unpolished and kinda sloppy if I'm being honest. I still found myself having fun at times while playing, but they were certainly outweighed enough by frustratingly fighting against CPU characters that defaulted to block spamming during 2/3 of the match. And despite the occasional fun I found myself having, I was never really blown away or impressed with anything during my entire time with MvCI. That's a real shame since most of its predecessors are games I've loved returning to over and over again for most of my life.
Following my experience with MvCI, I really have to wonder, what the hell freakin happened here? 2017 Capcom was a solid studio; they weren't in the middle of some massive slump period that most gamer's remember as the dark ages for the company, and they definitely knew how to make good fighting games during that time, so it begs the question why they released such a bland, poorly made, and kinda bad looking game? There may be an answer to this question floating around the internet, but honestly I don't care enough to look. What I do know is that this is without a doubt my least favorite game in the Capcom Versus series and it really isn't even close. (8/22/26) [22/50]