Author Topic: 52 Games Challenge 2026!!!  (Read 394284 times)

Re: 52 Games Challenge 2026!!!
« Reply #480 on: October 04, 2026, 11:35:24 pm »
6. Silent Hill F (PS5) - ABANDONED

As cliche and annoying as it is, I'm starting to wonder if I'm less of a Silent Hill fan and more of just a Silent Hill 2 fan. I adore Silent Hill 2, both the original and the remake. They stand as a couple of the best games I've ever played and ones I frequently compelled to go back and play. However, I have struggled to get into the other games in the series I've tried. Unfortunately, Silent Hill F is yet another game in this series I just could not vibe with no matter how hard I tried.


Probably my biggest issue with F was not understanding at all what I was doing, why things were happening, or what was even my characters motivations. And before anything was even remotely explained, the game would throw several more new things at you without any explanation either. It made it hard to care or really feel invested in anything character or story-wise during my brief time playing Silent Hill F. In fact, this game felt so nonsensical that it even was killing the horror aspects of the game for me as I wondered why I was even in some creepy setting in the first place, or why an enemy type had appeared or what it's significance was. I know Silent Hill games are heavily metaphorical and drenched in layers of psychological horror, but Silent Hill F didn't have a single foot on the ground to root me into anything that was happening. It felt like some drug trip I was meant to experience and promptly forget as soon as I sobered up. Compare this to Silent Hill 2 where the character has a clear motivation of why he's where he is and what he's looking for. In Silent Hill F...I couldn't tell you why the hell I was going from one place to another other than the game telling me to go there because it was marked on the map.


Luckily, the gameplay of Silent Hill F wasn't among my problems with the game. While nothing special, it worked well enough for me to take on most enemies I ran into. Visuals and audio were also pretty good too. Not incredibe, but certainly good for a PS5 game.


The final straw for me in abandoning F was looking up when the hell this game was supposed to start making any sense, only to find it'[s not meant to make sense at all or really even reveal why anything is happening until you've beat the game multiple times. I audibly said out loud, "you gotta be shitting me..." when I read this. I could barely play this game for two whole hours and the creators of this game want me to beat the exact same game with minor extra story reveals three more times, culminating in a nearly 40 hour experience before it's going to even give me the main cahracter's motivations? Screw. That.


Because of this alone, it's tempting to throw Silent Hill F up on ebay and never entertain the thought of playing this game ever again, but funny enough I don't feel this way, at least not completely. I still feel like someday I may want to ride the game out, at least t beat it once, and then determine whether or not I'd like to play again to experience the full game. Chances are I'm deluding myself, but I'm just saying this is more of a shelved game rather than one I'm outright abandoning and never picking up again. Although, I very well could decide this game just isn't worth it given it's poor story and writing structure. We'll see someday I guess. (10/4/26) - ABANDONED

dhaabi

Re: 52 Games Challenge 2026!!!
« Reply #481 on: October 05, 2026, 08:51:25 am »
6. Silent Hill F (PS5) - ABANDONED

As cliche and annoying as it is, I'm starting to wonder if I'm less of a Silent Hill fan and more of just a Silent Hill 2 fan.

Out of curiosity, which games in the franchise have you played? Silent Hill 3 is arguably just as good as its direct predecessor while also having a very clear (and good) narrative to follow with character motivation, so it's easy to recommend.

telly

Re: 52 Games Challenge 2026!!!
« Reply #482 on: October 05, 2026, 03:02:28 pm »
Game 21: Castlevania: The Adventure (PS4) - 5 Hours

The CASLTEVANIA ADVENTURE (as I will always call it), was very early Game Boy release that definitely shows its age playing it today. The graphics and music are pretty basic, and with only 4 levels it will be over before you know it. The biggest issues for me were the somewhat suspect hit detection and some input lag that limits your ability to do simultaneous actions (like whipping while ducking). Without any special items to increase your range/attack options, you're just kind of left to your whip to serve you through the whole game and it only works marginally well. It was particularly annoying that whip upgrades are lost when you get hit.

The saving grace was that with unlimited continues and a generous checkpoint system (that's native to the game), it wasn't too difficult to push through as long as I had a save state at the start of each stage. Not to mention that all the bosses were pretty easy even though individual levels could be challenging, especially the ones with instant kill spikes/pits.

The Castlevania Adventure isn't a horrible game, but it really doesn't have anything special to it. I think the sequel on Game Boy is a massive improvement and am looking forward to giving that a shot soon.
Currently Playing: Danganrompa 2: Goodbye Despair (PS4), Ace Combat Zero: The Belkan War (PS5)
Exophase | My music collection | My Backloggery

telly

Re: 52 Games Challenge 2026!!!
« Reply #483 on: October 05, 2026, 03:19:24 pm »
6. Silent Hill F (PS5) - ABANDONED


I personally liked the story, but I completely understand if it's not for everyone. To me the biggest offender with the story like you mentioned was the expectation that it cannot be fully understood until you complete the game multiple times (or just look it up online like I did, haha). If the game were a fun, colorful romp, then maybe I'd be down. But this game isn't something I can play multiple times over. Certainly not back-to-back-to-back. Maybe in like 5-10 years I'd replay it.

The other thing for me is that the multiple endings make the symbolism almost impossible to decipher. Because some endings make some symbolism unimportant, and the symbolism is really only truly connected to the "correct" ending, leading for a very messy experience if you aren't at that ending yet.
Currently Playing: Danganrompa 2: Goodbye Despair (PS4), Ace Combat Zero: The Belkan War (PS5)
Exophase | My music collection | My Backloggery

Re: 52 Games Challenge 2026!!!
« Reply #484 on: October 05, 2026, 05:20:32 pm »
25. Sonic Adventure 2: Battle (PC/Steam Deck)

Pff, this game. I have never properly played either of the Sonic Adventure games before, only trying out a level or two like ten years ago. Considering how iconic Sonic Adventure 2 is, I wanted to give it a fair shot and experience it for myself. And well, I can't say I particularly enjoyed it. I honestly can't pin whether this game did not age well or whether it was never that great.

There were some parts I enjoyed, no doubt. When the Sonic/Shadow stages work, they work and are fun to run through. But that's about where it ends. The Tails/Dr. Eggman stages are often pretty dull. The Knuckles/Rouge treasure hunting stages were a chore that I never enjoyed seeing pop up. The bosses I find not that well designed (having us run towards the camera? Really?). And even the Sonic/Shadow stages, I found pretty janky from time to time. I would be glad when a stage was over, but I was rarely happy to start a new one. Even when I tried to go along with the game's radical vibes, as soon as the gameplay would start I'd immediately be pulled back out.

It's a shame. I will always like this game to some extent for its cultural impact and iconicness. I really like Shadow, I will always sing along to Escape from the City and get hyped from Live and Learn, I will always quote the iconic SA2 fandub, and I really fondly remember seeing the third Sonic movie in the theatre with my friends and the whole audience roaring with laughter and cheering at all the iconic moments stemming from this game. But in terms of actually playing it? Well, I suppose I'm glad I actually played it now, but I can't say that overall I particularly enjoyed it. I don't see myself coming back to it again.

I do still ship Sonadow tho /j
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2026!!!
« Reply #485 on: October 07, 2026, 11:57:15 pm »
6. Silent Hill F (PS5) - ABANDONED

As cliche and annoying as it is, I'm starting to wonder if I'm less of a Silent Hill fan and more of just a Silent Hill 2 fan.

Out of curiosity, which games in the franchise have you played? Silent Hill 3 is arguably just as good as its direct predecessor while also having a very clear (and good) narrative to follow with character motivation, so it's easy to recommend.


The original, 2, 2 remake, F, and some of 4. I know they have their defenders, but I haven't heard good things about the rest of the PS2 and PS3 era games. I hear PT is great, but it's not the easiest game to play these days. I've heard good things about 3 and plan on playing it next year. The only thing that concerns me is its a sequel to the first game, however my gripes with the first game have less to do with the story or atmosphere and almost everything to do with the controls and gameplay. I get why Konami remade 2 first, but honestly that first game needs it way more.

Re: 52 Games Challenge 2026!!!
« Reply #486 on: October 08, 2026, 12:19:26 am »
6. Silent Hill F (PS5) - ABANDONED


I personally liked the story, but I completely understand if it's not for everyone. To me the biggest offender with the story like you mentioned was the expectation that it cannot be fully understood until you complete the game multiple times (or just look it up online like I did, haha). If the game were a fun, colorful romp, then maybe I'd be down. But this game isn't something I can play multiple times over. Certainly not back-to-back-to-back. Maybe in like 5-10 years I'd replay it.

The other thing for me is that the multiple endings make the symbolism almost impossible to decipher. Because some endings make some symbolism unimportant, and the symbolism is really only truly connected to the "correct" ending, leading for a very messy experience if you aren't at that ending yet.


At least for me, the idea of not being given the payoff of understanding what the hell is even going on after beating just really kills all my motivation to play anymore. I definitely could have just watched cutscenes online, but that almost defeats the purpose of me playing a game, at least imo. To my understanding, the other games have more of a traditional story telling structure, which makes me feel better, but as to whether they're all that interesting or not is another matter. I don't know, the more I think about it, the more I feel like I probably won't play F again, but I'm going to hold onto it at least for now as see if maybe I change my mind.

dhaabi

Re: 52 Games Challenge 2026!!!
« Reply #487 on: October 08, 2026, 03:00:30 pm »
Out of curiosity, which games in the franchise have you played? Silent Hill 3 is arguably just as good as its direct predecessor while also having a very clear (and good) narrative to follow with character motivation, so it's easy to recommend.

I've heard good things about 3 and plan on playing it next year. The only thing that concerns me is its a sequel to the first game, however my gripes with the first game have less to do with the story or atmosphere and almost everything to do with the controls and gameplay. I get why Konami remade 2 first, but honestly that first game needs it way more.

I understand why you'd feel hesitant about the idea of beginning a direct sequel before starting the first entry. Personally, I don't think it's an issue in this instance, though, which is why I didn't mention it. I would consider Silent Hill 3 to still be very accessible to understand without having played Silent Hill. Maybe I'm an outlier holding that opinion, though.

Or, alternatively, you could just wait until the Silent Hill remake is released in the near future and prioritize playing that version instead first.

Re: 52 Games Challenge 2026!!!
« Reply #488 on: October 08, 2026, 06:48:46 pm »
Silent Hill Townfall ABANDONED/SOLD


The same fate befell silent hill 2 for me when I owned it but I admit I didnt give that one a fair shake nearly as much as this one.  I am not going to say these are bad games solely because I don't like them as I know they are beloved lately but this series really just doesn't resonate with me.  I wanted to say because this had a dev I enjoy AnnaPurna and FPS pov, and stealth elements id love it. Fresh slate. It was giving Resident Evil because RE had a cool FPS shift I enjoy.  Maybe meets Metal Gear.  I watched trailers that felt paced nice.  But it simply uses none of it to merit.  It is such an excruciating vague, and slow bore game.  I've spent hours simply wandering around and watching ugly static videos on some sort of CRT gimmick. Which ends up being more of an annoyance than feeling like it was properly integrated into the puzzle elements or plot. You have to backtrack and aimlessly wander to find things that really coulda been in the spot where you already were.  To me that's not boundless exploration. It's padding of the time. It feels rushed and pretty.


Tbh I think I keep chasing the rabbit on this game franchise. I am looking for the Joy the resident evil franchise gives me and Silent Hill just isnt that.  It takes a special mind set.  It relies heavily on a slow building dread then anything flashy and it's not for me.  I also hate games with maps as obscure as this one.  Feel like Lewis and Clark.  I'm barely told anything and have to now wander a city looking for a combination to a organ cooler.   Why? I can go on fetch quests in my regular life. I don't need to do the whole "go to Walmart on the other side of Skyrim map to get bread for the lonely wizard" let me solve puzzles, avoid beasts and see guts. 


Maybe its because my backlog is too large and if something doesnt wow me right away I got no patience but I rather ditch this while I may get most of my money back then wait out for the joy.  I may revisit it if its ever on subscription service or sale.


6. Silent Hill F (PS5) - ABANDONED

As cliche and annoying as it is, I'm starting to wonder if I'm less of a Silent Hill fan and more of just a Silent Hill 2 fan. I adore Silent Hill 2, both the original and the remake. They stand as a couple of the best games I've ever played and ones I frequently compelled to go back and play. However, I have struggled to get into the other games in the series I've tried. Unfortunately, Silent Hill F is yet another game in this series I just could not vibe with no matter how hard I tried.


Probably my biggest issue with F was not understanding at all what I was doing, why things were happening, or what was even my characters motivations. And before anything was even remotely explained, the game would throw several more new things at you without any explanation either. It made it hard to care or really feel invested in anything character or story-wise during my brief time playing Silent Hill F. In fact, this game felt so nonsensical that it even was killing the horror aspects of the game for me as I wondered why I was even in some creepy setting in the first place, or why an enemy type had appeared or what it's significance was. I know Silent Hill games are heavily metaphorical and drenched in layers of psychological horror, but Silent Hill F didn't have a single foot on the ground to root me into anything that was happening. It felt like some drug trip I was meant to experience and promptly forget as soon as I sobered up. Compare this to Silent Hill 2 where the character has a clear motivation of why he's where he is and what he's looking for. In Silent Hill F...I couldn't tell you why the hell I was going from one place to another other than the game telling me to go there because it was marked on the map.


Luckily, the gameplay of Silent Hill F wasn't among my problems with the game. While nothing special, it worked well enough for me to take on most enemies I ran into. Visuals and audio were also pretty good too. Not incredibe, but certainly good for a PS5 game.


The final straw for me in abandoning F was looking up when the hell this game was supposed to start making any sense, only to find it'[s not meant to make sense at all or really even reveal why anything is happening until you've beat the game multiple times. I audibly said out loud, "you gotta be shitting me..." when I read this. I could barely play this game for two whole hours and the creators of this game want me to beat the exact same game with minor extra story reveals three more times, culminating in a nearly 40 hour experience before it's going to even give me the main cahracter's motivations? Screw. That.


Because of this alone, it's tempting to throw Silent Hill F up on ebay and never entertain the thought of playing this game ever again, but funny enough I don't feel this way, at least not completely. I still feel like someday I may want to ride the game out, at least t beat it once, and then determine whether or not I'd like to play again to experience the full game. Chances are I'm deluding myself, but I'm just saying this is more of a shelved game rather than one I'm outright abandoning and never picking up again. Although, I very well could decide this game just isn't worth it given it's poor story and writing structure. We'll see someday I guess. (10/4/26) - ABANDONED


Not sure how closely Townfall plays like F but your assessment fits mine of townfall pretty spot on. Refreshing actually lol. I have 0 clue of what is going on.  A Spanish lady is showing me clues on a portable TV and I keep going from that to random streams of consciousness before I can even get my bearings.  The monster it did show me is heavily ripped off from the mind flayer from stranger things and the plot is disjointed so much I feel car sick.  Maybe the confusion is supposed to add to the dread and feeling of disoriented hysteria?  Idk.  But it isnt the easiest game to follow early on.  And imo the first few hours of a game are very important to anchor the plot.
« Last Edit: October 08, 2026, 06:59:12 pm by marvelvscapcom2 »





dhaabi

Re: 52 Games Challenge 2026!!!
« Reply #489 on: October 08, 2026, 07:59:12 pm »
The monster it did show me is heavily ripped off from the mind flayer from stranger things

I've not played Townfall, but that's probably an unfair assessment. After all, Stranger Things' mind flayer is taken straight from Dungeons & Dragons, which, in turn, was a monster whose design was inspired by Lovecraftian horror—specifically an artist whose drawings accompanied a horror fiction writer's works.

ssj4yamgeta

Re: 52 Games Challenge 2026!!!
« Reply #490 on: October 09, 2026, 10:45:50 am »
15: Dragon's Dogma: Dark Arisen (PS4)

This is a game of contrasts: extreme highs, and extreme lows. The visual design and combat are the high points. This game is beautiful, and the weapon and armor designs are awesome. The devs weren't afraid to make stuff that was "too cool to be real", without making weapons comically oversized like in Monster Hunter games. My endgame weapon was a 2-handed warhammer called Triple Tooth which featured 3 warhammer heads stacked on top of each other, it was honestly one of the coolest weapons I've used in a video game. The combat is probably the best of any open-world WRPG I've played. Not only are the animations and movesets varied, but on large monsters, you can actually climb all over them and stab their weak points. You can also grab and restrain human-sized enemies while your pawns (basically homunculus-like beings that look human but are bound to serve the Arisen and come back to life after death) rain attacks on them. Very cool stuff. The Grab button has some hilarious uses out of combat as well, as you can grab any NPC or pawn, carry them around, and throw them. The pawn system is a lot of fun, too. At the beginning of the game, you get to customize one of your very own to be your faithful pack mule (and healbot, if you pick the mage class for them). This pawn can be resurrected at a riftstone if they die. The riftstone itself is a portal to the rift, where pawns come from. You can enter it and, if playing in online mode, recruit other players' custom pawns to your party. Other players can also recruit your custom pawn. If you play offline, the game will randomly generate other pawns for you to recruit. You can also find pawns wandering the towns and wilderness. Now that the good stuff is out of the way, time to get to the stuff that absolutely sucks.

*RPG Horror Story! Simp DM Railroads Me Into Relationship with Abusive DMPC Waifu!* For a game that gives you so much free choice in terms of party and play style, Dragon's Dogma's plot absolutely railroads you down the path that the devs wanted you to take. The best example of this is the Duchess. I absolutely loathe this woman. Fairly early in the game, she takes a liking to me and invites me to her tower at the back of the castle. I sneak in there after sunset like the quest says to do, not sure if this is a sex thing or the beginning of a new quest chain (hopefully the latter). as soon as I enter the room, she professes her love for me. Before I can steer things in a different direction, the half-insane Duke (the boss guy the player works for) barges in and starts strangling her. I try to make a hasty exit, not wanting to negatively impact my work relationship with the kingdom, but the Duke turns around and notices me, coming back to his senses. The f-ing Duchess, to save her own ass, falsely accuses me of trying to rape her. I get thrown in the dungeon and get my back shredded with whips. The Duchess visits my cell and apologizes, saying it really hurt her to do that. Oh, you cried? I got my back ripped open! Later on the Duke finds out what really happens and banishes her to the northern mansion, where she fears assassination. She sends her handmaid to request that I sneak her out of the mansion. I refuse and continue with the main quest, because I am not a simp. She seems to enjoy dying, judging by what happened last time. The quest times out and her death is implied. I get a good chuckle out of that. Then right when I confront the Dragon, she reappears, and the Dragon gives me the option of sacrificing her to gain power and end his rampage (he will leave the region). Seeing as how I hate the woman, I accept his generous offer. Cut to the ending, where I become the next Duke. And... I get the retry screen. The ending I chose is a fail state. *DM slides the screen aside.* DM: "You weren't supposed to do that! You're supposed to save the Duchess, your one true love!" Me: "For f-'s sake, I do not love her! She falsely accused me of rape!" DM: "You will save your one true love! Right now!" Me: "You know what, fine. I was in the mood to carve up the Dragon anyhow. Hopefully I can kill the Duchess afterward." Now to be fair, the fight with the Dragon is EPIC. It is one of the best final boss fights in all of gaming, and I loved it. Then I get to the postgame... where the Duchess is inside my house. DM: "You married the Duchess, and the two of you lived happily ever after." Me: "What in the name of-!" DM: *Shit-eating grin.*

*The Fantasy Epic with No Background Lore* One of the best parts of open-world WRPGs is being able to get immersed in their world and roleplay your character however you want. Dragon's Dogma makes that nearly impossible by giving you almost no background on anything. Meet the one playable faction, Gransys, with its central hub city Gran Soren, the only place in the game where you can manage your storage items and buy and upgrade your weapons and armor (there are a couple other shops in the game, but their selection is pitiful). It is ruled by a duke who has a name but is almost always referred to as "the Duke," and is under threat by a great red dragon named "The Dragon." You are "The Arisen", a prophesied hero who used to be a fisherman like you until he took a dragon to the chest. The Dragon ripped out his heart, making him immortal somehow because dragon magic. There are other factions in the game, but they are either A: Evil (Salvation Cult and The Dragon they worship), B: Not appearing in this game (foreign kingdoms who send ambassadors to Gran Soren and are mentioned once or twice but never actually appear), or C: Pawns (who exist to serve you because pawn magic or something, it's never explained). That's basically all of the major background lore in this game. Why does any of this exist or happen? Who built it? What are the values of the major factions and the goals of their rulers? Nobody knows. The only faction that even gets a motivation is the Dragon/Salvation evil faction, whose goal is KILL THE EARTH BECAUSE WE LOVE BEING EVIL! There is some postgame story that's supposed to shed more light on why the Dragon exists, but I'm just not interested in playing it right now. As an aspiring writer myself, I wish more writers understood you're supposed to clarify this stuff DURING the story, not after it ends or via supplementary material. The lack of lore and external factions has the effect of making the world feel small and cramped despite it being fairly large. It's like if Skyrim was just Whiterun, Riverwood, and the surrounding fields, with all of the other holds existing in name only outside of the map's borders. The game tries to counter this effect in the worst way possible: by limiting fast travel with consumables and forcing you to backtrack repeatedly to pad out runtime. You can only fast travel back to Gran Soren and Cassadris (your hometown) unless you find very rare port crystals and set them up at other locations. Thankfully one of the on-disc DLCs added an infinite-use ferrystone so you no longer have to worry about running out of the means to actually use fast travel. The repeated backtracking makes another flaw stand out: the lack of enemy variety. I hope you like bandits, cultists, undead, wolves, harpies, and lizardmen, because those are the only normal enemy types in the entire game. In terms of larger boss enemies with visible health bars, there are only hydras, chimeras, griffons, cyclopses, cockatrices, ogres, and rock golems. Most of those are very rare, so during most of your travels, you'll be fighting cyclopses, chimeras, and ogres over and over. It gets old after the novelty wears off.

All of this makes it very hard for me to rate this game any higher than a 7/10. It excels in some areas, but fails abysmally in others. It feels like what it is, a pseudo-WRPG made by a Japanese dev team who tried to make a WRPG without understanding why people actually play WRPGs. What really frustrates me is this game is Skyrim's other half. Both feature main characters who have hyperfixations on large reptiles. Skyrim has great lore and world design with ugly visuals and dated, clunky gameplay. Dragon's Dogma is beautiful with excellent gameplay but has a bland, boring setpiece world with bad writing. If you combined Skyrim's world and writing with Dragon's Dogma's visuals and gameplay, you'd have the greatest WRPG ever made.

Rating: 7/10 (Great)

ABANDONED: Farmagia (Switch)

I really tried to love this game. It seemed like it was going to be the start of a great new monster collecting franchise, but to put it bluntly, the game is a fraud. Most of those really cool monster designs you see in the screenshots can't actually be used in your party. Your party can only consist of hordes of tiny, boring little monsters with no personalization whom you launch at the enemies by holding down a button. Battle consists of holding down buttons to get your monsters to attack and occasionally pressing shoulder buttons to guard or unleash super attacks. Dungeons are boring randomly-generated slop. Gameplay outside combat is planting monster seeds in a field and waiting days for them to grow. The only activity to do to pass the time until harvest is more of the boring dungeons. I made it to chapter 2 of 5, and I'm done with the game. Farmagia is boring as hell and isn't part of any historic franchise, so I'm dropping it for something else actually fun.

Completed:

Tomb Raider II (Evercade)
Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)
Gundam Breaker 4 (PS5)
Monster Hunter Stories 3: Twisted Reflection (PS5)
Resident Evil: Code Veronica X (Gamecube)
Final Fantasy IV Advance (GBA)
Dragon Ball FighterZ (XBOX One)
Virtua Fighter 2 (Genesis)
Street Fighter 2: Special Champion Edition (Genesis)
Tomb Raider: The Last Revelation Remastered (PS4)
Injustice: Gods Among Us Ultimate Edition (PS4)
SoulCalibur III (PS2)
Injustice 2: Legendary Edition (PS4)
Dragon's Dogma: Dark Arisen (PS4)

Abandoned:

Farmagia (Switch)

In Progress:

Nioh (PS4)
Borderlands: Game of the Year Edition (XBOX One)
The Callisto Protocol (PS4)
Games Needed to Complete Collection:
PS5: 24 | PS4: 19 | XBOX One: 11 | Switch: 4

kashell

Re: 52 Games Challenge 2026!!!
« Reply #491 on: October 09, 2026, 08:29:53 pm »
73. Fatal Frame II: Crimson Butterfly Remake - Crimson Butterfly

I had some frustrations with some of the spirits, but overall this was a blast and exactly what I wanted from a remake. The game wasn't as scary as I remembered, but also, it's been a while since I played the original. Still, it's an artful and subtle game that really delivers with scares that aren't surprises or jumps. The story feels more enriched thanks to a ton of new side stories, which are essentially side quests. Moreover, some new features have been added such as items being marked on the map, more ways to upgrade the camera, and the ability to hold Mio's hand for quicker recovery. I played the game on Normal and surprisingly only ran out of 64-type film, so maybe was also easier than PS2 original? Now, I'm trying to decide if I play something else or hop right into New Game Plus with a guide handy so I can experience the alternate endings. It's a shame that you have to go through the game again to do that but since all the items are back on the map I'll be able to upgrade the camera even further.

Re: 52 Games Challenge 2026!!!
« Reply #492 on: October 09, 2026, 10:29:02 pm »
Well this is a messy and confusing post, but I decided to retroactively add some games to my counter. And added a semi-new one at number 30.

06. Just Dance+ [Switch]
11. Just Dance 2025 Edition [Switch]
15. Tomodachi Life: Living the Dream [Switch]
16. Donkey Kong Jr. [NES / Nintendo Switch Online]
30. Metroid: Zero Mission* [GBA / Nintendo Switch Online]

I initially left Tomodachi Life: Living the Dream and Donkey Kong Jr. off the list because they are essentially endless. I can't really 'beat' them, and that is when I add a game to the counter, so I left them off. But I reconsidered. These are still games that I never played before, that I now played for the first time, and for more than enough time to get a good impression of what the game is like (I put well over 100 hours into Tomodachi Life for crying out loud). So why not add them? Right where they would've gone originally. But continuing that logic, then I'd need to add two more Just Dance titles that I played for the first time this year as well. So why not, they're going on the list too. Counting these also means I could probably double my count for last year, since I played a bunch of endless Atari games last year that I didn't count then, but oh well.

And Metroid: Zero Mission gets an asterisk because this is not my first playthrough: I have beaten this game before. Maybe a bit outside of the original idea of the challenge, but I already counted a previously beaten game before so I figured I might as well do so again. If games you've beaten before don't count, just reduce my counter by two.

So, the long and short.

Just Dance+
This is the subscription service for Just Dance (yes, in addition to the yearly releases, they also have a subscription service). It gives you access to hundreds of songs. I validate the subscription fee by the facts that it's really fun and that it's much cheaper than the gym (which I can't bring myself to go to anyway, though I can bring myself to play Just Dance). So yeah: it's more Just Dance. And I really like Just Dance.

Just Dance 2025 Edition
It's more Just Dance. And I really like Just Dance.

Donkey Kong Jr.
A fun but ultimately limited arcade platformer. It's charming for what it is. Definitely fun to try out, but it's still arcade Donkey Kong. So you know, three levels that just repeat. Yes it's fun to play for a few minutes as a quick arcade title, but otherwise I don't really know what to say about it.

Tomodachi Life: Living the Dream
When this game came out earlier this year, I absolutely fell in love with it. I was super excited for it, considering I really loved Tomodachi Life on 3DS. And Living the Dream totally delivered. I spent hours making Miis of like 50 random characters I liked or found funny, and I've laughed my ass off making them say funny stuff and seeing how the interactions and relationships develop. Even getting a little invested in some of them. It's such a perfect silly comfort game, I loved it. Only thing is that, since I had a lot of free time on my hands when the game came out, I very quickly put well over a hundred hours into it. But because I played so much so fast, I think I kind of burned myself out on it. Nowadays I almost never turn it on. But if it hooked me that much that I put so many hours into it, that must mean it does something right. Tomodachi Life: Living the Dream is a charming chaotic funny weird experience you get to fill in exactly how you like. I'm so happy to have played it. Kinda hoping it may draw me back in somehow someday.

Metroid: Zero Mission*
So, I already beat Zero Mission once before, like all other 2D Metroids (except the original NES one). So whether or not it counts, eh, probably not, but whatever. I'm a massive Metroid fan, probably my third favourite gaming franchise. And I love all the 2D Metroids. Zero Mission never ranked super high for me on that list though, not because it's bad at all, but because I found it unmemorable. Nothing about it really stuck with me the way the other 2D Metroids did (again, except for the NES game). But online, Zero Mission is still often praised as incredible. So I started wondering, did I miss something? I wanted to give it another shot and see whether I felt different. And I did: I had a fantastic time with it. It's Metroid doing what Metroid does best. Exploring the map, figuring out where to go next and how to get there, it's a blast. I was hooked from start to end. Also, mastering the bomb jump felt friggin' powerful. I still think that, when put next to titles like Super, Fusion and Dread, Zero Mission falls to the background a bit. It's identity is not as distinct or clearly defined. But what Zero Mission does, it does incredibly well. It helps it's still fresh in my memory, but I think I've gained a new appreciation for it.
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2026!!!
« Reply #493 on: October 10, 2026, 02:23:17 pm »
The monster it did show me is heavily ripped off from the mind flayer from stranger things

I've not played Townfall, but that's probably an unfair assessment. After all, Stranger Things' mind flayer is taken straight from Dungeons & Dragons, which, in turn, was a monster whose design was inspired by Lovecraftian horror—specifically an artist whose drawings accompanied a horror fiction writer's works.


Although I was being very facetious, I did some research and i'll be darned.  Turns out I was sorta correct but the inspiration is in the opposite direction.  The duffer brothers have explicitly stated that when creating the upside down they were directly inspired by elements of the silent hill franchise in particular the "other world" concept.  The monsters, fog, and the shifting between dimensions or consciousness I suppose is correlated. And the upside down is supposedly at minimum influenced by things silent hill does with its story telling. So you're correct.  Neat to think about.  Between the fleshy demogorgon looking monsters, the red asthetics, medical facilities and CRT 80s tech It screamed stranger things to me.  One thing that fascinates me is HP Lovecraft.   I know that so many modern horror artists were inspired or derivative of his work. I need to study that more.  From Pennywise to Batman. They all use references Lovecraft invented.  Talk about influence.   Also the game has performance issues idk if you'll have them as well but its worth noting.



After 1 more hour.  Final Verdict on townfall


So before I had to ship out townfall this morning I played more and instantly noticed it go worse.  I will says I believe I at least understand the franchise purpose more and thus have better grounds to say its not for me.  It basically nerfs actual gameplay to set atmosphere as the forefront.  It has no issue sending you on a useless fetch quest to get a key that is literally 5 foot from a seemingly rudimentary door solely because it wants you to go to that area. Keys existing five feet from locked doors is their heavy-handed way of forcing you to inspect environment props.  Silent Hill has no issue being not that great in terms of combat or the quests because it relies more on its plot and atmosphere like a lived in movie.  And thats fine.  I see the charm.  The game is beautiful esthetically and truly graphicallt gorgeous.  And the mood was hitting me.   It started to.  So much so that i'll watch YouTube to see the story.  But I cant get past the gameplay. 




1. It has major technical issues and im not yhe only one. On "quality" it is unplayable due to frame dips.  So low it freezes.  Easily 10fps.    On "performance" it still stutters and crashed twice on me.  Which is on community forums for others.  It may be patched soon. As for now.  Beware of frame dips.  And issues


2. As I said. Making me find a code. To unlock a shed. To get a key. For a door that is right next to the shed is plot filler. Its a waste of my time. I hate it.

3. The stealth is difficult even on story difficulty.  Imo anyway. 

4. You wander and see pipes, bats and wood chunks on the ground and think "that looks exactly like my weapon that broke" but for some reason its logic is you just dont defend yourself and go stealth entirely. It's kinda terrible for actual combat. But much much better than 2.  This one feels nice when allowed.  2 is some of the worse combat ive seen. 

5. The ikea closet doors keep you safe from the demogorgons. Why on earth do I become invincible to a monster that already seen me enter the closet. It literally nerfs the enemies.  Which trust me is good for me. But for a diehard id says its silly.


Idk.  It has epic atmosphere. And im starting to think the fan base buys these for that purpose. Its a slow building dread that takes you over emotionally. I kinda wish these games had the gameplay excellence to go with it.  Its all substance and no delivery. 





Re: 52 Games Challenge 2026!!!
« Reply #494 on: October 10, 2026, 11:42:46 pm »
31. Slide Adventure MAGKID [Nintendo DS]

Or technically, スライドアドベンチャー マグキッド. Slide Adventure MAGKID was a Japanese-only release by Nintendo for the DS. And I can find so little information about this game in English that I almost wonder whether I'm the first person to actually beat it and write about it in English.

I had been curious about this game for a while, for one big reason. It comes bundled with its own unique accessory: the Slide Controller. Effectively: it's an optical mouse for your DS. No, really. You plug it into the GBA slot on your DS Lite (and I presume original DS), and then you slide your system around on a table to play the game. Slide the system to slide around your character. And yes, Nintendo being Nintendo: Slide Adventure MAGKID was the only game to ever support the Slide Controller as far as I'm aware.



I have a big soft spot for weird obscure gaming accessories, so I wanted to give this game a proper go. Around fourty levels and a credits sequence later, I can say that the story of the weird accessory is more fun than the full game itself. Since there is so little known about this game in English, I'm gonna go more in-depth. If anyone's gonna do it anywhere, it might as well be me doing it here.

The story is...well I have no clue because I can't read Japanese. You're a magnet moving around a family's house, and from what I can gather I'm assuming you're trying to help them out? I'm not sure. Thankfully, the game is more than intuitive enough to figure out without needing to understand any of the text on screen.

You slide your system to move Magkid around. Your goal in the regular levels is to form a certain chain and get to the end location before time runs out. The game has many different enemy types. If you knock one out, you can connect to it. Connecting multiple enemies will form a chain. Every level will give you a specific chain of enemies you have to make. So you go around the house, find the enemies you need, knock them out and go get the next ones. Connecting to an enemy will also give you that enemy's ability. Fire enemies let you shoot fire, water enemies let you shoot bubbles, et cetera. Different enemies need to be taken out in different ways, so you need to keep going around to get the enemy you need to take out the enemy you actually need. Every few levels things get mixed up with a boss fight or a challenge level (defeat all the enemies within the time limit-sorta ordeals). But the controls and actions remain exactly the same.

The house is divided up into multiple areas, which you traverse between using objects in the areas. For example, in the son's room on the floor, if you get in the pencil case, you'll be moved to his desk. But if you get into the comic book, you'll be taken to the table in the living room. From there, get on the glasses case to be taken to dad's desk, et cetera. You'll be hopping back and forth between locations constantly, so you're kind of forced to map out what object goes where and what path you took so you can get back. It gave me a bit of a headache earlier on. I found that writing some of the steps down as I went helped a little bit.

When first trying it out, I thought it was fun enough. I mainly enjoyed the novelty of using this weird obscure accessory. But once that wore off and you're familiar with the concept, the game starts to drag. If I hadn't already decided that I wanted to beat this game, I'm not sure I would've stuck with it.

The controls are a major part of the experience here. The Slide Controller works as well as you'd expect an optical computer mouse to work. You slide it around to move, you quickly jerk it to the side to hit an enemy and knock it out, you use the face buttons to attack and activate travel points, and the shoulder buttons to strafe. For basic moving around, it works fine enough. The problems come in the later levels. There are enemies that can attack you quickly, sometimes from off-screen, and seriously hinder your progress if they hit you. Or there will be so much going on that you need to make quick and sharp movements. The problem is that the Slide Controller is not accurate enough to handle those split-second actions, and it will cause you some problems. What makes this significantly worse is that jerking in a direction quickly is also how you disconnect your chain, scattering what you had around you. You will find yourself losing enemies when you don't want to, and more often struggling to get rid of them when you do need to do so. It's finicky, and especially in the later levels it does become a hindrance. Maybe things are different on different surfaces, but you need a good bit of space and I kinda had to make do with the table I have (which did mostly work fine). (Also, the Slide Controller has built-in rumble. Just thought I'd mention that.)

Moreover, I will fully admit I was not playing this at a desk when I really should've, so my posture was not great, but even then I think it would've given me a backache either way. Since Magkid is on the bottom screen, you kind of have to lean over the system to play. It's not comfortable for long play sessions.

The biggest problem for me is that as the game progressed, it started to become a chore. And a headache-inducing one at that. Simply because there are way too many steps that the game expects you to do. Just one example:

A later level may prompt you to get a wind enemy, two dust enemies and two pumpkin enemies, and it starts you on the son's desk. All right, I know the pumpkins are on the garden table. So I use the pencil case to get to the floor, the ABC-book that's there to get to the daughter's room, then the bag of candy to get to the dining room table and then the gardening book to get to the garden. But along the way, I find the dust enemies. To knock those out, I need the fire enemies. Those are in the kitchen. But to knock those out, I need a water enemy, which is in the laundry room. So I have to go back via all those objects to the son's room, get into the paper bag to go to the laundry room, get the water enemy, but oh no, it's blocked by bubbles, which I need a bug enemy to pop. So I go back one step, get a bug enemy, go back, get the water enemy. Then...what was I doing again? Oh yeah, fire enemy, for the dust enemy I need. So I go back to the boy's room, use the book and bag of candy to get to the table again, then get inside the oven mitt to get to the kitchen counter, knock out the fire enemy (while avoiding the enemy that can destroy my water enemy and force me to start allover!), and add the fire enemy to my chain. Then I have to remember where the dust enemies were again, try to remember what crossing paths of objects I took so that I can take it in reverse to get back to them, knock off my chain, reconnect them in the right order so fire is in the front, knock out the dust enemies, and finally I can add them to my chain.

And after all that, I still have three more enemies to go. Plus I still need to find the endpoint that I have to get to once I have everything, and remember how to get there if I stumble across it early. And if I lose one of the enemies I need along the way because a different enemy destroyed it, I can repeat the process for that one allover. It's a freaking chore. In the earlier levels it's fine because your range is limited, but later on, trying to remember where everything is, what leads to where, what step you were taking to complete which step of which step, it's draining.

I beat this game simply because I liked the novelty of being able to say "I beat this Japanese-only DS game that uses this weird mouse accessory and I am possibly the first person to beat it and post about it in English". But in terms of gameplay, it was tiring. Every time I started it up and beat a level, I then didn't really wanna do another one after that. It's a charming little concept, but definitely not one for long play sessions, and one that I think majorly outstays its welcome.

Overall, as a collector and weird accessories-fan, I'm glad to have this on my shelf. And I do like that I can say I beat it. The Slide Controller is also a fun novelty to show off (people at my local gamerspace were certainly intrigued). But as a game, I would not say it's worth going out of your way to get.

But at least there's now an English post describing the game a bit more in-depth somewhere online :)
Edit: I stand corrected. YouTuber SquallSnake has a good video on this game. Check it out: https://www.youtube.com/watch?v=E_YwvjDHuh0
« Last Edit: October 11, 2026, 07:28:07 am by realpoketendonl »
Huge Nintendo fan and hobbyist Nintendo collector.