Author Topic: 52 Games Challenge 2026!!!  (Read 414718 times)

bizzgeburt

Re: 52 Games Challenge 2026!!!
« Reply #525 on: November 11, 2026, 09:23:35 am »
10 - Lego Batman: Das Videospiel (Xbox 360)
https://vgcollect.com/item/285287

Hardware: Xbox 360
Playtime: about 32 hours


After finishing Lego Star Wars: The Complete Saga on Nintendo Wii a few weeks ago, I kind of felt the urge to play through another Lego game that I have in my collection: Lego Batman: The Videogame. This time, on my mostly unused Xbox 360 … German version as always.

Lego Batman: The Videogame marks the 4th Lego Game developed by Traveller's Tales (Tt) and the 43rd Lego game in general (I tried to research and quote a total number of Lego games in my 8th review this year about Lego Star Wars). It was released on October 10th 2008 by publisher Warner Bros. Interactive Entertainment. About that time, Batman-Lego was quite popular and even Lego Batman movies were released in theaters and saw reasonable success.

As for the game's story, it is divided into to main storylines with three chapters each. There's the main 'hero' storyline starring Batman and Robin beating either The Riddler, The Penguin or The Joker in 3 different chapters, which are again divided into 5 stages, some vehicle-based. And then there's the 'villain' storyline that let's you play the 3 different chapters from the villains' perspective, which is a real exciting twist in presentation.

Regarding basic gameplay in Lego Batman: The Videogame, I'll refer to my before mentioned review on Lego Star Wars, as - what a surprise - this Tt-developed Lego game plays itself just as every other Tt-developed Lego game.
The hubs from where you enter the different chapters and stages are either the famous Batcave for the heroes or the infamous Arkham Asylum for the villains. The typical, mostly repetitive Tt replay-rewarding gameplay is sometimes interrupted by fast vehicle-stages in which you either board a car, a boat or an aircraft - those seem to be the stages most fun to me, actually. Especially the Batwing-stage against Scarecrow.

Graphically the game exactly follows the dark and gloomy atmosphere this franchise commands. Lego games' graphics are fine, I suggest - nothing extraordinary here.

I don't feel much superhero-stuff, but I have fond memories of watching the Batman animated series back in the mid-90s and always was a fan of this not so super- but more authentic hero with mortal abilities, trauma and everything. And not many superhero-franchises offer villains as wicked and interesting as the Batman-universe. So of course I am a fan of this game's music, which is taken directly from the TV-series and theatre movies.

To round it up, I still enjoyed playing this game, but as with Lego Star Wars, mostly for the franchise presented.

So there we go, I managed to finish 10 games so far in 2026 and this one was the very 1st on my xBox 360!
On to the next one...  8)
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too lazy for a proper signature ... maybe in 2028 ...
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https://vgcollect.com/Bizzgeburt

ssj4yamgeta

Re: 52 Games Challenge 2026!!!
« Reply #526 on: November 11, 2026, 06:35:55 pm »
19: Borderlands: Game of the Year Edition (XBOX One)

This was a fantastic shooter, and I regret not playing it back when it came out. It has a gritty comic book art style that still looks amazing even today. The game hasn't aged at all visually, if you told me this was a new 2026 release I'd believe you. Gameplay-wise, it's a Halo-like first person shooter (heavy Halo influence, it even has the regenerating shields that beep repeatedly when your shields run out) with a Diablo-style loot system where enemies drop guns that have randomly generated stats and perks. Those random stats and perks can get pretty wild too, such as a battle rifle that gets +65% damage and +40% rate of fire while each bullet has the chance of exploding like a grenade, or a rocket launcher that sets enemies on fire and launches 5 rockets every time you pull the trigger. What really sets the game apart, though are its atmosphere and humor. Somehow this game's desert planet with its post-apocalyptic vibes manages to feel just like the Mojave in Fallout: New Vegas, which is amusing because both games released within a year of each other. The dialogue and story have that edgy, irreverent 7th-gen humor that I miss so much when playing newer games. Unicycle robots that freak out because they can't breathe, breakdance for no reason, and perform vulgar pelvic thrusts with their CD trays, a blind redneck with one leg who constantly accuses you of being local wildlife and sends you on a quest to retrieve his missing prosthetic leg from a monster den (and later dies from getting his shoelace caught in a ceiling fan), a quest called "What Hit the Fan" where you have to shoot giant gobs of space bat crap off a wind turbine to get it running again, another quest that sends you off to kill a crown-wearing, axe-wielding midget named King Wee Wee who drops a powerful healing shield called Wee Wee's Super Booster, just about every character you run into is tossing out cheesy one-liners or sending you on some goofy quest.

The only thing I didn't like about the game was that the final act really dragged due to a bit of bland level design and essentially being a series of long combat gauntlets with no exploration. Otherwise, Borderlands was a blast. It's the kind of game where you get lost in the side quests for extended periods of time because of how much fun they are. Even now I want to go back and do more of the side quests I have left.

Rating: 8.5/10 (Excellent+)

Completed:

Tomb Raider II (Evercade)
Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)
Gundam Breaker 4 (PS5)
Monster Hunter Stories 3: Twisted Reflection (PS5)
Resident Evil: Code Veronica X (Gamecube)
Final Fantasy IV Advance (GBA)
Dragon Ball FighterZ (XBOX One)
Virtua Fighter 2 (Genesis)
Street Fighter 2: Special Champion Edition (Genesis)
Tomb Raider: The Last Revelation Remastered (PS4)
Injustice: Gods Among Us Ultimate Edition (PS4)
SoulCalibur III (PS2)
Injustice 2: Legendary Edition (PS4)
Dragon's Dogma: Dark Arisen (PS4)
The Callisto Protocol (PS4)
Resident Evil 3 2020 (PS4)
Tomb Raider: Chronicles Remastered (PS4)
Borderlands: Game of the Year Edition (XBOX One)

Abandoned:

Farmagia (Switch)

In Progress:

Nioh (PS4)
Crisis Core: Final Fantasy VII Reunion (PS4)
Tomb Raider: The Angel of Darkness Remastered (PS4)
Games Needed to Complete Collection:
PS5: 25 | PS4: 20 | XBOX One: 11 | Switch: 1

Re: 52 Games Challenge 2026!!!
« Reply #527 on: November 12, 2026, 12:20:11 am »
64. Super Smash Bros (N64)

I consider myself very, very lucky to have been able to own and play most of the very best N64 games ever made while they were experiencing their heyday back in the late 90s and early 2000s. I was right there when most of them came out, and being wrapped up in the hype around a specific game in the pre-internet days looked like talking about it with your friends at school, planning after school hang outs or weekend sleepovers just to play a specific game, and getting totally amped when seeing the game on the cover of some video game magazine at the grocery store. It was truly simpler times and ones I sorely miss. While there were many games I experienced this with during my childhood and adolescence, one of the most talked about and hyped games I can remember was the original Super Smash Bros on the N64.


Like most people my age, my first exposure to smash was because of that awesome an hilarious TV commercial of actors dressed up as mascot looking depictions of some of the Smash characters beating the crap out of each other while Happy Together by The Turtles played in the background. Combined with my love for Nintendo and the N64 at the time, it was enough for me to want nothing more than to get my hands on a copy of Super Smash Bros, get a few of my friends together, and beat the shit out of each other while playing as our favorite Nintendo characters. Also being super into Pokemon at the time, I mained Pikachu and after countless hours of playing with friends and alone, Smash Bros was one of those seminal games for me growing up and one I have a ton of nostalgia for.


Despite this and with some irony, replaying through Smash tonight was probably my first reunion with the game in nearly two decades. For context, I don't think I'd played Smash Bros on the N64 since around the time Brawl came out on the Wii. Yeah, it's been that long. It also didn't help that I leant my original and only copy of Smash to my brother at one point since then and he never returned it, forcing me to purchase another copy several years later. Moral of the story, don't lend people your games no matter how much you think you know them or trust them. But anyhow, I finally sat down with Super Smash Bros again after around 20 years away and while I expected the game to feel a little outdated, it actually still holds up surprisingly well.


I'm not going to sit here and pretend the original Smash game holds its own against any of its sequels. It simply does not. Smash Bros on the N64 laid a foundation that Melee, Brawl, Sm4sh, and Ultimate would improve and expand upon again and again, making those game control better, look better, and have far more features that dramatically improved those games replayability and accessibility. Still, even though Melee on the Gamecube was a pretty meaningful leap forward for the series at the time, the first Smash is still surprisingly good and fun to play. A but ton of love went into designing it, with characters possessing their signature moves and abilities from their respective game franchises, stages all being faithful to whoever they were themed after, and music and audio being just as faithful. Maybe my only ding on this game's presentation is one I have for a lot of spinoff titles on the N64 where the polygons on the characters just didn't have the same level of polish or quality as they did on their main, core games. I know this might sound a little ridiculous when discussing N64 games, but look at Mario from Super Mario 64 and then look at him in Mario Golf or yes, in Smash, and you will see how much lower quality he looks. This is true of practically every character in the Smash roster who had a core game on the N64. But this is a minor enough issue where it barely distracts from what is otherwise good looking game for the time.


Probably Super Smash Bros' biggest weakness is its controls. While by no means are the controls bad, and in fact, they're pretty good overall, they absolutely lack the tightness, precession and balance present in future Smash titles. However, this is to be expected given, well, this was the first game in the Smash series, so they had to start somewhere. And for a first effort HAL and Nintendo did an excellent job at making a unique fighting game with some of their most loved and recognizable characters. However, things are not perfect and this becomes most evident in the single player bonus levels where you're required to break targets or land on platforms. Yes, all of these are very possible once you get the hang of how specific characters control, but anyone who has spent any good amount of times with future Smash titles will immediately notice how less polished things are here. However, one very impressive aspect of Smash's characters that I just mentioned in passing is how varied and unique each character is to control and play.


There are characters in Super Smash Bros, as well as all the future sequels that I abolutely love to play as, some I think are okay, and other's I hate so much to play as. It's not because some characters are extremely broken, janky, or poorly designed, but rather they just never clicked with my preferred play style. The same is 100% true of the first Smash where playing through the game as Samus vs Link is a very different experience requiring different strategies and timing depending on who you're playing as. This attention to detail is impressive now and was even more impressive when Smash first came out. It creates a game that is fun and casual for most, but truly deep and hardcore for those wanting to get compeitive with this game. Of course, Melee took the depth and competitive angle to a completely different level, but for what it's worth, it's older N64 brother paved the way for how varied and unique each character is.


I find myself pleasantly surprised by how much Super Smash Bros still holds up despite living in a world where it now has almost 30 years of sequels that represent major leaps in the franchise's evolution. So would I choose to play Smash on the N64 over Melee or Ultimate? No. Smash Bros on the N64 is an enjoyable game, I've made that clear, but unless you have a soft spot in your Millennial heart for this game like I do, you're going to find a game that has been surpassed in nearly every meaningful way by the games that followed it, yes, even Brawl. Still, if you want to see where it all began or just want to experience one of the N64's must play games, Super Smash Bros is a necessity that still holds up surprisingly well. (11/11/26) [35/50]

kashell

Re: 52 Games Challenge 2026!!!
« Reply #528 on: November 13, 2026, 09:55:24 am »
76. Final Fantasy Resonance

This was an amazing game; I'm already excited to write a review for it. This is the direction I want the series to go. Story, combat, characters, side-stuff (I actually read the dialogues for all the side-quests) and everything else came together in a classic and contemporary way that totally wowed me. I don't have any familiarity with Brave Exi-something but clearly that didn't matter. By the end of the game, I still had some stuff to do such as the last bits of the arena, some missing Tablet Shards, and what looked like an optional, ultimate boss. I'll probably double dip and get this game on the PlayStation 5 so some day I can do a platinum run. I don't regret playing on Switch 2 because it still looked great and I loved the portability. But, I know I'll want to do a replay someday. My favorite character was Nichol, which surprised me. In and out of combat I enjoyed seeing him pop up on the screen.

dhaabi

Re: 52 Games Challenge 2026!!!
« Reply #529 on: November 14, 2026, 03:44:02 pm »
76. Final Fantasy Resonance

From the little I've seen from Final Fantasy Resonance, it seems like a game I'd want to try out some day. But like some others whom I think are the minority, I'm put off from the appearance of characters from past numbered entries though am fine with the characters originally debuting in Final Fantasy Brave Exvius as Visions. From what I've gathered, it's not possible to remove Vision sprites from the battlefield, nor is it possible to toggle off battle cutscenes featuring them. It's probably not as egregious of an issue as I think it may be, but I personally would have much rather the game to feature characters specific to the game as an original entry and not rely on fan service. What's your opinion on this?

Re: 52 Games Challenge 2026!!!
« Reply #530 on: November 14, 2026, 07:24:22 pm »
41. Grabbed by the Ghoulies | 2003 | 100% | Xbox Series X | 10/15:



     Not as bad as I initially thought going in, considering that this game was made after Rare's 'prime years'. It uses an uncommon control scheme where you move with the left stick while you attack in any direction you want with the right stick (the camera is controlled using the triggers). Lots of enemy variety that require different strategies for tackling each one in fairly close-quartered rooms. Adding on to the combat variety is one or multiple challenges per room that have certain prerequisites for you to follow (Ex: using pick-up weapons only while you can only defeat mummies). Failure to abide by the room's challenge will consequently spawn the Reaper (who can kill you or any enemy in the room with a touch of the finger).

     Wish I had more to say, but Grabbed by the Ghoulies is just a fairly simple game that doesn't overstay its welcome. It doesn't take long to complete either, and you can draw the line that the game was rushed to market cause there's a lot of circling back to the same rooms multiple times in a playthrough. The challenges add some good replay value and I definitely had some fun going for gold medals on each of them (screw Challenge 21 though, seriously). Some design decisions are a little confusing, like the rolling HP that changes after entering each room. It also ramps up the difficulty towards the end by throwing more enemies into rooms while giving more ludicrous challenges in order to avoid the Reaper (i.e. more frustration). Still a decent game that embraces more of the good in Rare's legacy. Grade: B-

Re: 52 Games Challenge 2026!!!
« Reply #531 on: November 14, 2026, 07:38:59 pm »
42. Resident Evil | 2002 | Xbox Series X | 11/4:



     A classic as murmured by aplenty, it's really not hard to see why. Even today -- where it seems like we've seen everything that zombies have to offer -- Resident Evil Remake is just another reminder that zombies by itself can be frightening still. I think what's aged really well, aside from the graphics, is the various camera angles that showcase every separate room; individualizing them. When entering a new room sometimes, you can immediately hear the noise of a zombie in the distance. When you slowly walk closer to the camera and cause the perspective to change...BAM! Out of nowhere, a zombie appears right in front of you and is ready to attack! It takes some getting used to the various ways in which the fixed camera will jump all across a single room. You have to keep the thumbstick down when the camera angles changes to keep the same sense of direction, which still throws me off even later in the game. You may also chance running into an enemy you'd have no idea was even there because the camera/audio hadn't hinted their location at all. But for what it's worth, this game wouldn't be as scary without the fixed camera. It makes each area feel more claustrophobic and memorable because of it.

     And yes, this game looks amazing still. The pre-rendered environments have aged gracefully and really highlights the massive leap in technology 6 years can make compared to the OG Resident Evil. There's also the perfect amount of lighting baked into every environment, not only highlighting the creepy aesthetics but also letting you know what is safe and what isn't. You can still tell this is a 2002 game just by the movement of character models and the overall voice acting. It can be pretty corny (and changing up the Jill Sandwich line doesn't help either), but it's the kind of corny that's admirable. Having two characters to choose from, multiple endings, and unlockables by beating the game in a certain way can be really fun to go back to in the future (even if the main content is more of the same I reckon).

     Puzzles are fun, albeit a bit confusing at times for a first playthrough. Lots of backtracking if you're unsure where to go, which was most apparant when tying up loose ends at the mansion before entering the final stretch. It seems like later Resident Evil games have streamlined a lot of this stuff, which can be a good thing since it cuts out a lot of the monotony -- but it does make this entry stand out more from the later games. Wouldn't mind a new Resident Evil entry that goes back to this style of gameplay. Grade: A

Re: 52 Games Challenge 2026!!!
« Reply #532 on: Today at 01:15:23 am »
65. Goldeneye 007 (N64)

I could have never imagined back when I was 10 years old and having just played Goldeneye 007 for the first time at a neighbor's house that I'd be knocking on the door of middle age and still enjoying this N64 classic. Throughout my life, I've returned to Goldeneye over and over again after obsessively playing it as a kid and young adolescent. While I no longer possess the patience to work around the game's shortcoming to beat every stage on 00-Agent or unlock all the cheat (well, almost all of them), I still love blasting through Agent and Secret Agent on nearly every level and reliving this awesome game. Funny enough, for a long time, I considered Perfect Dark to be the better, and subsequently my favorite of Rare's 64-bit FPS games, but as I got older, my opinion has reversed on the once strongly held opinion. While Perfect Dark's shortcomings and issues tend to irritate me more than they used to, I find myself mostly content with dealing with Goldeneye's. A major reason for this is there is just so much else about this game that Rare got right to where when I do get frustrated and annoyed at certain sections or a handful of the games less than stellar levels, it's often not enough to distract me from what is otherwise a solid FPS experience.


Funny enough, Goldeneye's audio might be the best part of this game. So much of this game's OST has been burned into my psyche most of my life and if it decides to stay there until my final days, i'm totally okay with that. The composers at Rare must have been possessed by some of the greatest musicians of the past because the compositions they produced are among some of the best video game soundtracks of the 1990s. Goldeneye is practically right up there with the best soundtracks they produced. Really, my only issues with Goldeneye's audio has to do with the lack of voice acting as well as the limited sound effects present in the game. Still, sound effects aren't all bad as all weapons mostly sound different, including silenced weapons which are a staple of the game given, well, you're playing as James Bond.


I mentioned before the gameplay has its flaws and issues, but it's often easy to overlook with how well Rare mostly implemented controls around some of these issues. For example, Goldeneye has a bit of an auto aim system for enemies; you weapon will automatically make slight corrections to hit enemies that are mostly near your line of sight. This makes hitting far off enemies way easier given the pretty egregious draw distance issues Goldeneye and many other N64 games have. Likewise, enemies are mostly of the hit scanning variety, but Rare did implement a pretty good margin of error where more of their shots will miss the further away they are. Probably my biggest issue with Goldeneye is the level design of certain stages. Sure, if you've played Goldeneye a million times, you might just memorize where stuff is, but in general it's very easy to get lost or to wonder around certain stages and wonder what the hell you're supposed to do way longer than you should have to. Implementing a radar or some way to help you navigate would have gone a long was, as would making certain areas in some of the levels look more visually distinct from one another.


Finally, Goldeneye's visuals are mostly great. Being a licensed game, Goldeneye does an excellent job of capturing the look and aesthetic of the 1995 film of the same name. More than that, however, Rare's interpretation of the movie into an N64 game has it's own amazing flavor that really was unlike anything else released at the time. This game still has a unique charm to it that sucks me in every time I return to Goldeneye. Some of that is no doubt nostalgia, but it's also just such a unique, interesting, and overall well made game too. The visuals absolutely play a major role in that everlasting appeal too.


Where I'd say Goldeneye's visuals realy do fall short have to do mostly with the limitations of it being on the N64, namely frame rate dips and poor draw distance in some of the bigger levels, but there are others as well. Goldeneye recycles a few levels where you'll be returning to them more than once. Even levels that don't have slightly altered duplicates possess areas that look a but too similar to what is found in other levels, or even within the same levels, adding to the confusion at times of where you need to go. Once again, these are fairly minor issues in the grand scheme of things, and Goldeneye still holds up as one of the best looking and well presented games on the N64 and of the late 90s FPS genre.


It fills me with job that every time I return to Goldeneye I actually feel like I start to resemble 10 year old me again, obsessively wondering when the next time I'll be playing it again will be. The only thing I'm missing is a close group of retro game loving friends who want to come over on a Friday night, get a pizza, drink soda, and play four player multiplayer matches until we pass out. Not having that last part anymore is unfortunately, but even without being able to enjoy the multiplayer in Goldeneye with others, the single player campaign, it's challenges, and just it's overall charm makes every playthrough a blast. Goldeneye still holds up pretty well nearly 30 years after it was released and it's a game I will always love playing and one I will always deeply cherish. (11/14/26) [40/50]