Game 21 - Salt and Sanctuary (PS4) - 26 Hours
I've been really flying through games lately. Already have beat more games than all of 2019.
+ This game is famous for being a 2D adaptation of Dark Souls, and it certainly feels like that. That isn't a bad thing though. The gameplay was really excellent, with all the features that makes Dark Souls so fun and addicting to play, including the stamina, light and heavy attacks, equipment and class variety, leaving notes for other players, covenants, items, etc.
This game also adds some nice revisions to the Dark Souls formula. I really liked the way weapons and equipment were managed, with scaling classes of weapons and armor, and equipment load. I liked this game's version of bonfires because you can add shops, blacksmiths, and other services to your sanctuaries. This game also takes a page out of other 2D Metroidvanias, giving you extended movement abilities like a wall jump and dash. For that reason the game reminded me of Hollow Knight as well as Dark Souls. The bosses were all really fun to beat and the game has a lot of secrets and lore to uncover, which give you satisfying rewards.
- There were a few things I didn't like. This game desperately needs a map. Thankfully I didn't need to look up where anything is, but it's really easy to lose your way without it. I had heard at length on how beautiful this game was, but I strongly disagree. I thought this was one of the ugliest modern 2D games out there. Part of it is the art design; the characters and enemies look like something out of a 2007 flash game. I know this is the style of this development studio, but I still didn't like it. The ugly art style also extends to the environments. Visuals are muddy and blurred, and I found the overall level design very boring and bland. Hope you like the color grey, because that's all you'll be seeing. Grey, grey-green, grey-white, grey-blue, grey-orange, brown, and black. That's it. Lastly, I really didn't like the music. There is very little music in the game, and 90% of it you will hear within the first couple hours of playing, which means they get really repetitive once you're 15-20 hours in. The last few tracks were really good though.