Game 9 - New Super Mario Bros. Wii (Wii, 2-player co-op) – 10 hours
I will always have a soft spot for the New Super Mario Bros. games even though they’re far from perfect. At least the Wii version brought back the Koopalings as mini bosses and added 4-player consecutive co-op for the first time. Playing this game makes it even more obvious how derivative and lazy the Wii U version is, including the music! I still like playing these games though, they’re a guilty pleasure for me, and we always have a good time stumbling over each other and causing each other’s demise in co-op.
Certainly this game plays just like all the other Mario games with good controls, fun (if not predictable) worlds and a competent difficulty curve. We really enjoyed the final boss fight however, in particular the music. Some of the gameplay additions in the Wii game are great, like the penguin suit, fire flower and propeller shroom. The equivalent propeller block that you have to hold to achieve the same effect (along with the light block), were not that fun to use. The motion controls for this most part can be ignored, except for twirling and spinning, which you don’t really need to finish the game. Using the bubble in co-op, however, requires furious shaking of the Wii mote which can be very tiresome. All told, it’s a fun experience, comparable to every other modern 2D Mario game with a few unique aspects.