I wonder if they're accounting for games that are just not available physically, as there's tons of smaller, indie titles on the systems that will never get a physical release.
Corporate accounting is creative but not being in that particular industry to know exactly how products are distributed I can't give any good alegories about it. In any case, this isn't anything new. That site decided to write a news story about it, that Q1 2022 had more digital than physical sales, but this information comes from a recent earnings announcement. And as you can see from digging down through the sources you come the source:
https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/22q1_supplement.pdfI would forgive anyone who doesn't know how to read this type of thing, but knowing how corporations twist numbers, you cannot infer that they are specifically meaning something that isn't specifically stated. Page 9 it shows the earnings per type and here is shows in Q1 22 that they earned 101B¥ from digital and 16B¥ from physical. But looking back on the chart shows that they
earned more from digital over physical in all of 2021... so this isn't even news.
Reading the notes shows that their physical sales prices only includes first party and the digital includes first and third since they control the store. And from here we can now start to see how they twist the numbers around. It does
not say "In Q1 of fiscal year 2021, digital purchases stood at 71 per cent" as OP has put. The source documentation only says this number is relating to
download ratio and not
purchases. Nothing regarding that ratio can be used to determine what the actual physical vs digital sales numbers are, to even prove that digital outweights physical. The reasons being:
- Physical unit totals are not mentioned, only revenue
- Renevue on physical only includes first party
- the digital ratio value includes software pre-installed on the consoles, which includes all consoles that were purchased by the channel and will also include consoles that are in transit, sitting in a warehouse or otherwise not sold to customers yet. This also will include those "physical" games that download their software from PSN.
That situation regarding them counting the stuff pre-installed to consoles is something that can push their numbers up to their investors. They are going to count those in these numbers because they have sold the consoles into the channel, that product has been invoiced. Their listings for physical games will work the same way, those will be product sold to channel, not to customers.
So what is the actual news that is being reported here? That in Q1 22 Sony had more revenue on digital than physical? Ok but that isn't anything new. When was the first quarter where that happened?