Game 22 - Kardboard Kings (Switch) - 4 Hours
Karboard Kings is one of the more interesting games I've played this year. At it's core, you assume the role of a business owner attempting to ressurect your father's trading card game store, which is all centered around the hot new game called Warlock. The funny thing is, you never actually play Warlock yourself! This game is all about making a profit by adopting the buy, low, sell high core mantra of a business management sim... just with trading cards. I was quickly sucked in by a charming aesthetic with beautiful cards and appealing graphics set to a delightful soundtrack. In the first few hours, you feel like a wheeling dealing machine as you hunt for cards online and put them in your shop to rake in the cash. There is also a reputation system anchored by a supporting cast of fun interesting characters that will ask you to buy or sell specific cards for them, or ask you trivia about the game. Your reputation increases your customer base, but increasing rep means you can't rip people off and put profits first, which was a nice balance. The game has a binder that you can fill in with cards from each new set as it releases, which adds a fun collectable challenge too. You can also host drafts, clearance nights and tournaments which really make you feel like a card store owner.
What holds the game back somewhat are its length, features, challenge, and story. Trying to tame and master an ever-changing market sounds interesting at first, but the the training wheels never really come off over what is a brief 4-hour main campaign. You have access to a news feed that will tell you exactly which kinds of cards will be going up and down, and it will always be right. While you do have do to some long-term investing (for example, buying a card that is banned so you can sell it when it becomes unbanned), you will pretty much always know what to do for the following couple of days which removes a lot of the agency of the game. Also, I found that pretty much every card will go up in price eventually, so if a card dips before you could sell it, just hold on to it and it will eventually go up again or at least break even. This removes a lot of the risk-taking thrill of the game. You would think there would be some really interesting psychology mechanic with your customer base regarding purchasing decisions but they will buy/reject your cards at random and you have no feedback to build off of to make your shop better. On that point, it would have been really nice to be able to unlock some physical upgrades for your shop rather than cosmetic plants and rugs. Only 6 slots to sell cards with no room to expand was disappointing, for example. Lastly, the dialogue was trying way to hard to be funny and just came off as awkward, and the story was kind of bad; it was over so quickly I didn't believe that I finished the game.
The last thing I will add is that the game is better played on PC rather than the Switch. It wasn't really modified for a controller so there's a lot of dragging a cursor over to select options in the game when many of the buttons (that go unused) could have suited just fine.
In summary, Kardboard Kings is an innovative, charming and adorable lite business sim, that I really enjoyed, even though I feel like it could have been so much more.