Game 4: Pokémon Violet (Switch) - 45 hours
Okay, so full disclosure, I haven't played a Pokémon video game on release since Sun. They've just dropped so drastically in quality with the move to the Switch that I never bothered to give them a shot. However, my interest in Pokémon since 2016 has not abated whatsoever. Between Pokémon Go and the trading card game, I've been enjoying Pokémon in honestly a bigger capacity than ever before. I think it's because those aspects really bring out the community power of Pokémon more than the games ever could. It's been such a fantastic experience connecting with other fans of the franchise in new capacities than the video games, and as a result I didn't feel the need to really play the games anymore.
The reason why I ended up playing Pokémon Violet was actually because my wife wanted to play it. She played it for a couple hours when it came out in November of 2022, went through all the initial story beats then gave up and I took up her save file and continued on. And I've been playing it off and on over the past couple of years. That said, my playstyle with it was so fragmented and weird that a lot of the story elements are not really what I'm going to be focusing on.
I did find the story to be mostly... fine? It wasn't anything special. I do like the school-based focus of the story early on, but it's largely split into three smaller storylines and they ranged from pretty enjoyable (Arven) to a total slog (Penny). One of my biggest problems with modern Pokémon is the lack of voiced cutscenes that are presented in-engine with no amount of polish or care put into them. It makes going through the story an absolute chore because they are so lazy and sloppy. There's just no excuse for no voice acting at this point and it would exponentially improve my engagement with the story.
Speaking of lazy, the obvious issues that everyone points to is the game's performance. There are so many issues that persist to this day even with the game's numerous patches. The game has consistent framerate and animation problems, pop-in, low draw distance, clipping issues, crashes, and other blemishes that really take away from the overall experience. Also, no clothing customization options? Why did the game take such a huge step back in that regard? Makes no sense. My third largest gripe with the game pertains to the open world design. I really think it was a mistake not to have level scaling. It meant that my experience playing was a total rubber band. I'd either be getting rocked by high level Pokémon or it was a total cake walk. I was looking for something in between.
But, with all my complaints you might think I'm down on this game. I actually really enjoyed my time playing when I wasn't doing story stuff and was just exploring the open world, catching Pokémon, collecting items and setting up a picnic or two. It's very relaxing in that way. That's why it took me so long to finish the story because all I wanted to do was just explore and take my time. The game has fantastic music and atmosphere in both the wide open expanses and the towns, that can really suck you in. Overall, I like most of the new Pokémon designs. There are some that I don't like but others that I got really attached to. Some of my favorites include Smoliv, Fidough, Bellibolt, Orthworm, and a bunch others. I think one of the strongest aspects of the Sword/Shield era was the Pokémon designs, and this generation is a bit of a step back but still has some really great ones. I really like the concept of future and ancient Pokémon too.
In summary, I find myself in the middle with Violet. I didn't hate it, but I didn't love it either. There's definitely some good bones here that I hope get expanded upon in the future. I don't think it's as bad as people say it is, however.