Author Topic: Playstation 5 Pro  (Read 6166 times)

telekill

Re: Playstation 5 Pro
« Reply #30 on: September 16, 2024, 02:26:13 pm »
I own less than a dozen games and most of them are now on PC.

Out of the 16 PS5 games I've purchased, only 4 are PS5 generation exclusive and 1 is PS5 exclusive for now.
 - A Plague Tale: Requiem - On PC and Xbox
 - FF7 Rebirth
 - Helldivers 2 - On PC
 - Star Wars Jedi Survivor -- Coming to PS4 soon enough. On PC and Xbox

Most are ports from older generations like God of War R, Witcher 3 and MK11. Some go even older like Jurassic Park Collection and Sonic Origins Plus. Modern gaming is dying.

dhaabi

Re: Playstation 5 Pro
« Reply #31 on: September 16, 2024, 03:36:43 pm »
Modern gaming is dying.

This is pretty far removed from the truth. I imagine that what you mean instead is AAA gaming is dying, which I suppose is a more accurate statement to make albeit still untrue. High-profile, cutting edge, first-party experiences are few and far between, but that's a result from an assortment of reasons coming from the top of the industry including bloated budgets, cautious decisions to favor the biggest profit, and marketing trends which don't favor the consumer, to name a few. But, despite these factors, the video gaming industry has never reached such heights before and continues to grow everyday across the spectrum, largely in part to indie and third-party development. There isn't a single week that passes without me being introduced to some new project being made or game having been released that catches my attention as something I'd want to play, and that's from only scanning my feed with posts by Nintendo and Sony. The market is boundless with all sorts of ideas being implemented—there doesn't need to be a PlayStation, Switch, or Xbox logo attached to it.

telekill

Re: Playstation 5 Pro
« Reply #32 on: September 16, 2024, 03:54:00 pm »
Modern gaming is dying.

This is pretty far removed from the truth. I imagine that what you mean instead is AAA gaming is dying,

It's more than simply the industry not making games I enjoy anymore. It's that every week seems to be hundreds if not thousands of jobs lost. This week its hundreds fired from Microsoft studios. This year has been insane for those in the industry.

dhaabi

Re: Playstation 5 Pro
« Reply #33 on: September 17, 2024, 11:47:49 am »
Modern gaming is dying.

This is pretty far removed from the truth. I imagine that what you mean instead is AAA gaming is dying,

It's more than simply the industry not making games I enjoy anymore. It's that every week seems to be hundreds if not thousands of jobs lost. This week its hundreds fired from Microsoft studios. This year has been insane for those in the industry.

Jobs may be lost, but that doesn't mean they're gone forever or that the talent has vanished. While there will surely be some affected by the massive layoffs in the past year or so who will be unable to secure a new position within the industry, many will. Whether this means they're brought on to a different company, they decide to form their own team with others affected, or even go independent, a significant number of these individuals who were previously creating games directly (be it developer, animator, artist, writer, and so forth) will continue to work on games in some capacity, be it that they still want to. This idea goes back to my previous statement about how the video gaming industry's success relates to indie and third-party development.
« Last Edit: September 17, 2024, 11:49:30 am by dhaabi »

telekill

Re: Playstation 5 Pro
« Reply #34 on: September 17, 2024, 07:43:42 pm »
This idea goes back to my previous statement about how the video gaming industry's success relates to indie and third-party development.[/font]

I think the major difference between us Dhaabi is that I no longer have any optimism. None. It's gone on all levels. In all honesty, I expect to be killed by the end of next year in an attempt to protect my family. With that in mind, I try to have occasional fun with gaming, which used to be my favorite pasttime, but gaming is so far down the list on what's important, that any frustration that comes through in my posts is that what used to be my escape is now just the sprinkles of disappointment on top of the shit show that is modern reality.
« Last Edit: September 17, 2024, 07:45:17 pm by telekill »

Re: Playstation 5 Pro
« Reply #35 on: September 18, 2024, 04:14:10 am »
Hopefully this isn't setting a pricing precedent for PS6 and is really just emphasizing the Pro part with the pricing. It seems like even Apple is floundering with their higher ends iPhone models lately.

I think I can safely skip this gen with reports of PS6 being backwards compatible already. Sorry Astro Bot.

Re: Playstation 5 Pro
« Reply #36 on: September 19, 2024, 01:06:11 am »
just stick with a switch / switch 2 when it comes out and a pc

kashell

Re: Playstation 5 Pro
« Reply #37 on: September 19, 2024, 11:01:59 am »
I came here for the comments and conspiracies. They did not disappoint.

dhaabi

Re: Playstation 5 Pro
« Reply #38 on: September 19, 2024, 12:46:38 pm »
To celebrate thirty years of PlayStation's brand and history, Sony has announced not one but two different PlayStation 5 family consoles without disc drives in the style of the PlayStation. No PlayStation 5 console with the native ability to play discs was announced.
« Last Edit: September 20, 2024, 09:12:48 am by dhaabi »

Re: Playstation 5 Pro
« Reply #39 on: September 19, 2024, 03:20:42 pm »
Probably not going to buy a console anytime soon. I always wait a good few years before the big releases now-a-days (though might be tempted with the Switch 2). I just don't feel any incentive to buy the newer consoles when my older ones can run the same games perfectly fine. I might be tempted to buy a disc drive because I have to imagine that it'll be scalped to a great degree and I don't want to pay an astronomical sum of money when I do eventually decide to buy it.

telly

Re: Playstation 5 Pro
« Reply #40 on: September 20, 2024, 08:59:00 am »
I've been eyeing up a PlayStation 5 for a few years now, though I imagine most of the games I will play on it will be PS4 titles. I've seen it as a nice upgrade while not taking up any additional physical space because it would just replace my PS4. The big games that I'd love to get on PS5 are the Silent Hill 2 remake and Baldur's Gate 3. I'd like to play FF16 and RE8 too. But I'm usually like 5 years behind the times with modern stuff that's coming out anyway haha. I'm certainly not getting a Pro model though. I'll just stick with a regular disc-based version.

I think for me I just never really stay lockstep with modern, brand-new releases so the changes in the industry don't really feel all that impactful to me right now. Yes, I spend less time playing games than I used to. Yes, from a modern triple A perspective there's a lot of problems with the industry and I agree with a lot of points made. But my PS4 and Switch libraries are the most extensive in my collection and I feel like they are both great systems to collect for right now. Between all the remakes and indie games alone, there's a rich wealth of experiences to discover or rediscover and I'm still finding new games that completely blow me away. Tunic is one example of a modern game that I thought was almost perfect.

Currently Playing:
Eiyuden Chronicle: Hundred Heroes (PS4), Gauntlet Dark Legacy (GC)

My music collection | My Backloggery

dhaabi

Re: Playstation 5 Pro
« Reply #41 on: September 20, 2024, 09:44:00 am »
The big games that I'd love to get on PS5 are the Silent Hill 2 remake and Baldur's Gate 3. I'd like to play FF16 and RE8 too.

The option to play Resident Evil Village on PlayStation 4 is still always there, if you're ever in a hurry to play it.

Re: Playstation 5 Pro
« Reply #42 on: September 21, 2024, 01:57:42 pm »
I feel like we are on the brink of another video game crash. This can't be sustainable anymore. I have never in my life not cared about a console generation cycle. This has got to be the worst one so far. My wife and I each have a PS5 and we hardly touch it. I own less than a dozen games and most of them are now on PC. I usually only buy a game on PS5 now if I want that copy physically or has a special edition that I want that's not on PC or Switch. $900 for a PS5 Pro with a disc drive and stand is insane, but people are still going to buy it up. I hope it's a major loss for Sony. It kind of makes me scared for the Switch 2. I own almost 200 physical Switch games just for portability alone.

The Xbox Series X is the first Microsoft console I have passed on. It's just a mid-range PC. Every single game is now on PC so what's the point. It would sit collecting dust just like my Xbox One X has been. I only use it to play backwards compatible games that are in my backlog.

Video game companies are not giving people enough incentive to stay on consoles.


While I don't think a crash is impossible, I do think it's unlikely. I think more realistically, there will be a massive pivot over the next decade or so in terms of the types of games released, what ends up getting hyped, and how people play their games in general.


For one, I can definitely say the AAA game model is completely unsustainable, as is the idea that every AAA game has to strive to be the next GTA5. Like many blockbuster Hollywood movies, the budgets involved in many AAA games are in the hundreds of millions , which doesn't even include marketing, maintenance, and other factors that fall outside that initial development budget. Essentially, many of these games have to gross over $500,000,000 to turn a profit, which is just impractical for most AAA games. Because of this, I can see a lot of publishers shift their money towards smaller projects made by smaller studios. I don't think AAA games are going to die off, but I can see fewer and fewer of them get released as time goes by. Some of the better games will likely have budgets between 2 or 3 million, and 20 million at the most. I think we will also see a lot of indie games blow up in popularity due to those games being way easier and cheaper to make, and many indie developers willing to take more creative risks than big, publicly traded companies like Sony or EA.
I also think consoles are becoming more and more irrelevant given how accessible and relatively affordable powerful PC hardware is. I think there will always be a market for consoles to some extent since many people don't like having to fiddle around with PCs to get a game working well, but I think this reservation will become less and less of an issue as weaker consoles become roughly the same price as a PC that's nearly twice as powerful for around the same money. You can add the shift away from physical games as being a factor in this too.


So in a way, gaming and game development will likely become a lot more decentralized over the coming decade. I can see some very big companies going under, or at least becoming way less influential than they once were. We're already seeing this to a degree with studios like Bethesda and Ubisoft. This all sounds good to me for the most part, however, the fact that physical video game media will likely be done for in the next 10 to 15 years and the days of getting hyped for big name releases and consoles is likely in its twilight years makes me also feel pretty depressed about the future of gaming. As I've said in multiple other threads, I'll still game, but I'll primarily be playing older games and on rare occasions buying newer games when they've gone on sale significantly since I refuse to pay over $10 for the vast majority of digital titles.
« Last Edit: September 21, 2024, 01:59:13 pm by bikingjahuty »

dhaabi

Re: Playstation 5 Pro
« Reply #43 on: September 22, 2024, 03:33:50 pm »
I can definitely say the AAA game model is completely unsustainable, as is the idea that every AAA game has to strive to be the next GTA5. Like many blockbuster Hollywood movies, the budgets involved in many AAA games are in the hundreds of millions , which doesn't even include marketing, maintenance, and other factors that fall outside that initial development budget. Essentially, many of these games have to gross over $500,000,000 to turn a profit, which is just impractical for most AAA games.

It isn't any surprise to anyone who follows their development output, but this post from Washington Post's Gene Park highlighting Like a Dragon developers Ryu ga Gotoku presents, in my opinion, a much needed return for the AAA industry. As you've said, the current model is unsustainable, which ultimately leaves the consumer being short-handed.



For the sake of this conversation, let us say the average development time for a typical modern AAA game is around four years. Subverting the current model with their own that invites reused animations, art, systems, and other miscellaneous assets, Ryu ga Gotoku have instead released five full games within that same window: Yakuza: Like a Dragon, Lost Judgment, Like a Dragon: Ishin!, Like a Dragon Gaiden: The Man Who Erased His Name, and Like a Dragon: Infinite Wealth. And with this preferred model, Ryu ga Gotoku games attract a commanding audience, sell exceptionally, and earn a considerable profit.

Unless I'm mistaken, this model is the same practice that was common up until the release of the seventh console generation with PlayStation 3 and Xbox 360. As a result, numerous projects from a single developer could be created in a short amount of time and all within the same generation. Now, a sizable consumer crowd complains about this sort of approach, although it seems short-sighted. Going back to Ryu ga Gotoku, there is a natural evolution to their games that's largely attributed to their development model, as the model allows more freedom to expand upon and perfect existing systems with more refined complexity, such as with the combat system or physics mechanics. Without this freedom to explore, it seems inevitable for their games to be like ones from other developers in this age: releasing after years' of long way for a shallow and buggy experience.

Of course, I don't think this model is ideal for every type of game, but it does work for Like a Dragon and its spin-off games as they're narrative-driven titles. One example of a pair of games which adopts a similar model is The Legend of Zelda: Breath of the Wild and its sequel The Legend of Zelda: Tears of the Kingdom. Even though a considerable portion of the sequel is directly built upon the debut title, it still went through six years of development, although more complex systems are presented in the follow-up title which perhaps explains its lengthy development. Be that as it may, this example is not like Like a Dragon–for me, anyway. Since it's an open-world game where players are given free control to essentially do whatever they want and in whatever order they want, the gameplay loop for both titles is completely unchanged, as a majority of the sequel's noteworthy updates are optional. What makes it worse, however, is that, because of its open-world design, little narrative is experienced in these two Zelda titles. And, even then, their plot progression is identical. Conversely, what is being done for The Legend of Zelda: Echoes of Time as a follow-up to The Legend of Zelda: Link's Awakening is more in the direction of Ryu ga Gotoku's design principles. If early impressions of Echoes of Time are anything to go off of, this is a much better scenario than with the other aforementioned pair of Zelda games.
« Last Edit: September 22, 2024, 03:54:39 pm by dhaabi »

sworddude

Re: Playstation 5 Pro
« Reply #44 on: September 22, 2024, 04:02:18 pm »
Skeletor reveals PS5 Pro!



The price point seems quite memable, not even a disc drive and the upgrades are going to be miniscule for newer games since no devs gonna optimize stuff for the pro.

This idea goes back to my previous statement about how the video gaming industry's success relates to indie and third-party development.[/font]

I think the major difference between us Dhaabi is that I no longer have any optimism. None. It's gone on all levels. In all honesty, I expect to be killed by the end of next year in an attempt to protect my family. With that in mind, I try to have occasional fun with gaming, which used to be my favorite pasttime, but gaming is so far down the list on what's important, that any frustration that comes through in my posts is that what used to be my escape is now just the sprinkles of disappointment on top of the shit show that is modern reality.

I get the hype and wanting brand new stuff from the current age.

But you could always go back to past era's of gaming, doubt many have enough time to finish everything anyway. There already is enough content out there to last one a lifetime aside from the chosen few who are playing games as a full time gig.
« Last Edit: September 22, 2024, 04:14:22 pm by sworddude »
Your Stylish Sword Master!