Main ListPrevious Listbold games are games that have been beaten, previously beaten, or are unbeatable.
italicized games are in progress.
standard games are games I am not currently trying to beat.
strikethrough games are games that have been abandoned.
114.
Caravan Sandwitch (PC)
I had been interested in this game since I first saw it, can't recall if it was steam or in store, but game looks like a chill driving, 3d platforming, collectathon sort of, kind of game, which is totally up my alley. The game has a big open world, you spend most of your time driving, occasionally hopping out and wandering about for things. Sort of reminds me of Mad Max in that way because that was a lot of what that game was, though this doesn't have any combat as it's a chill laidback kind of game. All in all, sounds great, the problem is the game has lots of bugs, the driving feels a bit awkward most of the time, and the game isn't really intuitive at least early on when you're limited in what you can do. Game is mostly composed of fetch quest type things, which can be derisive for some, but I enjoy the chill nature of that gameplay. Early gameplay seems promising in the size of the map and the amount of content there looks to be, but it's misleading because most of the world is vast and empty with nothing in between a lot like some of BotW and TotK, but really not comparable in quality here as this game truly provides nothing to do between locations, like there are some map areas with literally nothing but the tower that unlocks the map for that area, I'm possibly be hyperbolic here, but it's an apt description. Story wise, it all makes a bit of sense, though it could have leveraged more ruins/abandoned sites to truly convey the events of the story and provide more value to the player. Story itself is fairly good, the endings aren't the best, your choices do feel meaningless, and the game... and I feel like a jerk saying this but... seems to heavily lean on being overly inclusive for no reason other than to, in my opinion, check some boxes. I've got no issue with inclusiveness, but when the content is made part of quests for no reason other than to check boxes, it feels more forced than natural and that's where I take umbrage. Without giving a real example, I'd say something like the game has 3 inclusive characters/groups, 2 of them make sense within the story and have their own plots that make it make sense, but 1 person/group is just claimed to be to claim to be, but has no plot or story and serves no significance other than to just say a character is a certain way to check a box. Like if a story has a character in a wheelchair, but there is no explanation, it's never talked about, and it never comes up in any way because the character doesn't take part in events for one reason or another, it serves no purpose other than to check a box. I'm really going on a tangent on this, I really just mean to convey the game seems more concerned about checking boxes than providing natural or interesting content. That all said, I did enjoy the game, I just recognize it could've been better, the game is very middling and honestly maybe just might not be worth your time.
Rating: Soft recommendation.
115.
Indiana Jones and the Great Circle (XS)
I had started this game last year when it launched but dropped it fairly quickly for no good reason, this seems to be a habit for me. I jumped back in because there was a global quest for Playtracker for the game and I was really struggling to find games to earn points so I knew this would be one I would have to do to get my 7 points in. The game being a MachineHead games game, it definitely has a lot of the mechanical feel of the Wolfenstein games, which is great because those games are absolutely smooth games to play. I will also start off with that Troy Baker (I think that's who voices Indy here) doesn't sound like Indy/Harrison Ford, he sounds like Garfield. I hope if you play the game, you hear it too and now that I've said it I hope you can't unhear it, because that was my experience with the game from start to end. I started the game near launch, but I didn't get far, I think I maybe finished the College section and started the Vatican section, but just so. When I hopped back into this recently I couldn't really recall the beginning sections, but I think recalled just enough for it to not be the worst. I've never played an Indiana Jones game before that I recall, I mean, I'm confident I played the N64 game, but I don't recall it, so I have no comparison to make on what makes an Indiana Jones game, it's a good game, but I feel like it would probably feel more Indiana Jones from a 3rd person perspective as opposed to 1st person. Like I said, good game, but honestly just feels like Wolfenstein trying to be Uncharted. Each section of the game is very different mechanically from each other, which does keep the game fresh, but can make the game derisive I think given just how mechanically different they are. I personally didn't enjoy the boat based area as traversing to different areas was boring and quite the pain. Combat does often feel like you should be avoiding it as there feels to be a definite difficulty curve to it as opposed to Wolfenstein or other shooters, but can actually be quite enjoyable once you get the systems and mechanics down.
Rating: Soft recommendation
116.
Resident Evil: Code Veronica X (360)
I think I came back to this because it was released in a year I needed filled for my game by year challenge. Honestly, I've been having such a tough time keeping good track of things anymore I might drop the game by year shtick because it's becoming cumbersome to keep track of on top of everything else I'm not keeping track of. Anyway, I started this game years ago as part of my franchise run of the Resident Evil series, but I just never got far in this, but I finally came back and finished it up. I really look forward to this game eventually getting the remake treatment because I have such a hard time enjoying these old games now that we're getting these good remakes of the old ones. Also hoping we get a legit RE1/0 remake because the new gameplay style is just such a joy compared to the old tank controls. Anyway, I've always heard such great things about this game but when I played it on PS2 back in the day I got softlocked because I guess I put my lighter in the storage box and left the first area and you can't come back until later and you can't progress without the lighter or something. I don't know, it soured the game for me for more than a decade. I followed a guide for this playthrough because I definitely didn't want to run into that situation again, even if it was originally a bug or something. Overall standard RE fanfare and gameplay with a story I would say is more true to the originals and relevant than anything else after RE3.
Rating: Soft recommendation, but maybe wait for remake?
117.
Cats Hidden in Paris (PC)
Another cats hidden in a location game. I really don't have much to say about these, guilty pleasures and whatnot.
Rating: soft pass
118.
Proverbs (PC)
I think it was earlier in the year that I played Mega Mosaic which is another giant minesweeper/picross game, loved this one, and have either bought or wishlisted the rest of the games by this developer. Honestly, such a great concept and plays incredibly well. So easy to get lost in the game and just keep filling out sections, but also one of those games that you play for too long and you start seeing it when you close your eyes. Fantastic + awful all at once, but generally a sign of a fantastic puzzle game. I'd give it a solid recommendation, but it is just a puzzle game, but this is top tier puzzling.
Rating: Soft recommendation
119.
Inertial Drift (PC)
I think this was an SG win, so that's why I played it on and off this year. I think I have a bunch more achievements to earn in the game, but the game is quite fun to play but difficult to master type of drifting arcade game. I ran through story mode with one racer, but I don't know if I will do other racers because I do recognize the difficulty change in how the different drivers drive/handle.
Rating: soft recommendation
120.
Mystic Academy: Escape Room (PC)
I enjoy a good escape game, not as much as my wife does, but I enjoy them nonetheless. This one I didn't enjoy that much and I did find myself checking a guide for solutions every so often because the game is more obtuse than I'd enjoy. I don't need my hand held, but there were too many puzzles where I had no clue what they were referring to and I just didn't feel like wasting time walking around a room looking for hints among books and such. I'd say not particularly an enjoyable escape game, but like most escape games relatively short experience.
Rating: soft pass
121.
Pipistrello and the Cursed Yoyo (PC)