Author Topic: 52 Games Challenge 2025!!!  (Read 497502 times)

Re: 52 Games Challenge 2025!!!
« Reply #495 on: October 27, 2025, 11:01:30 am »
105. Jurassic World Evolution 3 (PS5)

I have been a huge fan of dinosaurs and park sim games since I was a young kid. Our classroom computer when I was in 4th grade had the original Dinosaur Park Tycoon installed on it and I used to pray for a rainy, snowy, or bitter cold day so I could stay inside during recess just to play it. For whatever reason the combo of micromanaging my very own dinosaur park was something I deeply enjoyed and even with the game's fairly cartoony graphics, I still had a blast with it during the relatively brief time I was able to play it as a 4th grader. Many, many years later, a game that would have made 9 year old me scream with excitement while doing multiple backflips would come out in the form of Jurassic World Evolution.


I loved the first Evolution game and played it extensively on both PS4 and PC. JW Evolution 2 had some noteworthy improvements, but was a bit of a letdown, mostly due to its mediocre campaign. However, I am thrilled to say that Jurassic World Evolution 3 is the best game in the series without question and one I throughly enjoyed playing through.


One nice thing about Evolution 3 is its familiarity; if you played either JW Evolution 2, the UI, basic park building mechanics, dinosaur management and features, and just overall presentation are mostly the same. Where they aren't the same, however, are some noteworthy improvements that make playing Evolution 3 not only more fun and less tedious, but also give you more control over what you're doing. There are multiple ways of minimizing busy work like maintenancing buildings and checking dino feeders, and giving you more time to plan your park out and deal with the mountain of other tasks like deciding what dinosaurs you want to breed next or track down their fossils so you can eventually add them to your park. It's really the little things they added in JW Evolution 3 that make it a lot more enjoyable to play. There are also quite a few new dinosaur species that you can add to your park as well as returning fan favorites. Beyond just dinosaurs, the game also allows for greater customization when it comes to buildings and structures, landscapes, dino enclosures, and so much else. Unfortunately, there are some minor gameplay gripes such as vehicle controls being worse for some reason and also a variety of other annoyances I haven't been able to determine if they're glitches or just poorly implemented gameplay elements. Either way, these are all relatively minor gripes in what is otherwise one of the best park management sims I've had the pleasure of playing.


One major area the gameplay improved from JW Evolution 3 is the campaign mode. While campaign mode in the first game was pretty good, it took a noticeable dive in quality in Evolution 2. Fortunately Evolution 3's campaign is not just better than what was found in 2, but is the best campaign yet in the series. While the game does offer a sandbox mode that allows you to build and do whatever you want, I'd strongly recommend campaign mode, not just because how fun it is, but also it acting as a tutorial for all the game's mechanics and elements, which will really help aid you in making your dream park in Sandbox Box mode, should you choose to play that mode.


One other things I wanted to mention was how you decide to play this game. I wanted a physical copy of this game so I opted for the PS5 version, however I will be the first to admit, park sim games are absolutely meant to be played on a PC. Some of my issues with playing this game had more to do with playing it with a controller rather than a mouse and keyboard, but even with the limitations of using a game controller with limited buttons on it, the devs did a greatt job of making this game highly playable and enjoyable on consoles too. But yeah, play this game on PC if you have the option; I know once this game drops in price quite a bit and eventually has most of the DLC included with it on Steam, I'm going to replay it on the PC again someday.


Presentation wise, Evolution 3 is slightly better looking than its predecessors, mostly as a result of the more customizable and varied landscapes and structures. There are also more pre canned landscapes and structure elements as well in case you don't like making your own, which really allow you to make the park of your dreams down to a fairly fine level of granularity. Dinosaurs look about the same and all look nearly as lifelike as they do in the movies. However, like the landscapes and structures, their are more of them, which instantly makes Evolution 3 the goto entry in this series.


The only part of this game where I feel like there wasn't any improvement was the game's audio. The soundtrack is mostly relaxing music that plays as you're building your park. That is of course a dinosaur isn't on a rampage eating guests. Dinosaurs also all roar and make other noises depending on what their doing as well. However, probably the most noteworthy audio aspect in JW Evolution 3 is the various characters that speak to you throughout the game. These characters act as guides and in some cases antagonists as you're building your park and completing the various objectives in Campaign mode. Probably most noteworthy is Jeff Goldblum reprising his role as Dr. Malcom. Unfortunately none of the other actors from the movies return, but for better or worse, pretty much most of the main characters from the previous games do return and deliver their performances with a decent amount of believability and likability.


Whether you're a park sim fan, a dinosaur or Jurassic series fan, or all of the above, it's hard not to recommend JW Evolution 3. The game is without a doubt the best in the Evolution series and as far as I'm concerned the essential dinosaur park management experience. It's not a perfect game and your mileage will vary depending on what platform you play it on, but no matter what, you're bound to have an excellent time with this one. (10/27/25) [39/50]

Re: 52 Games Challenge 2025!!!
« Reply #496 on: October 29, 2025, 11:18:03 pm »
106. Earthion (Switch)

When it comes to retro throwback games, I am often fully aware that I'm playing a more modern game rather than a game from the time period the developer was trying to emulate. Even if they get the art style, the pixels, the sound, and various other things right, there's always little artifacts here and there, and sometimes all over the place that really give the game away as a modern game in retro clothing. Sometimes it can even be the game trying really hard to be a game it took tons of inspiration from and maybe playing certain things up too much and overcompensating with too much nostalgia bait in the process. Sadly, this pretty much describes like 98% of all retro style and retro inspired games I've ever seen or played. However, there are those rare examples where I genuinely can't believe I'm playing a modern game.


Earthion is absolutely one of those rare gems that I'm partially convinced was developed back in 1992 for the Sega Genesis, stuffed in a drawer for three decades, and just recently unearthed. Too my surprise (or maybe not) the developer, Ancient is a pretty old Japanese game studio that did some of their most well known work back in the 16-bit era and has been around since 1990. This adds even more credibility to my theory that this game was actually developed back in in the early 90s and just recently completed. Regardless, I am practically stupefied the people at Ancient somehow embodied the look, sound, feel, and just zeitgeist of early 90s shmup action and distilled it into a game released this year (2025)! There are small hints this game isn't an actual Sega Genesis game, however with Ancient's plans of porting this to an actual Genesis cartridge and releasing them sometime next year, I guess maybe it is really a Genesis game released in our modern year? But regardless, I will say Earthion is one of the best new shmups I've played in a very long time!


The presentation in this game is unbelievable! Everything from the art, the visuals effects of the many weapons you can obtain, the variety of enemies, the amazing looking stages, GOD DAMN! I mean like nearly everything in this game looks outstanding and top notch! My only complaints visually have to do with some projectiles blending in too much with the backgrounds or there being just a little too much going on for you to track everything the game throws your way. There is a bit of slowdown too in a few stages which does hamper the visuals and gameplay, but luckily the amount of times this happens were few. Other than that, this game is amazing sprite work done by masters of their craft and maybe most impressive of all is how it looks so genuine. Again, I almost can't believe this game was recently developed given how flawlessly it looks like an old Genesis game, down to every detail. It really does need to be seen to be believed!


The audio is also outstanding in Earthion. The game has constant high energy tunes blasting through what sounds like a Genesis FX sound chip. That almost grainy, midi sounding Genesis sound is in every track and sound, including the voices in the game that call out when you collect a power up, are close to dying, or sometimes when something is occurring on screen. Of course there are also a nice array of explosion and weapon noises too, which all sound exactly as they should with this going for the look and feel of a Genesis game.


While still pretty excellent for the most part, the weakest part of Earthion is actually its gameplay. Before I get into the gameplay, I will say that Earthion thankfully plays way better than a lot of old school Genesis shmups. The fact that Earthion's devs clearly too many inovations and gameplay improvements found in more contemporary shmups and placed this in this game does somewhat tell me this game wasn't actually developed in the early 90s originally, but the game is much better for it. Make no mistake, this game is still HARD AS HELL! Especially in the later few stages, things get unbelievably hard. Luckily, Earthion has a leveling/progression system that allows you to maintain your progress even after a game over with a very well implemented password system. I mean, it wouldn't be a Genesis throwback if it didn't have a password system! But you'll be able to level you ship up with more slots of your shield and weapon power ups. Speaking of shields and power ups, the systems for these make the game way more fun and more accessible. Your shields allow you to take damage and will regenerate if you don't get hit again within a few seconds before they have a chance to charge. As for your weapons, they are charged up and become more powerful when you collect little green gems that look like they were pulled from Columns. Getting hit by an enemy projectile also drains your weapons power as well and unlike the shield which recharges automatically, you'll need to collect more green gems from fallen enemies to recharge your weapons to max strength.


In addition to your basic fire mode, there are an impressive amount of collectable secondary weapons that you'll be relying on heavily to get through Earthion. You can have multiple secondary weapons at the same time and freely switch between them to deal with a specific sirtuation better, however, there are some secondary weapons that are far more useful throughout the game than others. I actually went out of my way to avoid most power ups while playing through Earthion and stuck with the same three or so secondary weapons. Unfortunately getting hit too much can make you lose these secondary weapons, at times power up marooning you, which was a staple of most classic pre-32 bit shmups. Luckily you aren't as handicapped as you are in most of these classic shmups, but against bosses this can mean your assured death. Speaing of death, luckily this game doesn't have dumb, arbitrary stage checkpoints like a lot of retro shmups, but does make you restart a stage over if you have to use a continue, which is fair in my opinion.


Other than what was already mentioned, the main demerits to Earthion's gameplay are how imbalanced some sections and levels can be, and how some of them could have benefited from a little more thought and planing. Still, these more annoying sections are a small minority of of sections within a few select stages and do little to distract from what it otherwise a truly enjoyable and very fun game.


After beating Earthion I felt so satisfied and inspired. It gave me hope that there are people out there that know how to capture the spirit of retro games and not just give modern gamers something that looks and plays like the games they remember from their youth, but rather give them something that's original, authentic, and very fun to play. Sure, there are a ton of horizontal shmups out there, and it's undeniable Earthion does take inspiration from games like Thunder Force IV and Layer Section, but it does enough of its own thing to make it truly feel unique and a standout title from all angles. Whether you're a huge Genesis fan, a shmup enthusiast, a person who loves 16-bit retro style games, or all of these above, please, PLEASE play Earthion! As someone who adores SHMUPs and has literally beat hundreds of them, Earthion is one of the best and has to be experienced to truly see how remarkable it is. (10/29/25) [40/50]
« Last Edit: October 29, 2025, 11:20:55 pm by bikingjahuty »

telekill

Re: 52 Games Challenge 2025!!!
« Reply #497 on: October 31, 2025, 11:45:45 am »
I completed the Battlefield 6 campaign which was... ok. Keeping it in my Currently Playing because one plays this game primarily for the multiplayer. Conquest remains from my favorite mode.

I gave up on Double Dragon Revive (PS5) after a single level. It's not good... or at least... not my cup of tea. Maybe it's just the art style, but the gameplay isn't pulling me in either.

kashell

Re: 52 Games Challenge 2025!!!
« Reply #498 on: October 31, 2025, 03:52:43 pm »
70. Mega Man 7

I went to a local thrift store and found The Robot Master Field Guide. I initially thought I could identify any boss robot from any game. Nope, not true. So, I decided to do an assisted run through of one of the games I wasn't as familiar with when compared to others: Mega Man 7. I had a lot of fun with this; more fun than I thought I would. The game was out-shined from the moment it was announced because of Mega Man X. Despite my fanboyism, I was able to enjoy both the X saga and the OG. I really liked how this introduced Bass and Treble, as well as set some groundwork for Mega Man and Bass on SNES/GBA. Mega Man's super armor that allowed him to fly for a bit was nostalgic since I used to go through Mega Man 6 regularly back in the day. I can definitely see myself playing through this again and again.

71. Mega Man 3

Of course, I can't play old-school Mega Man without playing this. Hot take: it's better than 2. It introduced sliding, but it didn't have the charge shot. I love that sweet spot. Every stage except for Shadow Man's has music that continues to slap so hard it would make one kiss the moons.

Re: 52 Games Challenge 2025!!!
« Reply #499 on: October 31, 2025, 06:47:44 pm »
107. SNK vs Capcom: SVC Chaos (PS4)

With how much of a SNK fanboy I am, I'm a little surprised I've never played SNK vs Capcom: SVC Chaos. I adore SNK, especially most of their classic fighting games released on the NEO GEO. I also love most of the Capcom VS games released during the late 90s and early 2000s as well. Not knowing any better, I thought SVC Chaos was going to be an alternate version of Capcom vs SNK or something, not realizing that SVC Chaos is definitely an SNK game, whereas the other mentioned title was almost entirely a Capcom developed project. At first, I was pleasantly surprised by this realization. It was awesome seeing Capcom characters like Ryo and Chun Li done up fully by SNK pixel artists, making them look like they'd always belonged in the KOF series. Unfortunately, my enthusiasm for SVC Chaos was short lived and began to dim more and more as I played this game.


An SNK developed crossover fighting game with Capcom should have been an easy home run in 2003 when this game first came out. With the exception of KOF 2001, SNK was releasing hit after hit with its KOF series and it seems like they would have applied that here. Unfortunately, the game they ended up releases looks almost as ugly as KOF 2001, but sadly plays even worse than that game. SNK uses a fighting gameplay system similar to what is found in most KOF games releases in the early 2000s, minus stuff like the striker or tag system. You're given a power up gauge that charges as you attack your opponent and filling it up allows you to unleash a variety of supers upon your opponent. Sadly, the balancing and fight mechanics in SVC Chaos feel half baked and inferior to most KOF and Samsho games released up until that point. There is also some pretty terrible character balancing, with some characters being far worse than others. This isn't the type of game where you can be mostly competitive with the majority of the roster. While I'd say the gameplay is the worst part of SVC Chaos, the game's troubles don't end there.


As mentioned, SVC Chaos is a pretty visually unappealing game. I will give credit to SNK for the excellent character sprites for both SNK and Capcom characters. It would have been nice to get more characters than just mostly KOF, Samsho, and Street Fighter, but for what the roster is, it's not bad. What is bad is how most of the stages in the game give KOF 2001 a run for its money with how bland and unappealing they look. I'm convinced the art team behind this game forgot that colors existed at times while creating the stage art. Not to mention, there is far less interesting things going on in the stages compared to even SNK games released nearly a decade before SVC Chaos. Even when compared to KOF 2002 or 2003 which would have been in development around the same time as SVC Chaos, the level design just looks terrible by comparison.


Finally, the audio in SVC Chaos is also nothing special. Tracks all sound appropriately SNKish, but they definitely don't stand out nearly as well as they do in many other SNK fighting titles. On top of that, character voice acting and sound clips are just ripped directly from other SNK titles for the most part, with the exception of the Capcom character voices of course. It's not bad, but it's not great either. It's just sort of servicable and does nothing to elevate SVC Chaos beyond its borderline bad gameplay and unappealing visuals.


Having waited this long to play SVC Chaos, I can't say there is any remorse or lost love in it taking me until 2025 to play it. I was hoping for way more out of this game, and sadly i feel like it wasn't unreasonable of me to feel this way given what SNK was making around the same time this game came out. At the very least, I can write this game off as a bit of a dud and one I doubt I'll ever pick back up again. (10/31/25) [27/50]

kashell

Re: 52 Games Challenge 2025!!!
« Reply #500 on: November 01, 2025, 04:48:44 pm »
72. Final Fantasy Tactics: The Ivalice Chronicles

I've gone through the original/War of the Lions more times than I can count, and yet this version managed to feel fresh AND make me want more. (I plan to eventually double-dip with the PlayStation 5 version and get all the trophies so there will be more at some point.) Obviously, one of my favorite games of all time has become even more solidified as such due to this remaster. Everything that I knew and loved since its advent in 1997/98 is all there and polished with new content and new QoLFs. I've logged about 50 hours in this Switch 2 version and would have happily logged in some more after seeing the credits roll.

Re: 52 Games Challenge 2025!!!
« Reply #501 on: November 01, 2025, 08:35:34 pm »
33 - Poppy's Playtime: Chapter 2 (PC 2022) - BEAT - After this and the first chapter, I was gonna go through all 4 chapters and count them as one game, but these really aren't like "Chapters", they release around a year apart and get progressively longer and improve on things quite abit from gameplay to quality.  The first was more of a demo than anything.  Chapter 2 is kinda just the first chapter, but more of a proper game length at like 2 to 3 hours, it feels like a realization of the first chapter's test experience.  I actually was going into this series kinda middling on it, sorta due to its influence I've seen on a lot of mascot horror that are just copying like the first chapter or two, and are usually awful, and while Chapter 2 is fine, it's nothing special, it really stands out in like animation quality and voice acting for the monsters.  Mommy in this is incredibly well animated and the voice acting is pretty great, it almost feels out of place in kind of a very basic minigame/walking sim sorta game lol  It's still quite short, I think I beat it in like 2 hours, but it's fine.


34 - Poppy's Playtime: Chapter 3 (PC 2024) - BEAT - This was a huge leap to me, pushing the atmosphere, the quality, there's genuinely creepy moments and they probably could've gone harder (Especially with where they take things in Chapter 4 so far), but it was actually a Chapter I really enjoy (Aside from a bug halfway through that almost caused me to reset the chapter, but I found a workaround).  This is way darker than anything going on in the first two chapters and you can see them doing some pretty clear nods to other horror ideas, from a section that is like a very light version of P.T., and introducing a threat for an area that is basically Weeping Angels, yet they made it work.  I really enjoyed this one.  Currently part way through Chapter 4 that I think is the longest one, but should finish it this weekend.
« Last Edit: November 02, 2025, 12:00:37 pm by kamikazekeeg »

telly

Re: 52 Games Challenge 2025!!!
« Reply #502 on: November 02, 2025, 06:25:13 am »
Game 25 - Silent Hill f - 13 Hours

I finished this game almost two weeks ago, and I'm just now getting around to writing a review about it. This was a difficult game for me to review. There are many things about this game that I like. However, there are several glaring issues for me that will take a long time to articulate. I think this game will take the new spot of the longest review I will ever put on this site – that is, until I play the Silent Hill 2 remake which is probably also going to be a long ass review.

For me, a Silent Hill game not only has to be functionally capable, but also contextually relevant. In other words, the game is not just about the gameplay, but how it adds and broadens our understanding of the world of Silent Hill. While this game is functionally and visually great, it is the least Silent Hill game in the entire series. It hung over my entire experience playing, and while it may not bother some people, it significantly worsened my ability to appreciate this game on its own.  I had in the back of my mind “this isn't like Silent Hill”, “this isn't like Silent Hill”. This game to me is way more closely aligned with Clock Tower, Siren, and especially Fatal Frame, with how the female protagonist is depicted, and the heavy reliance on Shinto and traditional mythologies for its horror.

But why did I feel so strongly about this? One of the most important things about Silent Hill's theme and style is the merging of traditional western and eastern horror elements. The original Silent Hill was a game set in America, yet is grounded in the more subtle horror that is found in a lot of Japanese media. That is how the original game was conceived, and to me it’s a very important balance that has not been achieved since Silent Hill 4. The newer games were fully entrenched in western horror ideas and cliches, but f swings the pendulum in the other direction and is full on eastern horror. Neither approach is correct; it’s the balance between the two that matters most!! Obviously, I'm dichotomizing the idea of what horror is in different cultures and generalizing here, but the simple fact is that this game is not set in America, least of all Silent Hill the town, which to me is a MASSIVE problem. Even the original cult in the first games were a blend of western and eastern religious influences, which again, has been completely removed in this game. The intermediary story focusing on the three main characters and their relationship to each other also felt really out of place to me, with almost high-school like drama permeating the story and taking precedence over the real issue of the town becoming a nightmare.

The other thing about Silent Hill games is that they are always (with the exception of Origins), set in the present day. Remember how in my Origins review I said how I wished they would revisit a prequel story about the cult or the spiritual power? Well this game certainly misses that opportunity, because it literally offers nothing in connection to Silent Hill. The closest thing is maybe the pills? Maybe? Those are just how the cult made it's money in SH1. Maybe the red liquid is aglophitis, maybe it isnt? I kept waiting and waiting for the game to finally tie things back in some meaningful way to the rest of the series, but like Mary waiting for James, it never came. The closest thing that ties the old and the new together is the heavy use of symbolism in both monster and world design, that links to the characters backstory, motivations, and fears. Side note: it’s interesting how so many Silent Hill games are deadest on re-telling this aspect of SH2, when of the original 4 games most of the nightmare/monsters are derived from characters that are not the main character. These aspects where I think the game thematically is closest to Silent Hill, but to me it’s not enough. A game drenched in symbolism does not a Silent Hill game make. The town itself being abandoned and covered in fog is an obvious nod to Silent Hill too, but I felt like the town in this game plays second fiddle to the other aspects of the story regarding the characters unique Japanese lore that to me is very, very different than the cult activities from previous games. It felt clear to me that the connections made in the psychology and symbolism are just that - connections - nothing real or tangible (at least not yet). And I've read extensively about this game's story and endings because I didn't want to replay the game so many times, so I'm aware of the many connections that can be made here - it's just not enough for me personally. It felt too different in the broad strokes.

On that note, the story. If I don't focus on the complete disconnect from anything Silent Hill, I actually really like the story. My review’s already gone on too long, and I don't want to spoil it but I do like it for the most part. It is a very deep and complex story that requires you to really think and hypothesize about what’s going on, but I didn’t mind that as much as I have with other games. To me the unforgivable aspect of this game is the endings. Multiple endings are a trademark in Silent Hill. In this game, not matter what you do, you will always get the same ending first. And it’s a joke. It’s the – “it was all in the character’s mind” ending that cheapens all the symbolism. In order to see more endings, you have to replay the game again. So just like Downpour, the endings are changing the symbolism, which gets very messy and contradictory. And because that first ending has absolutely no meaningful connection to any of the others (except don’t do the thing that got you the bad ending) why the hell do we need to play the entire game through with that ending first? It baffles my mind why they would do that. While I did play through Undertale multiple times to get different endings, this is not a game that fits in with replaying for me. I refuse to do that, and I think it’s a big knock against this game’s story.

So with all of that out of the way, I think my favorite aspects of this game are the combat, visuals, and music. I felt like these represented the best modernization of traditional Silent Hill combat. Only things I didn’t like (as with other horror games) are the weapon degradation and limited inventory. The visuals are simply fantastic, and the score and sound design perfectly sets the mood and theme of the game. Loved every bit of that. Also really loved the visuals done with the map design too. The game’s a little bit on the easy side, and the puzzles were a little hit or miss too, but easily I did find this game to be a very scary experience. So if you’re not all caught up on the story stuff like I am, I think you’ll find this game to be really great if you’re into horror.

At the end of the day, I think it's obvious that this game was marketed as a Silent Hill game for it to sell more than anything. This game is great, don’t get me wrong, but it is not a Silent Hill game, and to me, that’s a big deal. The less I think about the connections, the more I like this game, and if that didn’t bother you, I’m sure you’ll have a great time with it!
« Last Edit: November 02, 2025, 07:02:22 am by telly »
Currently Playing: Dragon Quest IX (DS), Ty the Tasmanian Tiger HD (PS5)
Links: Exophase | My music collection | My Backloggery

dhaabi

Re: 52 Games Challenge 2025!!!
« Reply #503 on: November 02, 2025, 09:13:55 am »
Game 25 - Silent Hill f - 13 Hours

but the simple fact is that this game is not set in America, least of all Silent Hill the town, which to me is a MASSIVE problem.

Could there have been anything done differently to have remedied this problem, even if it was a non-negotiable decision to alter its 1960s Japan setting? Would you say that it was an experience that, because of its non-American and non-Silent Hill setting, it meant that, to you, this game never could have captured certain specific traits that defined the franchise early on with the initial numbered titles? Or was f always going to be at a disadvantage?

telly

Re: 52 Games Challenge 2025!!!
« Reply #504 on: Today at 08:12:28 am »
For me, I knew it was going to be a big disadvantage for f. That's not to say that I don't think it's a good game. I do, but that was my biggest reservation regarding the new direction that this game took from previous entries. I think a similar story/idea could definitely be done in an American setting but obviously the game would have to have been completely different and I don't think that's the story the developers wanted to tell.
Currently Playing: Dragon Quest IX (DS), Ty the Tasmanian Tiger HD (PS5)
Links: Exophase | My music collection | My Backloggery