Author Topic: 52 Games Challenge 2025!!!  (Read 668150 times)

telekill

Re: 52 Games Challenge 2025!!!
« Reply #555 on: December 08, 2025, 06:11:11 pm »
Alright... I'm calling it. Here's where I stand, not just for this year, but since I started trying to take note since 2021. Now, 2021 was probably only half of what I actually played and completed, but I was trying to remember everything at the end of the year.

2021 - 10 Completed that were noted.
2022 - Not kept track.
2023 - 27 Completed.
2024 - 17 Completed.
2025 - 16 Completed.

Clearly a downward slope over the last three years. I will also say that the last couple years have been primarily retro game collections like TMNT, Jurassic Park, Sonic and Tomb Raider. What does 2026 hold for me?

2026 Planning to Play:
1. Code Violet (PS5) - Jan release [preordered]
2. Tomb Raider 4-6 Remastered (PS5)
    - Tomb Raider: Angel of Darkness (PS2)
3. Zelda: Skyward Sword (Switch)
4. 007 First Light (PS5)

So far... that's it. There could be some great announcements, but for now... that's it. We'll see what happens.

Re: 52 Games Challenge 2025!!!
« Reply #556 on: December 09, 2025, 09:36:33 pm »
I beat Crysis Remastered having never played the original version, and if it weren't for all the talk about how you needed a beast of a computer to run it at the time... I don't think anyone would really remember it. Its such a generic shooter.


Re: 52 Games Challenge 2025!!!
« Reply #557 on: December 09, 2025, 10:58:31 pm »
119. Pilot Kids (Arcade)

While they have a few shmups I really enjoy, I'm generally not the biggest fan of the former shmup dev Psikyo. For the most part, I find their STG games to be a bit haphazardly put together with poor balancing, inconsistent or poorly sized hit boxes, and on occasion lazy, uninspired visuals. However, one of their shmups, Pilot Kids has always been a curiosity of mine due to have different it seems from most of their other shooters, both in how it looks and plays.


After playing and beating Pilot Kids (which btw only takes about 15 minutes), I can definitely say it's pretty different than your standard Psikyo shooter, but it's not necessarily better unfortunately. For one, the visuals are probably the biggest strength of this game. Being developed on Sega's Model 2 hardware, the game leans fully into 3D visuals for the backgrounds, ships, and other stage elements. Pilot Kids does have an impressive array of enemies and the bosses are visually appealing, creative, and pretty quirky too. There are also fun set pieces like your character's ship being chased by the family dog as you're making your way through one of the stages. Unfortunately, most of the stages are a bit on the bland and uninteresting side of things. But still, the fact this game has you piloting a little toy airplane flying around the inside of a house deserves some recognition for how original it is.


The audio in Pilot kids is fine for the most part, but doesn't necessarily sound amazing at any given time. The music is appropriate and pretty good for the most part. Sound effects from weapons and enemies sound fine as well. Again, the audio is just slightly better than okay, which is enough, but it would have been nice if there was more here.


Finally, the gameplay of Pilot Kids is fairly original, at least for a Psikyo shmup, but not particularly good. The ship you control has a standard forward laser shot which feels pretty underpowered, even after collecting various power ups. Where the game leaves it mark is when you use your ship's secondary weapon which is a tagging star where you can mark up several enemies, which then fires a hoping missile that destroys them and also any enemies that happen to be in the path of the traveling missile. You can also tag up a single enemy and then unleash this game's version of a shmup bomb attack. This fairly unique system is executed okay, but is hampered by typical Psikyo balancing issues. Your hit box is just a bit oo big for some of what the game throws your way, and unfortunately neither shot type does much to mitigate these attacks.


Even though I have a lot of criticisms of this game and one might think I hate Psikyo (I don't), I actually enjoyed Pilot Kids more than I disliked it. Sure, I'm not going to be replaying this game any time soon, or possibly ever again, but it was a fun little romp into one of the more obscure, rare shooters I've ever played. If you have the chance to play this game and don't have to waste any quarters on it, yeah sure, try it out. It's decent for what it is and certainly not Psikyo's worse shooter, nor is it close to being their best either. (12/9/25) [29/50]

bizzgeburt

Re: 52 Games Challenge 2025!!!
« Reply #558 on: December 11, 2025, 05:38:50 am »
14 - Pictionary Plus (PlayStation 3)
https://vgcollect.com/item/286774

Hardware: PlayStation 3 fat + uDraw GameTablet
Playtime: About 15 hours


A few months ago I purchased a uDraw GameTablet along with uDraw Studio: Instant Artist and Pictionary Plus. A few weeks later I got hold of an fat PS3 with funtioning disc drive, which enabled me to play my PS3-games again after almost 7 years. I love funky peripherals and started off trying out the GameTablet with uDraw Studio: Instant Artist, trying to get the platinum trophy to finish it. But after getting stuck with the mini games of this title, I switched over to trying out Pictionary Plus.

In countries other than Germany this game is titled Pictionary: Ultimate Edition. Yet another boardgame turned videogame, like I tend to play them from time to time (I already finished and reviewed Scrabble for PlayStation earlier this year). Pictionary Plus was published by THQ and released in Germany on November 18th 2011. I tried to do some research on the developer Page 44 Studios and found out that they mostly did football- and ice hockey-games (NHL, Madden,...) and did some interesting titles like The Godfather for PSP and some other Disney- and sports-games. Shortly after making Pictionary Plus and some other games, Page 44 Studios were bought by Zynga in 2011, who then were bought by Take 2 Interactive in may 2022.

The original boardgame/party-game Pictionary was first invented 1985 by Rob Angel after two years of tinkering it out whilst working as a waiter. He published the first commercial version of his game via Angel Games with about 6000 copies sold. After licensing the game in a joint venture between The Games Gang and Western Publishing, Hasbro aquired the games business of Western Publishing in 1994. In 2001, Pictionary was sold to Mattel. By this time Angel's game has spread into 60 countries in 45 languages, with 11 verions just in the U.S. and a total of about 32 million games sold. Angel went on inventing another game named ThinkBlot, which wasn't as successful as Pictionary, but still a hit game for two years. He also was involved in TV-productions such as the 1997 Pictionary themed TV-gameshow.

Gameplay-wise, Pictionary Plus mostly seems like a straight-forward conversion of the boardgame with a few additional modes like the free-drawing-mode, Pictionary-Mania-mode and the Family-Competition-Mode. The standard Pictionary-mode offers the game in it's original form. The free-drawing-mode is self-explanatory: use the game's drawing editor to draw and save any picture you like. The Pictionary-Mania-mode offers an enhanced version of Pictionary with additional fields on the board and combined drawing-challenges differing from the original version. And the Family-Competition-mode lets you set a game for points without a playing board and all options regarding the rules, so you can set up your individual type of game/competition against 1 up to 3 other players.

Graphics are suitable for what it is, but mediocre at their best. The drawing editor itself IS fun though, yet not as sophisticated as the one in uDraw Studio: Instant Artist. By now, I don't own other uDraw-games for any further comparison.

A very disappointing side of this game: it doesn't really have any type of soundtrack given, just a mediocre and non-memorable lullaby in the background of the whole game and in all modes. But, having played a few boardgame conversions by now, I know that it isn't irregular for such games to have an irrelevant soundtrack, or actually none at all like this one. I guess players can be thankful to be at least accompanied by a typically generic sounding female voice soullessly commentating on everything happening on-screen.

To wrap it up, I can't really say I enjoyed playing it, but Pictionary Plus makes a set of easy-to-achieve trophies if you're into hunting platinums for your PSN-account. One can way too easily cheat his way to platinum in this game with one specific trophy being awarded when the game catches you cheating, which was kind of a funny moment, actually. AND of Course, if you like playing Pictionary, this title really may be the "ultimate Edition" to do so.

Another game finished, on to the next one!  8)

Let's see how many short lived titles like the one mentioned Above can still be beaten within the last weeks of this year ...
ALL YOUR BASE ARE BELONG TO US !!
WELCOME TO YOUR DOOM !!

Re: 52 Games Challenge 2025!!!
« Reply #559 on: December 11, 2025, 08:00:16 am »
A few months ago I purchased a uDraw GameTablet along with uDraw Studio: Instant Artist and Pictionary Plus. A few weeks later I got hold of an fat PS3 with funtioning disc drive, which enabled me to play my PS3-games again after almost 7 years. I love funky peripherals and started off trying out the GameTablet with uDraw Studio: Instant Artist, trying to get the platinum trophy to finish it. But after getting stuck with the mini games of this title, I switched over to trying out Pictionary Plus.

Omg, someone else who remembers the uDraw GameTablet, no way. I have the Wii version collecting dust on my shelf, but I did try it out. Cool to see someone else who loves odd peripherals!
I'm currently trying to get my hands on a Cyberbike. Half exercise bike, half GameCube controller. That would probably be the crown jewel of my stupid accessories collection. Looking forward to trying and reviewing that once I get one.
Huge Nintendo fan and hobbyist Nintendo collector.



bizzgeburt

Re: 52 Games Challenge 2025!!!
« Reply #560 on: December 11, 2025, 08:41:01 am »
Omg, someone else who remembers the uDraw GameTablet, no way. I have the Wii version collecting dust on my shelf, but I did try it out. Cool to see someone else who loves odd peripherals!
I'm currently trying to get my hands on a Cyberbike. Half exercise bike, half GameCube controller. That would probably be the crown jewel of my stupid accessories collection. Looking forward to trying and reviewing that once I get one.

The uDraw GameTablet and the two games I own for it kinda fell into my hands unintentionally, really. I wasn't specificly looking for it but it sure is some fun. More examples of funky peripherals on my PS3 collection are the Move Zumba with belt and the Konami Dance Mat for DanceDance Revolution. I also own a Wii with Balance Board, 2 shooters and 2 wheels. A few Arcade sticks for MegaDrive and PS1, the PS2 Eye Toy Hero with the sword  8) Disney Infinity or Activision Skylanders are also very cool and collectable as well (and there was something called LEGO Dimensions that looked interesting to me) ... I'm actually wanting to own a functional Game Boy Printer with paper to run it for years and hoping that I can make that a reality soon.
ALL YOUR BASE ARE BELONG TO US !!
WELCOME TO YOUR DOOM !!

kashell

Re: 52 Games Challenge 2025!!!
« Reply #561 on: December 11, 2025, 10:10:20 am »
80. The Legend of Heroes II: Prophecy of the Moonlight Witch

I have no idea what compelled me to not only get a functioning PSP, but to go through this game that I dropped years ago. I dropped it for good reason: this game, much like A Tear of Vermilion, is bad. What gets me is that it looks like it could be good. The ingredients are there. The presentation is classic and crisp. The gameplay features tried-and-true combat and development. But it just doesn't work. It's dull. The translation is horrible. The story, while interesting from a high level, is hard to take seriously because of said translation. I laughed when a boss' last word was, "Whuuff". Even the bond between Chris and Jurio and their coming of age is hard to take seriously. Then there's the pacing. This is a short game that feels like a long game. Progress is tricky too because you have to talk to one person or stand in one area (mercifully marked by a red exclamation point) to move things along. I'm all about giving the PSP some love but it seems like each time I do, I get let down.

Re: 52 Games Challenge 2025!!!
« Reply #562 on: Today at 02:39:59 am »
I had fun night of rocking some arcade classics on my Switch thanks to the recently released Mortal Kombat Legacy Kollection and the Golden Tee Collection. I picked up both this evening and couldn't help myself revisiting some late 90s arcade classics that I remember enjoying around the same time. I also decided to play MK3 for the first time in ages seeing how when I need my fix of the third MK game, I typically gravitate towards Ultimate MK3. In all, a beat three games tonight, not that it was any sort of lofty accomplishment seeing how none of them took me over half and hour respectively to beat, although I did play Golden Tee 2K and MK3 for over an hour each due to how enjoyable they were. Anyhow, here are my reviews of each game.


120. Golden Tee 2K (Switch)

Back in the late 90s and early 2000s, my dad used to take my younger siblings and I to a local sports bar for lunch. He got to drink and watch the game, while my siblings and I enjoyed a burger, some fries and the bar's surprisingly impressive arcade spread. One staple of the bar was a Golden Tee machine. They had several over the years, but the ones I remember the most were Golden Tee 99' and Golden Tee 2K. While mostly the same games (I'd forgotten which was which over the years at least), they're still some meaningful differences, but inevitably I chose to play all three courses of Golden Tee 2K. it's been around 25 years since I played either game and to say it was a very pleasant, nostalgic experience would be an understatement.


In case you've never played a Golden Tee, the gameplay revolves the use of a baseball sized track ball built into the arcade cabinet. You use this ball to swing your club back and then control the amount of force you roll it forward to either send it flying or give it just a nudge on the putting green to get it into the hole. It's both surprisingly simple, but also difficult to get the hang of all the ways it allows you to control where the ball goes. You can also tilt your golfer left or right to line up with the fairway better or to avoid the obstacles depending on where the ball has gone. You can also select different clubs which allow you to hit the ball further away if needed or to get it out of the rough or sand traps. Fortunately, there's a map of the hole you're on, allowing you to navigate where you want the ball to go and roughly how far it will go depending on the club you're using. You also have to deal with the wind, specifically what direction it't blowing and how fast it's going. All these elements make for a pretty deep and interesting arcade golf game that allows you to play through three pretty distinct gold courses, complete with 18 unique holes each. Everything in Golden Tee 2K mostly works as intended and gives you the control you'd want in a game like this...mostly.


All is not perfect with Golden Tee 2K, or the other games in the series as well. While there are some very skilled Golden Tee players out there, I feel like even they would admit that the controls aren't always consistent and sometimes the amount of force you applied to a specific shot seems either too excessive or not hard enough, even though the opposite was intended. This was my experience throughout my time playing through all 54 holes in this game. Still, all course and weather conditions accounted for, I feel like my shots reflected how I meant to shoot them 90% of the time, which is definitely not bad. Another issue I had was phantom obstacles blocking your shot on the borders of the rough. Sometimes I was pretty clear of all the course obstacles and still managed to hit them. Again, this isn't a super common problem, but certainly noteworthy.


The presentation of this game is both nothing special, but also very fitting and well done at the same time. You won't find anything impressive scenic vistas, crazy mini golf like obstacles, explosions, fireworks, or anything that could even remotely be considered exciting. No, this game is pure, unfiltered, late 90s golfing goodness. Everything is spite based, from your golfer, the trees around the course, the course itself, and a few random obstacles in the background like mansions or mountains. It does all come across as a bit plain, but again, very fitting for this type of game from this era of games. There also isn't music playing while you're about to tee off, only some at the end of a hold, the entire course, and during the menu. The music, while limited, is still pretty good too. But where the audio really shines are all the well implemented gold noises like the sound of your club swinging and hitting the ball, the ball falling into the hole, invisible spectators during subdued gold claps when you complete a hole, and announcers saying a few lines here and there either before or after a shot. None of what I just described is express or over stimulating, but it all just fits and works so well.


Golden Tee 2K is a pretty well made, unique arcade game that not only provides one of the best video game golf experiences you can have, but also just embodies the era which it was released so incredibly well. It's a truly cozy game that's easy to pick up and just enjoy for as long as you want. Whether you're just looking for a game to unwind with or a surprising fun and deep gold game, look no further. (12/12/25) [33/50]

121. Mortal Kombat 4 (Switch)

There was an arcade inside a shopping mall I grew up near called Tilt. The arcade went through a lot of iterations and changes throughout my childhood until it eventually closed in the mid 2000s, along with the entire mall. Right around the time it tried becoming a Discovery Zone type business, I remember they were the first arcade I recall having the then new Mortal Kombat 4 arcade cabinet. A neighbor friend and I used to enjoy playing MK4 at Tilt despite it never being one of our favorites. In fact, most of my experience with MK4 was actually the N64 port, which I mostly remember as the first MK game where I felt semi competent in executing fatalities. Anyhow, it's been ages since I played the original Arcade version, which i decided to do something about tonight.


MK4 is a...fine game, I guess. Around the time many older game franchises were making the jump to 3D, MK did as well, and MK4 was it first attempt at doing so. Despite this game looking pretty decent for a late 90s arcade game, MK4 unfortunately lacks the charm of its 2D predecessors, as in all of them. I feel like Midway did a pretty good job at translating the look of the previous MK games to a 3D game in 1997, but it still undeniably falls short of those older games. Looking past this, MK4 was a fairly good looking 3D game for its time. Character models looks pretty good, stages mostly still look cool and interesting, and just overall, its game that a lot of effort went into making it look as cool as possible given the limited tech Midway had to work with at the time.


The audio in this game is also pretty good, but not amazing. There are definitely better MK OSTs out there, but for what it is, it's pretty good and definitely fits with the vibe of MK. There is voice acting and a narrator that speaks more than narrators in older games did. This really doesn't add much to the game, but at least gives MK4 a more distinct identity. Not that it needed anymore help in this regard given it was the first 3D MK game.


Gameplay is unfortunately where MK4 falters the most, even though despite its issues, MK4 is still a pretty competent fighting. The core gameplay of the older MK games is still present, albeit with the addition of many new mechanics, some feeling more meaningful than others. Going along with the 3D visuals, characters now have the ability to side step opponents. This can allow you to avoid an oncoming attack and get the upper hand on your opponent in a pinch. However, I found it not particularly impactful in altering the course of a match, one way or another. Other added flourishes to MK4's gameplay are the use of stage obstacles such as stones or heads you can throw at your opponent. However, more than this, MK4 introduces a weapon mechanic where every character can summon unique weapon and use it to bludgeon your opponent. While weapons do more damage that standard kicks and punches, their little more than a gimmick which you lose as soon as you get hit by your opponent. You can pick the weapon back up, but I found doing this effectively without taking on needless damage or getting killed difficult. In the end, you're better off just playing MK4 as close to how you're play an older MK game as possible. But even then, this game isn't incredible fun or revolutionary. I will say, however, I feel like this game does make pulling off certain special moves and fatalities easier, but most of this is at the expense of many other gameplay elements lacking compared to UMK3, MK3, and arguably even MK2.


As a trip down memory lane and as a retro MK game being played nearly 30 years after it originally came out, I feel like MK4 is mostly an okay game, with a few things that make it more enjoyable than not. Still, unless you want to see the point where Mortal Kombat took the plunge into 3D gaming or just want to pride yourself in havig played every mainline MK game, I'd say it's forgivable to skip MK4. There are much more fun and iconic games in the franchise you should be playing instead. (12/12/25) [31/50]

122. Mortal Kombat 3 (Switch)

It's been a very long time since I played the original MK3, especially the arcade version. For decades, its been overshadowed by its updated version, Ultimate Mortal Kombat 3. I'll be the first to admit that nine times out of ten when I've replayed MK3, it's been with the Ultimate version and not the original. For one, I remember being disappointed with the smaller roster, including the omission of character's like Scorpion or masked Sub Zero, but it was also because I just assumed UMK3 was just better in every way. What I didn't expect was both realizing just how different MK3 is beyond just its roster of characters, but also how some of these differences actually make MK3 better than UMK3.


From a presentation standpoint, I actually think MK3 is a better game than UMK3. Even without considering Midway's decision to remove the story cutscenes from UMK3, MK3's unique stages look a decent amount better than those found in UMK3. There is far more animations like papers blowing around in the wind and moving background elements in MK3's stages. There also seems to be more variety in the stages as well, which makes it feel more varied and fresh while playing. I feel like these interesting stages go further in making MK3 a more visually appealing game than the omitted characters that return in UMK3.


Music in both MK3 and UMK3 is pretty awesome and I can't say one is better than the others. As is the narrators voice, sound effects, and everything else in MK3. I'd say MK3 (or UMK3) have the best audio presentation of the classic trilogy of games, and even better than many more contemporary titles.


Where MK3 falls short of its updated brother is its gameplay. UMK3 is most famous for much better the gameplay is compared to the original release. While I have to agree with this sentiment, I do feel like its a bit overstated. Yes, MK3 isn't as crisp and balanced as UMK3, but still plays better than MK2 and MK without a doubt. I'd say it's even better to play than MK4 and MK Deadly Alliance. The inclusion of a run button and the greater emphasis on combos makes for a much more fast paced, dynamic game, at least when compared to other MK games. Unfortunately, even with these improvements, some of its contemporary competitors like Street Fighter and King of Fighters had noticeably more refined and enjoyable fighting systems. Still, none of those games have fatalities, animalities, friendships, or some of the special moves that undeniably made Mortal Kombat, Mortal Kombat.


I expected to come out of replaying MK3 thinking UMK3 is by far the superior game, however to my surprise I don't feel that way at all. I'd say it's just as good as UMK3, even with the concession of its gameplay not being as good. MK3 needs to be given more credit for how enjoyable it still is and a game no MK fan should skip playing just because it lacks the "Ultimate" moniker. (12/12/25) [33/50]