Author Topic: 52 Games Challenge 2026!!!  (Read 95015 times)

Re: 52 Games Challenge 2026!!!
« Reply #195 on: March 17, 2026, 04:51:00 pm »
9. Just Dance 2024 Edition - Dance with the Swan Story mode

Compared to the story mode in Just Dance 2023 Edition, this is essentially same thing, different time. See here. This story mode just has a couple of songs that I don't like as much. (Thankfully, the other songs in 2024 Edition do include some bangers.)

2025 Edition doesn't have a story mode anymore, so I'll just be counting those as endless games that I see as ineligible for this challenge. Reportedly the developers stopped doing it because they felt it wasn't working that well. Which I agree with, but with 2024 Edition, that leaves the story on a bad note with the villain winning, which I find hilarious.

That's it really. I'm working on games with more legitimate campaigns, I swear, those just take a little longer.
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2026!!!
« Reply #196 on: March 18, 2026, 09:08:56 am »
22. The Simpsons Game [PS3] - finished March 17th, 2026





SPRINGFIELD'S PUZZLE PLATFORMER IS A "WOOHOO" AND NOT A "DO'H"


Perhaps the funniest Simpson's episode since the launch of the Simpson's Movie comes in the form of a quirky action platformer with puzzle elements. It is a window into that perfect transition era between CRT and HD.  And ushered in a new Era of Simpsons gaming. And it hits far more than it misses.  It also just hit me.  We really havent gotten a Simpsons game since.  What gives? Lol.


"What about when Xbox 720 and Playstation 4 release. We'll be the obsolete game then".  Ah little Lisa. How wrong you are on all counts lol. They'll always be a nerd to play the old stuff. It is jokes and humor like this that not only transport me to the time period of pre 2010s gaming (pre retro boom) but also self aggrandizing the franchise itself.   The plot centers around exactly what I have been referencing. The simpsons game is a game about games themselves. It all begins when Bart finds a strategy guide for the simpsons game (complete with EA branding and picture accurate cover art) and becomes sentient to the fact that he's in a video game. The more he interacts with levels the more he begins to effect the game engine and cause issues with the actual springfield where he lives. All 4 of the family members constantly breaking the 4th wall. Referencing the "creator" of the game. It's actually extremely Meta and thought provoking because the plot of a self aware game character enslaved by human imput has always fascinated me. It feels a lot like being God or something which has major emphasis on the games story as creator is synonymous with Both Matt Groening and God himself.

The game gets great mileage from it's self slander. And even poking fun at some of the more overused video game cliches while also using those same cliches.  Things like "enemy portals" and "pressure pads" and "double jump" are collectible cliches in which the loveable comic book guy is quick to tell you that your game is unoriginal as shit lol.   It's cute and fun.   And if you encounter a gaming cliche it is saved to view later as a hidden collectible.

The game even references other Simpsons games. Matt Groening saying "I didnt know they'd suck. I promise. If I did id never have put you on those cheesy grey squares. Id have licensed your faces out to dolls, plushies, socks, novelty underwear, backpacks, board games, and towels exclusively" I said the quote non verbatim but basically it's self aware on the hit or miss nature of simpsons games. The gameboy games being commercial critical failures and much more.  It is a fun insight into not only how the company was percieving this release (treading on muddy waters of medicority) but also in Matt Groenings sense of humor. I always love an artist who can laugh at himself.


The game's levels are pretty exciting and vibrant. One that stands out is the iconic homer based eating contest level as it makes the most use of Bart and Homers powers. Each character has upgradable powers. To what extent they can be upgraded is very limited and up to the games discretion but it's still great nonetheless. I personally find Lisa to be OP.  The depth of the game exists in its puzzles.  Lisa may need to move a platform to create a bridge ect.  Simple Ps and Qs kinda stuff.

Lisa - has the ability to transform into a methodical monk of cosmic properties using Hinduism to levitate blocks telephatically moving things to traverse landscapes and make the game possible at all.  When not doing that she can charge music itself to use a saxophone tornado to brainwash enemies to fight along her side but also shred them to bits to hypercharge blue eco which allows her to tornado again. It almost seems like she's a damn Wizard.


Homer - Eats grub to replenish his special meter which allows him to morph into a ball, a blob that shoots green projectiles and he can also inhale helium that allows him to inflate to higher platforms.  Homer is also very cool in moveset.  The homer ball can slam and bash through crowds of enemies. 


Bart - bartman makes up most of his special abilities. He can cape his way to long distances and essentially float. And he can slingshot a giant ball into enemies knocking them like bowling pins and the holiday lanes.


Marge - Political propaganda. She's Joseph Stalin.  Using power of spoken rhetoric to form mobs that do her bidding.  It's probably the hardest of the moves to master and I find her levels to be most repetitive and boring.  Marge's entire premise is to stop the famous game

GRAND THEFT SCRATCHY


This alone causes alot of 4th wall breakage, funny puns and humor centered around video game violence and hypocrisy as a whole. 


But overall I disagree with the sentiment that the game functions better as a epsiode of the simpsons than it does a simpsons game. I had a lot of fun with the colorful worlds within the springfield which also is loaded with collectibles to find.  The enemies, bosses and overall depth of the thing is vast for licensed game based on a tv adult cartoon.  It's extremely hilarious and a sentimental piece of when I used to bond with my brother over it.  It's the first Gen 7 game I ever played. So that will always have a place in my heart. That grows colder with age. And warmer with each shrink of the backlog.  Its a floating, balling, saxxing good time. And I really enjoy it!


Rating- 89/100
« Last Edit: March 18, 2026, 09:12:19 am by marvelvscapcom2 »





kashell

Re: 52 Games Challenge 2026!!!
« Reply #197 on: March 18, 2026, 10:08:47 am »
25. SaGa Frontier Remastered - Riki

I zoomed through Riki's quest. I always thought his was longer but I guess me knowing his route so well coupled with New Game Plus made things streamlined as hell. Since I used New Game Plus, Riki was already morphed into a stronger form (a Black Dragon) and he surprisingly held his own when he was fighting alongside Gen, Emilia and Lute. I made T260G my fifth party member for this route despite recruiting Fuse. As cool as it was to have a Monster in the party, I still can't get behind them. I understand their potential and appeal. But, I had to hold my breath each time I absorbed a new ability from a fallen enemy because I didn't want him going from a Black Dragon to something worse - a common occurrence for me. So, needless to say I'm glad this one is over. One more thing I have to mention: I was able to get the trophies for landing a 5-person combo and defeating Virgil in two turns. Up next is T260G and he's fully equipped to wreck everything in his path!

kashell

Re: 52 Games Challenge 2026!!!
« Reply #198 on: March 19, 2026, 08:21:26 am »
26. Exit 8

A quick download and about an hour or so later, another game is complete. I love games with a simple and engaging concepts like this. Other than some of the anomalies being hard to point out, this game really delivers with its simplicity. It's also eerie as hell. Something about complete silence in a Tokyo subway hall is unnerving. Then, toss in an Eternal Darkness-esque type of effect and you're left running the opposite direction. I can see myself going through this again just to see the other anomalies.

Re: 52 Games Challenge 2026!!!
« Reply #199 on: March 19, 2026, 02:26:50 pm »
26. Grand Theft Auto IV (PS3)

Having been at the right age when GTA3 came out, I remember my friends and I being obsessed with that game back in 2001 and 2002. My friend Austin and I specifically would literally stay up all night playing it and marveling at the amount of chaos and destruction you could cause in that game. It was also nice that the story and missions were also fun and interesting too. Of course, this love of GTA3 carried over into the releases or GTA Vice City and GTA San Andreas as well. However, it was GTA's leap into the next console generation that had me the most hyped and excited back in 2008 when GTA4 was released.


I've played and beat GTA4 numerous times, however what dawned on me last year was that I hadn't beat it since the PS3/360 were part of the current console generation. So yeah, it had been at least 15 years since I'd last beat GTA4. I somewhat blame GTA5 and the Read Dead Redemption games for distracting me from replaying GTA4, but regardless I decided this was the year I was going to return to this game. While it was never one of my favorite games, I always remembered mostly liking GTA4 and having a pretty good time with it. So when I replayed GTA4 again just now, I was definitely not expecting to find a game that felt far more outdated and annoying with than I had anticipated returning to.


For the most part, I do still enjoy playing GTA4. Most of my enjoyment of GTA4 happens within the first third of the game where I felt the story, characters, and overall plot of the game are at its best. I feel like the missions are also the best designed and thought out in the earlier portion of the game. I think a big reason for this is because the more GTA4 asks of you, the more this game's flaws become not just apparent, but downright frustrating. While GTA4 is definitely a bridge between old school 3D GTA and what we'd get in GTA5, for better or worse, it shares far more DNA with those older games. Because of this, controlling anything, whether it's the main character Niko or the vehicles you can drive feel stiff and unresponsive, but at the same time feeling almost twitchy to. You definitely have to adjust to this as you play, however in many of the latter missions where you are fighting many enemies is more complex or confined areas, or need to chase down a character on a motorcycle, the game's flaws are impossible to ignore. Essentially, you just have to get through these missions and hope you're not so pissed off that you'll just want to put the controller down and walk away. The same goes for the aiming, shooting, and cover system in GTA4. While it isn't terrible, it's so easy for you to take excessive damage or enemies to swarm you, making the cover mechanic almost useless. It's also too easy to take cover in places you don't want to, leading to you getting wasted pretty quickly on some of the harder missions.


I know that was a lot of negativity thrown at GTA4's gameplay, however, despite al that, I'd still say it's more fun to play than not. The sandbox of crime and mayhem is still present in this game as it was in the previous entries. Sometimes, it's almost more fun just to go on a massive crime spree than it is to complete the next mission in the story. I guess in a way, GTA4 excels at being a sledge hammer rather than a surgical knife in the sense that way more fun to just go all out and crazy than it is to have to pull off some super technical mission or drive in cramped alleyways or areas ripe with hazards. And fortunately, I'd say 80% of the game allows you to play GTA4 as a big, dumb open world crime sandbox. However, it's that 20% where the game wants you to do more than what it's been designed to do that kinda drag this game down from a gameplay perspective.


As far as the story of GTA4 goes, it's definitely not one of the best in the GTA series, but it's still decent for the most part. Niko Bellic, however might possibly be the best GTA protagonist in the entire series, not just from a character writing perspective, but also with how likable he is. He's not an over the top cartoonishly crazy character like Trevor from GTA5 or a stereotype like Carl Johnson from San Andreas. He feels like a believable, real person and this is only complimented by the excellent voice work and writing given to his character. Unfortunately, the rest of GTA4's story is more of a mixed bag. Once again, I feel like the beginning the of the story is the most interesting and well written, particularly when you're working with the Russians and a certain plot twist happens about a third into the game. After that however, the game's story does take a fairly sharp nose dive in terms of quality, picks back up again towards the end, and then the ending of this game is one I always found to be a bit annoying and even slightly anticlimactic. Still, there are some pretty interesting side characters thrown in throughout the game, even if some of their missions aren't the greatest.


I mentioned Niko Bellic's voice acting being phenomenal, and fortunately the rest of GTA4's voice cast does a great job too. Where GTA4's audio does falter for me a little is in its spread of licensed music, which is probably the weakest in the entire franchise. You're going to hear this music a lot when you're driving around Liberty City, and well, most of it isn't that great. By 2008, we had Vice City and San Andreas' amazing soundtracks, so the fact that GTA4 mostly consists of unremarkable music from both well known and not so well known artists is kind of inexcusable. Luckily, the rest of GTA4's sound design is fairly top notch, which certainly makes up somewhat for the game's lackluster OST.


Finally, from a visual standpoint, GTA4 was a pretty impressive looking game for the time, despite showing its age somewhat now. The level of low detail to characters, cut scenes and environments is definitely a huge leap forward compared to previous games in the franchise. However, the main issue I have with GTA4's visuals are how inconsistent they can look, with some environments and even character models looking somewhat flat, while others look amazing. Also, the game has this almost dark filter on it, which definitely makes the colors and details feel a bit washed out at times. I find of remember many games using various visuals filters to give games a certain mood or vibe, and while it does seem to work sometimes, I feel like in GTA4 it's mostly hit or miss, leaning more on the side of miss.


Once again, I want to reiterate that I mostly enjoyed my time with GTA4, however my disappointment over how much this game has aged and how haphazard certain aspects of it can be cannot be understated. Still, I'd say this is a worthwhile game to play, even in 2026, and one any fan of the GTA series should go back and play. Just be prepared for some extremely annoying missions towards the later parts of the game and controls that feel more akin to an early 2000s game than the ones we'd get in GTA5. (3/19/26) [36/50]

Re: 52 Games Challenge 2026!!!
« Reply #200 on: March 19, 2026, 06:50:06 pm »
26. Exit 8

A quick download and about an hour or so later, another game is complete. I love games with a simple and engaging concepts like this. Other than some of the anomalies being hard to point out, this game really delivers with its simplicity. It's also eerie as hell. Something about complete silence in a Tokyo subway hall is unnerving. Then, toss in an Eternal Darkness-esque type of effect and you're left running the opposite direction. I can see myself going through this again just to see the other anomalies.


I beat and reviewed this game last year and it really is this superliminal creepy vibe that I loved. The seemingly endless void of a tokyo subway was unsettling but I did want to say the Sequel "Platform 8" is as creepy or creepier and also worth a look imo if you already enjoy exit 8.  It has a similar premise but different execution if I remember correctly. It was sometimes finding anomolies but a lot of also figuring out what to do given a certain circumstance. I remember it making me very uneasy.    Really cool indie games.





dhaabi

Re: 52 Games Challenge 2026!!!
« Reply #201 on: Today at 12:20:36 pm »
23. Resident Evil 3 Remake

I would say this was short and sweet, but there isn't much "sweet" about it. The blueprint is there, but it feels like there's more bad than good in Jill's/Carlos' campaign. I like both of these characters, and both seem like seasoned warriors. And yet, I'm having to once again backtrack often to make space for inventory. The Nemesis thing has the same flaws as other games with "stalkers" in them. It's a bit jarring at first, but then it turns into irritation. Needless to say, this was a one and done campaign that feels good but not great. Kudos for the trophy that referenced Power Stone, though.

This one was disappointing.  They had the blueprint for sure in multiplayer ways, they are coming off two big wins with RE7 and RE2R, and then they just dropped the ball with it, primarily because they cut a ton of content from the original and it felt like a downgrade from RE2R.  The original was meant to be like a quick offshoot of RE, abit more actiony, but you can't do that quite the same here, because it needs to still have most of what the original game had.  Add to that they attached the awful Resistance mode to the game and it's kind of a double whammy of lame.  Just unfortunate that there's all these great new games and remakes post-RE7 and then there's just this huge misstep in the middle.  We need a remake of the remake lol


I was completely oblivious to the hate for this game until after I beat it. I really enjoyed it. Sure, it's different than the original, but I don't see that as necessarily a bad thing. It seems the biggest gripes seem to be how Nemesis was handled and also the game's length. I didn't have an issue with either and thought the game was pretty fun. I actually like it slightly more than the original game.

I'm a bit late to the conversation, but my understanding of Resident Evil 3 (I've not played it yet) is that is entirely removes the chief accomplishment of Resident Evil 3: Nemesis that is its non-linear level progression. I didn't know about this until after I completed the game, but scenes and encounters vary between one and the other after nearly every singular player action. For instance, should a player visit the substation before the press office, events, opportunities, and even the items that are available to collect will change than had it been opposite. Apparently this system is incredibly robust, so it's ideal for anyone wanting to revisit the game to progress differently. Of course, all of this coincides with the game's Live Selection choices, which are also omitted from the remake.