58. Sonic Racing: CrossWorlds (PS5)
Back in the early 2010s, Sega was absolutely onto something with their Sonic & Sega All Stars racing games. Sega had finally managed to capture the same magic in a bottle that the Mario Kart games had been perfecting for nearly two decades by this point, and capture that undeniable Sega charm and feel into a fun kart racer. The first Sonic and Sega All Stars Racing game was great, however it's sequel, Transformed, almost perfected what was started in the previous game. I replayed Sonic & Sega All Stars Racing Transformed again for the first time in nearly a decade last year and I was astounded by how fun this game is despite now existing in a post-Mario Kart 8 world. That's right, Mario Kart 8 is the all time GOAT of kart racers. But anyhow it set my expectations sky high for whatever Sega had up their sleeves for the eventual sequel to Transformed.
The sequel we'd eventually get, if you'd even really want to call it a sequel was a fairly massive step backwards with 2019's Team Sonic Racing. While still a kart racer featuring Sega characters, almost all exclusively from Sonic games unfortunately, the gameplay, music, and pretty much everything else was worse than Transformed. While I've never officially reviewed Team Sonic Racing, my impression of playing it around the time it was released was it was a kinda boring, less interesting, and worse of all, less fun entry in a line of Sega kart racers. I thought for sure Sega would course correct with the most recent Sega kart racer, Sonic Racing CrossWorlds, and well, they kinda did, but only about halfway.
Sonic Racing CrossWorlds does fortunately lean on Sega's many other amazing IPs and includes characters, music, and themed karts to go along with them. Of course, there are copious amounts of characters from Sonic games to race with, but you also have characters from games like Crazy Taxi, Yakuza, Project Diva represented. While these were meaningful additions that make this game less homogenous, unfortunately, Sega sorta fell short by not making any themed stages around these characters or the franchises they originated from. In fact, outside some DLC characters and stages, which aren't even Sega properties btw, courses are all just fairly generic tracks themed around your typical kart racer tropes. Still, credit where credit is due, these are some very pretty generic stages, but sadly none of them are themed after or even reference any Sega characters or franchises. The courses unfortunately really diminish the appeal of this game, and that's despite the the whole "CrossWorlds" gimmick of being able to race briefly in another course midway through the current race. I guess this males races more dynamic, but in reality it's just thrown into the game like an adult jangling keys in front of a child to distract and mildly entertain them.
The audio in Sonic Racing CrossWorlds suffers from similar issues with not doing a great job of fully leveraging Sega's properties as well as tey should Sound effects, voice acting, and even some of the music definitely sounds like what you'd expect out of the various Sega IPs represented or mostly just Sonic games in general, however where this game kinda falls on its face is the music. No, the music doesn't necessarily sound bad, but rather CrossWorlds is filled with covers and arranged versions of various iconic Sega songs, none of which sound as good and especially not better than the original versions they're based on. When the brief sound clips trump the music in a game, you know someone screwed up, and this is precisely the case with Sonic Racing CrossWorld's audio.
I wish I had better things to say about the gameplay, but it too feels a tad undercooked and blandly executed. Nothing about CrossWorld's gameplay is horrendous bad or even kinda bad. Rather, this game definitely skated by on the bare minimum without fully fleshing the gameplay out to make races more dynamic. What's sad is they didn't even have to reinvent the wheel here; they could have easily looked at Mario Kart 8, adapted it's mechanics while giving them a Sega coat of paint, and CrossWorld's could have been a true contender, Unfortunately, CrossWorlds does the bare minimum to play smoothly, but the use of weapons combined with the course layouts doesn't lend itself to the most dynamic races. There are also mechanics like the midair flip mechanic which I found to work inconsistently, but luckily it deciding to execute my commands abpout 1/3 of the time didn't really impeed my ability to win races anyways. That's because the use of items is handled more like a game of Rock'em Sock'em robots rather than a game of chess like in Mario Kart 8, or even All Stars Racing Transformed. Everything works fine, it just all feels a tad generic and uninspired, much like a big chunk of the rest of this game.
I don't know what the hell happened after Sonic & Sega All Stars Transformed was released, but how Sega's kart racing franchise ended up here is a bit perplexing and unfortunate. I did mostly enjoy playing CrossWorlds, but overall it was impossible to ignore how much better this game could have been with a little more effort and planing. Even if this game would have left the gameplay identical and just made more of the game look, feel, and play like the games represented in it, it would have gone a long, long way towards making CrossWorlds a more enjoyable experience. Instead, we have a game that's luckily an imprivement over Sonic Team Racing, but a massive step backwards from an age of much better Sega kart racers from over a decade ago. Regardless, I'd say try this game out still, even if you're bound to have mostly a wildly okay time playing it. (9/27/26) [33/50]