Author Topic: Summer Gamefest hopes and predictions thread  (Read 2963 times)

weirdfeline

Re: Summer Gamefest hopes and predictions thread
« Reply #15 on: June 05, 2026, 07:26:02 pm »
The Last Ronin switching devs is wild. That was probably my favorite reveal aside from the Fortnite trailer, I kinda stopped paying attention after the first hour or so to prepare for the Fortnite event (which was amazing) so I'll probably rewatch it and give more thoughts later.

telekill

Re: Summer Gamefest hopes and predictions thread
« Reply #16 on: June 05, 2026, 07:33:53 pm »
I expected nothing and got 3. Better than the Sony show by leaps and bounds.

1. Last Ronin - I've wanted a dark and gritty TMNT game since the PS2 days. Really looking forward to this.
2. Final Fantasy 7: Revelation - I'll finally be able to complete the story.
3. RE: Veronica - I'm interested but hesitant given modern times and the villain. How badly will this get butchered?

Finally... a slew of games to look forward too.

ssj4yamgeta

Re: Summer Gamefest hopes and predictions thread
« Reply #17 on: Today at 02:10:11 am »
Glad to see Resident Evil: Veronica finally show up, even if they did drop the "Code." Capcom, if you screw this up, you instantly go from being one of my favorite devs to joining Square-Enix in the dumpster. I will never buy your games new again, and I will abandon the RE franchise for good.

Gundam: Rogue Orbit: I was interested until I saw the pictures close-up. Why did they go with such a generic realistic art direction in a Gundam game?

Happy to get some updates on Lords of the Fallen II and Mortal Shell II. I'll get both eventually.

Not sure what to think of gen ATLAS, it's very different from Ueda's past works.

Stellar Blade: Bloodrain: Hmmm... I'll be keeping a careful eye on this. Not thrilled with how they seem to have gone with a much safer design for the new main character. Reserving judgment until I see more.

Monster Hunter Wilds: Ascendance expansion looks cool.

Final Fantasy VII Revelation: At least soon I'll be able to get all 3 FFVIIR games on steam and mod the hell out of them to remove all the trash changes to the story, then stitch what remains back into an actual remake of FFVII.

Re: Summer Gamefest hopes and predictions thread
« Reply #18 on: Today at 11:13:39 am »
That was probably the best Summer Gamfest presentation I've ever seen. It was very U shaped for me in terms of it keeping my interest, but I did walk away with more games to get excited about than I thought I would.


Resident Evil: Veronica - This reveal made the whole presentation for me. I'm a massive RE fan and also a huge fan of all the remakes Capcom has been doing since RE2. Code Veronica is probably the RE game that needed a remake the most (the original has some insane design issues that make it very easy to softlock yourself). The trailer was genuinely cool too and I can't wait to see more on this one!


Alien Isolation 2 - This one was an odd one for me to get excited about seeing how I never finished the first game due to getting frustrating with its stealth and hiding mechanics. It at least inspired me to give that first game a go again, mostly because this sequel looks so cool.


Gen Atlas - I've loved all of Studio Ico's games and this game gave me massive Shadow of the Colossus vibes, but obviously with robots and mechs instead. It was niice seeing more of this game after getting that teaser a couple years back.


Mighty Cuphead Adventures - a 16-bit style Cupped game...YES PLEASE! I'm also excited about the announcement that a direct sequel to the main game is in the works as well.


Stellar Blade: Blood Rain - I still need to play the first game, but the trailer for the sequel gave me massive Battle Angel Alita vibes. Unfortunately, most of the discussion around this game seems to revolve around how young the main character's face looks, but as an action game with a cool sci-fi setting, it has my interest.

burningdoom

PRO Supporter

Re: Summer Gamefest hopes and predictions thread
« Reply #19 on: Today at 12:12:22 pm »
TMNT Last Ronin and RE Veronica are my big take-aways from this. I hope they do both right. I have confidence in RE Veronica, I just hope they don't cut content like in the RE2 and RE3 remakes. (And here's to hoping we get a RE Zero remake one day.)

dhaabi

Re: Summer Gamefest hopes and predictions thread
« Reply #20 on: Today at 03:00:16 pm »
Overall, this year's Summer Game Fest is about on part with Sony's State of Play earlier this week—maybe even less impressive when considering the difference in event length and total games highlighted between the two.

Alien Isolation 2
With over ten years of technical advancements having been made since the debut entry's release, I'm curious just how intense Xenomorphs may be in this sequel title.

Cuphead 2
Unfortunately, this was only word-of-mouth news and without a trailer. I'd much rather there to have been another original project from developers MDHR, but I suppose they think there's still more opportunity to explore with the franchise.

Gen Atlas
Simultaneously, Gen Atlas feels familiar and foreign in the context of Ueda's previous games. My intrigue certainly remains, and I'd like to play it. I still need to play The Last Guardian, though.

Mighty Cuphead Adventures
As a spin-off from MDHR's main studio efforts, it looks like a fun, retro-inspired platformer. There are even plans for it to be released physically for the Master System.

Resident Evil: Veronica
With its mostly vague trailer discounting RE Engine's iconic look, this was an announcement everyone knew was coming at some point but didn't know when. It may be years before I play it, but I'd like to someday.

Stranger Than Heaven
Stranger Than Heaven is perhaps my most-anticipated game forthcoming, but the inclusion of a digital recreation of rapper Tupac who's been dead for thirty fully years is so off-putting to me and does sully my excitement for the project some. Developers RGG have included celebrities in previous games before, but there is an onslaught of them in this project that's overly-distracting. What purpose do all these celebrity appearances serve besides pandering to some sense of nostalgia that only removes the player from the game's narrative and world? As mentioned, celebrities like Takeshi Kitano have appeared in Yakuza 6, but his inclusion in particular highly elevates the game experience given his history as both director and actor of Japanese crime films. But with Tupac's appearance specifically, it's especially unnecessary. That one's likeness can be sold and repurposed decades after their death has its own ethics worthy to be discussed, but I'll leave it at that.
« Last Edit: Today at 03:02:14 pm by dhaabi »

dhaabi

Re: Summer Gamefest hopes and predictions thread
« Reply #21 on: Today at 03:30:04 pm »
Surprisingly, this year's Day of the Devs event was far more interesting than I remember previous events being, and it was substantially more appealing than previous main events. The video showcase can be watched here.

Apple Crumble
In short, Apple Crumble is a murder mystery puzzle game centered around a dysfunctional family and someone in the household plotting to murder Grandma. From what I gather, it's a linear narrative and mystery to solve, but I think I'd be fun if the developers were able to make it to be a Clue-like experience. But perhaps that goes against their vision, depending upon how emphasized the story details are.

Bub
Prominently featuring paper collage stop-motion graphics alongside a blending style of mediums, Bub looks amazing. It's complemented by a mature story about personal hardships set in New York City.

Dreadmoor
To be reductive, Dreadmoor is a first-person adaptation of the game Dredge. It's got a grimy albeit pleasing visual design with DIY style. I think I actually may be more interested in this than its source of inspiration.

Lazy River
This isn't particularly my kind of game, but Lazy River looks like it'll be a lot of fun for a crowd wanting a game featuring FPS and survival mechanics in a silly world that sets itself apart from contemporaries in a fun way.

Prove You're Human
Prove You're Human is a seemingly complex adventure game centered around an AI machine expressing to become human—or that they're already a human already somehow with a body despite their serpentine, animatronic appearance. The brief glimpse and explanation of how the team is crafting animations comprised of expressions and micro-expressions and linking them together for developers to easily use interchangeably to meet whatever the situation calls for is interesting. This is the developers' follow-up project to 1000xResist.

Shot One Fighters
This is a game I'll almost certainly never play, but it caught my attention for its use of roguelike gameplay mechanics set to the fighting genre. Players advance through the campaign while building their moveset along the way. There is also equipment and consumables, alongside downgrades. The trailer emphasized the game's difficulty.

Super Yooka-Laylee Kart
This was a surprise but one that makes sense. It's a retro-inspired kart racer complete with chunky pixel graphics. There's a nice sense of speed and up to eight-player, split-screen support. The trailer highlights all sorts of customization options to make each race challenging and unique that will absolutely encourage long-lasting playability.

Tenebris Somnia
I am incredibly excited for this retro-inspired survival horror project that contrasts pixel graphics with professionally shot live-action film sequences that look terrifying and not comical. What other survival horror game has done this besides the very first Resident Evil? It's already been announced that a physical release is being handled by Lost in Cult, who are known for especially their high-quality manufacturing efforts.

Threads of Time
Threads of Time looks like a very competent turn-based JRPG with a 3D world and pixel character art. It incorporates time-battle mechanics and seems especially inspired by Chrono Trigger, as various eras are explored and party members are recruited from them. On that note, the game will feature party member battle combos and time mechanics that interrupt enemy turns.

All of the above games stood out to me, and they're about half of what was featured.