The amount of hatred and the pitifully low scores by "professional reviewers" has reached an all-time low as The Order 1886 gets torn to shreds by a huge portion of reviewers and fanboys from the Xbox camp writing bogus 0/1 scores on Metacritic. You know what I did? I ignored all of this, picked my game up and have been playing most of the day since about 11:00 AM. Long enough to get through a good portion of it and form a pretty solid opinion for myself. Here's my personal experience.
Quick-time events: I don't know when QTE's became the devil, but the notion this game is loaded with them is preposterous. I guess a prompt to push "X" or hold "triangle" is a hell-worthy sin now. There are no battles like God of War where you have to press buttons in a certain order. You are given a little prompt for things like picking up ammo, opening a gate, etc. it really reminds me of the prompts the Uncharted games present to you.
Cutscenes: If you play any recent Final Fantasy or any Metal Gear Solid game, those games are loaded with cutscenes. The Order has quite a few, but most of them are brief between moments of action. Most of them are small. Such as, after a firefight, the characters may interact with each other. Unlike just about every game I've played with similar scenes, the Order's are virtually seamless. There is no black screen afterward before you can play again. The camera simply pans around behind you and you take control again.
Gameplay: anyone familiar with snap-to-cover gameplay mechanics will feel right at home. The controls are simple and intuitive. Weapons are mapped to the D-pad. I have over six hours into the game so far.
Graphics & Sound: this is one of the most immersive, atmospheric games I have ever seen. It's a visual and audio delight and one of the best looking games I've laid my eyeballs on.
Look, no game is perfect and these "reviewers" that dole 9's and 10's out to Modern Warfare 57 and games that launch broken like Assassin's Creed Unity and have been giving this game 2/10 or 4/10 should absolutely be ashamed of themselves. Ready at Dawn set out with their vision to make a cinematic, single player adventure and that is exactly what they have done. They never said there would be multiplayer or that they were going to redefine the genre.
Why is this game being docked for lack of innovation when no game today has brought something new to the table? Did these guys even play past the obligatory hand-holding intro chapter? These guys bashing the story, did they even play long enough to see the real threat begin to emerge?
I can't think of many games that are a 10. But I can tell you that from the moment I started playing with the initial hook that made me think "WTF IS HAPPENING?!" That I have thoroughly enjoyed the story, controls, characters, pacing, gameplay, sound and yes-the graphics with no regrets that I spent $80 on the collectors edition. And when I'm done playing, I will play through it again.
I'm not going to tell anyone to buy this game or not to. I'm just telling you that for me, this game is giving me as much enjoyment as a God of War, Uncharted, Last of Us or inFAMOUS game. I hope that Ready at Dawn sells enough copies for Sony to give the go-ahead for a sequel. I love this games premise and would gladly drop 60+ bones on a sequel.
Well done RaD. Fuck the haters and thanks for this amazing game.