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Messages - telly

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1
General / Re: VGCollect 2024 Secret Santa!
« on: November 20, 2024, 07:58:27 am »
Yeah we haven't really talked about that yet! Would anyone be interested? We don't have as many people with gifts that were on last year's stream but still enough to make it a good time!

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General / Re: 52 Games Challenge 2024!!!!!
« on: November 19, 2024, 03:32:22 pm »
Game 22 - Pikuniku (Switch) - 4 Hours

Such a charming and silly game. Not super long or deep, but presents a fun light puzzle-platformer with hilarious writing and tone overlaid over a story with just the right amount of seriousness. The graphics, music and controls remind me a lot of LocoRoco with the goofy physics and joyful music. There are a handful of more difficult platforming challenges but overall it's pretty simple. Just a solid overall game that I really enjoyed.

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General / Re: 52 Games Challenge 2024!!!!!
« on: November 14, 2024, 01:54:42 pm »
Persona 4 Golden (Switch) - 68 Hours

In summary, going back to Persona 4 after 5 was a honestly pretty rough experience, and even the quality of life improvements and added content from Golden didn't help. I still think it's a good game, but my opinion of it has diminished significantly. If you're looking to get into the series I would definitely give 5 a shot first.

I'm curious how well Persona 5 will maintain its reputation once the inevitable sixth entry releases. If the series continues to improve upon each previous game, then that's only a good thing. Has Metaphor: ReFantazio or Clair Obscur: Expedition 33 caught your attention?

Yes I've heard a lot about them and my friends have been playing them quite a bit! I'm intending to check them out! :D

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General / Re: 52 Games Challenge 2024!!!!!
« on: November 11, 2024, 05:07:59 pm »
Game 21 - Persona 4 Golden (Switch) - 68 Hours

If you had asked me 10 years ago which Persona game was the best, I would have easily said Persona 4. Nowadays, this game has been greatly overshadowed by Persona 5, which is unfortunately better in almost every way. Combat, dialogue, story, music, menus, exploration, social links, dungeon exploration, pretty much everything. And a lot of this I don't personally feel can be attributed to the fact that Persona 4 is older. I do think that what this game has over 5, is a more relatable setting since it takes place in a smaller town. And I do think the cast of characters is more grounded and enjoyable to be around. Other than that, I was constantly wishing that many of the features in 5 were available in this game, and that definitely lessened the experience.

Another point in P4's favor is that it's half as long as P5, but the game still felt really rough with the pacing. There are hours upon hours with nothing happening in the story and no need to engage in combat which are such a slog. I've said it before and I'll say it again. I don't believe that the Persona games are deep enough to support over 70 hours of runtime, particularly with the social aspects. On the topic of the story, I just don't find it that enjoyable. The game is so obsessed with implementing as many plot twists with regards to the murder mystery as possible that the narrative is totally lost as a result. And the stakes/setup with the main protagonist and overall story just aren't as good as with Persona 5.

I did enjoy most of the added content from Golden, particularly the adjusted gameplay mechanics. Most of it isn't super extensive, but it did give this playthrough some additional things to experience given I had already beaten the game before, which was nice.

In summary, going back to Persona 4 after 5 was a honestly pretty rough experience, and even the quality of life improvements and added content from Golden didn't help. I still think it's a good game, but my opinion of it has diminished significantly. If you're looking to get into the series I would definitely give 5 a shot first.

5
General / Re: 52 Games Challenge 2024!!!!!
« on: November 04, 2024, 08:43:08 am »
Game 20 - Amnesia: The Dark Descent (Switch) - 7 Hours

A really great horror game that provides the perfect sense of atmosphere and dread. I loved this game's imagery, music, story, and themes which call back to classic gothic horror franchises like Dracula. The game's flavor of horror is my favorite, focusing more on subtlety and tension rather than outright jumpscares. However, once you realize the main monster appears at scripted times throughout the game, it becomes far less scary than if you had more organic encounters with it. I had one time where the monster just spawned right in front of me and killed me so that was fun.

The other aspect of this game that I'm really torn on was the physics based puzzles and gameplay. It is unintentionally hilarious to me that you can pick up books, bottles, rocks and chairs and throw them all over the place. Definitely snuffs out any of the fear the game was trying to build in you. At the same time, it was just so damn amusing that I enjoyed it regardless. Lastly, the ending was pretty anticlimactic given how cryptic the story was during most of the game. 

Despite all the issues I've laid out, I thought this game was excellent, very entertaining, and I'm looking forward to playing the others some day.

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General / Re: 52 Games Challenge 2024!!!!!
« on: November 01, 2024, 12:43:35 pm »
Game 19 - Untitled Goose Game (Switch) - 4 Hours

What a charming well-designed game. I wish there was more of it, but what is there is simple and excellent. It's a game that mixes comedic physics-based puzzles with a sprinkle of stealth and ultimately leads to a wholly entertaining and humorous experience. Certainly the game's objectives lead to some very funny moments but there's a lot of organic fun to be had as well as you interact with all the items and humans around you. There's also an incredible level of polish and attention to detail in the sound design, visuals and music, way more than what you would expect from a simple "meme" game. Great experience!

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General / Re: VGCollect 2024 Secret Santa!
« on: October 29, 2024, 02:43:49 pm »
I've got some good ideas goin', hopefully can find them at a local game store; I have some stuff I was going to trade in anyway so that would be the best case scenario!  :)

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General / Re: VGCollect 2024 Secret Santa!
« on: October 21, 2024, 11:40:39 am »
Wooo should be a lot of fun!  :) Happy shopping everyone!

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General / Re: 52 Games Challenge 2024!!!!!
« on: October 17, 2024, 12:57:55 pm »
Game 18 - World of Horror (Switch) - 5 Hours

This is a game that you can "beat" relatively quickly but will keep you coming back to replay it afterwards. I was able to complete the first three scenarios on the start up screen at least once, and then I messed around a bit more trying to see what else I could uncover.

What really made me want to play this roguelike text-based adventure game was the striking visual design - an intentional retro and disturbing 1-bit artstyle with heavy inspiration from Junji Ito and Lovecraft. It immediately draws you in with an incredibly engaging atmosphere, great music and writing, and really interesting and horrifying themes and story elements, not to mention some truly disturbing monsters. A lot of the game's fear is based on your imagination however since so much of the game is presented in text, which allows you to fill in the gaps more and creates a more engaging experience. The game's roguelike foundations mean that every playthrough is different with different stories to explore and new events and characters to meet and engage with. It makes you want to keep playing to see new endings, monsters, or other content, and the incredibly atmosphere and spectacle is what makes the game stick with you after you turn it off. Overall, it was very entertaining, and I could definitely see myself picking this up again later to try another run.

There were some things that I found a little annoying. Some of the menu options don't allow you to go back once you've made a selection which was perplexing. Also, unlike other roguelikes that I've played, any given run lives and dies on pure RNG, with skill checks and hitting attacks making your experience feel great or miserable. Even if you min/max to play to your strengths it still feels like the game can body you with just bad luck which can get frustrating after a while.

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General / Re: 52 Games Challenge 2024!!!!!
« on: October 11, 2024, 03:32:49 pm »
Game 17: The Legend of Zelda: Majora's Mask 3D (3DS) - 37 Hours

I’m really torn on this game. It has a lot about it that I really enjoyed but overall I found this game a bit more frustrating than anything. Which is surprising to me because I know this game is beloved by many.

I think my favorite aspects of the game is the premise and atmosphere. Creating a Zelda game without the typical series tropes like rescuing the princess from Ganon is interesting. The 3-day time loop creates some interesting puzzle-solving scenarios similar to Ocarina of Time was quite enjoyable. I really enjoyed the ambiance of Clock Town which creates a feeling of loneliness and foreboding with the impending destruction of the world. It’s a fun hub world to explore with some really interesting characters and storylines to uncover that often revolves around death or other mature themes. And because everything you do in 3 days is reset each time you wind the clock back, it makes you feel hopelessness and despair because nothing you do for anybody in the game ultimately lasts. At its best, it also adds some nice tension to the game.

It’s unfortunate that none of your main gear is any different than Ocarina of Time, which makes exploring dungeons lose a lot of the excitement. But this is made up for with the masks that you can collect, which provide a lot of unique effects and it’s fun to collect them all. The game has a lot of interesting sidequests which are fun to explore, and it has a great notebook that keeps track of everything for you, though I did use the notes function extensively on my 3DS to denote quests that your notebook wasn’t adding.

Where I found this game to falter was the gameplay, music, and overall story. First, the gameplay. This game was very frustrating to control because of wonky jumping physics and collision detection and a very difficult to manage camera. The little c-stick nub helps, but really pales in comparison to a second control stick. I constantly had trouble locking on to enemies because I couldn’t move the camera correctly or your fairy just wouldn’t cooperate with you.

I found that the 3-day time limit caused a lot of frustration for me. Setting aside all of the weird inconsistencies in how time is managed in the game, this mechanic hampers your gameplay experience in two ways – the first is that you can’t take your time exploring or jump around to different quests or activities because all your progress resets. The second is that because this game is cryptic and requires trial and error, you often have to replay storylines or progress through a dungeon two, sometimes three times just to get back to where you were previously. It creates a lot of tedium, and I would say that a good 15 hours of this game was just repeating things I already knew how to do. The game gives you a way to slow the clock down but I feel like it should have just been that long from the start.

What particularly annoyed me was losing all your consumable items when you reset the clock. There is no functional reason why this needs to happen other than annoy the player. You get to keep all the important gear like your hookshot and bottles, why not make everything just carry over? Every time I reset the cycle, I had to make a field trip to cut some grass outside Clock Town just to restock my bombs and arrows and you need to do that like 30+ times. I also never used any of my bottles because anything you add to them is drained away when the clock resets.

Lastly, I just didn’t find the story to be that interesting even with the great initial setup. Skull Kid is just a stereotypical villain who wants to destroy the world because he found the mask and was lonely. No real deep storytelling, and the three main stories to me weren’t that impactful either. The music, other than a few standout tracks, I actually found it to be kind of boring, which was surprising to me. When you consider how many NPCs, enemies, and environments are lifted from Ocarina of Time, I felt like a lot of the game was a little more phoned in than I expected. I came away from this experience ultimately feeling a little let down by Majora's Mask, which was the same feeling I had when I first played Ocarina of Time 3D. I don't know, these games just don't resonate with me like they do for a lot of people.

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General / Re: VGCollect 2024 Secret Santa!
« on: October 08, 2024, 09:10:58 am »
I still need to make my list and will hopefully have that done by the end of the week!

12
General / Re: VGCollect 2024 Secret Santa!
« on: October 03, 2024, 07:18:28 am »
I'm in!  ;D

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General / Re: VGC's Anonymous/"General" Topic:
« on: September 26, 2024, 09:48:48 am »
I know I haven't been posting much lately other than the 52 games challenge but I would be interested in doing another Secret Santa if other folks are on board :)

14
Modern Video Games / Re: Playstation 5 Pro
« on: September 20, 2024, 08:59:00 am »
I've been eyeing up a PlayStation 5 for a few years now, though I imagine most of the games I will play on it will be PS4 titles. I've seen it as a nice upgrade while not taking up any additional physical space because it would just replace my PS4. The big games that I'd love to get on PS5 are the Silent Hill 2 remake and Baldur's Gate 3. I'd like to play FF16 and RE8 too. But I'm usually like 5 years behind the times with modern stuff that's coming out anyway haha. I'm certainly not getting a Pro model though. I'll just stick with a regular disc-based version.

I think for me I just never really stay lockstep with modern, brand-new releases so the changes in the industry don't really feel all that impactful to me right now. Yes, I spend less time playing games than I used to. Yes, from a modern triple A perspective there's a lot of problems with the industry and I agree with a lot of points made. But my PS4 and Switch libraries are the most extensive in my collection and I feel like they are both great systems to collect for right now. Between all the remakes and indie games alone, there's a rich wealth of experiences to discover or rediscover and I'm still finding new games that completely blow me away. Tunic is one example of a modern game that I thought was almost perfect.


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General / Re: 52 Games Challenge 2024!!!!!
« on: September 09, 2024, 11:51:44 am »
Game 16 - DaGeDar (DS) - 5 Hours

Someone randomly gave me this game and I needed a DS game to play anyway so tada! A review of DaGeDar. I know nothing about this line of toys but apparently there's a racing game about them. I thought this game was going to be trash, but it turned out better than I expected. At it's core, it's a fun 2D racing game with a good consistent speed. It's reminiscent of F-Zero with the bouncing around the track and use of speed boosts. There are 33 courses which are open ended encouraging you to experiment and find shortcuts. It's fun trying to collect all of the different racers too, which you can obtain from finishing the campaign, time attack rounds, or by finding collectables in each stage.

Unfortunately while this game is fun, it's not the deepest experience. There is no interaction with the other racer (there's only one) so you're really just going against the clock regardless of whether you pick time attack or the main campaign. Speaking of the campaign, there are three divisions based on difficulty but all the tracks are the same in each one. It's just your opponent that gets harder. So I had already seen all of the game's content just by finishing the Novice division. You'll also see all of the features of a given track in the first race, meaning there aren't any surprise twists as you finish each cup. Lastly, although it's fun to collect the different racers, you can't customize your racer at all and they all just end up being blurry and indistinguishable on screen anyway.

DaGeDar was ultimately a pretty superficial racing game but there was enough there that I did enjoy my time playing and thankfully it didn't outstay it's welcome.

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