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General / Re: 52 Games Challenge 2025!!!
« on: July 15, 2025, 05:08:27 pm »
Game 14 - Silent Hill 3 (PS2) - 9 Hours
I wouldn't say that I have the most experience with survival horror games. I've played a few Silent Hills; I've played a few Resident Evils; the random Fatal Frame and Amnesia game here or there… But for my money the scariest game that I've ever played is Silent Hill 3. To me (no surprise) it comes down to the atmosphere. In my opinion, the graphics in this game were some of the best PlayStation 2 had to offer, which were used to make some of the most visceral, disturbing, and stomach-churning environments, enemies and set pieces. The developers make extremely smart use of textures, lighting, sound design, and uses that to artistically craft a truly unsettling and terrifying horror experience. The game rides this fine line between gross out creepiness but also vaguely enticing imagery so that you want to look away, but you really aren't able to. The monster design is excellent, and the difficulty is perfect with the improved controls and a wider variety of weapons and tricks to use against the monsters.. And of course, the game is tied together with this excellent soundtrack that brings the trademark mixture of ambience, industrial, instrumentation and rhythm that sets the mood perfectly of both the game and the story.
With all my praise up until this point, it's unfortunate to me that I didn't really find the story all that great. I enjoyed Silent Hill one’s story a lot more on a replay. But Silent Hill 3, in many ways, just feels like a repeat of a lot of the basic structure of the first game. Perhaps it was meant to be a huge twist that Heather in fact was carrying the God all along, but this is never really explained to the player how this happened, and it ends up feeling like a rehash of Cheryl’s story. Most of the game afterward is filling this back story of Alessa and Heather’s shared past that as a player you already saw it in SH1 so it isn’t really interesting. There wasn't enough of Heather really grappling with this new discovery of herself that previously had been repressed for so long it doesn't come across as very well executed. I imagine that Silent Hill one was not intended to have a sequel originally because none of these new cult members, like Leonard, Vincent and Claudia were ever present or mentioned in the first game. So to me that's a little odd when they seem to be such important figures of the cult membership.
Lastly while I think this game dives a bit more into the actual cult as a religion, including it’s key figures, traditions, and worldview (which appears to be an interesting combination of several different religions) the overall motive behind Claudia’s desire to rebuild the is about cliche as you can get. It felt more like something a typical role-playing game villain would pursue than something a religious leader would get behind. And the fact (again like in Silent Hill 1) that this God can die after you can pump a few shotgun shells into doesn't make it all that convincing. The ending was also really unsatisfying, with just a few quips between Heather and Douglas and then a cut to the credits.
So overall, Silent Hill 3 absolutely brings it with unparalleled horror gameplay but with a mostly underwhelming story that just felt like a retread of the original.
I wouldn't say that I have the most experience with survival horror games. I've played a few Silent Hills; I've played a few Resident Evils; the random Fatal Frame and Amnesia game here or there… But for my money the scariest game that I've ever played is Silent Hill 3. To me (no surprise) it comes down to the atmosphere. In my opinion, the graphics in this game were some of the best PlayStation 2 had to offer, which were used to make some of the most visceral, disturbing, and stomach-churning environments, enemies and set pieces. The developers make extremely smart use of textures, lighting, sound design, and uses that to artistically craft a truly unsettling and terrifying horror experience. The game rides this fine line between gross out creepiness but also vaguely enticing imagery so that you want to look away, but you really aren't able to. The monster design is excellent, and the difficulty is perfect with the improved controls and a wider variety of weapons and tricks to use against the monsters.. And of course, the game is tied together with this excellent soundtrack that brings the trademark mixture of ambience, industrial, instrumentation and rhythm that sets the mood perfectly of both the game and the story.
With all my praise up until this point, it's unfortunate to me that I didn't really find the story all that great. I enjoyed Silent Hill one’s story a lot more on a replay. But Silent Hill 3, in many ways, just feels like a repeat of a lot of the basic structure of the first game. Perhaps it was meant to be a huge twist that Heather in fact was carrying the God all along, but this is never really explained to the player how this happened, and it ends up feeling like a rehash of Cheryl’s story. Most of the game afterward is filling this back story of Alessa and Heather’s shared past that as a player you already saw it in SH1 so it isn’t really interesting. There wasn't enough of Heather really grappling with this new discovery of herself that previously had been repressed for so long it doesn't come across as very well executed. I imagine that Silent Hill one was not intended to have a sequel originally because none of these new cult members, like Leonard, Vincent and Claudia were ever present or mentioned in the first game. So to me that's a little odd when they seem to be such important figures of the cult membership.
Lastly while I think this game dives a bit more into the actual cult as a religion, including it’s key figures, traditions, and worldview (which appears to be an interesting combination of several different religions) the overall motive behind Claudia’s desire to rebuild the is about cliche as you can get. It felt more like something a typical role-playing game villain would pursue than something a religious leader would get behind. And the fact (again like in Silent Hill 1) that this God can die after you can pump a few shotgun shells into doesn't make it all that convincing. The ending was also really unsatisfying, with just a few quips between Heather and Douglas and then a cut to the credits.
So overall, Silent Hill 3 absolutely brings it with unparalleled horror gameplay but with a mostly underwhelming story that just felt like a retread of the original.