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Messages - telly

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General / Re: 52 Games Challenge 2026!!!
« on: August 11, 2026, 10:29:23 pm »
Game 17 – Silent Hill 2 (PS5) - 11 Hours

First, let me say that if you’re an experienced SH2 vet, and you were expecting this game to simply be an HD remaster of the original, take that idea and throw it out the window. Pretty much everything from the original game has been altered in some way. This includes the combat, the camera angles, the music, the sound design, the voicework, the script, story elements, bosses, monster AI, weapons, the puzzles, the level design… it's pretty difficult to find something that wasn't altered with this remake. To start this review off with a blanket statement, to me it feels like the developers, when taking the base game of Silent Hill 2 as it was presented, first took every inch of this game and tried to “improve it” without really considering whether or not that change was going to be good for the game as a whole.

I don't think all the changes are bad though. Certainly, the game looks much better graphically. There are a few hiccups here and there, with some motion blur, some textures that don't load properly, and a few glitches - like one time where I got stuck in the floor in the prison. Overall, the game's graphics bring forward a more modern take on the OG game, while still retaining a very creepy and disgusting sense of dread and fear. I also really enjoyed all the redone puzzles, almost all of them were either brand-new puzzles or the existing ones were altered in some way, and they were fun to experience. I liked that the second apartment building was shifted to a nightmare apartment which matches the way that the hospital is done. Lastly, I think the sequence in between the hospital and the Historical Society was more interesting and more streamlined than it was in the original.

The biggest and juiciest change in this remake is the redone combat and camera design which is where I feel very conflicted about the decisions made by Blooper Team. The original Silent Hill 2 is not a game that focuses on combat, and it solely doesn't use combat to build an atmosphere of horror. Certainly, the combat is a part of what makes the game scary, but the horror to me comes from a carefully crafted combination of music, camera angles, sound effects, and visual design. In the remake, combat has been brought to the forefront, and it overpowers everything else in the game. Playing the remake felt like ordering an old favorite dish, but when the dish comes out, it's been covered in hot spicy pepper. It might not be a bad flavor, but it's certainly overpowering everything that made the original great. When I think back to my experience playing it all I can think of is combat, not the environmental design, not the sound, not the atmosphere. It was just fighting because it was Non. Stop.

This shift in spicyness is also contributed to by the camera, which is now directly behind James as opposed to the detached/fixed angle camera that was in the original. The camera makes the combat feels much more visceral and personal - almost like you're backing up James in the fight - whereas in the original it almost felt like you were watching him from a long distance. There are also no more fixed camera angles to enhance the effect of the game’s atmosphere and provide a cinematic experience that complements the gameplay. To accompany the change in camera angles, the monsters are far more aggressive and fast, and to compensate for that you have a dodge button now… It feels like the gameplay was really trying to emulate Resident Evil, both with the camera and combat. These are changes that to me shift the soul of the game into a different type of horror that doesn't match with what the original was trying to achieve.

On that note, I think it's also important to mention the other gameplay changes that feel directly ripped from other AAA games (particularly the Last of Us). Searching through drawers and cupboards constantly to find health and ammo… moving dumpsters and bookcases to squeeze through windows are narrow gaps… these things were not in the original, and while this is the standard for a survival horror adventure game, again it doesn't feel like it belongs. Instead of taking in the environments for what they are, I found myself more focused searching for items and fighting, which changes the vibe in a way that doesn't fit with the original. Secondly the game is almost three times as long as the original. most of the editions don’t really add all that much other than more of the gameplay (which I did enjoy) but I questioned why the additional gameplay needed to be there. By far the biggest offender is after the big reveal in the hotel, where the game forces you down another long maze-like section with fighting and puzzles. This totally ruins the emotional impact of the previous scene because your focus gets pulled right back in on exploring and fighting, when it should be focused on the story at that moment.

The other very peculiar changes were the addition of new story elements, and the altering of story progression. Personally I didn’t feel like any of them worked particularly well. Unlike the graphics, or gameplay, the story is something that you have to really consider if what you're adding is going to improve the overall experience. The first example of this is when you meet Maria for the first time and now she's the one that takes the lead leading you to the next location in the game. But they just kind of forget that she's supposed to do that, so after you leave the park area, she follows you behind like before. Her and Angela have some additional dialogue options with James but they don't add anything to the story.

Lastly I think where I get very critical is the game's voice acting and voice direction. I do not feel like the voice actors adequately captured the soul and the intention behind the characters. The remake steamrolls through all the subtleties in the original voicework, and just creates a very bland uninspired voice direction - particularly with the main protagonist James. He was the worst out of the new voice actors in my opinion, as he mumbles and stumbles through all of his lines. He has about as much personality as a wet tissue paper, and has maybe a quarter of the personality of the original James. Maria was not much better, coming off as way to sensual, way too early. Again like with the rest of the game, it just felt like they were trying to change things for the sake of change, without really considering if maybe the original delivery of these voice lines was actually the best way to convey the emotion in the game. I think the real problem is that the engine in this game does not do a good job of facial expressions, and because the camera is so up and personal, it really sucks the soul out of these characters as you stare into their lifeless expressions as they recount their lines.

Let me be clear though - I'm not saying that this game is a bad horror game - far from it. It's certainly a scary game, one of the best that I've played in a long time. I think the things that stood out to me the most was a very clear shift in soul, with the changes in the combat and camera - a move away from the game that I fell in love with because of its unique take on horror at the time – the remake just feels more like every AAA horror game that’s been released over the past decade, even though it is very good in that regard. I'll fully admit that I am incredibly biased because I have such a strong emotional connection to the original game, so I definitely recommend that you play it for yourself, and you may not find that a lot of these things bother

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General / Re: VGC's Anonymous/"General" Topic:
« on: August 04, 2026, 04:23:25 pm »
Okay so here's my biggest complaint about the original Switch and I don't know if it was changed for the Switch 2. I don't know like anybody really cares about this as much as I do, but I don't understand why you can't just turn the system off. It can only be put in sleep mode, which is stupid for a portable system. It means that if you're taking the Switch on a trip, it's steadily losing battery life at all times, even if you aren't playing it.

My wife's Switch Lite is always 100% dead if she wants to play it because, unless you leave that thing on a charger 24/7, it's going to lose battery over time. I don't know what they were thinking.

You hold the power button, which brings up the option to power it off completely, that's what I always do for mine and you can do this when docked or not docked.

Wow, I didn't know you could do that. *facepalm* haha

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General / Re: VGC's Anonymous/"General" Topic:
« on: August 04, 2026, 03:15:17 pm »
Okay so here's my biggest complaint about the original Switch and I don't know if it was changed for the Switch 2. I don't know like anybody really cares about this as much as I do, but I don't understand why you can't just turn the system off. It can only be put in sleep mode, which is stupid for a portable system. It means that if you're taking the Switch on a trip, it's steadily losing battery life at all times, even if you aren't playing it.

My wife's Switch Lite is always 100% dead if she wants to play it because, unless you leave that thing on a charger 24/7, it's going to lose battery over time. I don't know what they were thinking.

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General / Re: 52 Games Challenge 2026!!!
« on: July 31, 2026, 10:28:58 am »
Game 16 - Silent Hill 2 (PS2) - 4 Hours

This is probably the seventh time that I've finished this game, and I honestly don't really have much to say. I really wanted to revisit Silent Hill 2 because 1) I've been playing through all the games in the series, and 2) because of the remake that I'm going to be playing immediately after. So I think some of my thoughts about this game will probably come up as I'm playing the remake. This is still my favorite game ever and it's always fun to revisit. It's definitely not perfect but it's always meant so much to me as a gamer, and I'm really interested (and a little nervous) to see how the remake is going to handle some of the finer subtleties of this game.

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General / Re: VGC's Anonymous/"General" Topic:
« on: July 31, 2026, 10:20:52 am »
Only partially informed by the recent Sony announcements (and more inspired by a lack of space) I am also planning on unloading some things from my collection.  Mostly things like extraneous duplicates, peripherals or adapters I have no real use for anymore, or games that I just really don't care about.

Not getting out of the hobby, just doing some downsizing stuff across the board.

Are you gonna post here at all on what you're selling? If so I might be interested in buying!

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General / Re: 52 Games Challenge 2026!!!
« on: July 29, 2026, 09:44:04 am »
Game 15 - Strange Horticulture (PS4) - 5 Hours

One of the cozy games that I downloaded last winter, Strange Horticulture is a very pleasant and enjoyable puzzle game. The core gameplay loop is using the unique features of plants as well as a helpful encyclopedia, to try and identify what specific plant your customers need. The game uses other unique and engaging tricks like looking for hidden messages and decoding cryptic hints using a map and codex, which helps you find additional plants to add to your store. Combined with a cast of diverse characters and multiple branching storylines, there's a lot of intriguing replay value as well, as you have multiple endings that you can strive for. In my playthrough, I got to summon an eldritch horror so that was fun!

Overall, the atmosphere is what makes Strange Horticulture the most enjoyable. It feels like you're living in the 1800s London, dripping with wet, dampness and dark, moody ambiance, with adjust the right amount of mystery. I do think that the one thing that I didn't care for was the music. It's a very unrefined piano accompaniment that never really goes anywhere and just kind of drones on and on. I ended up turning it off and I just played other music on Spotify while I was playing the game.

And of course there's a kitty cat that you can pet :)

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General / Re: 52 Games Challenge 2026!!!
« on: July 27, 2026, 11:07:20 am »
Game 14 - Danganrompa: Trigger Happy Havoc (PS4) - 28 Hours

I think this is the very first visual novel that I've ever played, and I really don't know anything about this series but only by reputation did I develop an interest in playing. And I'm glad I did because this was a very fun and interesting mystery murder visual novel. There are some very unique mechanisms on offer here, like the evidence gathering and trials and the implementation of truth bullets which allow you to interject when your companions are making false statements. These systems allow you to uncover the truth behind each of the murders that is happening around you, and it was really fun to see how they would all unfold. I especially loved how you build a manga to play out the events of each murder.

Each murder (and the overall story) is deep and interwoven with a lot of mystery and betrayal and classic anime inspired plot points, which I don't want to get too deep into for fear of spoiling anything for anyone who hasn't tried this series before. Let me just say that I enjoyed it a lot. The characters are incredibly strong, with a lot of really unique clashing personalities that plays well with the overall game setting and environment, and makes it overall very entertaining, which is important given that the gameplay is a little bit on the lighter side. The visual design is also very striking with a lot of contrasting colors in the visual design, a purely first-person perspective, really interesting music and a lot of little flourishes that give the game its unique style.

My biggest criticism is that solving the mysteries isn’t difficult at all once you kind of understand how it works. During the first mystery, it felt very tense, like there was a lot at stake if I messed up and didn’t collect all the evidence. After you understand how the game works, you realize that there really isn't any way for you to fail or mess up when doing the investigation or doing the trial. You aren't allowed to leave an area, for example, until you've uncovered every single piece of evidence. Furthermore, the trial won't start until you've gathered everything, so at no point will you enter trial without everything that you need to win, and that takes a lot of the tense pressure of completing the investigation well, and throws it out the window. On top of all that, you're also given a very generous time limit and can replay elements of the trial repeatedly again without really much consequence. As I played, I also found that the game starts to implement a lot of really twisted logical curveballs that don't make any sense when you think about it. For example, sometimes you have to take what someone is saying, and prove that it's false with a statement that someone will say in the future but you as the player have access to it because you've saved it from a previous run through of the conversation, which just feels very backwards to me. There were lots of little moments where it felt like my logic regarding the game's was legitimate, but that was just not the way the game wanted to be solved.

So while there were some elements of this game that I felt could have been polished a bit more, I still really enjoyed playing the first entry in the series. I'm looking forward to playing the next two games!

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General / Re: 52 Games Challenge 2026!!!
« on: July 13, 2026, 11:32:44 am »
Game 13 - Resident Evil 5 (PS4) - 10 Hours (2-player co-op)

So first of all, I am not going to be one to say that Resident Evil 5 is a masterpiece of gaming. It's certainly a very flawed, very silly game that tries way too hard to be serious and mature, but ultimately fails in every regard because it's just so damn funny. This is particularly true if you're playing cooperatively which honestly I think is the only way that you should play Resident Evil 5. Don't even bother trying to play this game single player because the AI companion is terrible and will give you nonstop game overs and nonstop frustration.

Playing this game cooperative, however, led to nonstop laughs and fun. There really isn't another game like it that I've ever played. The fiendishly tricky inventory management system that was very much a part of Resident Evil 4 is also an enjoyable aspect of this game as you try to manage your resources between two different players. This plays into the strategy because both players will end up picking different weapons that pushes each into different roles (e.g., short range vs. long range weapons) and that really works well as a Co-op experience. I especially enjoyed the boss fights, which were designed more for a Co-op experience than I thought, with special weapons that one player has to hold in order to defeat the bosses like a flamethrower or a satellite guided missile launcher.

But again, I'm not saying that this game is perfect or even good, particularly compared to it’s predecessor, Resident Evil 4. Is it an incredibly watered down and repetitive copy paste of Resident Evil 4? Yes. Are the story and enemies a lot less interesting than RE4? Yes. Are many of the setpieces and weapons copied directly from RE4? Yes. And to top it all off, while I think the African setting was really interesting and hasn't really been explored in gaming that much there is obviously a lot of stereotypical cultural references that really haven't aged that well.

So all in all Resident Evil 5 is a very flawed game, but man did I have fun playing it and I'm not ashamed to admit it

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General / Re: 52 Games Challenge 2026!!!
« on: July 13, 2026, 11:22:15 am »
Game 12 - Crow Country (PS5) - 5 Hours

Absolutely fantastic horror game, top to bottom. This game perfectly evokes an early 3D game style with beautiful and thoughtfully crafted environments, great atmosphere and music, amazing sound effects, and all of it works together in a masterful way to create a very creepy and unsettling yet entertaining horror game experience.

While it isn't the longest game, you can tell that every single inch is just stuffed to the brim with detail. The game has near perfect environmental design, great enemies, solid controls, an interesting story with just the right amount of spice, and puzzles that were just difficult enough but not frustratingly so. I don't think I can name a single flaw with this game, other than maybe the shooting controls being a little wonky, but to me it fits very well within the style the game is trying to evoke, and the era of gaming that it pays homage to.

Crow Country is easily my favorite game that I've played so far this year, and you like old school Resident Evil or PlayStation one games in general, definitely check it out.

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General / Re: 52 Games Challenge 2026!!!
« on: July 13, 2026, 11:16:47 am »
Game 11 - Bear & Breakfast (PS5) - 24 Hours

If you like games like Stardew Valley or Animal Crossing, Bear & Breakfast will definitely be for you. You just play as a bear setting up little rooms for guests furnishing it with all kinds of cute items, while exploring a beautiful little woodland environment. It has absolutely gorgeous graphics, great music, and really engaging gameplay. There's a very nice crafting system that you can use to build bedrooms, bathrooms and other special rooms to your specifications to meet guests needs, and there's more strategy to it than you would think. There are these really fantastic systems in place that steadily add more features as you take on more properties to manage (like food, heat, etc.) while also giving you more tools to make these new tasks, like people that you can hire to help you. So ultimately it doesn't feel too overwhelming. There are tons of lovable characters too that you can meet, and while they don't have as much to them as something like Stardew Valley, they were certainly a welcome addition.

I think where this game wasn't as great was the story and particularly the ending. The story is pretty basic up until the last 3/4s of the game, where it suddenly becomes very existential, with a lot of lore dumps just forced on the player in a way that could have been better delivered if it were integrated. The ending in particular was quite bad, and after you finish the final quest the game unceremoniously just notifies you that you finished the game with no credits or real closure. It felt very rushed.

Other than that, Bear & Breakfast is a great cozy game with a lot of charm that I very much enjoyed.

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Modern Video Games / Re: It's officially over.
« on: July 01, 2026, 11:24:01 am »
I encourage everyone here to comment on that blog post and let them know what you think. I know I will not be supporting Sony once this goes into effect. I will just play older games and stick to PC for newer releases.

I don't think that sort of action will make any difference, but people are certainly free to do that. Whenever news like this is announced that some people won't support, companies expect some sort of immediate backlash but know that it will quiet down in time. Sony's market statistics support that those complaining are in a minority, anyway. In the end, it all depends on consumer trends. Younger generations have become or are soon becoming adults, and they've long lived with the idea that media isn't tangible or something to own. So unless that perception changes, I don't think this decision will either.

Why wait to cease support until this goes into effect? If there comes a time when a Sony-published game releases that you're interested in, wait a while and then buy it from the secondhand market instead of buying a new copy that directly benefits them.


Oh I'm aware that it probably won't change things, but like you said as consumers our right to voice concerns should always be exercised. To be fair at least the backlash to the delisting of the PS3/Vita PSN store a few years back did make them delay things (not that it matters much now)  ::)

Your second point regarding secondhand market is partially why Sony is doing this, though. They lose too much money by people waiting. For me I have bought many games Day 1 or new over the past few years because I want to support physical releases, and purchasing a game new helps show Sony that it's still worth supporting. If I feel like the price is justified, at least. I plan on still doing that.

For what it's worth, I did also reply to the blog post even if it's an upward battle that I think won't end in the favor of those wanting physical media to be preserved. Even if the decision is somehow delayed past January 2028, we all know it's an inevitable outcome Sony absolutely wants.

Yes, agreed. At least if they do delay this decision it will mean more physical games, which to me is worth fighting for, unlike the PSN PS3/Vita issue back in 2021, which was guaranteed to close eventually. But yes, at some point what Sony's proposing will happen, it's just a question of how long it be.

But I think when that happens, a different company will step in and produce its own home console and start publishing some physical games. There's still a lot of interest and therefore money to be made from physical media, and if Sony/Xbox/Nintendo abandon the practice, someone else will move in.

And sure that's not ideal, but I actually don't think physical media will ever go away for video games, it will just be pushed into more niche spaces.

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Modern Video Games / Re: It's officially over.
« on: July 01, 2026, 11:12:05 am »
I encourage everyone here to comment on that blog post and let them know what you think. I know I will not be supporting Sony once this goes into effect. I will just play older games and stick to PC for newer releases.

I don't think that sort of action will make any difference, but people are certainly free to do that. Whenever news like this is announced that some people won't support, companies expect some sort of immediate backlash but know that it will quiet down in time. Sony's market statistics support that those complaining are in a minority, anyway. In the end, it all depends on consumer trends. Younger generations have become or are soon becoming adults, and they've long lived with the idea that media isn't tangible or something to own. So unless that perception changes, I don't think this decision will either.

Why wait to cease support until this goes into effect? If there comes a time when a Sony-published game releases that you're interested in, wait a while and then buy it from the secondhand market instead of buying a new copy that directly benefits them.


Oh I'm aware that it probably won't change things, but like you said as consumers our right to voice concerns should always be exercised. To be fair at least the backlash to the delisting of the PS3/Vita PSN store a few years back did make them delay things (not that it matters much now)  ::)

Your second point regarding secondhand market is partially why Sony is doing this, though. They lose too much money by people waiting. For me I have bought many games Day 1 or new over the past few years because I want to support physical releases, and purchasing a game new helps show Sony that it's still worth supporting. If I feel like the price is justified, at least. I plan on still doing that.

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Modern Video Games / Re: It's officially over.
« on: July 01, 2026, 09:52:09 am »
I encourage everyone here to comment on that blog post and let them know what you think. I know I will not be supporting Sony once this goes into effect. I will just play older games and stick to PC for newer releases.

The irony of the statement that they are also shutting down the PS3 and Vita stores with the switch to all-digital for new games is just too unbelievable.

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General / Re: 52 Games Challenge 2026!!!
« on: June 29, 2026, 07:40:40 pm »
Game 10 - Monstrix: TCG Card Shop Simulator (PS5) - 7 Hours (Platinum)

Well, I spent about $4 on this game, and I got what I paid for. To be fair, I wasn't expecting much. I just wanted a game that provides a great TCG card shop management experience, kind of like Kardboard Kings I played a couple years ago, but with more features. This game does provide a bit more things to do, but feels worse in other ways. It certainly doesn't have the charm or atmosphere of Kardboard Kings. This is clearly just a lazy asset flip made with the most minimum effort possible, and there are lots of similar games on the PlayStation store. You can place out cards, sealed product, and figurines for purchase, along with some play tables and bland decor, but there aren't any other features, and after about halfway through the game you've pretty much seen every feature the game has to offer.  There was no challenge, no story, tons of glitches, and no real objective to keep you playing (which is why I went for the Plat to consider the game finished). Oh well, at such a low price point it did at least provide some entertainment, but I would advise to avoid this game.

EDIT: After writing this review, the game had a significant content upgrade that fixed some bugs and added a lot more features so it may be a better experience now! Since I've platinumed the game, I don't plan on going back to it to check out the additional content.

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General / Re: 52 Games Challenge 2026!!!
« on: June 29, 2026, 07:21:10 pm »
Game 9 - Harry Potter and the Chamber of Secrets (GBC) - 6 Hours

Don't let the fact that this is a movie-tie in game on the Game Boy Color fool you. Harry Potter and the Chamber of Secrets (and Sorcerer's Stone too for that matter) is an excellent RPG on the system that still holds up even after playing it as an adult. One of the best thing about this game is your ability to explore all of Hogwarts castle, which has been miniaturized perfectly for Game Boy. The game follows the events of the book pretty well, and you can easily see that a lot of care was put into the game, from the fantastic animations and music, to the great combat system and slew of minigames. You get a lot of different magic spells to use plus an array of attacks based on collectable wizard cards you can find in the overworld. Really the only fault that I had is that the spells used in combat can a lot of the time take out about half of your MP per battle which can make it really annoying to grind or navigate areas with a lot of enemies. But other than that, it's not a bad experience at all.

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