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General / Re: 52 Games Challenge 2024!!!!!
« on: July 21, 2024, 08:18:41 am »
Game 13 - Tunic (Switch) - 21 Hours
Heavy spoilers ahead! Truly, if you have any interest in playing this game, I would take a look at a spoiler-free review first.
Difficulty in video games can come across in a couple different flavors. One is through the gameplay, and the other comes from puzzles, problem solving, or just figuring out where to go. On the surface, Tunic looks relatively superficial, but in fact this game is very hardcore both in terms of combat and puzzle difficulty. My review of this game is going to primarily focused on the difficulty level and how it related to my experience playing.
But first, I want to talk about of my less complicated thoughts. The game is absolutely gorgeous, and I loved the use of isometric 3D environments and the way they are used to hide passageways and secrets, adding a unique puzzle-solving layer. There are in fact very few physical barriers to your progression, it's only based on your knowledge that you've accumulated through experimentation or reading the manual. Dovetailing with this is the use of a detailed manual which you collect pages for over the course of the game. Although written almost entirely in another language, this manual provides you with (for the most part) all the controls, maps, story, lore and worldbuilding you will ever need. This is the main selling point of Tunic, and I absolutely loved it. It gives the game a palpable air of mystery, and creates the perfect environment for organic puzzle solving that rides the line perfectly between giving you all the necessary information you need to play without telling you directly. It ties in beautifully with a complex story that feels very much inspired by the likes of Dark Souls. The music is masterful and perfectly encapsulates the soul of exploring a ruined world where mysteries abound at every turn. It's just a very well-designed game that's polished to a mirror sheen. The only gameplay issues I had was a bit of slowdown when things got busy with enemies.
I had two different experiences trying to obtain both endings in the game. Ending A I found to be an absolute joy to play. I had a read a lot of people were having trouble with the game's difficulty but I rarely had any problems with the combat and didn't need to look up any of the puzzle solutions online to achieve the first ending. The only segment that was really challenging was the boss rush at the bottom of the Cathedral.
Ending B was where my experience playing took on a slightly different tune. At first, it felt like the first ending. Figuring out that each page of the manual holds larger secrets under the surface was an absolutely joy to uncover and I felt like a complete genius. The final Golden Path puzzle I solved mostly on my own which was one of the best feelings I've ever had playing a game. However, this is where the manual starts withholding some of the information from the player, and some of the details I did need to look up. I despise not knowing what to do in a game, and this feeling definitely crept in during the final few hours I was playing. Particularly that cross-dashes in the Golden Path mean you hit that directional button on the d-pad twice, and the flowers/candles/tiles trick for getting some of the fairies. I do not believe this information is presented in the game and I reviewed the entire translated manual and all the dialogue from the ghost foxes.
If you're interested in playing Tunic, I would encourage you to think about your personal tolerance level for difficulty. This game may be an experience that you find very engaging and rewarding, and at the same time it drive you absolutely crazy and I wouldn't fault you if you felt that way. Few games that I've played have really set me back and think about my experiences and tastes as a gamer quite like Tunic has. At least it's been a very long time. I think overall this game is phenomenal, and might be my favorite game that I've played this year, despite my qualms with how the game's end stage content is presented. An absolute gem of an experience.
Heavy spoilers ahead! Truly, if you have any interest in playing this game, I would take a look at a spoiler-free review first.
Difficulty in video games can come across in a couple different flavors. One is through the gameplay, and the other comes from puzzles, problem solving, or just figuring out where to go. On the surface, Tunic looks relatively superficial, but in fact this game is very hardcore both in terms of combat and puzzle difficulty. My review of this game is going to primarily focused on the difficulty level and how it related to my experience playing.
But first, I want to talk about of my less complicated thoughts. The game is absolutely gorgeous, and I loved the use of isometric 3D environments and the way they are used to hide passageways and secrets, adding a unique puzzle-solving layer. There are in fact very few physical barriers to your progression, it's only based on your knowledge that you've accumulated through experimentation or reading the manual. Dovetailing with this is the use of a detailed manual which you collect pages for over the course of the game. Although written almost entirely in another language, this manual provides you with (for the most part) all the controls, maps, story, lore and worldbuilding you will ever need. This is the main selling point of Tunic, and I absolutely loved it. It gives the game a palpable air of mystery, and creates the perfect environment for organic puzzle solving that rides the line perfectly between giving you all the necessary information you need to play without telling you directly. It ties in beautifully with a complex story that feels very much inspired by the likes of Dark Souls. The music is masterful and perfectly encapsulates the soul of exploring a ruined world where mysteries abound at every turn. It's just a very well-designed game that's polished to a mirror sheen. The only gameplay issues I had was a bit of slowdown when things got busy with enemies.
I had two different experiences trying to obtain both endings in the game. Ending A I found to be an absolute joy to play. I had a read a lot of people were having trouble with the game's difficulty but I rarely had any problems with the combat and didn't need to look up any of the puzzle solutions online to achieve the first ending. The only segment that was really challenging was the boss rush at the bottom of the Cathedral.
Ending B was where my experience playing took on a slightly different tune. At first, it felt like the first ending. Figuring out that each page of the manual holds larger secrets under the surface was an absolutely joy to uncover and I felt like a complete genius. The final Golden Path puzzle I solved mostly on my own which was one of the best feelings I've ever had playing a game. However, this is where the manual starts withholding some of the information from the player, and some of the details I did need to look up. I despise not knowing what to do in a game, and this feeling definitely crept in during the final few hours I was playing. Particularly that cross-dashes in the Golden Path mean you hit that directional button on the d-pad twice, and the flowers/candles/tiles trick for getting some of the fairies. I do not believe this information is presented in the game and I reviewed the entire translated manual and all the dialogue from the ghost foxes.
If you're interested in playing Tunic, I would encourage you to think about your personal tolerance level for difficulty. This game may be an experience that you find very engaging and rewarding, and at the same time it drive you absolutely crazy and I wouldn't fault you if you felt that way. Few games that I've played have really set me back and think about my experiences and tastes as a gamer quite like Tunic has. At least it's been a very long time. I think overall this game is phenomenal, and might be my favorite game that I've played this year, despite my qualms with how the game's end stage content is presented. An absolute gem of an experience.