21 - Mega Man Zero 1 (Mega Man Zero/ZX Legacy Collection 2020) - BEAT - Kind of a mixed bag with this game. The gameplay is generally fine, I like that since it's not about taking stuff from bosses, Zero has his blaster that will upgrade with use, along with three melee weapons that do the same. The Cyber-Elves are pretty awful though, I hate how they are designed. You get ones that are single use or ones that you have to feed, which unlocks them, and they give permanent boost from what I've gathered, but the issue is that you earn very little crystals to feed them doing missions, which forces you to grind in a farming spot to get the crystals you need.
I think I only ever upgrade two Cyber-Elves because it's such a boring process and I only did one of them because it boosted my health bar as there's no pickups in the game that boost you otherwise. I wouldn't have beaten the last boss without it. In the scheme of things, farming the spot for an hour would probably give me what I need, I just hate that. Grinding doesn't bother me in some games, but in a game that's meant to be like a snappy 3 hour experience roughly, a grind is just boring padding.
Also thank goodness for the save assist in this collection, it made the game more tolerable as it's so easy to die. I actually wasn't liking the game at the start because it felt like I was dying way quicker than in previous Mega Man game, not that I think it's particularly harder. I used save states in previous Mega Man games, usually before boss fights, and the save assist system might be a tad lenient, but I enjoy the games more this way as they can be very unforgiving at times.
Not the best start to this series, but I'm hoping they get better.