Well, this isn't the grand, sprawling adventure experience I was hoping for to commemorate my 52nd game beat this year, but seeing how I've been in a major rut with games for about a month, it was either something I could just pick up and play or nothing. I also regret picking this game about a month too early; this would have been a great game to play in October. But anyhow, with my life going a million miles an hour still, I'll take what I can get as far as playing games go. So yeah, here's game #52!
52. Zombies Ate My Neighbors (Switch)
One of my best friends growing up was really into horror from an early age. Even as early as like 1st grade, he'd love talking about cemeteries, zombies, vampires, and various other horror tropes. It was around 3rd grade or so, he started talking about a game he got on his Super Nintendo called Zombies Ate My Neighbors and would not shut the hell up about it for months. It was his absolute obsession to the point where he started creating his own custom maps, weapons, and monsters for his fantasy Zombies At My Neighbors sequel he wished he could make. One Friday evening, I too got to play Zombies at his house to see what all the fuss was about, and well, I thought it was pretty cool, but nothing remotely I'd have obsessed over like my friend. My attitude has pretty much remained the same over 30 years later.
For a mid 90s top down shooter, Zombies At My Neighbors has a lot going for it, however it unfortunately does show its age these days, quite a bit actually. There is no questions that the most aged aspect of Zombies is its gameplay. While the core controls of aiming, shooting, and moving can feel a bit clunky and inaccurate more times than I'd have liked, what really makes this game a slog in our current year is its repetitive gameplay and its crap level design which just gets worse and worse the further into the game you get. Every level in Zombies Ate My Neighbors has the same objective; rescue the surviving humans before zombies or monsters kill them, rinse and repeat. While you do get to kill these horror themed foes while doing all this with an impressive, albeit mostly useless arsenal of weapons, by the tme you get in the late teens or early 20s in terms of levels, you'll pretty much be over it for the most part. You'll also have seen mostly everything at this point minus a few novelty stages that become way more annoying than fun. THis brings me to my other major grievance with Zombies Ate My Neighbors.
You'd expect any video game to become more challenging the further into you get. However, the way a game accomplishes this can greatly impact whether a game is still fun or a complete chore. Zombies absolutely falls into the latter quality. The gameplay and controls do not lend themselves well to the often cramped or difficult to navigate mazes you often encounter in later levels. Meanwhile, the game throws an obscene amount of enemies at you which make it nearly assured you will die before you discover where that last surviver is hiding or to get a key you need to each them. Add to that, barely any invincibility frames between taking damage and you're mostly in for a crappy time in the later third of Zombies At My Neighbors.
Luckily, this game's presentation really helps carry it and prevents it from being another poorly aged retro game. By far, the visuals in Zombies At My Neighbors is its strongest asset, and unlike the game's gameplay, it actually did age pretty damn well. There is an impressive variety of enemies, stage themes, special stages and bosses, weapon effects, and generally fn animations where it's hard not to be charmed by this SNES release. Sure, things are reused and recycled a lot in Zombies, but at least for me the visuals were the thing that remained appealing the most as I played through it. Zombies Ate My Neighbors borrows heavily from the B horror films of the 30s, 40s, and 50s, particularly that last decade. The names of all stages all intentionally sound like 1950s B movies and are presented in a self aware fashion as well. The end result is an incredibility charming game that will have you smiling throughout...at least when you're not on the verge of rage quitting due to actually playing this game.
The audio is also really good. It also borrows greatly from old sounding B movies and fits the overall look and feel of the game pretty damn well. The major issues with the game's OST is the fact that there just aren't that many tracks. Zombies At My Neighbors would have benefited significantly from just a handful more of songs, but for what it does have, it's still pretty rockin. The sound effects of weapons and monsters also sonds pretty good, although like the music, they cna be a little on the repetitive side at the end of the day.
As a quick, little distraction, Zombies At My Neighbors is a pretty good game. I did find myself enjoying the game often, however it's primary issues discussed earlier really kept me from going, "wow, what an amazing, underappreciated SNES game!" If anything, I feel like Zombies At My Neighbors is a tad overrated as one of those "must play" gems on the console. I really wish the gameplay had been refined a little more, because if it had, I feel like we'd be having a very different conversation about the quality of this title. Instead, not even my childhood nostalgia and my love of horror tropes in games could help me like this game than barely a smidge over the Just Okay mark. (8/31/26) [31/50]