Games w/ completely impossible-to-get True Endings w/o a guide!
Especially, when they have ridiculously obtuse & un-intuitive requirements/pre-requisites (like, in Cross-Edge) there's certain Bosses & enemies that...if you *mistakenly* cause them any damage = you can lock yourself out of the True Ending
Peeves are good & all -but- how-z-about also listing solutions that we've seen done in games that can alleviate some of these peeves -and- that more games should be adopting. I can think of 2 right off of the top of my head:
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Peeve" = having to run around in circles -at the mercy of a RNG- *Hoping* that you'll keep setting off random encounters when you need to grind/level-up.
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Solution" &
Game =
Cross-Edge has a feature where you can press a button for "
Random Encounters On Demand"; whenever you want one...press the button for insta-fight!
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Peeve" = Games w/Branching & Multiple paths & endings where you have to play through the game (from the beginning) over, and over, and over, and over, and over again if you want to see & experience all of the different paths, outcomes, scenes, dialogue, and endings.
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Solution/Game" = I loved the way that
Ar tonelico Qoga: Knell of Ar Ci'el (AT3) handled this...it automatically allowed you to to pick-up from where you left off (aka from right before any of the "Point-of-no-return" scenes/answers/choices; so...if there were say, 3 different paths/endings ==> after beating the game (with whatever ending) & after the credits roll & your NG+ starts ==> you can simply re-start from that point of the game w/o losing any of your $, items, levels, skills, etc.
I was very happily impressed w/ how this was implemented!