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Messages - bizzgeburt

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3
I created an entry a few days ago that turned out to be no game, but an computer program:

https://vgcollect.com/item/295207

pls delete   8) thx


4
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: August 01, 2026, 09:41:19 am »
 8)

https://vgcollect.com/item/296159
pub: Datacom Publications


6
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: July 29, 2026, 05:36:52 am »
 8)

https://vgcollect.com/item/294817
Pub: Apex Trading Ltd.

https://vgcollect.com/item/296023
pub: The Tiny Publishing Company

https://vgcollect.com/item/183626
pub: Investronica


7
created a double entry:

https://vgcollect.com/item/295984
Same as:
https://vgcollect.com/item/295985

please remove and sry for inconvenience  8) thanks


8
General / Re: 52 Games Challenge 2026!!!
« on: July 23, 2026, 05:03:31 am »
07 - Stargate (GameBoy)
https://vgcollect.com/item/59254

Hardware: Game Boy Color / Game Boy Advance w. Screen-Mod / SNES + Super Game Boy
Playtime: about 15 Hours
Highscore: 21.600


Stargate was among the first batches of GameBoy cartridges I aquired when I seriously started my collection back in 2018. Back then, not knowing the game at all, I considered it quite trash because I exspected some sort of action-game or platformer. I watched the SG1 TV-series in the 90s "a bit", and never really saw the original motion picture. After recognizing it for what it is, I sometimes played it for some highscore, but most of the time got annoyed by it very quickly. Fast forward to 2026: having it listed in my backlog aka pile of shame for some years, I decided to take it with me on a weekend trip and managed to beat it after a few attempts (and learning that you can actually flip tiles in this puzzler). Here's what I got to say about it:

Stargate for GameBoy was released in europe in 1995 by Acclaim to go along with Roland Emmerich's cinematic motion-picture of the same name that first screened in theaters around the globe in 1994 and gave birth to the (hopefully) ongoing Stargate-franchise spanning over several TV-series and other media. It was developed by Probe Software, a british company that developed countless games for several handhelds, home-consoles and PC's since 1984. A more reknown title amongst those countless games developed by Probe are the Amstrad CPC- and Sinclair ZX Spectrum-versions of Sim City on diskette and cassette from 1989 and 1990. They made a lot of SEGA-ports to other systems as well.
The plot of GameBoy's Stargate features not the movie's protagonist Col. Jack O'Neil, but rather his scientific advisor Dr. Daniel Jackson (portrayed in the movie by the great James Spader), the one scientist who managed to decypher the glyphs on the stargate found in 1920's egypt. He's comissioned to use his knowledge of the glyphs in order to close every other stargate to hinder sun-god Ra from conquering the whole galaxy.

Stargate is - surprise - a puzzle-game. That wasn't what I expected it to be when first playing it leading to me abbandoning it as crap for several years. Gameplay happens on a tube shaped window with some hieroglyphs and symbols shown on the top of the screen. Tiles with symbols traverse down this tube and while they do, the player is to flip them and sort them together to make them disappear, always 3 of one kind, with the speed increasing according to difficulty and level. To complete one match or progress in level you must stack and thus "destroy" packs of tiles with the symbols shown on top of the screen. It start's out quite cozy but get's fast and challenging very quickly.
The game offers three modes: an endless sudden-death mode, a story-mode in which you actually battle Ra and his minions for different squares of a star map, and a vs-mode requiring a Nintendo GameBoy Game-link cable. A match between players or between one player and the computer ends, as soon as one participant's tube get's filled up to the top with tiles. Destroying tiles quickly in your own tube make tiles appear in the opponents tube, similar to the vs-mode in Tetris for example.
Once gotten into it, the gameplay can end up quite addictive, and I found myself replaying it even after beating it.

Graphically Stargate has not much to offer but a few nicely rendered intro- and outro-sequences of Dr. Jackson, Col. O'Neil (Kurt Russel!), Ra, Horus and Anubis and of course, the tube-shaped puzzle window itself.
I am heavily in love with the Super Game Boy adapter for SNES ever since it came to existence, but sadly this title doesn't feature any specific functions when using this awesome device. Nevertheless, I tried to enhance my experience with a few own colour-palettes on Super Game Boy:
1382-6626-7393 (Stargate Blue)
0051-3326-1400 (Horus Gold)
1441-1517-9243 (Anubis Dark)
1332-1526-1400 (Ra Redgold)
1082-2028-3391 (SG1 Olive)
Feel free to try them out...  ;)
When making such custom palettes with the Super Game Boy, it's important to let the symbols on the tiles still be visible. I once or twice played around too much with it, resulting in the symbols not being distinguishable at all.

The musical "score" of Stargate for GameBoy (AND GameGear, apparently) was conducted and produced by Steve Collett and Andy Brock, both british composers and sound designers that startet being active during the early 90s up until 2020 (Collett) and 2018 (Brock). The music gives a sort of egyptian vibe, which definetly fits the setting and background-story but there are only a few (I suggest 3) different tunes and those aren't really memorable, even for usual GameBoy standards. Imo, it's fairly enough for a simple puzzle-game though.

This game is recommendable to every fan of short, challenging puzzle-games in the likes of Tetris, but I'm afraid real Stargate-heads might feel a bit underserved with this one. IF you try it out: let me know if you beat my highscore  8)
I'm kinda glad I finally got this off my backlog tbh ...  ;D

7 games finished in 2026 - on to the next one  8)

9
General / Re: VGC's Anonymous/"General" Topic:
« on: July 04, 2026, 04:52:57 pm »
Happy 4th of july to all our U.S. folks from beyond the pond  8)

10
https://vgcollect.com/item/260480

my edit of item number was rejected.
here's the source you were asking for:
https://www.retrogames.co.uk/055829/Other-Formats/Convoy-Attacks-y-Romik-Software

there's a picture of the game's cassette... including a "catalogue number" which I consider the item number including the device's name as usual in Romik Software's cassette based releases.

11
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: July 02, 2026, 05:12:33 am »
https://vgcollect.com/item/295045
pub: PSS (Personal Software Services)


12
Modern Video Games / Re: It's officially over.
« on: July 01, 2026, 08:27:08 pm »
Sega could do something incredible...



I'd love to see SEGA get back in the console market, but after all the false rumors over the years, I'll believe it when I see it. I personally think we're more likely to see something from Blaze Entertainment, ModRetro, SNK, or Atari. Blaze has their own unique console line dedicated to physical media already (Evercade), although they're still on the low end in terms of power. Their latest handheld is their first product to feature analog sticks, though, so they may have something bigger planned in the future. ModRetro not only makes reproduction Gameboys and N64s, but also produces new physical games for them. SNK and Atari are resurrecting their previous consoles and producing new carts for them with Plaion's help. And of all companies, Sinclair is back with a new ultra-thin handheld called the Gamercard, so they may be one to watch as well.

I think what needs to happen is for one of them to produce a console that uses Verbatim M-Discs (Blu-rays with a 1,000-year data retention life) as its medium and is somewhere between the XBOX 360 and XBOX One X in terms of processing power. I think that power range is the sweet spot that will get more AA and indie devs interested in making games for it. Most of today's indie devs aren't content with making 8-bit and 16-bit games anymore, they're looking for a platform with a little more processing power.

I recently heard rumors about SEGA evaluating to get back in the hardware game with a new handheld system designed for 2D- and Indie-games. IF they do, I'd buy that thing regardless of it probably being a flop  ;D

13
Modern Video Games / Re: It's officially over.
« on: July 01, 2026, 11:00:58 am »
They hate us ... but they love our money  8)

15
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: June 30, 2026, 05:37:11 pm »
a few fews:


https://vgcollect.com/item/183615
https://vgcollect.com/item/183616
https://vgcollect.com/item/183617
dev: ST Software

https://vgcollect.com/item/294875
pub: Preston Computer Games

https://vgcollect.com/item/183618
pub: Quickbeam Software

https://vgcollect.com/item/183619
pub: DACC Limited
dev: DACC Limited

https://vgcollect.com/item/183620
pub: Eurohard S.A.

https://vgcollect.com/item/294828
pub: Algray Software
dev: Algray Software

https://vgcollect.com/item/183623
dev: Spectral Associates

https://vgcollect.com/item/183624
https://vgcollect.com/item/183627
pub: Bamby Software Ltd.
dev: Bamby Software Ltd.

https://vgcollect.com/item/183625
pub: Wizard Software
dev: Wizard Software

https://vgcollect.com/item/183628
pub: B&H Software
dev: B&H Software

https://vgcollect.com/item/260417
pub: Lyversoft
dev: Lyversoft

https://vgcollect.com/item/294829
dev: Creative Technology Group

https://vgcollect.com/item/294830
pub: Software For All

https://vgcollect.com/item/260419
pub: Channel 8 Software
dev: Digital Fantasia

https://vgcollect.com/item/260420
https://vgcollect.com/item/294954
pub: Dragon Data Ltd.
dev: Mark Data Products

https://vgcollect.com/item/183631
dev: Ken Kalish

https://vgcollect.com/item/183633
pub: Krypton Force

https://vgcollect.com/item/183632
pub: Voyager Software
dev: Voyager Software

 8)


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