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Messages - bizzgeburt

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1
I unintentionally created a duplicate entry:

https://vgcollect.com/item/287863

please erase  :D thanks


2
Video Game Database Discussion / Re: Error Listings and Rejected Edits 2025
« on: November 12, 2025, 06:27:52 pm »
I found the following item falsely listed under Game Master category:

https://vgcollect.com/item/54963

It belongs into Game Plus category


3
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: November 12, 2025, 04:08:36 pm »

4
General / Re: 52 Games Challenge 2025!!!
« on: November 10, 2025, 07:29:37 am »
13 - Tetris [DE] (Game Boy)
https://vgcollect.com/item/277791

Hardware: Game Boy Color / Game Boy Advance (Screen Mod) / SNES+Super Game Boy
Highscore: 127.531



Oh mighty, what is NOT to say about this game!?
For many console/handheld gamers my age, the first experience with video gaming came along with an iteration of Tetris in any imagineable shape or form. Many of us have fond memories connected to it and starting this review I'm a little overwhelmed with what to mention first of what makes this game the undisputed milestone of video game history it truely is. I decided to start off with my personal Tetris-story:
To ears a bit younger than mine (I'm born 1988), it might sound weird, but before being confronted with the Nintendo Game Boy in the early 1990s, my infant mind didn't know what video games, consoles or handhelds were. Our mother blessed us with the purchase of an Game Boy Tetris Bundle along with a classic series version of Warioland, and this actually was my very first contact with any form of video game. The iconic Type-A music was the first piece of game music that ever graced my ears. After a while, the Game Boy + Tetris became furniture inside our bathroom, suddenly increasing the cases of spontaneous digestive problems within our Family  8) Since those golden days of my childhood in the early 90s, I've played/re-played this title a bazillion times on almost every original hardware imagineable during my lifetime of now 37 years. I could sum up nostalgia regarding this game endlessly, so I'd rather get into the real informative section:

The history of Tetris reportedly began in spring 1984 with a guy named Alexei Paschitnow. While working for Dorodnitsyn-Computer-Centre of the Soviet Academy of Science in Moscow, he came up with the idea of computing an electronic version of the puzzle-game 'Pentomino' that he knew from his childhood. This forefather of what whould become one of the most influential videogames of all time was thought out by Solomon W. Golomb in 1954 and  functioned by puzzling with shapes assembled out of 5 squares - so called 'Pentaminos'. Realizing those Shapes and reconstructing this game in it's original way wasn't technically possible back under the iron curtain and constant threat of nuclear winter, Paschitnow simplified the puzzle's shapes down to ones composed out of 4 squares, he then called 'Tetraminos', which ultimately lead to the game's name Tetris - if not to say Тетрис (a combination of Tetramino and Tennis). The very first version he came up with this way lacked sound and color, but is said to have already had captivated the rest of the programmers team at Dorotnitsyn. The first colored version was ported to an IBM-PC in summer 1985 by Wadim Gerassimow.
I won't bother you with the confusing story about how this gem made it's way out of the midst of the USSR over to Japan/North America and Europe, but let me say this: this story reads itself like a cold war espionage thriller and would make a awesome infotaining payTV series. The version of Tetris I tend to play was released by Nintendo in Germany along with the Game Boy in 1990 and is said to be the original inventor Paschitnow's favourite version.

Graphically, of course the GB-version already was way more defined than it's first iteration and introduced the game with a beautifully (in 8-bit ways) drawn picture of the Kremlin and it's own well known and loved ending sequences showing either a small or medium rocket, or a space shuttle lifting off, if either 100000, 150000 or
 200000 points are scored.
I always loved to create my own colour-palettes on Super Game Boy, especially for this game. Here's my personal Super Game Boy colour palette code list for Tetris:
0812-7328-4349 (Original Game Boy Screen)
1920-6419-7320 (Soviet Red)
2423-0624-2179 (Sibirian Snow)
1393-0627-8201 (Tundra Blue)
3541-3322-6292 (Magical Moscow)
I'd be glad to see someone using these ;)

And now, my favourite part: music. The Soundtrack of Tetris for Game Boy was entirely composed and/or ported to the system by Hirokazu "Hip" Tanaka, who was highly influenced by classical music in doing so, especially old russian folklore music. Most common example is the iconic Music A, which essentially is a shorter version of the russian poem/song 'Korobeiniki' originating in 1861. Music B is mostly Tanaka's own composition, also highly influenced by russian folklore. And my personal favourite, Music C, turned out to be an interpretation of a menuette of Johann Sebastian Bach's 'French Suite No. 3 in B-minor, BMV 814' (ca. 1722-1725). The last known classical influence of Tetris' musical score is known to be the victory-fanfare, which is a part of the musical piece 'Trepak' out of Pyotr I. Tschaikowski's 'The Nutcracker' from 1892. Every other song is said to be composed entirely by Tanaka himself.
With that in mind and the fact that the game's mechanics themselves are based on a very old game, Game Boy's Tetris seems to have been a classic experience all around even way before it's commercial release!

I think I don't really need to mention Tetris' genuine mix of simplicity, addictiveness and rising challenge. Everyone knows of the points that make this game shine out through the decades. But I hope my review gave some of you guys a bit further information which perhaps was formerly unknown to you.
I considered this game as finished because I kept on failing to beat my latest highscore. If you're into this, try beating it and let me know.

With this dinosaur of a game behind me, I'll continue to finish my PS1-games before they rot again  8)

5
Classic Video Games / Re: Interviews with 90s game industry leaders
« on: November 07, 2025, 05:09:58 am »
Wow, great project! I hope you continue this.
I'd personally like to see an interview with one of SEGA's employees connected to the making and development of the old phantasy star titles

6
General / Re: 52 Games Challenge 2025!!!
« on: October 22, 2025, 11:07:20 am »
12 - SpongeBob Squarepants: Revenge of the flying Dutchman (Game Boy Advance)
https://vgcollect.com/item/229025

Hardware: Game Boy Advance (Screen Mod)
Play time: 7~8 Hours


I spent the first half of my autumn/birthday-vacation occasionally playing SpongeBob Squarepants: Revenge of the flying Dutchman for Game Boy Advance. It is the last of the six Spongebob GBA games I own, that I haven't finished yet, and while being frustrated with climbing the Tower of Temptation in Grandia (PS1) or failing at beating my last highscore in Tetris (GB), I thought I give this one a try.

SpongeBob Squarepants: Revenge of the flying Dutchman was published in europe march 28th. 2003, whilst being released in North America a few months earlier in 2002, by THQ, who claim responsible for publishing most SpongeBob franchised titles on this system (or even all titles, correct me, if I'm wrong).
Development is credited to Vicarious Visions, who would also develop the GBA-version of Battle for Bikini Bottom which would be released later in 2003. Having played both titles now, I recognized that they share many similarities in graphics and gameplay, actually showing no signs of visual or technical improvement at all, and instead seem more like two episodes of the same game, kind of … in this particular case with both games being short but solid platformers, I see no negative aspect in that, especially with seemingly tons of SpongeBob-games available for GBA. This franchise in general is selling well (even today), so why change a running system?

As expected, the player takes control of careless SpongeBob who, after unintentionally disturbing the sleep of the notorious flying Dutchman, is ordered to collect the deceased pirate's dublones and treasures out of the different stages of the game. Divided into several chapters, the game lets you visit almost all well known locations of Bikini Bottom and beyond, such as the Jellyfish Fields, Kelp Forrest, Mussle Beach, the Krusty Krab, Rock Bottom and - of course - the green ghost ship of the flying Dutchman ... only location really missing in this title being the famous  locker of Davey Jones itself.
Besides being able to jump and jump-glide across cavities, the main gameplay-mechanic is shooting different kinds of bubbles to either enclose enemies, making them temporary platforms, blast them away, or use the bubbles themselves to bounce or even levitate to higher ground (beware Anakin). The goal of every stages is to find three keys that open a chest containing the level's treasure. Between the player and those keys are plenty electrifying Jellyfish, sponge-munching clams, bouncing worms and treacherous fishermen's hooks to deal with and many spikey holes to come across ... but exploring pays off with a hidden special challenge (Jellyfish Rodeo!) that can be found somewhere in each location. Collecting all dublones within a chapter rewards you with yet another bonus-challenge offering additional extra-lives to the winner. Every single main chapter of the game also contains a special-stage were SpongeBob can obtain helpful tools such as Patrick Star's jellyfish-net or Sandy Cheeks' KahRahTay-gloves.

Visually, SpongeBob Squarepants: Revenge of the flying Dutchman works with up-to-date graphics considering this system's standards - the licensed franchise offers a great canvas to the GBA's given colour palette. The different locations show an intense amount of detail, making every level recognizable in it's own manner. Visual highlight of the game in my oppinion are the Jellyfish-Rodeo bonus stages, that show SpongeBob riding a jellyfish in the cartoon show's specific front-view style and the little detail of starting every level by being put in by a huge arm like in the shows opening sequence. Besides that, there was no actual wow-effect on me playing this. Graphics OK, no masterpiece here.

Also musically neither of expectations are disappointed nor overwhelmed in any way. The single music pieces always fit the specific stage and donors atmosphere to the experience. I'm kinda sad though, because a games music is the part really important to me personally and I love reviewing on it, but this specific title didn't really contain exceptionally memorable songs ... except the well-known intro-jingle of course. Most pieces sound very happy/funny and sadly very generic. I mentioned my personal favourite it my newest post in the Favourite-Retro-Game-Music-thread here on VGC-forum. After rewatching the game's credits I learned that the game's music is credited to Shin'en Multimedia, a German game development company founded in 1999 in Munich, which operates as an official third-party-developer for Nintendo. Shin'en is known for having provided soundtracks for over 200 games so far and is credited with developing the GHX, GAX, DSX, and NAX (based on GAX) audio-middleware for handheld consoles. For whatever technical stuff that means oO ...

All those elements add up into a highly enjoyable and partially challenging platformer perfect for a quick playthrough.
I for myself enjoyed it and recommend it to every fan of the SpongeBob Squarepants franchise especially.

Another game finished - on to the next one  8)

7
General / Re: What are you playing?
« on: October 20, 2025, 09:48:47 am »
Still on

Grandia - Ubisoft Exclusive [DE] (SONY PlayStation)
https://vgcollect.com/item/285389

repeatedly battling lance swinging humanoid dragons and fire spitting wolves around Tower of Temptation to grind boost items for strengh and defense  :o

8
Classic Video Games / Re: The Best Retro Game Music - 8bit and above
« on: October 18, 2025, 03:36:20 pm »
After finishing SpongeBob Squarepants: Revenge of the flying Dutchman for Game Boy Advance without really turning the sound on  ;D I just listened through it's soundtrack on YouTube.
The game's music isn't that astounding overall but there was one specific title I especially liked - it's the soundtrack of the stage named "Under the Boardwalk":

https://youtu.be/dunBtSRKvT8?si=0r6FM_gjR80Kg6UH

 8)

9
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: October 14, 2025, 10:00:18 am »
https://vgcollect.com/item/180021
developer: HIT Entertainment PLC

https://vgcollect.com/item/180012
developer: Sesame Workshop


10
General / Re: What are you playing?
« on: October 12, 2025, 03:08:49 pm »
SpongeBob Squarepants: Revenge of the flying Dutchman (Game Boy Advance)
https://vgcollect.com/item/229025

After getting a little frustrated failing to climb the Tower of Temptation in Grandia or beating my best highscore in Tetris, I started playing SpongeBob Squarepants: Revenge of the flying Dutchman. This is the last of the 6 SpongeBob-GBA-games I own that I haven't beat yet, so I thought I give it a try.
This game is very similar to other SpongeBob titles on this system, yet it introduces some gameplay mechanics exclusive to this one, that make it a quite playable platformer. Though some special challenges bring some serious challenge I must admit.

I hope to beat this one soon  8)

11
Hardware and Tech / Re: What's good for console cleaning these days?
« on: October 03, 2025, 06:33:24 am »
I think for people to answer that you would need to find out what that white stuff is

"White marker", already said what it was.

*EDIT*
Found something that worked most of the way, a little rubbing alcohol dabbed on and then using a non-abrasive white pencil eraser got about 90% off.

Erasers worked well for me too in the recent past, wether it was for removing markers or glue residue. Would have been my 1st suggestion

12
General / Re: What are you playing?
« on: September 19, 2025, 10:46:39 am »
Tetris [DE] (GameBoy)

127.531 points in standard mode (small rocket)

Someone here to compete?

I actually considered trying out Tetris for Game Boy, but it turns out that, after many years of neglect, neither my two Game Boy Colors nor Game Boy Advance work anymore and are in need of repair.

That's sad ... I personally also enjoy playing this title on Super Game Boy, maybe that's an option?

Well, I don't own a Super Nintendo nor a Super Game Boy, so I don't have a means to play the game now beyond emulation which is less than ideal. Maybe someone else out there will rise to your challenge.

I hope so. Thought this simple yet timeless classic would be ideal - and probably common enough within VGCs collector army - to start a little friendly highscore hunt  8)
And considering the number of retro games collectors on this board, I suggest that I'm not the only one still into beating good ol' highscores.

Maybe I'll dedicate a thread to this issue next year or so...

13
General / Re: What are you playing?
« on: September 17, 2025, 03:53:17 am »
Tetris [DE] (GameBoy)

127.531 points in standard mode (small rocket)

Someone here to compete?

I actually considered trying out Tetris for Game Boy, but it turns out that, after many years of neglect, neither my two Game Boy Colors nor Game Boy Advance work anymore and are in need of repair.

That's sad ... I personally also enjoy playing this title on Super Game Boy, maybe that's an option?

14
General / Re: What are you playing?
« on: September 15, 2025, 12:18:55 pm »
again...  8)

Tetris [DE] (GameBoy)
https://vgcollect.com/item/277791

These days I find myself fleeing into a short-lived session of the good ol' when I get too bored with grinding in Grandia (PlayStation), and even without expecting it and slowly dying battery Energy, I managed to raise my highscore again just yesterday:

127.531 points in standard mode (small rocket)

It's amazing how this particular game can challenge and addict over and over again during a whole lifetime  :o

Someone here to compete?
C'mon, get that old must-have off your shelf and slam it into one of your 83 GameBoy iterations!

15
General / Re: 52 Games Challenge 2025!!!
« on: September 10, 2025, 09:03:48 am »
95. Tetris (NES)

Every few years, I find myself somehow getting sucked into Tetris. What was meant to be a 15-20 minute play session before moving onto something else, ends up consuming the rest of my day as I tirelessly try and beat my high scores. For the record, I am far from being a Tetris pro or even being a competitive player. If memory serves me right, my highest score was around 150,000 points, and typically I struggle to break into the six figure range. But regardless of my skill or lack there of, I still really enjoy this classic falling block puzzle game Tetris is pretty much as iconic a game as they come, I'd say surpassing Pong at this point. It's so simple, yet so amazingly addictive as to what you're required to do. Stack blocks, line up a row, and try and prevent the screen filling up. Meanwhile, the speed that the shapes fall increases over time, naturally making things more and more difficult. Getting those coveted 4 row Tetris clears is oh so satisfying, even after the 500th time. Compared to other versions of vanilla Tetris I've played, I enjoy the music quite a bit in the NES version. Other that, I suppose it's an upgrade visually seeing how there is color, but really Tetris is pretty much Tetris no matter which version you go with. I imagine I'll be picking Tetris up again in the not so distant future again, but for now I thought I'd leave a review for one of my favorite versions of this video game classic. (9/6/25) [38/50]

If you do pick it up again, regardless if NES or Game Boy version, post your highscore  8) I'd like to have a little competition in my hunt for the fat shuttle in GB version... (115k so far)

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