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Messages - bizzgeburt

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1
General / Re: 52 Games Challenge 2025!!!
« on: July 15, 2025, 10:17:57 am »
08 - Daffy Duck in Hollywood (GameGear)
Highscore: 16.451.470
https://vgcollect.com/item/28622

Searching an intermediate short game whilst re-playing GTA2 for the first time in 2 decades, I picked Daffy Duck in Hollywood, one of the youngest entries out of my growing PAL Game Gear Collection and beat it after a few sessions.

Developed by Probe Entertainment and published in europe by SEGA in september 1994, this title is a quite straight forward plattformer. Playing as - you guessed it - Daffy Duck, our goal is to finish six distinct "scenes", each divided into three levels, which adds up to 18 levels in total. Every scene itself again is divided into three parts by walls or trap doors made out of leafs that only disappear, when you've destroyed all (destroyable) enemies in the area. For doing so, our dark feathered pal Daffy is equiped with a bubble-shooting gun that can be upgraded to shoot further or more powerful projectiles by collecting bonus items that - at first - seem to appear in the levels out of nowhere (life gets easier when you figure out how to trigger them to appear).

With the first scene being set in a desert-like, cactus-filled Terrain, Daffy's journey through Hollywood leads him through gloomy, haunted forrests, back in time into the middle ages, to ancient China, Fighting shuriken-tossing ninja apes Kung-Fu-style up into the 24th & 1/2 century, blasting extraterrestrial invaders as the famous and legendary Duck Rogers!
Considering the Game Gear's original battery lifetime of about two hours (!), and no save- or password-feature built in, this game seems almost unbeatably long - a flaw with a lot of good Game Gear games as long as you don't play with an AC-adaptor and/or -cable. With my handheld being retrofitted with a more modern screen granting a battery lifetime of about 10 hours, this poses no problem at all.

Daffy Duck in Hollywood, for probably being a Master System port like most GameGear-games, presents itself with quite decent visuals. The platform- and background-graphics are colourful and always set the right athmosphere for the distinct scenes. Daffy features different slapsticky sprites, for example when waiting for the player to push buttons or when hitting the ceiling of a cave with his head. Every scene seems to feature the same types of enemies, but with different sprites/design for each scene.
I promised myself to enbed more musical info into my finished game reviews, for the musical score is a very important factor for me personally in order to enjoy a game or not, especially when it comes to 8-64bit games. Most of the games' soundtrack was obviously composed by an english video game music composer named Matt Furniss (not to be confused with the graphics designer with the same name), who seems to have composed a lot of game music for Sega systems. Only exceptions are the intro- and game over scores, which are the known WB-licensed Looney Tunes opening and ending themes. The different pieces themselves aren't bad, but also no huge bangers at all. Most of them Sound vivid and a bit over the edge, and for that fit well into the kind of crazy Daffy Duck experience - but they're actually not very recognizable or memorable. My personal favourite themes in this game are the themes of scenes 4 and 5, they give their respective stages the exact athmosphere needed.
To sum the all in all presentation of this game up: it's very well made and worked out for what it is. No trash at all. For Odin's sake it's a Duffy Duck game!  ;D

Controls are simple, yet highly reactive and manouvering through the big sectioned scenes is easy. There are a few specific places in the game that require you to dash-jump higher distances, but those are scarce and mostly easy to land.

I enjoyed this game way more than I anticipated. I like such positive surprises, when a game you suggest sucking S comes out to be playable and enjoyable. Another mark on my theory, that 8-32Bit Looney Tunes games where in deed good games of high quality.

Another game beat, another hopefully informative review for you guys and girls to enjoy reading  8)
And - to stay in tune with the observed and played source material:

That's all Folks!  8)

2
Just came in:


VTech Smile:

Abenteuer im ABC Park
https://vgcollect.com/item/179991


GameBoy Color:

Pokémon Pinball
https://vgcollect.com/item/42835


Super Nintendo:

Schlümpfe, Die
https://vgcollect.com/item/108697


Nintendo 64:

Lylat Wars [DE]
https://vgcollect.com/item/40187

Turok: Dinosaur Hunter [DE]
https://vgcollect.com/item/197116

Turok 2: Seeds of Evil [DE]
https://vgcollect.com/item/284111

Nintendo 64 Controller Pak [EU]
https://vgcollect.com/item/142851

Nintendo 64 Rumble Pak [EU]
https://vgcollect.com/item/42357


Sega Saturn:

Nights into Dreams... + 3D Control Pad
https://vgcollect.com/item/69502



 8)

3
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: July 03, 2025, 04:54:53 am »

4
General / Re: What are you playing?
« on: July 01, 2025, 07:57:37 am »
Grand Theft Auto 2 (yellow USK rating) (PlayStation)
https://vgcollect.com/item/284011

I have fond memories about this game from when it was just released but this is my 1st attempt to really finish this game with all it's missions. It's hard to get back into it's quirky controls, but it is as fun as it was back in the day. I've already almost finished everything in the 1st (Downtown) district but fail at collecting all 25 gta2 tokens and rage tokens. I'm already struggling to finish some harder missions but I'm determined to finish this game as complete as possible.

 8)

5
General / Re: 52 Games Challenge 2025!!!
« on: June 30, 2025, 09:11:13 am »
07 - Baldur's Gate: Dark Alliance II (2006) [DE] (PlayStation2)
https://vgcollect.com/item/117707

I like playing through series of games in a row, so after beating the evil undead warlord witch in Baldur's Gate: Dark Alliance with an forrest-elven sorceress, I was eager to continue the adventure around the city of Baldur's Gate threatened by an even more evil and powerful Alliance of foes yet to reveal itself! This time, I was using the human warrior class, Dorn …

In Dark Alliance II, the story kinda directly continues where the prequel ended - with the heroes of the first game stepping through the last shadowrealm gate into unknown Terrain - before being charmingly captured by the next bigger boss of baddies, a vampire Lord this time, one with a odd spleen for white clothing. This is where the scenery switches to our handpicked hero (Dorn), who, on his way to Baldur's Gate, stumbles upon a merchant caravan recently raided by Goblins …
The plot in Baldur's Gate: Dark Alliance II thickens way faster and contains way more twists compared to it's prequel. It even ends with another twist like in the 1st game, but I can't remember a third part of this series (correct me, if you know of one - thx). The storyline seems a lot more captivating to me, though the presentation itself isn't really a big leap from the 1st. part.

In many ways, this game outshines it's prequel: a weapon and armor crafting system was implemented, you can choose between more different heroes, boasting a huge lot more talents and abilities than before. Graphics seem to have been boosted a little bit. All in all, Dark Alliance II plays a lot longer than the 1st part, whith optional areas being gained access to over time and many dungeons being a lot bigger. Besides those additions and improvements, the gameplay itself hasn't really changed.
Sidenote: I for myself consider the dungeons' background themes an improvement too, but that goes down to personal taste of music. Especially the House Bloodmore theme kinda got me  8)

Imo this game is great for what it is. During it's time it gave consolero's like me one of the first few titles with legit top view dungeon crawling/slashing rpg-ish action. And by today's gameplay standards it still makes a proper, medium-sized gauntlet-like to enjoy when overwhelmed by vast modern open worlds and countless possibilities. What I personally like in D&D-based videogames, is, that every attribute is based on the original D&D rules of the actual edition during that time. This makes fighting Goblins or Trolls the same annoying experience every time!  ;D gotta love it

Another one finished in 25, on to the next one... !  8)

6
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: June 26, 2025, 02:55:24 am »
On the developer aspect, I would rather consider that to mean that the developer is unknown. The publisher also may be considered the same. I would say that for now to leave those options blank until some day there can be some confirmation. We'd rather have no information than wrong information. I don't particularly like the idea of guessing when it comes to these kinds of things.

Me neither. Agreed.
I'll let you know if my ongoing research leads to more sufficient confirmation on this.

The history on this system in general is quite mysitique and in fact some games aren't fully confirmed to even exist ... which makes research somewhat exciting though  8)
But as of today VGC can already boast itself of having the most complete accumulation of data available so far  :P

7
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: June 25, 2025, 11:05:52 am »
https://vgcollect.com/item/279323
publisher AND developer: UMC (United Microelectronics Corporation)

We're going to need a reference on this one. UMC manufactured the Gamate after Bit Corp and also games, but I see no indication that they were actually a Developer or Publisher.

Only thing I can say about this is, that the first Publisher Bit Corp. ceased its activities by late 1992, giving up the patents to UMC, whom from then on continued to publish already existing Bit Corp. titles as well as publishing new games in 1993 to 1994.
In this specific case the total absence of any Bit Corp. related stuff on the box (the newer box design) as well as the late serial-number indicate that this title was already published entirely by UMC. Another indicator for UMC to be the actual developer is, that this game features no third-party developer credits or anything in the software itself, which collectors say indicates an in-house development, which in this case (release by 1993) means it was developed internal within UMC ...

... those are the informations available to me on this subject - if this isn't enough, then I'll leave those fields blank until better verified information is available.

pls let me know - thanks!

8
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: June 25, 2025, 03:28:16 am »
https://vgcollect.com/item/279323
publisher AND developer: UMC (United Microelectronics Corporation)

9
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: June 24, 2025, 10:34:33 am »
https://vgcollect.com/item/279350
developer: Phinnex Co., Ltd.

 8) thanks


10
You are the originator of the entry and only editor so we would normally presume that the edit would be correct.

Thanks. I just submitted the edits as mentioned before.
I'm kinda proud of having the Bitcorp Gamate section quite complete with only some rare variants missing. It was about 3 different items when I started this, now it counts about 75 different game entries including almost the complete library known to exist. And I'm still researching...

Greetings

Bizz

11
Hi guys,

the following item features the incorrect box back image for this variant and - as a result - slightly incorrect box text:
https://vgcollect.com/item/279291

I have the correct image at hand and would need a go so that this edit will be accepted  8)

The front cover image features the cover of the original taiwanese version, but the box back image shows the re-labeled re-released versions box ...

Tanks in advance!

12
Even when not actively buying, stuff tends to find it's way into my collection  8)

A good friend of mine donated some "old stuff he doesn't need anymore" to me. A big part of this lot were buzz controllers for PS3 (one with the battery cover missing, meh  >:( ) and a huge stack of exotic third-party memory cards for PlayStation and PlayStation 2, which I won't accumulate into my mosty original collection. And a stack of PS3 games with one of them new to my collection. The actual two items I officially aquired are as follows:

Final Fantasy XIII-2 [DE] (PlayStation 3)
https://vgcollect.com/item/283723

QSS Retro Arcade (red) (LCD)
https://vgcollect.com/item/283720


Being active user of a item exchange site, I also got sent the following game in exchange for some lousy mario figures I got from eating sweets (Kinder Joy):

Kelly Slater's Pro Surfer [DE] (GameCube)
https://vgcollect.com/item/114537

13
General / Re: 52 Games Challenge 2025!!!
« on: June 17, 2025, 08:45:27 am »
06 - Schtroumpfs, Les (Sega Game Gear)
Highscore: 52.400
https://vgcollect.com/item/8598

Just a short title I wanted to accomplish before beating Baldur's Gate: Dark Alliance II. I have a lot of games of the Smurfs franchise, and this was the last one of them for me to beat. Interestingly, this version is almost identical to the Game Boy version, despite it's fully in colour.

It's actually a decent platformer, one of the more easy ones. My highscore is beatable, for I had to restart at Act 6 after game over.

I recommend this, if you want to beat an easy platformer in between longer lasting playthroughs.

Music - like in the GB-version - is decent. Graphics are nice, everything is clearly recognizable.

On to the next one!  8)

14
News / Re: Top 10 Edits all time (as of June 2025)
« on: June 11, 2025, 05:46:05 am »
I'm close to 5k  :o you guys are incredible!

15
Thank's for clarifying again dhaabi 8)

I'd like to add the right back cover and disc image, but it's still being rejected because there're already images submitted:

https://vgcollect.com/item/111064

please give allowance. The item actually features the wrong (vivendi re-release) back image and disc image, I've got the two correct images at hand  ;D

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