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Messages - bizzgeburt

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1
General / Re: 52 Games Challenge 2026!!!
« on: June 17, 2026, 10:59:04 am »
06 - Die Hard: Vendetta [DE] (GameCube)
https://vgcollect.com/item/205981

Hardware: Nintendo Wii + GameCube Accessory
Playtime: about 11 Hours


Wow, in quite short time, Episode 3 of Bizz playing GameCube-FPS on Wii ... after suffering through Medal of Honor: Rising Sun, I took on the last of the 3 GameCube-FPS I own - Die Hard: Vendetta.
Whenever I came across a Die Hard game, I wanted to try it out at least. Growing up in the 90's, I loved the Die Hard movies, and man, did I enjoy the light gun shooter on PS1! So when this particular game came out in 2002, I instantly kinda checked it out, in fact, a friend owned it, so I watched it a little bit. I wasn't that deep into gaming back then, so I kind of ignored Die Hard: Vendetta, because it looked like an average shooter at first glance. I revisited it now in 2026.
At first I cursed on this game the same way I did with the previous, but this time, after laying down my CoD-esque way of storming through every stage mindlessly with cannons blazing, and instead playing the game the way it seems to be intended, I really drew a lot of entertainment out of it.

The german version of Die Hard: Vendetta was released on GameCube in 2002 by publisher NDA Productions, a subdivision of Vivendi responsible for europe and asia, and also saw releases on other platforms of the time, the PlayStation2 and Xbox. Developer Bits Studios, former B.I.T.S. should later rename themselves Playwize Games. I for myself know them best as the originators of the R-Type shoot-em-up series, that I grew to like over my years as retro gamer. According to some data on the internet, Bits Studios seemed to have worked on a Die Hard title for N64, which ultimately never came to reality, as well as a Game Boy Color Jet Force Gemini.
Sadly, this version of the game was released during a time when censorship of games was strict in Germany, so many
features regarding visual violence were cut out entirely or altered. Most of these things could've been left in the game, if one decided to release it 18+, but they didn't, which I don't understand given the material at hand.

Die Hard: Vendetta comes with an awesome plot imo: John McClane works as a normal street cop in a fictive city - which obviously resembles Hollywood - as he get's called to a hostage situation within an arts museum. What unravels during the further game is a cinematic story including the son of a well-known former villain, the comeback to a famous movie location and appearances of a few beloveth side characters of the movies as well (Carl MF Winslow!). Actually, the plot of this game would make a great Die Hard movie, which I guess was intentional by it's creators. Of coure it get's personal - again - and John'll have to kick multiple ass.

Most players might start into this game expecting it to be a straight up action first-person-shooter, and will probably get humbled the same way I got humbled - McClane still is a cop, so on many occasions during gameplay, you'll have to sneak, arrest, interrogate or rescue people. There are some sections where you simply blaze away groups of terrorists, but in between those intense firefights, you mostly try to stay undetected by enemies and grab them from behind to not risk them shooting any hostages - which they'll do ... fast. Once you get into it, Die Hard: Vendetta plays like a sort of rougelike-shooter, it's hard to explain. Most missions also include various types of riddle-segments, where you have to figure something out or to find something, to progress further - some of which are quite headbreaking. After the martyrdom of playing MoH: Rising Sun, this is yet another shooter expecting me to wait, sneak and think, instead of just aiming for faces and pulling the trigger. But Die Hard: Vendetta does this way better I think. By the end of the game I was seriously enjoying it. As with almost all 3D-games on GameCube, controls are a substantial part of the game's difficulty, I must admit.

For a non-Nintendo franchise GameCube-game, the visual presentaion of Die Hard: Vendetta is quite good. Building-textures, NPCs, items to interact with, everything looks sophisticated and detailed. As goes for the weapons you can use, although you don't have many to choose from. Missions and locations vary in size, but are also build really detailed and unique. Every mission features a totally unique location, from an arts museum to Hollywood strip, Chinese Cinema, film sets, warehouses, subways etc., which makes playing this game often feel like literally playing a Die Hard movie.

The cineastic soundtrack of Die Hard: Vendetta adds even more to the vibe of playing an action blockbuster. It's composer and conductor, Frank R. Favre (God of War: Ragnarök; The Punisher), did a great job in writing tense pieces for every mission, that - though not very memorable - complete the all-in-all action move / Die Hard'y experience perfectly. There's also a lot of fan-pleasement included with our ol' buddy Ludwig Van's "Ode an die Freude" playing during John's "Hero-Time"(bullet-time)-sprees.

Starting off confusing, after getting into Die Hard: Vendetta, I totally enjoyed it, just like watching one of the movies. Having played a few Die Hard games now, I can say that none of them gave that all-around vibe of the movies better than this one - especially for fans of the franchise, this is a must play.

6 games finished in 2026, let's see how few/many may follow …  8)

2
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: June 15, 2026, 10:30:20 am »

3
General / Re: 52 Games Challenge 2026!!!
« on: June 10, 2026, 10:53:13 am »
05 - Medal of Honor: Rising Sun [DE] (GameCube)
https://vgcollect.com/item/285259

Hardware: Nintendo Wii + GameCube Accessory
Playtime: about 20 Hours


In some way, this is Episode 2 of Bizz playing GameCube-FPSs on Nintendo Wii - after finishing Call of Duty 2: Big Red One a few days ago, I just went on grabbing another GameCube WW2-shooter from my shelf: Medal of Honor: Rising Sun. I already had terrible memories of this game being full of technical flaws, and having been a major disappointment after it's release. Medal of Honor: Frontline was a huge hit and a great shooter for it's time, but Rising Sun really didn't live up to that in so many ways. Nevertheless, I decided to give it another chance in 2026 because I wanted to see if my memory tricked me or not. Spoiler-Alert: It didn't…

The version of Medal of Honor: Rising Sun that I played was released on November 27th 2003 in Germany by EA who also developed the game in most aspects as Electronic Arts Los Angeles. A few minor studios were involved that were partly made up of ex-employees of Acclaim and Logicware. Looking up their development catalogue you only find few household names like Grand Theft Auto or Command & Conquer. EA Los Angeles assimilated remaining parts of Westwood Studios and EA Pacific in 2003, and became Danger Close Games in 2010. For many of the smaller studios involved, this entry seems to have marked the end of their activities … what does this tell us about the game itself?

As the title suggests, Medal of Honor: Rising Sun shows the pacific theatre of WW2. This was rarely seen back in the day. I personally remember it being the first in-game depiction of the attacks on Pearl Harbor I've seen. You play as Corporal Joseph Griffin, the prototype of an american young man, dominating sports in school and signin' up for the Marines the day he graduates. Of course your reputation as a gift to every platoon soon leads to you being trained as a standalone-fighter by your commanders.
Stationed in Honolulu, you experience the fierce airborne attacks on Pearl Harbor first hand and are sent straight to battle in this pacific war your country joins into immediately after what your President titled the "Day of Infamy". The game's plot mostly revolves around you and some other soldiers following the track of a japanese Commander and a fortune in gold that he robbed in order to boost Japan's war economy as well as searching for your beloveth brother Private 1st Class Donnie Griffin, who disappeared when the Imperial Army invaded the Philipines.

As for gameplay, Rising Sun didn't reinvent the wheel in comparison to Frontline, but they put a few more vehicle-based sections into the game as well as side-objectives and mission-rating, which can earn you medals and lock picks. Those lock picks can be used to open a hidden crate in the respective mission to unlock multiplayer-skins. The back of the box says something About GameBoy Advance compatibilty, but the Manual doesn't contain any info- Researching told me, that when connecting your GameBoy Advance with the game cartridge of Medal of Honor: Infiltrator in it to your GameCube, the GBA's screen acts as a little interactive mini-map of your mission. I don't own the cable needed to do that, nor the Advance game, so I didn't bother - but this might have helped with an issue I'll describe a little further down in this text section.
Besides those additions, even when first playing the game back in 2003/2004 it already felt like it was rushed into publication and sales to catch the promising christmas-sales. Player movement is frustratingly slow, aiming is a pain in the ass + hit boxes seem surreal … almost everything regarding the controls in this game seems somehow irresponsive as hell. Friend-NPCs are poorly scripted, mostly positioning themselves between enemies and your aiming point or blocking your path to progress the mission. They shoot, but never hit, whilst enemy NPCs ignore them completely. Ultimately, they just act as kinda warning systems, warning you About approaching enemies, that otherwise you would barely notice until they hit or even Banzai-charge you. The scripting of your mission's objectives also seems kinda buggy, which left me stuck and forced to restart more than once. This occured mostly when having to handle or interact with any movable/pickable object in the surroundings. Whilst suffering my determined way through this ruthless disgrace of it's predecessor, there were moments in which it felt like some sections of the game were solely put in there to frustrate the player, like that whole Guadalcanal mission by night: Not even the surrounding jungle you navigate through is really visible, even when concentrating your view till it aches, you simply can't make out any route nor enemy attacking. I found myself helplessly turning and cussing, not able to make out enemies locations to properly fight back … probably this was put in the game to give the player kind of a glimpse of how it might have felt to fight in jungle terrain and so on, but then at least make the surroundings a bit more visible! >< Guess I'm just too used to seeing where shots are coming from. I don't know if this wasn't yet invented back in 2003, but in Medal of Honor: Rising Sun, muzzle flashs don't light up sh**, and are just a simple animation in front of your enemy's gun.  >:(
All those flaws made it feel almost unplayable back in 2004, and it still feels unplayable today even compared to FPS from the same time. Now I learned that there's a way to get through, but this way is filled with frustrating situations, endless repetitions and simply glitches and bugs disturbing your play all the time. If any reader reminds playing this title on another platform than GameCube, please tell me that the version you played was better!

I love games - and hate to say something bad about them, but in some cases you just can't sprinkle sugar on a turd and call it a cannolo. But let's get to the things Medal of Honor: Rising Sun does right imo …

Visually, I lean towards liking the game. At least most of the time. The single-player-campaign's maps, though linear in total, contain various little forks, pockets and sometimes even larger areas that invite to some exploration which often rewards you with completion of side objectives, additional health or ammunition or a way into the flank or rear of enemy groups. The 2000's in total are a shamefull blindspot in my gaming vita, tbh, so I have a hard time comparing textures and stuff … but it look's okay to me. Besides jungle exteriors, surroundings and especially buildings are modelled with much detail and you never really run across the exact same building or interior layout twice. The missions and locations are all very unique yet always giving you a few sideways and oftentimes more than one way of getting through a section. Even if the fighting itself does get a bit repetitive - the level design does not. What's weird is that some smaller weapons have reload-animations, but most weapons don't. This game was my first getting in contact with the infamous japanese Type11 light machine fun, a fancy gun side-fed by a hopper containing standard clipper strips. It'd be hilarious to have the player exercise the finicky reloading process of this particular weapon, but I guess it's better they left that out of the game. Tbh, this was the first game I ever played dealing with the pacific war theatre in general and I don't know if there were any similar shooters available for home-consoles at that time. It sure was something seldom seen.

Man, MoH music is always awesome. The score for this entry of the series was composed/conducted by none other than Christopher Lennertz (who won the 2003 Interactive Academy Award for best original Music with this Soundtrack) and it shows the same cineastic and epic approach as the soundtracks of the MoH-games I played up until that time: Underground and Frontline. This time, some asiatic/japanese traditional sounds and instruments are mixed into the pieces to accomodate the game's east-asian setting. One specific piece ("Reqiem for the California") even contains an impressive choir. Lennertz is best known for it's music in "The Boys" or "Supernatural", so yea, no amature.

All in all, back then and today, I wish they would've put the same effort in programing, testing and making the game work more fluent technicaly, that they obviously put in the plot, optic and music/sound of the game - Maybe then I'd even favour Medal of Honor: Rising Sun more than I do Frontline which is my actual favourite of the series. It's stressing to work yourself through this game, and all the good aspects of it make it even more depressing. It took EA many years to come back with a newer MoH-title, and playing Rising Sun kind of explains, why. They almost buried a well-established household franchise with this hastily released, poorly worked out entry.
I did enjoy traveling back into this era of my gaming life, but on the other Hand I did not really enjoy playing Medal of Honor: Rising Sun for GameCube. Leave this one out unless you're really into the franchise and want to play every single entry there is.

phew, 5th game finished in 2026 - on to the next one!  8)

4
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: June 05, 2026, 10:15:46 am »
https://vgcollect.com/item/288617
dev: Romik Software
pub: Romik Software


5
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: June 05, 2026, 10:06:08 am »
https://vgcollect.com/item/292960
developer: Level 9 Computing
publisher: Level 9 Computing



As far as my research went, there's evidence that this game was also developed by Level 9 Computing:

https://www.uvlist.net/game-221851-Adventure+Quest

https://www.mobygames.com/game/26902/adventure-quest/

6
General / Re: 52 Games Challenge 2026!!!
« on: May 28, 2026, 08:32:14 am »
04 - Call of Duty 2: Big Red One [AT][DE] (GameCube)
https://vgcollect.com/item/246456

Hardware: Nintendo Wii + GameCube Accessory
Playtime: about 8 Hours


I finished this game on my PS2 about 2 years ago but I didn't bother to write reviews back then. My history with Call of Duty goes back to Call of Duty 2 on Xbox 360, which I and my peers spent weeks and months playing splitscreen before we all made our first online-steps on consoles. I remember having played Call of Duty 2: Big Red One back in the day too, and I kept it in good memory for having an awesome campaign with many unusual locations and weaponry, like Vichy-french and italian stuff. That's why I couldn't wait to play it after purchase 2 years ago and that's why I had to play it again - but the GameCube-version - now that I finally own a memory card for it. As with almost every german-language release about WW2 at the time, problematic political symbols were removed for this version and famous axis figures are cut out when real footage is shown and are never mentioned by name. For example: Rommel just get's called "Desert Fox" by your commander, though I dare to doubt Americans or Brits used this nickname that the Germans gave him. Today most of this strict censorship in Germany is gone, but back in 2005 we Germans were used to not getting the full CoD-experience … and used to buying the austrian PEGI-version if we really wanted full nazism, gore and bloodfest :D

This austrian/german release of Call of Duty 2: Big Red One was released by Activision for GameCube on November 17th 2005 as the 2nd console-title of the series. The game was developed by High Voltage Software from Illinois, wich are active since 1993 and have made a huge catalogue of games of different genre for a wide array of systems since then, with many well-known titles included, such as Baldur's Gate: Dark Alliance, Leisure Suit Larry: Magna Cum Laudae, Family Guy: Videogame! and countless sports-titles, mainly NBA-ones.

Call of Duty 2: Big Red One is to be seen as the african/south-european campaign counterpart to Call of Duty 2. Instead of the - even back in the 2000's - typical french and russian battlefields, we were finaly able to experience the fighting in north-africa and Operation Husky in Sicily. As a sicilian descendant living in Germany, I was blown away by the fact that my father's hometown Gela was a playable mission in my favourite game at the time. Sadly, the GameCube-version is singleplayer only, but therefore it's campaign already offers everything a modern CoD delivers: history-channel intro vids, last-stands, vehicle-action, airborne missions, a charming squad of comrades making fun of each other while permanently facing sudden death … tbh, I personally always found Big Red One to have a better solo-campaign than Call of Duty 2. Or at least a more memorable one.

You as the player take the role of young US-soldier Roland Roger, member of America's well-known Fighting 1st, aka Big Red One. This alone is something that differs in comparison to former releases in the series, where you always played as multiple characters during one game. The plot starts with you being severely injured during an intense firefight in 1944's France, ultimately passing out. From then on you skip back to 1942 and all missions are sort-of Roger's flashbacks. Starting in North-Africa, the game leads all the way through Sicily and France into Germany. Over the progress of the different campaigns, you can witness your squad growing more familiar. Btw: Is it just me noticing, or can it be that every story of this kind includes a cocky italian american from, or nicknamed Brooklyn or Jersey?  ;D
The only actual interaction between you and your comrades is mostly some battletalk in between different sections of a mission, but I think that's just fine with a first-person-shooter like this.

I don't really know anything to say about the graphics, because I have Little to nothing to compare it with. This game was released about mid to nearly the end of this system's lifecycle. GameCube-games coming directly from Nintendo had decent graphics for their time, and I think the graphics in Call of Duty 2: Big Red One are totally on-par. Only thing I could compare it to is the PS2-version I played two years ago … it really kind of looks the same to me, maybe with a few sharper textures. All in all it's OK, it's still playable and enjoyable.

The musical score of Call of Duty 2: Big Red One ist intense and cineastic. That's actually no surprise. It's composer is one New Zealand musician Graeme Revell. He first got spotlight as the leader of the industrial/electronic rock Group SPK and has worked mainly as a film score composer since the '90s. And boy oh Boy, what did my eyes roll out my skull when reading through his reference: The Crow, Street Fighter, Mighty Morphin Power Rangers: The Movie, From Dusk till Dawn, Bride of Chucky, Lara Croft: Tomb Raider, Freddy vs. Jason, Sin City! Revell is an eight-time recipient of the BMI Film Music Award, including the Richard Kirk Career Achievement Award, and he surely didn't have any downs when creating the score of this game. Call of Duty were highly celebrated games right from the start, and it's interesting to see that the high quality of presentation and effort put in it was there right from the beginning.

I totally enjoyed playing this game … again. It was nice to just travel back to the early days of Call of Duty.

Here we go, 4 games finished in 2026 - on to the next one!  8)

7
Since day one I was into any form of RPG's, and that didn't change in any way.
A big difference today is that I now tend to like some genre of games that I wasn't interested in in the beginning, such as shoot-em-ups, puzzle- or pinball-games. I even like solid platformers more than back when I was a kid.
I was also always a big fan of first-person-shooters since Goldeneye64, having my personal peak at BO2-times, but I kinda outgrew online-multiplay in fps in favour of my mental health and heartrate.  ;D I used to get angry a lot

8
General / Re: What are you playing?
« on: May 20, 2026, 09:55:25 am »
Almost finished with Final Fantasy IV Advance. All that remains is the Lunar Subterrane, an absolutely brutal final dungeon, and then a final boss I've never managed to beat before. I already made a run at the dungeon, but got wiped by a monster chest. Hopefully I'll have it finished in the next couple of days.

Make sure to pick up Masamune  ;) there're some invisible paths in this dungeon.
Love Final Fantasy IV for it was the first game of the series I played. Have fun!

9
General / Re: 52 Games Challenge 2026!!!
« on: May 20, 2026, 09:49:04 am »
03 - Otto's Ottifanten: Kommando Störtebeker (Game Boy Color)
https://vgcollect.com/item/106270

Hardware: Game Boy Color / Game Boy Advance w. Screen-Mod
Playtime: about 3 Hours
Highscore: 320

I bought this game in my favourite retro shop just a few weeks ago and went on a trip with a few cartridges to try out. Got instantly hooked by this little game due to it's simplicity yet mercilessly increasing difficulty.

Otto's Ottifanten: Kommando Störtebeker is an entry within the Ottifants-franchise, a franchise revolving around litte elefants with humanlike behaviour, originating in the artworks of reknown german commedian Otto Waalkes. I personally own a few other Sega- and Nintendo-games from this franchise. It even had a cartoon series back in the late 80s/early 90s.
This particular game was released in 2001 in Austria and Germany by publisher JoWood Productions Software AG. It was delevoped by a studio with the funny sounding name Kritzelkratz 3000, wich translates from German into something like "scribblescratch 3000". This Studio from Würzburg, Germany founded in 1996 mostly delevoped PC-games for cartoon-franchises in the german-speaking region, but also a few Game Boy Color titles, including this game.

Otto's Ottifanten: Kommando Störtebeker tells an episode out of the adventureous life of the franchise's protagonist Bruno Bommel, a litte diaper-wearing baby-ottifant. One day, he finds his teddybear sidekick Honk missing and embarges on to a search that leads him out of his parents house through various parts of his hometown to find him.
Fun fact: The term "Störtebeker" used in the games subtitle refers to a kinda legendary german historic figure: Klaus Störtebeker, an alleged pirate and mercenary born ca. 1360 and said to have been executed in Hamburg on october 20th 1401. When playing this game, nothing actually refers to him in any way or word, and I really can't tell why this particular adventure got this title in the 1st place. Only explanation I found might be the 2001 cinema-released movie with the same title (wich ominously has nothing to do with the plot of the game).  :o

This game is an auto-scrolling platformer wich lets you control little Baby Bruno traversing 4 regions with 6 levels each, that are set up like obstacle courses. This doesn't just read itself like a Game Boy version of Kid Klown in Crazy Chase, it actually plays like one also! You can earn points by collecting star-emblems scattered throughout the levels of by shooting enemies with peanuts you can pick up. Some star-emblems are hidden in little bonus-passages or only reachable when jumping on a skateboard. Obstacles or enemies are dealt with by jumping over them, avoiding them by slowing down, ducking them or destroying them with peanuts. All this starts very simple, but can get very frustrating quickly due to only 3 chances to get hit till gameover and rapidly increasing difficulty. I'd consider this game a tough one if it wasn't for the endless continues and for getting a password every 3 levels. This layout resulted in my low highscore of 'only' 320 points (1 point for every star collected, 2 points for enemies shot with peanuts, and 10to20 bonus-points when finishing a level with many or all stars collected) and made for a fast playthrough. Non-surprisingly, the controls are weak and it takes some getting-into-it for sure. Main-menu's options only let you mess with music and Sound, so the difficulty can't be altered.
The game starts with a few pictures of Bruno and a few lines of poetry (yes, all story of the game is actually  delivered in little poems). Every area of the game (The Bommels' house, suburbs, city park, and zoo) is divided by such a poetic story-intermission.

Graphically, Otto's Ottifanten: Kommando Störtebeker isn't bad at all, using many colourful sprites and diversing backrounds even within the same areas. For a game out of a franchise this regional and specific and given the underdog developer, this is kinda impressive. Animations are a bit dull and simple though.

What definetly impressed me, was the game's musical score: Although the Soundtrack offers only 7 pieces (including one unused and the short gameover-jingle), all of them are quite good and 1-2 of them actually sound really cool, especially the zoo-theme. All music in Otto's Ottifanten: Kommando Störtebeker was done by a guy named Stilianos 'Stello' Doussis, who seems to have worked for or collaborated with Kritzelkratz 3000 and JoWood Productions for at least two further projects. This dude really knew how to get some bump out of the Game Boy Color!

I think even if you don't know the franchise or creators of this game and it's story, Otto's Ottifanten: Kommando Störtebeker made a fun and challenging short game to play through while traveling. It gave me headaches and frustration in a few unforgiving moments, but that's actually the kind of challenge I want to deal with when playing Game Boy.

3 games finished in 2026 - on to the next one  8)

11
Revisiting soundtracks of games I already finished I stumbled over this piece out of Astérix for Game Boy - it plays in the egypt area of the game and shines out in the musical score of this game (rest of it is also quite good for a Game Boy game):

https://youtu.be/1rgoem5kllM?is=3ppzf-vjFjLrvdOC

12
General / Re: 52 Games Challenge 2026!!!
« on: May 12, 2026, 09:47:19 am »
02 - DanceDanceRevolution: New Moves (PlayStation3)
https://vgcollect.com/item/285865

Hardware: PlayStation3 Fat Lady / PlayStation Eye / Konami DDR dance mat / PlayStation Move
Playtime: about 40 Hours


This obscure item/game came into my collection years ago kind of unintented, but was part of me developing a favour for weird controllers and/or peripherals. Being fascinated by early rythm-games, I never really wanted to try out dancing games at all and considered it a fun game for girls mostly. And I guess that's what DanceDance Revolution: New Moves actually is … nonetheless, my stepdaughter stumbled upon it visiting my gaming room and started playing it. We both ended up playing this game together for a few weeks, and I took my time trying out every mode and functionality and - naturally - gathered a few more trophies for my trophy-collection. I won't dig to deep into details this time as these types of games aren't really my fav, neither do I have any experience nor expertise with them.

Developed and published by Konami (Digital Entertainment) on March 17th 2011 (German release), DanceDance Revolution: New Moves was (about) the 10th home console release in the reknown DanceDance Revolution series that started in 1998 with the famous arcade cabinets that set standards for rythm and dancing games in general. Home versions usually come with a soft dance mat that resembles the arrow-tiles of the arcade machines.
This particular version also contains a PlayStation Move compatible mode, so dancers can use their arm movement in addition to the already required foot movement executed on the dance mat.

Graphically, I guess it's OK, it works for what it is. I don't have any comparison at hand but the likes of Guitar Hero and it actually kind of Looks similar to me. Funny detail is the PlayStation Eye camera filming you while hopping around - you can also add some blurry visual effects on the screen using the trigger of the Move Controller.

Musically - though this game literally lives off it's musical score - I was deeply disappiointed to find 80% titles totally unknown and therefore irrelevant to me, only a few better known names are present on the tracklist. And guess what: my stepdaughter being way younger than me had an even harder time finding even one song she could actually dance to. For a game with this world famous background, I really expected more tbh …   :(

DanceDance Revolution: New Moves would have made an awesome party night gaming/dancing event back in it's day, but let's face the truth: especially the song collection in this particular version wasn't good from the start and didn't age well also. You like dancing-games? Try it out... everyone else should ignore it.  ;D

Wow, 2nd. game finished in 2026 due to 270+hrs of TES IV: Oblivion - on to the next one  8)

13
chose "books" instead of "strategy Guide"  ::) ... Sorry 4 inconvenience, pls delete

Why do these entries need to be outright deleted? Neither exist in the Strategy Guides category already. You can submit the appropriate edits for a category change, and they'll be approved.

Okay thanks, didn't realize... edit submitted

14
I created two items in the wrong category:

https://vgcollect.com/item/293256

https://vgcollect.com/item/293257

chose "books" instead of "strategy Guide"  ::) ... Sorry 4 inconvenience, pls delete

Thx  8)

15
General / Re: What are you playing?
« on: May 03, 2026, 02:40:29 am »
I'm still playing the Game of the Year Edition of The Elder Scrolls IV: Oblivion on PS3  8)
260 hrs in, I've finished all main guilds and started dwelling every dungeon in the game for completion... after that I'll play both addons and THEN I'll actually start the main quest  ;D

Now's my favourite part of playing an ES game: exploring every fort, mine, cave and Ayleid ruin in Cyrodiil

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