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Messages - bizzgeburt

Pages: [1] 2 3 ... 17
1
General / Re: What are you playing?
« on: September 15, 2025, 12:18:55 pm »
again...  8)

Tetris [DE] (GameBoy)
https://vgcollect.com/item/277791

These days I find myself fleeing into a short-lived session of the good ol' when I get too bored with grinding in Grandia (PlayStation), and even without expecting it and slowly dying battery Energy, I managed to raise my highscore again just yesterday:

127.531 points in standard mode (small rocket)

It's amazing how this particular game can challenge and addict over and over again during a whole lifetime  :o

Someone here to compete?
C'mon, get that old must-have off your shelf and slam it into one of your 83 GameBoy iterations!

2
General / Re: 52 Games Challenge 2025!!!
« on: September 10, 2025, 09:03:48 am »
95. Tetris (NES)

Every few years, I find myself somehow getting sucked into Tetris. What was meant to be a 15-20 minute play session before moving onto something else, ends up consuming the rest of my day as I tirelessly try and beat my high scores. For the record, I am far from being a Tetris pro or even being a competitive player. If memory serves me right, my highest score was around 150,000 points, and typically I struggle to break into the six figure range. But regardless of my skill or lack there of, I still really enjoy this classic falling block puzzle game Tetris is pretty much as iconic a game as they come, I'd say surpassing Pong at this point. It's so simple, yet so amazingly addictive as to what you're required to do. Stack blocks, line up a row, and try and prevent the screen filling up. Meanwhile, the speed that the shapes fall increases over time, naturally making things more and more difficult. Getting those coveted 4 row Tetris clears is oh so satisfying, even after the 500th time. Compared to other versions of vanilla Tetris I've played, I enjoy the music quite a bit in the NES version. Other that, I suppose it's an upgrade visually seeing how there is color, but really Tetris is pretty much Tetris no matter which version you go with. I imagine I'll be picking Tetris up again in the not so distant future again, but for now I thought I'd leave a review for one of my favorite versions of this video game classic. (9/6/25) [38/50]

If you do pick it up again, regardless if NES or Game Boy version, post your highscore  8) I'd like to have a little competition in my hunt for the fat shuttle in GB version... (115k so far)

3
General / Re: What are your least favorite boss fights?
« on: September 07, 2025, 04:43:19 am »
Sephiroth in Kingdom Hearts  >:(

4
Video Game Database Discussion / Re: Error Listings and Rejected Edits 2025
« on: September 05, 2025, 02:51:14 am »
Hello everyone, I've a question regarding the following item:
https://vgcollect.com/item/47679

The edit history of this item shows it being initially submitted as the FRG GameBoy version, later filled with information of the NOE-version ... the culprit: me, not knowing it better back in the day.
It now features it's initial front cover, but NOE versions barcode as well as back cover ... and I guess the english box text is also false then ...

My suggestion would be, that this item is to be re-edited to it's initial FRG-version whilst my NOE-version that I own needs a new submitted item since it doesn't exist yet.

Am I right ?


5
Video Game Database Discussion / Re: Error Listings and Rejected Edits 2025
« on: September 03, 2025, 09:30:27 am »
my description & box text edits to the following item were rejected
https://vgcollect.com/item/129665

hinting to specific german published UK-release versions of this game.  ???
My source for the intended edits was this site:
https://www.game-boy-database.com/game-F4-2562-UKV.html

I don't have much experience with this game boy database but it was the only UKV-version I could find there ... :o


6
https://vgcollect.com/item/207992.

If I was to submit my version, what nomenclature shall I use?  ???
Should they be differentiated by box back number?

I noticed a proper /2 variant shortly after I rejected your edit. If you were to submit the variant, the most ideal name would be Lego Star Wars: Die Komplete Saga - Premium Edition (83051.206.GM/2). Then, we can update 207992 using the same format.

Done  8) shortly after that I submitted Pictures. There you can see the diffrences I mentioned.

7
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: August 28, 2025, 09:34:51 am »
https://vgcollect.com/item/180477
developer: Nickelodeon

Are there any reputable sources that mention Nickelodeon as being the developer? I've only been able to find various wikis and gaming pages stating that. I've looked through print material without a developer being explicitly mentioned, though the company Nick Games is mentioned in the start-up loading animation (at least in the US version.) I ask because I'm skeptical to believe that Nickelodeon, a television broadcasting company, actually developed a game themselves. For development had been done by some subsidiary company like Nick Games seems more likely.

Nope I didn't find any other information neither

Would you be opposed to Nick Games being added as a Developer field option instead? To me, that seems like the more accurate information.

I would not. Thanks a lot.  8)

8
My description text to the following item was rejected:
https://vgcollect.com/item/207992

with the following statement:
Is there a variant for this item which features 83051.206.GM/2? My original submitted information is also correct. https://www.ebay.de/itm/165230382017

To answer this question:
Yes, there is. I own it. The box back clearly reads 83051.206.GM/2, and another difference I saw was, that the cover submitted shows a big USK sticker on top of another smaller one on the cover itself ... MY version has the big label directly printed on...

So yea, I'd suggest those are 2 different versions of this Software-Pyramide Premium Edition version of the game ...

If I was to submit my version, what nomenclature shall I use?  ???
Should they be differentiated by box back number?

9
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: August 27, 2025, 01:00:31 pm »
https://vgcollect.com/item/180477
developer: Nickelodeon

Are there any reputable sources that mention Nickelodeon as being the developer? I've only been able to find various wikis and gaming pages stating that. I've looked through print material without a developer being explicitly mentioned, though the company Nick Games is mentioned in the start-up loading animation (at least in the US version.) I ask because I'm skeptical to believe that Nickelodeon, a television broadcasting company, actually developed a game themselves. For development had been done by some subsidiary company like Nick Games seems more likely.

Nope I didn't find any other information neither

10
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: August 27, 2025, 09:09:07 am »
https://vgcollect.com/item/180477
developer: Nickelodeon

11
Another 2 more games found their way into my collection:

VTech V.Smile:
- Spongebob Schwammkopf: Der Tag des Schwamms

GameCube:
- FIFA Weltmeisterschaft 2002

12
General / Re: What are you playing?
« on: August 22, 2025, 04:48:57 am »
Grandia - Ubisoft Exclusive [DE] (PlayStation)
https://vgcollect.com/item/285389

Hardware: PlayStation one

Inspired by the following post in VGC's 52-Games-Challenge by user telly:
https://vgcollect.com/forum/index.php/topic,12935.341.html
I decided to dive back into Grandia from my Backlog. The save I continue Dates back to 2020, with already 77 Hours of playtime. It took me a minute to get back to where I left of with the 3rd. secret dungeon, the Tower of Temptation, to take on next …

@telly: thanks for calling this gem back into my mind, inspiring me to finally finish this game!

 8)

13
General / Re: 52 Games Challenge 2025!!!
« on: August 19, 2025, 10:43:04 am »
11 - Adventures of Alundra; The [DE] (PlayStation)
https://vgcollect.com/item/264378

Hardware: PlayStation one
Play time: 37 hours

Finishing games out of my backlog/pile of shame is my main gaming goal this year. One of the titles I once dived into but got out of it due to shere frustration is The Adventures of Alundra for Sony PlayStation. I started this game trying it all on my own, just to learn that such action-rpg's ain't my kind of games anymore. Maybe it's getting used to modern game mechanics but some of the puzzles in this game were simply too complicated and I was not resilient enough to bare them properly. For the now accomplished serious playthrough, I decided to rely on a well written and worked out walkthrough .. yea, shame on me - I focused on enjoying this game with it's visuals and dungeon-/map-designs.

That said, let's get into it: The Adventures of Alundra is a very Zelda-like top-view action-rpg with emphasis on exploring, puzzles, fighting and even a bit platforming. The game was developed by Matrix Software (other works: Dragon Warrior- and Final Fantasy-portations, Yu-Gi-Oh! Rush Duel, etc.) and published for PlayStation in europe by Psygnosis on June 5th 1998. At first glance it may look like a straight ripoff of the old Zelda-games, but after playing it I can say, that this game handles many aspects completely different than Zelda. All in all storyline and npc-interactions are way deeper and by time even depressing, so that the games atmosphere changes from the well-known happy gingle sunny fantasy rpg into a really dark and sad story quickly, touching issues such as faith, painful loss, alcoholism and even multiple personality disorder. The player takes control over Alundra, a descendant of people with the ability to enter into the dreams of others. He's plaqued by nightmares ordering him to travel to a remote village called Inoa to try to erradicate an evil threatening the whole land of Torla (I suggest this is what the game's world is called, I'm bad at remembering such names when the game doesn't mention it very often).

The game presents itself in a mostly 32bit-like top-view optic with pixeled sprites and square-/tile-based mapping. Different layers of height are used to further possibilites in puzzling and platforming. Gameplay mostly consists of interacting with the different inhabitants of Inoa and travelling a big wilderness around the village with many dungeons spread throughout the land. Alundra can wield up to 5 different weapon types with different abilities to either slice through enemies, smash rocks blocking the way or reach farther away targets. There aren't many different monsters though, but every enemy-type at least offers it's own pattern of movement and attacks, with some of them really being a pain in the behind. Dungeons there are many, and most of them include brain-frying puzzles, a lot of backtracking and trial/error, and - at least at some points - overly frustrating unforgiving platforming, which turned out to be the hardest parts of this game to me. In between all of this, there's a lot of exploring and looting going on. With every tool you aquire, new paths open for you, just as it should in a game like this. The dungeon- and puzzle-designs are well worked out and quite impressive. If Zelda OoT's Water Palace was your kind of dungeon, The Adventures of Alundra might be worth a try. Beating bosses isn't a big deal here ... once you've learned their patterns and weaknesses. In total, this game offers quite the same elements every proper Zelda-game offers, with a little less puzzling and therefore more annoying platforming (and the way darker plot as mentioned before).

As the fan of oldschool (16/32bit) rpg's that I am, the game's visuals really appealed to me. Mapping is magnificent, visually as well as gameplay-wise. A lot of detail is put into water's effects or even birds flying around. Even though the basics of graphics are those in the like of SNES-games, the shere size of the world and dungeons is impressive due to the console's capabilities and animations/effects are very beautiful to watch I must say. It's clearly visible that this isn't a SNES-game though it doesn't feature the more sophisticated 3D-graphics of exteriors shown in titles like Grandia. Graphics simply work very well in giving this game a classic yet developed appeal.
The intro-video is an anime like piece of art within itself and made me wonder if there's an actual Alundra-Anime out there somewhere (let me know if ya'll guys know something about it). And without spoilering too much I can assure you that the player is rewarded with an even longer and more detailed anime-clip when beating the game.
Character designs are of really high qualitiy and compliment the scenes shown in the anime-sequences. All this give The Adventures of Alundra a very well worked out and high-quality appeal in total.

The game's musical score is credited to Kōhei Tanaka, who actually has a cameo in the game, where you can listen to the different pieces whilst progressing in the game. Tanaka shows responsible for the music of countless video-games and anime series with One Piece being one of the most popular. The game's music always seems to set the right mood for the situation or dungeon you're in, though I personally only found a few pieces memorable enough to post about them in this forum (Classic Video Games > The Best Retro Game Music).

I incidentally played this game using a walkthrough, but even with that some single parts of this game turned out to be frustratingly hard, especially platform sequences that required timing and high-end jumping simultaneosly. Though bueatiful to watch, the oldschool-appeal of rpg-maping in addition with multiple height layers but primitive shadow-programming is a major factor for this negative experience. Every other aspect of gameplay works just fine and looks great in it's own way. Though not my favourite, the soundtrack is still good. The dungeons and puzzles? Zelda-worthy. The story? Amazingly deep and unconventional, especially for games of this genre. Very dark as well, which I didn't expect starting this, but it caught me very quick and kept holding me up until the end. No spoilers intented.

So, if you enjoy playing (old) Zelda's, but would like to experience a darker plot, The Adventures of Alundra  should serve you well.

This is the 11th game I beat this year, being the the second one out of my pile of shame. Can't wait to get my hands on a copy of the 2nd. Alundra-Game!  8)

14
General / Re: 52 Games Challenge 2025!!!
« on: August 17, 2025, 03:23:36 pm »
Well, I've reached 52 games completed this year already! For the three other times I've been able to complete this goal, they've been achieved on the very last day of the year. Going forward, I'm not really sure just how many more games I'll get around to playing this year. Maintaining this sort of momentum should place me at around 75 games, but I'm not actually sure if I'll be able to maintain it—which is fine—unless I prioritize playing shorter experiences.

Congrats! Make sure you beat your personal records. My best was 32 finished in one year. This year I'm at 10 games beat so far, I have no real ambition to make the 50, but I already lowered down my pile of shame aka backlog by a few games. This is what I'll keep focusing on for the rest of 2025.

gamers, game on!  8)

15
Classic Video Games / Re: The Best Retro Game Music - 8bit and above
« on: August 17, 2025, 12:51:26 pm »
I'm at my first serious playthrough of The Adventures of Alundra for PSX.
I anticipated this game having some awesome rpg-music but now I'm almost at the end of the game I'm kinda humbled. The game's ost is good and all, but of all the many pieces in this soundtrack I actually only found 3, that really appealed to me personally. Mostly the dark and/or sad ones:

This really sad piece plays when characters died and people are mourning them - title: Requiem
https://youtu.be/1GL_4OXvi-4?si=XcMX0-n54gkYtdCX

Another one that really kinda hooked me was playing in one of the first real dungeons of the game - title: Ra's Underground Hideout
https://youtu.be/DidZOMKPkoQ?si=tr6CoMkCsFRm9e_d

And last but not least the music playing in the huge final dungeon I'm fighting at right now - title: The Shrine of the Lake
https://youtu.be/D-0UPojXlB4?si=ZsXzhqCtgbGLncC-

The rest of the soundtrack contains a lot more decent pieces but these are the 3 most memorable imo...
Someone also played this title? What was your favourite piece of music in it?

  8)

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