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Messages - bizzgeburt

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1
Since day one I was into any form of RPG's, and that didn't change in any way.
A big difference today is that I now tend to like some genre of games that I wasn't interested in in the beginning, such as shoot-em-ups, puzzle- or pinball-games. I even like solid platformers more than back when I was a kid.
I was also always a big fan of first-person-shooters since Goldeneye64, having my personal peak at BO2-times, but I kinda outgrew online-multiplay in fps in favour of my mental health and heartrate.  ;D I used to get angry a lot

2
General / Re: What are you playing?
« on: May 20, 2026, 09:55:25 am »
Almost finished with Final Fantasy IV Advance. All that remains is the Lunar Subterrane, an absolutely brutal final dungeon, and then a final boss I've never managed to beat before. I already made a run at the dungeon, but got wiped by a monster chest. Hopefully I'll have it finished in the next couple of days.

Make sure to pick up Masamune  ;) there're some invisible paths in this dungeon.
Love Final Fantasy IV for it was the first game of the series I played. Have fun!

3
General / Re: 52 Games Challenge 2026!!!
« on: May 20, 2026, 09:49:04 am »
03 - Otto's Ottifanten: Kommando Störtebeker (Game Boy Color)
https://vgcollect.com/item/106270

Hardware: Game Boy Color / Game Boy Advance w. Screen-Mod
Playtime: about 3 Hours
Highscore: 320

I bought this game in my favourite retro shop just a few weeks ago and went on a trip with a few cartridges to try out. Got instantly hooked by this little game due to it's simplicity yet mercilessly increasing difficulty.

Otto's Ottifanten: Kommando Störtebeker is an entry within the Ottifants-franchise, a franchise revolving around litte elefants with humanlike behaviour, originating in the artworks of reknown german commedian Otto Waalkes. I personally own a few other Sega- and Nintendo-games from this franchise. It even had a cartoon series back in the late 80s/early 90s.
This particular game was released in 2001 in Austria and Germany by publisher JoWood Productions Software AG. It was delevoped by a studio with the funny sounding name Kritzelkratz 3000, wich translates from German into something like "scribblescratch 3000". This Studio from Würzburg, Germany founded in 1996 mostly delevoped PC-games for cartoon-franchises in the german-speaking region, but also a few Game Boy Color titles, including this game.

Otto's Ottifanten: Kommando Störtebeker tells an episode out of the adventureous life of the franchise's protagonist Bruno Bommel, a litte diaper-wearing baby-ottifant. One day, he finds his teddybear sidekick Honk missing and embarges on to a search that leads him out of his parents house through various parts of his hometown to find him.
Fun fact: The term "Störtebeker" used in the games subtitle refers to a kinda legendary german historic figure: Klaus Störtebeker, an alleged pirate and mercenary born ca. 1360 and said to have been executed in Hamburg on october 20th 1401. When playing this game, nothing actually refers to him in any way or word, and I really can't tell why this particular adventure got this title in the 1st place. Only explanation I found might be the 2001 cinema-released movie with the same title (wich ominously has nothing to do with the plot of the game).  :o

This game is an auto-scrolling platformer wich lets you control little Baby Bruno traversing 4 regions with 6 levels each, that are set up like obstacle courses. This doesn't just read itself like a Game Boy version of Kid Klown in Crazy Chase, it actually plays like one also! You can earn points by collecting star-emblems scattered throughout the levels of by shooting enemies with peanuts you can pick up. Some star-emblems are hidden in little bonus-passages or only reachable when jumping on a skateboard. Obstacles or enemies are dealt with by jumping over them, avoiding them by slowing down, ducking them or destroying them with peanuts. All this starts very simple, but can get very frustrating quickly due to only 3 chances to get hit till gameover and rapidly increasing difficulty. I'd consider this game a tough one if it wasn't for the endless continues and for getting a password every 3 levels. This layout resulted in my low highscore of 'only' 320 points (1 point for every star collected, 2 points for enemies shot with peanuts, and 10to20 bonus-points when finishing a level with many or all stars collected) and made for a fast playthrough. Non-surprisingly, the controls are weak and it takes some getting-into-it for sure. Main-menu's options only let you mess with music and Sound, so the difficulty can't be altered.
The game starts with a few pictures of Bruno and a few lines of poetry (yes, all story of the game is actually  delivered in little poems). Every area of the game (The Bommels' house, suburbs, city park, and zoo) is divided by such a poetic story-intermission.

Graphically, Otto's Ottifanten: Kommando Störtebeker isn't bad at all, using many colourful sprites and diversing backrounds even within the same areas. For a game out of a franchise this regional and specific and given the underdog developer, this is kinda impressive. Animations are a bit dull and simple though.

What definetly impressed me, was the game's musical score: Although the Soundtrack offers only 7 pieces (including one unused and the short gameover-jingle), all of them are quite good and 1-2 of them actually sound really cool, especially the zoo-theme. All music in Otto's Ottifanten: Kommando Störtebeker was done by a guy named Stilianos 'Stello' Doussis, who seems to have worked for or collaborated with Kritzelkratz 3000 and JoWood Productions for at least two further projects. This dude really knew how to get some bump out of the Game Boy Color!

I think even if you don't know the franchise or creators of this game and it's story, Otto's Ottifanten: Kommando Störtebeker made a fun and challenging short game to play through while traveling. It gave me headaches and frustration in a few unforgiving moments, but that's actually the kind of challenge I want to deal with when playing Game Boy.

3 games finished in 2026 - on to the next one  8)

5
Revisiting soundtracks of games I already finished I stumbled over this piece out of Astérix for Game Boy - it plays in the egypt area of the game and shines out in the musical score of this game (rest of it is also quite good for a Game Boy game):

https://youtu.be/1rgoem5kllM?is=3ppzf-vjFjLrvdOC

6
General / Re: 52 Games Challenge 2026!!!
« on: May 12, 2026, 09:47:19 am »
02 - DanceDanceRevolution: New Moves (PlayStation3)
https://vgcollect.com/item/285865

Hardware: PlayStation3 Fat Lady / PlayStation Eye / Konami DDR dance mat / PlayStation Move
Playtime: about 40 Hours


This obscure item/game came into my collection years ago kind of unintented, but was part of me developing a favour for weird controllers and/or peripherals. Being fascinated by early rythm-games, I never really wanted to try out dancing games at all and considered it a fun game for girls mostly. And I guess that's what DanceDance Revolution: New Moves actually is … nonetheless, my stepdaughter stumbled upon it visiting my gaming room and started playing it. We both ended up playing this game together for a few weeks, and I took my time trying out every mode and functionality and - naturally - gathered a few more trophies for my trophy-collection. I won't dig to deep into details this time as these types of games aren't really my fav, neither do I have any experience nor expertise with them.

Developed and published by Konami (Digital Entertainment) on March 17th 2011 (German release), DanceDance Revolution: New Moves was (about) the 10th home console release in the reknown DanceDance Revolution series that started in 1998 with the famous arcade cabinets that set standards for rythm and dancing games in general. Home versions usually come with a soft dance mat that resembles the arrow-tiles of the arcade machines.
This particular version also contains a PlayStation Move compatible mode, so dancers can use their arm movement in addition to the already required foot movement executed on the dance mat.

Graphically, I guess it's OK, it works for what it is. I don't have any comparison at hand but the likes of Guitar Hero and it actually kind of Looks similar to me. Funny detail is the PlayStation Eye camera filming you while hopping around - you can also add some blurry visual effects on the screen using the trigger of the Move Controller.

Musically - though this game literally lives off it's musical score - I was deeply disappiointed to find 80% titles totally unknown and therefore irrelevant to me, only a few better known names are present on the tracklist. And guess what: my stepdaughter being way younger than me had an even harder time finding even one song she could actually dance to. For a game with this world famous background, I really expected more tbh …   :(

DanceDance Revolution: New Moves would have made an awesome party night gaming/dancing event back in it's day, but let's face the truth: especially the song collection in this particular version wasn't good from the start and didn't age well also. You like dancing-games? Try it out... everyone else should ignore it.  ;D

Wow, 2nd. game finished in 2026 due to 270+hrs of TES IV: Oblivion - on to the next one  8)

7
chose "books" instead of "strategy Guide"  ::) ... Sorry 4 inconvenience, pls delete

Why do these entries need to be outright deleted? Neither exist in the Strategy Guides category already. You can submit the appropriate edits for a category change, and they'll be approved.

Okay thanks, didn't realize... edit submitted

8
I created two items in the wrong category:

https://vgcollect.com/item/293256

https://vgcollect.com/item/293257

chose "books" instead of "strategy Guide"  ::) ... Sorry 4 inconvenience, pls delete

Thx  8)

9
General / Re: What are you playing?
« on: May 03, 2026, 02:40:29 am »
I'm still playing the Game of the Year Edition of The Elder Scrolls IV: Oblivion on PS3  8)
260 hrs in, I've finished all main guilds and started dwelling every dungeon in the game for completion... after that I'll play both addons and THEN I'll actually start the main quest  ;D

Now's my favourite part of playing an ES game: exploring every fort, mine, cave and Ayleid ruin in Cyrodiil

10
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: April 29, 2026, 03:56:11 am »
https://vgcollect.com/item/292961
publisher: RAD Systems

thx  8)


11
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: April 25, 2026, 11:02:07 pm »
https://vgcollect.com/item/292960
developer: Level 9 Computing
publisher: Level 9 Computing


12
General / Re: Do you still prefer physical games or digital?
« on: April 01, 2026, 05:29:13 am »
physical - no question about that preference  8) and ideally original hardware to play it on.

13
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: March 25, 2026, 06:39:38 am »
https://vgcollect.com/item/291744
Publisher: LCS

Source of information: an add in this old user group Newsletter/Magazine from '83, right on Page 1:
https://github.com/ukscone/Camputers-Lynx/blob/master/Newsletters/NLUG/LUG_issue_1.pdf


14
Video Game Database Discussion / Re: Developer/Publisher Requests
« on: March 19, 2026, 11:54:25 am »
https://vgcollect.com/item/247741
developer: Durell Software


15
created a blank entry:
https://vgcollect.com/item/291370

please delete  ::)


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