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General / Re: 52 Games Challenge 2025!!!
« on: July 15, 2025, 10:17:57 am »
08 - Daffy Duck in Hollywood (GameGear)
Highscore: 16.451.470
https://vgcollect.com/item/28622
Searching an intermediate short game whilst re-playing GTA2 for the first time in 2 decades, I picked Daffy Duck in Hollywood, one of the youngest entries out of my growing PAL Game Gear Collection and beat it after a few sessions.
Developed by Probe Entertainment and published in europe by SEGA in september 1994, this title is a quite straight forward plattformer. Playing as - you guessed it - Daffy Duck, our goal is to finish six distinct "scenes", each divided into three levels, which adds up to 18 levels in total. Every scene itself again is divided into three parts by walls or trap doors made out of leafs that only disappear, when you've destroyed all (destroyable) enemies in the area. For doing so, our dark feathered pal Daffy is equiped with a bubble-shooting gun that can be upgraded to shoot further or more powerful projectiles by collecting bonus items that - at first - seem to appear in the levels out of nowhere (life gets easier when you figure out how to trigger them to appear).
With the first scene being set in a desert-like, cactus-filled Terrain, Daffy's journey through Hollywood leads him through gloomy, haunted forrests, back in time into the middle ages, to ancient China, Fighting shuriken-tossing ninja apes Kung-Fu-style up into the 24th & 1/2 century, blasting extraterrestrial invaders as the famous and legendary Duck Rogers!
Considering the Game Gear's original battery lifetime of about two hours (!), and no save- or password-feature built in, this game seems almost unbeatably long - a flaw with a lot of good Game Gear games as long as you don't play with an AC-adaptor and/or -cable. With my handheld being retrofitted with a more modern screen granting a battery lifetime of about 10 hours, this poses no problem at all.
Daffy Duck in Hollywood, for probably being a Master System port like most GameGear-games, presents itself with quite decent visuals. The platform- and background-graphics are colourful and always set the right athmosphere for the distinct scenes. Daffy features different slapsticky sprites, for example when waiting for the player to push buttons or when hitting the ceiling of a cave with his head. Every scene seems to feature the same types of enemies, but with different sprites/design for each scene.
I promised myself to enbed more musical info into my finished game reviews, for the musical score is a very important factor for me personally in order to enjoy a game or not, especially when it comes to 8-64bit games. Most of the games' soundtrack was obviously composed by an english video game music composer named Matt Furniss (not to be confused with the graphics designer with the same name), who seems to have composed a lot of game music for Sega systems. Only exceptions are the intro- and game over scores, which are the known WB-licensed Looney Tunes opening and ending themes. The different pieces themselves aren't bad, but also no huge bangers at all. Most of them Sound vivid and a bit over the edge, and for that fit well into the kind of crazy Daffy Duck experience - but they're actually not very recognizable or memorable. My personal favourite themes in this game are the themes of scenes 4 and 5, they give their respective stages the exact athmosphere needed.
To sum the all in all presentation of this game up: it's very well made and worked out for what it is. No trash at all. For Odin's sake it's a Duffy Duck game!
Controls are simple, yet highly reactive and manouvering through the big sectioned scenes is easy. There are a few specific places in the game that require you to dash-jump higher distances, but those are scarce and mostly easy to land.
I enjoyed this game way more than I anticipated. I like such positive surprises, when a game you suggest sucking S comes out to be playable and enjoyable. Another mark on my theory, that 8-32Bit Looney Tunes games where in deed good games of high quality.
Another game beat, another hopefully informative review for you guys and girls to enjoy reading
And - to stay in tune with the observed and played source material:
That's all Folks!
Highscore: 16.451.470
https://vgcollect.com/item/28622
Searching an intermediate short game whilst re-playing GTA2 for the first time in 2 decades, I picked Daffy Duck in Hollywood, one of the youngest entries out of my growing PAL Game Gear Collection and beat it after a few sessions.
Developed by Probe Entertainment and published in europe by SEGA in september 1994, this title is a quite straight forward plattformer. Playing as - you guessed it - Daffy Duck, our goal is to finish six distinct "scenes", each divided into three levels, which adds up to 18 levels in total. Every scene itself again is divided into three parts by walls or trap doors made out of leafs that only disappear, when you've destroyed all (destroyable) enemies in the area. For doing so, our dark feathered pal Daffy is equiped with a bubble-shooting gun that can be upgraded to shoot further or more powerful projectiles by collecting bonus items that - at first - seem to appear in the levels out of nowhere (life gets easier when you figure out how to trigger them to appear).
With the first scene being set in a desert-like, cactus-filled Terrain, Daffy's journey through Hollywood leads him through gloomy, haunted forrests, back in time into the middle ages, to ancient China, Fighting shuriken-tossing ninja apes Kung-Fu-style up into the 24th & 1/2 century, blasting extraterrestrial invaders as the famous and legendary Duck Rogers!
Considering the Game Gear's original battery lifetime of about two hours (!), and no save- or password-feature built in, this game seems almost unbeatably long - a flaw with a lot of good Game Gear games as long as you don't play with an AC-adaptor and/or -cable. With my handheld being retrofitted with a more modern screen granting a battery lifetime of about 10 hours, this poses no problem at all.
Daffy Duck in Hollywood, for probably being a Master System port like most GameGear-games, presents itself with quite decent visuals. The platform- and background-graphics are colourful and always set the right athmosphere for the distinct scenes. Daffy features different slapsticky sprites, for example when waiting for the player to push buttons or when hitting the ceiling of a cave with his head. Every scene seems to feature the same types of enemies, but with different sprites/design for each scene.
I promised myself to enbed more musical info into my finished game reviews, for the musical score is a very important factor for me personally in order to enjoy a game or not, especially when it comes to 8-64bit games. Most of the games' soundtrack was obviously composed by an english video game music composer named Matt Furniss (not to be confused with the graphics designer with the same name), who seems to have composed a lot of game music for Sega systems. Only exceptions are the intro- and game over scores, which are the known WB-licensed Looney Tunes opening and ending themes. The different pieces themselves aren't bad, but also no huge bangers at all. Most of them Sound vivid and a bit over the edge, and for that fit well into the kind of crazy Daffy Duck experience - but they're actually not very recognizable or memorable. My personal favourite themes in this game are the themes of scenes 4 and 5, they give their respective stages the exact athmosphere needed.
To sum the all in all presentation of this game up: it's very well made and worked out for what it is. No trash at all. For Odin's sake it's a Duffy Duck game!

Controls are simple, yet highly reactive and manouvering through the big sectioned scenes is easy. There are a few specific places in the game that require you to dash-jump higher distances, but those are scarce and mostly easy to land.
I enjoyed this game way more than I anticipated. I like such positive surprises, when a game you suggest sucking S comes out to be playable and enjoyable. Another mark on my theory, that 8-32Bit Looney Tunes games where in deed good games of high quality.
Another game beat, another hopefully informative review for you guys and girls to enjoy reading

And - to stay in tune with the observed and played source material:
That's all Folks!
