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Messages - bizzgeburt

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1
Classic Video Games / Re: The Best Retro Game Music - 8bit and above
« on: February 19, 2026, 07:38:03 am »
after watching a few videos on YouTube about old japanese RPG series, I stumbled upon this masterpiece of 8bit music!
Out of the NEC PC88 game "Ys II" - To make end of battle:

https://www.youtube.com/watch?v=G5hTLO4YptQ&list=RDG5hTLO4YptQ&start_radio=1

simply amazing  8)


2
Hello staff,

I hope for clarification of the following issue:
Most SEGA Saturn games that were released in Germany are simply the standard PAL (european) variant with a german USK rating label put on it. Here in VGC we list them as separate variants, ideally with the label visible on either the front or back box cover picture.
When submitting such german variants to list my mostly german collection correctly, I always tend to get additional information on sega retro.
In the following case:
https://vgcollect.com/item/57705
(Exhumed)
sega retro doesn't list any german release, but the version I own must be clearly a german release due to it's USK sticker on it.
Do I have to clarify the validity of this variant any further, or am I 'allowed' to submit this german variant of mine, even if sega retro doesn't seemingly know of it's existence?

I just want to be sure before putting any needless effort into it...

Thanks in advance!

 8) Bizz

3
General / Re: What are some of the worst games you've ever played?
« on: February 05, 2026, 09:26:09 am »
Hugo 2 (GameBoy)

It's the worst I've ever played. Some might remember the Hugo dial in game shows back in the 90s ... this game is a simple recreation of the 4 different games shown in the TV show. Every single one out of the four is a pain in the S to finish alone, yet this insult of a cartridge requires you to finish all four in one go to finish it. Ridiculous! Even if it weren't that unfair on difficulty, the minimal size of game content shown in this game makes me call this a mere scam. Unbelievable that people paid full price for this back in the day and didn't rush stores to complain about it. Hugo was a money printing machine back then, and this Game Boy Game surely was one of their ways to rip off fans of the Show.

4
General / Re: 52 Games Challenge 2026!!!
« on: January 08, 2026, 07:41:24 am »
01 - uDraw GameTablet - uDraw Studio: Instant Artist [DE] (PlayStation3)
https://vgcollect.com/item/286773

Hardware: PlayStation 3 fat + uDraw GameTablet
Playtime: About 10 hours


I swapped this item and game along with Pictionary Plus, that I played and reviewed a few weeks ago. uDraw Studio: Instant Artist seems to be the must-have title to compliment the uDraw GameTablet and I enjoyed this game far more than Pictionary Plus.

The bundle uDraw GameTablet - uDraw Studio: Instant Artist was released in Germany on march 6th 2012 by publisher THQ. The game uDraw Studio: Instant Artist itself is the sequel to uDraw Studio and was delevoped by Pipeworks Software, a company based in Eugene/Oregon founded in 1999. Bought by Foundation 9 in april 2005 and then bought by Digital Bros in september 2014, and then again bought by Northern Pacific Group in february 2018 and renamed Pipeworks Studios, this company is responsible for developing a few known games such as Prince of Persia: The Two Thrones for PSP, Devil May Cry, Devil May Cry 2 and Devil May Cry 3: Dante's Awakening for Xbox360 and PS3 or Zumba Fitness for Xbox360, Wii and PS3, amongst some lesser known partially licensed titles.
uDraw Studio: Instant Artist is essentially a digital art studio to use the uDraw GameTablet as intended - for drawing.

Logically, the core gameplay-element (is gameplay even the correct term?) is the quite impressive drawing-editor, where you pick your tools, colors and so on and start drawing something. Being somewhat graphically skilled since childhood, this "game" actually appealed to me. It takes a little while to get used to the tablet's attached pen, but I was slightly blown away by the capabilities of this graphic drawing editor. The color palette to choose from offers literally endless options and there are more than enough useful and sometimes funny tools to choose from, such as pen, brush, spray can, paint bucket, and many more. This is where uDraw Studio: Instant Artist really shines in comparison to Pictionary Plus with it's own very simplified editor.
You can either use all those functions freely in the free drawing mode, or absolve a digital art course, or try out some of the minigames and drawing puzzles in the so called artist camp section. The drawing-with-numbers puzzle felt specifically relaxing and cozy within this section. I don't know if this was intentional, but one of the minigames (Alien Swatter) seems to be a modern ripoff of the fly swatting minigame in Mario Paint - C'mon, how dope is this please?  :o

Graphics (menu, layout, minigames) are all humble and basic, and a game like this doesn't require anything more sophisticated. At the end of the day, the player's own paintings and creations are ment to build the graphical heart of uDraw Studio: Instant Artist. And, given all the different tools and options, it is really possible to create impressive pictures with depth, lighting and effects. It takes some practice though.

Same as with graphics and similar to Pictionary Plus, the music in uDraw Studio: Instant Artist is not worth examining in detail. But let me at least point out who's credited with this unmemorable, highly generic drivel: Michael Jones, American freelance composer and sound engineer, who already composed the soundtrack to uDraw Studio and actually won the 2021 MPSE Golden Reel Award for outstanding achievement in audio editing (game Audio) with his contribution to Call of Duty: Vanguard. I guess he himself doesn't consider this particular soundtrack as one of the milestones of his career...

Nevertheless and thanks to it's fine working editor, I totally enjoyed playing uDraw Studio: Instant Artist and am looking foward to getting more uDraw-titles to tinker with this funky uDraw GameTablet.

First game finished in 2026 - on to the next one  8)

5
Classic Video Games / Re: Memory Cards (Management & Labels)
« on: December 31, 2025, 10:05:08 am »
I simply write a number on the memory card's sticker label. Then i have some sheets of paper where i write down what games is on what memory card organized alphabetically and by number. Quick and Easy. Been doing it that way since the 90's.
My Memory Cards to indeed still have the original stickers on them

I wish I would have some original stickers to my PS1 and PS2 memory cards... but those are hard to come by these days in Europe in general  :( so I'm still looking for a good source for labels to print out by myself. Idealy with the same simple layout as the original ones (and that's where it get's kinda hard online: most labels I found are just pictures... I need lines to write/type on).

6
News / Re: Find out how many items you have created!
« on: December 29, 2025, 10:56:33 am »
Have I cracked 100 yet?  8)

You absolutely have. Your current entry submission total is 377, and the first entry you submitted is Hyperdunk.

Thanks!
Wow, that's way more than I anticipated. Most of them will be german variants, but a good 70 are Bit Corp Gamate games I dug up.  8)

7
General / Re: What are you playing?
« on: December 29, 2025, 01:28:48 am »
After almost 15 years, I replayed Uncharted 2: Among Thieves (PlayStation3) for some more trophies, and lost some sweat on the Konami DanceMat playing DanceDance Revolution (PlayStation3)  with my stepdaughter 8)

Now I enjoy my very first playthrough of Uncharted: Drake's Fortune (PlayStation3).


8
General / Re: Do you ever buy Non-Original accessories
« on: December 29, 2025, 01:23:18 am »
I clearly prefer originals, getting rid of any 3rd. party stuff as quick as possible. But there're some cases in which a comparable original item doesn't exist... and if this accessory is useful, I'll use it. Example: GameBoy lighted magnifiers.

9
News / Re: Find out how many items you have created!
« on: December 29, 2025, 01:19:21 am »
It's been a few years since anyone's unlocked this topic, so I'll leave it open once more for about a week. With that said, if anyone is curious what their to-date database entry creation total is, they can request that information, and I'll report it.

Have I cracked 100 yet?  8)

10
General / Re: Gaming/Collecting Goals for 2026
« on: December 23, 2025, 03:17:09 am »
I am focused on getting more N64 games. I have 180ish out of 296. now I have a 64DD too, but i lack the Retail version. I really want to get a whole set of each of these. Definitely not easy on the 64 DD. I have 8 out of the 10 disks already.

Wow, I always wondered: how are those DD-games? How do they play? Are they good?  :o

11
General / Re: What are you playing?
« on: December 22, 2025, 05:33:01 am »
Disneys Interaktive Abenteuer mit Disneys Hercules (Game Boy)
https://vgcollect.com/item/161114

I once started playing this game a few years ago but threw it in the corner after I got stuck very soon and didn't know how to progress any further - well, that's the problem sometimes, when you collect cartridges only for a system and are lacking many manuals: you simply have to learn moves on the go and can get stuck in a game if not figuring this move out.
This time I somehow managed to realize the protagonist can ram obstacles out of the way, and suddenly I find myself at the gates of the last boss fight  8)

Maybe this game will be the 16th game I finish in 2025.

12
General / Re: 52 Games Challenge 2025!!!
« on: December 22, 2025, 05:04:30 am »
15 - Homefront [AT][CH][DE] (PlayStation 3)
https://vgcollect.com/item/288665

Hardware: PlayStation 3 fat
Playtime: about 30 hours


I initially played Homefront shortly after it's release in 2011, but quickly abandonned it in favour of The Elder Scrolls V: Skyrim, which got me sucked in for quite a few years … now in 2025 - a good 14 years have passed - and after finally re-achieveing a functioning PS3, I attempt to "dig at the roots" of my PSN trophy-tree, starting with this title.
NOTE: since the online-server has long been shut down, I'll focus this review solely on the single player campaign.

Homefront is a first-person-shooter that was developed by KAOS Studios. This division of THQ was founded in february 2006 by former Trauma Studios Inc. employees. The only other game I found information of, that KAOS Studios was responsible for developing was Frontlines: Fuel of War (xbox & PC, 2008). This division appears to have been closed by THQ in june 2011, which actually was about 3 months after Homefront was released in march 15th 2011 by THQ Entertainment in Switzerland, Austria and Germany, where I purchased and played it.
This game praises itself with an intruiging background-story written by US author John Frederick Milius, who was also involved in the scripts of cinema blockbusters such as "Red Dawn" or "Apocalypse Now". The story is mostly settled in Montrose, Colorado in the year 2027: after North Korean Supreme Leader Kim Jong-il's death in 2011, his son Kim Jong-un went on reunifying the two Korean countries into one - The Greater Korean Republic, which soon began to strenghten it's influence in asia and the whole globe, resulting in an attack on the USA. In 2027 almost half of the north american continent is occupied by the Korean People's Army (KPA), with the highly radiated Mississipi acting as a radioactive border between the communist occupier's forces and the remains of an almost defeated and scattered US Military, supported by local resistance groups. You as the player assume the role of helicopter pilot Robert Jacobs who ends up joining such a resistance group, urging to fight of the Korean oppressors. In all those years between me playing Homefront the first time, and now that I've finally played through the whole campaign, I kept this unique plot in good memory, and even 14 years after it's release, this weird distopy captivates me and kept me hooked to this game the past few days. The US being occupied by a villain state type of enemy like (North-)Korea, with everything cruel that comes with it, is illustrated in a highly cineastic and therefor spine-chilling manner, truely bearing the handwriting of John Milius, who already shocked audiences with terrifying anti-war scenes. The story in Homefront really is something very special and imo kind of a gem in it's genre.

Besides that, Homefront is technicaly a very basic first-person-shooter of it's era, but with a very sophisticated ballistic engine for it's time. Or at least it felt like that back in the day. Maybe that's the reason why it play's itself a bit like Battlefield Bad Company 2 or Battlefield 3 - nevertheless it's still enjoyable today. Missions themselves are all linear but already with a ton of cinematic sequences spread througout them, enough but not too many vehicle-missions to not get you annoyed and an acceptable armory of different guns and gun-configurations to satisfy your local NRA-guy (like Author John Milius, by the way).  8)

It's really difficult to assess 2011's graphics with 2025's eyes, but honestly? Graphics look amazing to me when I try to put myself back in that time, especially the lighting appears very modern, setting a very realistic atmosphere. I guess I'll have to play more FPS from that year to really be able to compare it to anything…
NOTE: I noticed specifically this game crashing/freezing my console (first Edition 80GB fat lady PS3) repeatedly, which didn't occur playing other games … maybe it's just my copy being faulty, but it tended to freeze entirely, especially after longer sessions or repeated loading/reloading during a session, and mostly in situations, when the game attempted to load another section of the mission or when getting in/out a vehicle. Maybe someone reading this remembers having any similar problems with this game?   :o

Interestingly, the musical score to Homefront was composed by the same guy that composed the soundtrack to KAOS Studios' other development Frontlines: Fuel of War - Matthew Harwood from Sumthing Else Music Works. Most of the time, the music kinda whobbles in the background of your fighting action with only a few elements of significance, like in any semi-good action-movie. Only the piece in the last mission felt a bit more present and pompous. I don't expect much of a FPS's music, so that's all just fine with me on that part. Normally, music is the part of a game I love to adress most, especially when reviewing 8- to 64-bit era games … somehow in a war-like scenario, most music seems out-of-place and unrealistic, and there are only a few great examples of how the soundtrack can elevate the experience in such games, like for example in Halo: Combat Evolved. Homefront's soundtrack succeeds in setting the atmosphere fitting to the scenery and action, but it certainly isn't any type of gaming soundtrack you'll find yourself searching for on YouTube.

Although I'm sad that it's impossible to get the platinum trophy with the servers down, I really enjoyed revisiting this game after 14 years and it aged well, I must say. It's great for a quick playthrough with an interesting story and challenging difficulty. So give this game a chance and try it out.  ;)

Another game finished … on to the next one  8)

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General / Re: Gaming/Collecting Goals for 2026
« on: December 19, 2025, 02:37:49 pm »
In terms of collecting gonna be focussing on jap exclusives more than previous years. and otherwise just gonna take it slow as usual.


Collection goals:
AND I'm interested in purchasing some vtech edutainment systems, such as V.Smile ... those come cheap but I didn't start collecting it yet ...

Out of curiosity, where does your interest in the VTech games come from? Are they games you'd consider fun enough to actually want to play?

Nah, not really, I just think the V.Smile system looks funky and as a 90s kid from Germany, Vtech actually is a well known and liked brand overall

It's liked by kids beyond the age of 5? it's a well known brand in europe I'll give ye that but that's news to me  :o

I don't really try to "enjoy" this toy as a gamer  ;D ;D ;D I'm just interested in the system. Cartridges look weird and are purple aging to grey  ::) and the controllers look like they really suck ergonomicaly. I like such curiosities in my gaming room...

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General / Re: Gaming/Collecting Goals for 2026
« on: December 18, 2025, 11:12:41 am »
Collection goals:
AND I'm interested in purchasing some vtech edutainment systems, such as V.Smile ... those come cheap but I didn't start collecting it yet ...

Out of curiosity, where does your interest in the VTech games come from? Are they games you'd consider fun enough to actually want to play?

Nah, not really, I just think the V.Smile system looks funky and as a 90s kid from Germany, Vtech actually is a well known and liked brand overall ... I got to learn that those Vtech consoles existed just a few months ago actually. It would probably become one of the parts of my collection that I just collect because it looks and feels exotic.

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General / Re: Gaming/Collecting Goals for 2026
« on: December 18, 2025, 09:57:02 am »
Gaming goals:
To play through as many games from my collection as possible, with focus on my pile of shame and my aging PlayStation RPGs.

Collection goals:
Not many, but if I get a chance to fill up my growing Game Gear cartridge collection, I'm buying! (Got almost 60% of full deck)
AND I'm interested in purchasing some vtech edutainment systems, such as V.Smile ... those come cheap but I didn't start collecting it yet ...

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