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Messages - kamikazekeeg

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There's usually at least one or two good things announced here, so maybe something of note will be revealed, they had that weird statue in the desert tease for some sort of game, probably a big one, but no one is sure what it means.

Not even sure what I'm hoping for, I kinda always pull for Bloodborne anything, so I guess that'll be my prediction lol

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Off Topic / Re: What Was The Last Movie/Anime You Watched?
« on: December 05, 2025, 04:45:46 am »
Five Night's at Freddy's 2 - I'll avoid spoilers for this since it's brand new, but I generally liked it.  Its technically a tad less faithful to the idea of a FNAF adaptation compared to the first one which had the nightly stay at the location, but they weren't going to execute things the same way for an ongoing story.  Get more animatronics, love seeing them, though could've used more deaths.  I think they tried to push the idea of this being like the limits of PG-13 in the leadup, but it's really not. 

My only real gripes is that there's some slop in the writing, not major stuff, just little bits here and there throughout that should've been cleaned up and that it ends on a cliffhanger to set up the third movie, which more often than not just hurts the movie on its own, which is unfortunate.  There's a lot setup for the third movie, but I'm not sure where they take it exactly, but we'll see.

I think overall, I might like this movie more than the first one, it's abit more creepy and tension filled throughout, it's just hampered by that ending.  It'll take another rewatch before I can say for sure.

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Off Topic / Re: What Was The Last Movie/Anime You Watched?
« on: December 04, 2025, 12:14:40 am »
Five Nights at Freddy's - Haven't watched it since it came out on video, but I still like this film, it feels like a good throwback to 80's horror/kinda kids adventure films like a Monster Squad or something like that.  I've actually grown as more of a fan of the series since the movie came out, playing more as I just really enjoy all the practical elements of this sorta setup like it's about ghosts (Or in the Steelwool era, it's about AI), but it's still all about practical suits, robots, and I like that setup.  I know some folks had some issues with it being a little slow and not having a lot of kills and such, but I'm fine with what is here.

I'm actually going to see the sequel today, haven't been to the theater in forever, so figured I'd catch the earliest showing tomorrow in the afternoon so I can avoid the kids lol

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Modern Video Games / Re: Fortnite | The Simpsons
« on: November 28, 2025, 03:57:33 pm »
Apparently this did really well and shows that people want them to put real work into their crossover events.  The last one I had played before quitting was the last Star Wars event and it was so half-assed, it was just the usual thing where they change a couple locations, had a Star Destroyer power up, and had AI Darth Vader and it wasn't very interesting or engaging.

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General / Re: 52 Games Challenge 2025!!!
« on: November 28, 2025, 12:41:45 am »
38 - Bendy and the Dark Revival (PC 2022) - BEAT - Finally got around to finishing this as I put it off for a bit and I'm very mixed on this series.  The first game was kinda your early 2010's, walking sim, horror experience, Slenderman, Amnesia, that sorta stuff, but with bad combat.  It's saving grace was a cool art style and and decent characters with voice acting.  The sequel is just a bad Bioshock game.  The art style looks a lot better, big leap in quality, still some decently acted characters, and while the combat is technically better, it's still very bad and not well thought out.  Same for some of the boss fights.  The whole experience felt like they wanted to be Bioshock, but with none of the skill or budget required to do so.

So it's not terrible, it's just not that great, but fine at a really cheap price on a sale.  I am interested to see if the third and final game is them fully realizing the type of game they want to be, but we'll see have to see, I probably won't get it right away unless I hear some crazy good things about it.

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Sakamoto Days - Finally got around to watching an anime series, been abit, it's hard for me to focus down and I need a dub to be available, but figured I'd check this out.  It's overall a comedic action show, former top level hitman leaves the life to have a family, until the hitman life comes back to involve him once again.  I think it's overall fun, some decent action, not too serious while having some serious moments and can be violent too.  I think I liked it more early on where it was more about different types of hitmen trying to take him out, as the latter half delves more into the direct story and and the greater threat of a villain called Slur, the weirdest nickname.  Not bad though, it's good for a casual watch, might watch it with the next season whenever that is.

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And Season 2 of Hazbin Hotel is done and it was a fun time.  Desperately wish this was more than 8 episodes, but I believe now that everything is in the swing of it at Amazon, I don't believes seasons, along with Helluva Boss, are supposed to see as much downtime between.

They had some killer action in this, so much better than Season 1, you can tell they went all out for this.  Some great songs too, the only ones I didn't really love was mostly Vaggie's, because for some reason her singing voice is like distinctly different from her speaking voice though I'm pretty sure it's same actor, maybe it's the mixing, but it's jarring with her near the finale.  She's not a bad singer, it just feels out of place as most of those singing sound fairly clearly like their character voices to me.

Good times though, can't wait for the next Helluva Boss season.

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General / Re: 52 Games Challenge 2025!!!
« on: November 12, 2025, 02:12:13 am »
37 - Arc Raiders PC 2025) - ENDLESS - I'm about 13 hours in and while I'm sure there's an "end point" in terms of quests, functionally it's just an online multiplayer game and isn't really a "hit credits" sort of game.  Overall I like the game, it has solid gameplay and there's been a good mixture of people in solo's trying to play nice or be ruthless and bloodthirsty.  I'm often one of them lol It's a casual extraction, which is why I like it, a lot of the other games like this either are more hardcore or don't have good solo action.

PVE is okay, I think there's abit of a lack of variety in enemy types, either some form of ball robot or drone robot and then some crawlers, but of the 15 enemies, two are turrets, two only sound an alarm to bring enemies, 3 you avoid unless you have a ton of higher level gear and you don't get jumped, and one is a "boss" that you'll probably never fight, so not a lot of standard enemies.  They can be intense to fight if you get swarmed by more than one of the smaller ones, and depending on the weapon type, you might not be able to beat them as light ammo is only for the weakest ARC's or Raiders.

One bad thing that I don't like, as it was an issue with their other game is that the game has AI voice work and it's not great.  I'm not sure if every NPC is AI, some seemed okay while others sound horrible, so cutscene stuff could be actual actors and then some of the minor stuff is AI.  They did pay some VA's to do voice bank stuff that is then built off GenAI, but I don't support that either, there's a lot of issues with this.

Other than that, it's a decent enough time.  I will say their microtransactions are really high for pretty basic, middling, outfit, options.  I appreciate they aren't turning it into goofy nonsense, and it all feels right, much like Helldivers 2, but some of the outfits are like 15 to 20 bucks or something, which is crazy for a non-F2P game.

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Modern Video Games / Re: Fortnite | The Simpsons
« on: November 09, 2025, 08:49:46 pm »
It's a pretty neat crossover, a complete overhaul visually, they put a ton of work into it.  A shame I stopped playing Fortnite months ago because the game got way too boring with every match having far too many bots in them lol

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General / Re: What are you playing?
« on: November 09, 2025, 06:32:44 am »
Ended up putting the money I got back from Sonic Frontiers into ARC Raiders as I kept seeing stuff on it and couldn't wait lol I had played the stress test and enjoyed it a good bit, it has a good solo play option and while I was gonna wait because the Battlefield BR came out, it doesn't have a solo option and I think it needs a little cleaning up, even though it's not bad.  Already back to enjoying it, it's maybe the best looking and best running game I've played lately? Especially for a multiplayer game.  Like BF6 runs good, but Raiders is just like...smooth, they optimized the heck out of this game.  I also still dig the kinda chunky weight and movement of the gameplay, it's not something I've seen a ton from third person games in awhile, I don't even know if there's one I'd compare it to, maybe Gears of War if it was trying to be a tad more realistic? Satisfying is how I'd put it.  It's nice having two multiplayer games I'm into right now as I feel like I really haven't had one in awhile.

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General / Re: What are you playing?
« on: November 07, 2025, 11:01:42 pm »
Gave Sonic Frontiers a very short chance again since I saw it was on a deep sale on PC, and the last time I tried it was on PS4 I think and I didn't like it much back then...still don't like it now lol Cutscenes are really low rez, like they feel 720p or something with their quality.  The game is then locked at 60fps and I thought I might've been to harsh on the item pop-in for the game, I now know I wasn't, it's horrid, just watching rails and platforms pop in right in front of you.  I know there's a mod that can force better distance detail, but its limited to how far as it'll just end up breaking the game.

I like the idea of an open world Sonic game and this isn't the worst thing ever at its core, but it's just a Breath of the Wild Knockoff, but with far less to do in the world and just a bunch of random platforms and rails strewn haphazardly in the air, it feels like a game that has map modding and people just made their own levels.  I wouldn't be against a sequel overhauling a lot of this with a far better engine, but I'm done giving this game a chance lol

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General / Re: 52 Games Challenge 2025!!!
« on: November 07, 2025, 01:38:43 am »
36 - Poppy's Playtime: Chapter 4 (PC 2024) - BEAT - This was an interesting shift after the third chapter.  The game stayed pretty PG-13 up to this point, relatively speaking, a few things were kinda dark, but they usually avoided showing real dead bodies, but not this time, 4th chapter had dead human bodies all over.  It's nothing gory or extra violent, but it was not something I expected after the first three chapters.  Definitely the complete realization of its gameplay experience, though they didn't add anything new in particular gameplay wise, which was odd.  Decent enough puzzles, a lot more character stuff as you get to hang around with Doey a lot, talk to Poppy more, they didn't kinda flop with the Safe Haven concept, as you don't get to interact with anyone.

I think I like this chapter less than the last one, because the facade of a friendly place is all gone now, which makes sense for the story, but that means I'm just running around kinda caverns, and tunnels, and this big jail place and it's way less interesting than either the Game Station or Playcare. Once again good animations and character voice acting.  Think it's coming up on the end of the series, I can't imagine they go much further than one more chapter at this point as it all seems to be leading up to this I think.

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General / Re: 52 Games Challenge 2025!!!
« on: November 06, 2025, 05:10:36 am »
35 - Voices of the Void (PC) - ENDLESS - Thought it was last year when I last played, but it was actually earlier this year, but couldn't help it, new update dropped (Game has been a free WIP for quite a long time now) and it added some really cool features, overhauling mechanics, adding more detail, it's not a super different game, but it's apparently now the functionally "final" design of the base, no more big additions or changes, just tweaks from here on out.  There's a lot of control differences with this update that has been hard to get use to when you get so use to the muscle memory from previous versions.  Love this game, it's weird, creepy, and super engaging and I like that there's been more depth added and there's still a ways for the game to go, but I love it.

Don't know if I'll get to the end of the available story moments this time, it's actually an unstable update for the moment, so it has a number of bugs right now, but I was just way too interested to see the new stuff to wait.  Either way, I'm dumping hours into the game.

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Nice to have Hazbin Hotel back for Season 2, it's a weekly thing, so its just beginning with two episodes, but decent start so far as they setup the clear threats of the season, Episode 2 killing it with two really good songs (Gravity in particular my standout, but I'm biased with it being a rock song).  I feel like in the nearly 2 years since season 1 ended, the show kinda went down that path that sorta happens to really popular things, where all the popularity and fandoms starts to clash, the "Is this show actually good?" or "What's wrong with Insert Show Here" videos pop up, and there's a lot of negativity, but it always felt abit forced to me. 

Not that people don't have valid reasons to dislike it or maybe have some issues with the creator, but for me, I'm on board, and looking forward to the rest of this season and whenever Helluva Boss Season 3 happens.  I just love that alongside Glitch now, there's also this really good adult animation happening that's super enjoyable for all sorts of different reasons.

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General / Re: 52 Games Challenge 2025!!!
« on: November 05, 2025, 01:38:57 am »
Pretty much where im at with it.  The strength of Vampire Survivors is the pure simplicity (and amount of content). The base building in BxP isn't bad by any means, but it's a hurdle when all you really want to do is play the levels.  Theres too much to think about, comparatively.

I really wanted to like the base building more, I think it's an awesome way to make upgrades come across as "physical" instead of just a menu option, but what I found was that I'd just put buildings anywhere they'd fit and then when needing to build, I'd create a tiny cul-de-sac of upgrading/construction buildings that they couldn't get out of, and once those were built, they'd get thrown somewhere else to make room for a new batch of buildings that needed a little place to bounce around in, so the village never really took off in the way I think they thought it would.  Cool idea, but in the end not as engaging as it could have been, but an interesting attempt to try and set itself apart.  Sorta feel like they could've added more like roads that could speed up bouncing, or more general decor for the sake of driving people to want to spiffy up the village instead of just throwing buildings wherever.

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