Author Topic: 52 Games Challenge 2021  (Read 42711 times)

Re: 52 Games Challenge 2021
« Reply #285 on: December 27, 2021, 04:23:59 am »
35. Life Is Strange: True Colours (PS5) 27/12/2021

I just managed to beat the game last night, I felt... it was okay. I thnk a lot of the problem is the story holds a lot of cards to its chest then explodes on the last chapter making Chapters 2-4 sluggish - While I enjoyed some of the events in Chapters 2-4 I just feel more plot details could have been paced better within them. I liked Alex as a character and the concept of her powers is really neat but sadly it just isn't utilised as much as the characters powers in LiS1 & 2. There also wasn't that many tense situations & a particular mini-game went on for far too long, despite still being charming. I also felt that the game forced music on you too much, there are many times you can just sit back and listen to music at your leisure but other times it happens after a story event and while you can leave I had an itching feeling wondering if I'd be punished for leaving too soon - Also the main characters music aspirations sort of feels forced, along with the romance options.

It's not a bad game, I like a lot of the story elements introduced in the last chapter. I just felt the pacing was a little off and the game didn't offer many intense scenarios like the previous games had.
« Last Edit: December 27, 2021, 04:25:57 am by vivigamer »

Re: 52 Games Challenge 2021
« Reply #286 on: December 27, 2021, 04:34:07 am »
26 - Legend of Zelda: Skyward Sword (Switch 2021) - BEAT - It feels nice to have a game that I once considered to be my most disliked 3D Zelda, become not that.  This remaster did quite a lot to improve the game for me for sure, as I really hated this game back on the Wii.  It was at the bottom, but now I'm thinking I'm gonna put it over Wind Waker and Majora's Mask, though I need to replay Majora's Mask, of which I'm hoping they release Ocarina of Time 3D and Majora's Mask 3D in an updated bundle eventually.  The improved controls make the game very playable on controller, though it can be a lot wonky having to hold a button to get camera control the whole time.  Visually it looks really nice, runs well, and has some nice general improvements to the experience to improve some big problems the game originally had.

Not that the game is a complete 180 turn around, it still has some fundamental things that can't be changed with a remaster.  The sky area sucks, it's a very boring place with no exploration value.  The main overworld is not great with the separated zones that you keep returning back to multiple times. I still don't like the trials where you have to go and collect the spirit things, and the game just has too much repetition in general as you do the trials 4 times I think, and you have to do the awful Imprisoned fight 3 times.  Also Fi is still the worst companion to me.  She's better than she was when you were forced to deal with her constantly, but the computer robot personality never improves, this isn't a Terminator 2 situation, she never gets better.  Sure, Navi is technically more annoying, but she at least had a personality to me and that Fi shows up after the best companion, Midna, it's such a downgrade for the series.

Problems I have aside, it's still a huge improvement to me and I found myself enjoying it.  It's not amazing, my top 3D Zelda games are are still BOTW, Ocarina, and Twilight, followed by a huge power gap, and then it's Skyward Sword, Wind Waker, and Majora's Mask, but this is something I like to happen, taking games I didn't like before, and making me now like them.  It's why I thought Link's Awakening was a random thing for them to remake, when it never really needed it.  Remake Zelda 2, overhaul the visuals and gameplay of that to make a much better game, give it the Zero Mission treatment so that I want to actually play it and that it's more fleshed out and fun.  Just my random aside lol

Re: 52 Games Challenge 2021
« Reply #287 on: December 27, 2021, 01:14:10 pm »
Main List

It's just about the end of the year and I'm not sure that I'll actually wind up beating any more games this year, so time to build that final stats post.

Top Games played released in 2021
  • Yakuza: Like a Dragon (PS5)
  • Bowser's Fury (NS)
  • Metroid Dread (NS)
  • Forza Horizon 5 (XS)
  • Hades (XS)

Top Games played NOT released in 2021
  • Dark Souls Remastered (NS)
  • Dark Souls III (X1)
  • Pokemon Sword (NS)
  • Nioh (PS4)
  • Gato Roboto (X1)

Top Games played overall in 2021
  • Yakuza: Like a Dragon (PS5)
  • Dark Souls Remastered (NS)
  • Dark Souls III (X1)
  • Pokemon Sword (NS)
  • Nioh (PS4)

Honorable Mention
  • Call of the Sea (XS)
  • Dead Cells (NS)
  • Sonic Advance 3 (GBA)
  • Rogue Legacy (PS4/PSV)

Console breakdown
X1 - 33
NS - 33
PS4 - 19
NES - 9
SNES - 9
XS - 9
360 - 7
PSV - 7
PC - 6
PS1 - 6
GB - 5
GBA - 5
Droid - 3
GBC - 3
N64 - 3
PSP - 2
Wii - 2
GCN - 1
GEN - 1
PS3 - 1
PS5 - 1
165 games total

Platform with the Most Beat Games: Currently a tie between X1 and NS with 33 games beaten.  In previous years, I could BC games towards X1 and I might have counted NSO games towards NS but this year I counted them for their original platform, NS would've demolished if I counted NSO titles, but maybe X1 would've had some more too, who knows, not me because I'm not counting.  I really felt like I played a lot of X1 this year and not much of anything else, so it's nice to see that NS got some love and PS4 wasn't too bad with 9 games played.  Lots of retro this year though.

Platform with the most unfinished titles: I didn't do a great job of keeping track of unfinished titles this year.  I don't even think I did a good job of loading things up to backloggery.  That said, just looking at what I did list, I've got 3 XS games and 3 PS4 games sitting unfinished, that's probably pretty accurate that XS/PS4 would have the most abandoned stuff.  XS probably wins in that I played other stuff like Artful Escape, Art of Rally, and Twelve Minutes and didn't really get very far in them.

Current v. Retro v. Mobile/Handheld v. PC: 95 - 39 - 25 - 6. (I am considering anything not PS4/X1/NS/PS5/XS to be "retro")

Game that ate up the most time: Dark Souls Remastered or Dark Souls III.  Nintendo says I played Dark Souls Remastered for ~80 hours this year, and I played some of X1 as well.  Youtube says I played DS3 earlier this year for ~42 hours and my new character right now is sitting at ~36 hours, and I will be playing it more by the end of the year for sure.

Quickest game beat: Night in the Woods side stories, Family (PC), Donkey Kong, Outdrive, Streets of Kamurocho, Gone Home.  All a bunch of games that took no time at all to clear through.  Gone Home probably wins in that you can beat that game in under 1 min and I'm sure I did.

For this, I'm going to try to skew a bit and pick 2021 games over older games, unless I just really can't pick a 2021 game
  • Best Racing Game: Forza Horizon 5 (XS)
  • Best Puzzle Game: Unpacking (X1)
  • Best Fighting Game: Super Smash Bros Ultimate (NS)
  • Best Party Game: Mario Party Superstars (NS)
  • Best Platformer: Bowser's Fury (NS)
  • Best RPG: Yakuza: Like a Dragon (PS5)
  • Best Action Game: Hades (XS)
  • Best Story: Hades (XS)
  • Best Soundtrack: Metroid Dread (NS)
  • Best Shooter: Fallout New Vegas (360)
  • Best Independent Game: Hades (XS)
  • Best Handheld Game: Rogue Legacy (PS4/PSV)
  • Best Xbox Game: Forza Horizon (XS)
  • Best Playstation Game: Yakuza: Like a dragon (PS5)
  • Best Nintendo Game: Metroid Dread (NS)
  • Character of the Year: Megara (Hades)
  • Studio of the Year: Xbox Game Studios
  • Game of the Year: Yakuza: Like a Dragon (PS5)

Game per year list
2021 Yakuza: Like a Dragon
2020 Call of the Sea
2019 Wreckfest
2018 Nier: Automata
2017 Black Mirror
2016 Dark Souls III
2015 The Vanishing of Ethan Carter
2014 Rogue Legacy
2013 Lococycle
2012 Virtua Fighter 5 Final Showdown
2011 Test Drive Unlimited 2
2010 Naughty Bear
2009 Sonic and the Black Knight
2008 Banjo-Kazooie: Nuts & Bolts
2007 Sonic and the Secret Rings
2006 Sonic the Hedgehog 2006
2005 Shadow the Hedgehog
2004 Sonic Advance 3
2003 Sonic Advance 2
2002 Sonic Advance
2001 Xena: Warrior Princess (GBC)
2000 Pokemon Puzzle League
1999 Super Smash Bros.
1998 Need for Speed III: Hot Pursuit
1997 Mega Man Legends
1996 Super Mario RPG
1995 Panel de Pon
1994 Claymates
1993 Super Valis IV
1992 Super Mario Kart
1991 Vice: Project Doom
1990 Shadow of the Ninja
1989 Strider
1988 Blaster Master
1987 Metroid
1986 Donkey Kong
1985 Ice Climber
« Last Edit: December 28, 2021, 02:40:37 pm by ignition365 »


dhaabi

Re: 52 Games Challenge 2021
« Reply #288 on: December 28, 2021, 12:09:20 pm »
48. Um Jammer Lammy || PlayStation || 12.27.21

As the spin-off follow-up to renowned PaRappa the Rapper, Um Jammer Lammy was released with high achievements set by its predecessor to surpass. Having played the North American version nearly a decade ago, I played through the Japanese uncensored release on my original hardware, finally.

Featuring a few original cast members fulfilling minor roles, Um Jammer Lammy introduces titular character Lammy as the player-character. Retaining the world's cartoon-driven atmosphere and antics, Um Jammer Lammy revolves around the very nervous and anxiety-driven Lammy as she wakes up late and is repeatedly stopped by over-the-top problems that she must overcome before moving forward to arrive at the venue where she and her band MilkCan are scheduled to perform at. As before, the game's cast features an eclectic cast of unusual townspeople. Over the course of my playthrough, I found myself smiling and even laughing as some sequences played out.

Retaining its rhythm gameplay, Um Jammer Lammy maintains the same call-and-response gameplay that PaRappa the Rapper introduces. However, from the first stage, it was apparent at how the gameplay had improved. The biggest change is that call-and-repeat sequences can be much longer and complicated than before, with some bars looping back to form a second or even third line and may even begin along different spots across the line to follow. Additionally, songs are not divided into sections, which they now are played smoothly without pauses in between. Therefore, there seems to be more input from players needed, which is a welcoming adjustment.

All that being said, there is added difficulty, in some regards. Despite the added focus required of players, how the scoring and ranking elements operate are much more consistent while being more sensible to understand. At the same time, following the commands perfectly generally does award players positive points, unlike before; so, it was nice that, during the times that I did struggle, there was assurance that my ranking could almost always be improved by inputting the shown controls perfectly. Additionally, knowing when to experiment with player input seems to be more understood by me. Longer sequences that have some pauses in between seem more ideal for added freestyling while rapid fire segments are not. This may not actually be the case, but these were my impressions. Overall, though, experimenting is not a focus of the game, and strictly following the call-and-repeat sequences as shown is generally most successful.

As far as elements to the game itself, the music shifts to a more rock-heavy presence as Lammy is a guitarist for a rock band. Even so, there is still that groovy element to the soundtrack that is retained from before and especially so with the game's first two songs. With that said, each button is linked to a specific sound, and I did find that some of the guitar tones when played sound off and not complementary to other sounds when played. I'm not a musician, but some degree of abrupt dissonance were my impressions. In terms of presentation, I was exceptionally pleased that the decision to not include a visible border throughout cutscenes and gameplay was made. As I mentioned before, my experience playing this time was with the Japanese version, so I did enjoy the scene where the credits roll preemptively and several dialogue instances which break the fourth wall.

Overall, Um Jammer Lammy is a wonderful game and worthy successor. While PaRappa the Rapper has its charms, it undoubtedly suffers from inconsistent scoring and player input outcome. Um Jammer Lammy solves these problems while maintaining its predecessor's achievements. I highly recommend playing for fans of the rhythm genre, quirky games, and PlayStation lovers.
« Last Edit: December 28, 2021, 12:27:01 pm by dhaabi »

Re: 52 Games Challenge 2021
« Reply #289 on: December 29, 2021, 11:21:30 pm »
1. Spider-Man: Miles Morales (PS5) 01/02
2. Godfall (PS5) 01/17
3. Spyro The Dragon Reignited (PS4) 03/28
4. Super Mario 64 (Switch) 04/03
5. Super Mario Sunshine (Switch) 04/08
6. Super Mario Galaxy (Switch) 04/22
7. Super Mario 3D Land (3DS) 04/26
8. Immortals Fenyx Rising (PS5) 05/01
9. Tomb Raider Definitive Edition (PS4) 05/09
10. Ratchet & Clank Rift Apart (PS5) 01/17
11. Gris (PS4) 07/23
12. Rise of the Tomb Raider (PS4) 07/25
13. Shadow of the Tomb Raider (PS4) 07/31
14. The Last of Us Remastered (PS4) 08/07
15. The Last of Us Part II (PS4) 09/26
16 Metroid Dred (Switch) 10/14
17. Until Dawn (PS4) 10/16
18. Resident Evil HD Remaster (Switch) 10/24
19. Gears of War Ultimate Edition (XBO) 11/13
20. Forza Horizon 5 (XSX) 11/19
21. Gears of War 2 (360) 11/28
22. Gears of War (360) 12/27
23. Dragon Quest XI (XSX) 12/29

and with that I'm done for this year. Not even close to 52 but i did get some damn good games in this year. I'm planning on taking 22 a little more seriously and try to actually complete 52, wish me luck.

Re: 52 Games Challenge 2021
« Reply #290 on: December 30, 2021, 12:12:33 pm »
I have A TON going on this next year which has me worried about whether or not I'll be able to best 52 games again, but so far I've never fallen short since this challenge began like 4 or 5 years ago. I guess it wouldn't surprise though if I didn't hit 52, but I have a whole year ahead of me so who knows.


Aside from randomly playing whatever interests me at the time, and plan on replaying a lot of games I've played before, but haven't beat in years this year. Some examples of this are games like KOTOR, Max Payne, Sonic the Hedgehog, and various other games it's easily been 10-years at least since I last played them. But other than those I plan on playing a ton of games I've never played before, including a bunch of retro games. Really looking forward to playing a ton of games over the next year :D


1. Cyberpunk 2077 (PS4) (1/1/21) [39/50]
2. Sonic the Hedgehog (Genesis) (1/9/21) [37/50]
3. Zero Wing (Genesis) (1/9/21) [30/50]
4. Propeller Arena (Dreamcast) (1/29/21) [30/50]
5. South Park: The Fractured but Whole (PS4) (2/2/21) [34/50]
6. King of Fighters XII (PS3) (2/21/21) [24/50]
7. King of Fighters XIII (PS3) (2/21/21) [38/50]
8. King of Fighters 94 (PS2) (2/22/21) [32/50]
9. King of Fighters 94: Re-Bout (PS2) (2/22/21) [28/50]
10. King of Fighters 95 (PS2) (2/23/21) [34/50]
11. King of Fighters 96 (PS2) (2/23/21) [34/50]
12. King of Fighters: Maximum Impact (PS2) (2/23/21) [18/50]
13. King of Fighters 2006 (PS2) (2/23/21) [19/50]
14. King of Fighters 2000 (PS2) (2/23/21) [35/50]
15. King of Fighters 99: Evolution (Dreamcast) (2/23/21) [37/50]
16. King of Fighters 2001 (PS2) (2/23/21) [29/50]
17. King of Fighters 2002 (PS2) (2/23/21) [36/50]
18. King of Fighters 2003 (PS2) (2/24/21) [37/50]
19. King of Fighters XI (PS2) (2/25/21) [35/50]
20. Zanac X Zanac (PS1) (2/25/21) [34/50]
21. The Last of Us: Part II (PS4) (5/2/21) [41/50]
22. Sorcerer Striker (Arcade) (5/25/21) [37/50]
23. Brave Blade (Arcade) (5/25/21) [21/50]
24. 1944: The Loop Master (Arcade) (5/25/21) [20/50]
25. Kingdom Grand Prix (Arcade) (5/26/21) [31/50]
26. Dimahoo (Arcade) (5/26/21) [35/50]
27. Night Slashers (Arcade) (5/27/21) [35/50]
28. Psyvariar 2 (Dreamcast) (6/7/21) [24/50]
29. Breakers (Dreamcast) (6/15/21) [30/50]
30. Mechwarrior 5: Mercenaries (PC) (6/22/21) [33/50]
31. Streets of Rage (Genesis) (6/22/21) [34/50]
32. Streets of Rage 2 (Genesis) (6/22/21) [34/50]
33. New Pokemon Snap (Switch) (6/25/21) [35/50]
34. Spiderman and Venom: Maximum Carnage (Genesis) (6/26/21) [22/50]
35. Keio Flying Squadron (Sega CD) (6/28/21) [36/50]
36. Mace the Dark Age (N64) (8/10/21) [30/50]
37. Mortal Kombat 11 Ultimate (PS5) (8/12/21) [38/50]
38. Need for Speed Underground 2 (PS2) (9/12/21) [33/50]
39. Cruis'n Blast (Switch) (9/18/21) [32/50]
40. Silent Hill 2 (PS2) (10/3/21) [41/50]
41. ReDux: Dark Matter (Dreamcast) (10/4/21) [24/50]
42. Shikigami No Shiro 2 (Dreamcast) (10/4/21) [35/50]
43. Trizeal (Dreamcast) (10/7/21) [35/50]
44. Triggerheart Exelica (Dreamcast) (10/8/21) [28/50]
45. Red Dead Redemption 2 (PS4) (10/30/21) [46/50]
46. Fighting Vipers 2 (Arcade) (11/7/21) [31/50]
47. The Lost World: Jurassic Park (Genesis) (11/13/21) [23/50]
48. Jurassic Park (Arcade) (11/14/21) [28/50]
49. Donkey Kong Country (SNES) (11/15/21) [38/50]
50. Donkey Kong Country 2: Diddy Kong's Quest (SNES) (11/19/21) [43/50]
51. Kirby's Dreamland 3 (SNES) (11/20/21) [26/50]
52. Pokemon Red Version (Gameboy) (12/9/21) [37/50]
53. Cuphead (PC) (12/23/21) [40/50]
54. Final Fight 3 (SNES) (12/26/21) [26/50]


Well 54 games is likely going to be the final total for 2021. I'm in the middle of playing a game right now, but I'm all but certain it won't be completed until next year.


Looking back on this year's challenge, I'm happy I even was able to reach 52 given all the craziness that went on in my life in 2021. I got married, I got promoted, and I went on two vacations and saw two oceans. Probably more than that was me heavily getting into console modding, repair, and restoration. In fact I didn't play or beat any games at all during March and April. i'm still heavily into modding, but it has certainly cooled down in recent months due to the chip shortage and many mods being harder to get than unicorn poop right now.


For next year I'm hopefully looking at a much less busy year and I don't anticipate any issues with reaching 52 games next year. In fact my sights are set even a bit higher than that as I hope to even break 60 games. But you never know what might happen so I guess we'll just have to see.

dhaabi

Re: 52 Games Challenge 2021
« Reply #291 on: December 30, 2021, 12:37:38 pm »
49. PaRappa the Rapper 2 || PlayStation 2 || 12.29.21

As the third and final installment to the PaRappa the Rapper franchise, Parappa the Rapper 2 left me with a lot more opinions than previous series entries and for sure more than other games I've experienced. After having played through all three entries in quick succession, I can see what elements the debut title introduced for better or for worse and see how the series was able to evolve from such starting point. To me, what the debut title aimed to achieve at conception in its gameplay is what PaRappa the Rapper 2 presents. Conversely, there are some aspects to this title that move backwards.

Releasing on next-gen hardware with the PlayStation 2, PaRappa the Rapper 2 quickly impressed me with its visuals. The environment and characters are much more colorful and detailed which ultimately bring more life to the world. Retaining its cartoon-style world, the game's scenario is unbelievably silly and is never questioned by anyone. The overarching plot revolves around the growing threat of Noodlization which is the act of all foods—and eventually all things—in town being transformed into noodles and is led by a villain character. A more subdued sub-plot once again features young titular character PaRappa as he works toward impressing his love interest Sunny Funny.

In previous entries, the narrative moved automatically which required the player to move from song to song. In PaRappa the Rapper 2, however, an overworld has been crafted that allows players to revisit stages whenever they want. When moving from stage to stage, distinct stage selection music is featured which is akin to a remixed music box with rap lullaby sounds which provide a peaceful contrast to the narrative taking place. At the same time, the overworld provides new game modes such as VS Player 2 to be played immediately upon completing a stage. Before, extra game modes were only available once finishing the story mode entirely.

While the previous two series entries were action-packed and full hectic tension, PaRappa the Rapper 2 provides a more subdued manner of storytelling. In this third entry, a more straightforward narrative was written that sees more conversation taking place without much excitement happening. While this does provide more details and the same style of humor being preserved, I realized after getting partway into the plot how static the game felt. Before, the games revolved around high tension with the narrative moving in expected directions. However, this is not the case with this installment. For instance, in succession, three of the eight stages all take part inside PaRappa's living room. The humor remains, although its level has been slightly diminished.

Prior to beginning stages, a never-ending practice mode starts. At first, I thought critically of such a feature, as stages are only a few minutes long with there being no consequence to failing a stage. However, I soon realized that the practice mode offers a means for players to see what kind of player input experimentation works out for certain sequences in the stage to come. That being said, I ultimately didn't have much success in heavy freestyling throughout the game's eight stages. Nevertheless, freestyling is perhaps best explained in this entry throughout visual cues along the call-and-repeat line. Unlike the original game, spamming buttons is not how you're going to succeed by any means. Throughout the narrative, characters repeatedly mention how PaRappa needs to find his own groove while rapping instead of following orders as strictly shown.

Eventually, three scoring meters appear which each relate to a different style of player input. While not explained in-game, the three meters measure obedience (following commands as shown), freestyle (variety in word choice), and funk (rhythm.) These meters are coupled by the unmentioned availability to add D-pad controls throughout sequences which manually control word choice, as most buttons offer two different words that automatically are said back-and-fourth with repeated presses. With these two aspects, there is certainly more depth in the gameplay but is an aspect that can easily be ignored by the casual player without any repercussion. Upon clearing a song, a bonus stage to boost one's score may ensue. I'm not sure if these stages are scripted after certain songs or not. To me, they felt a little tacked on and unnecessary, although nothing is inherently bad about its presence.

With all these finer details to the gameplay experience, the ranking and scoring system remains ultimately the same. When the player's rank shifts, a slight pause in the song has been added with dialogue to indicate such a change. Such pause is a design choice I am critical of as the natural flow to the song is often lost multiple times throughout each stage. The added pause provides nothing that the previous two entries, and even this entry itself, does not already successfully provide, as the music becomes heavily distorted when performing poorly and reverting to its normal quality upon improving performance.

Unlike my time with the previous two entries, I was able to successfully achieve Cool rank twice for extensive periods. And, honestly, I don't enjoy it. Upon achieving, the call-and-repeat element ends, and the player entirely freestyles. At the same time, the scenes change to become considerably less dynamic with, again, abrupt pauses being present between both entering and leaving Cool rank. With that said, I believe how Cool rank operates is the same throughout all three entries, so this opinion of mine is not exclusive to PaRappa the Rapper 2. When thinking about how exceptional performance could have instead been designed, I thought about how a scoring multiplier would have been more successful and seamless and especially so for a series that already places some emphasis on achieving high scores.

As for the music itself, I have to unfortunately report that not every song is as memorable and successful as what the previous two entries offered. While PaRappa the Rapper 2 once again features PaRappa as the player-character, the series' iconic groove returns as opposed to the more rock-centric focus of Um Jammer Lammy. However, most songs simply don't go above and beyond in leaving a lasting impression. Many of the songs are still good, although one retro video game-styled song certainly left more to be desired.

Overall, I think that PaRappa the Rapper 2 is okay for what I was looking to get out of the experience. Personally, I am not someone invested in achieving high scores and besting previous scores, although others may find this emphasis pleasing as it provides a game that can easily be played but challenging to master. In this regard, this final entry is the most successful one to date. However, I cannot overlook the plot's mild execution and choices in plot progression. While there is a much more plot-heavy scenario, it is just too tempered. Before, the situations were so ordinary, but the ridiculous circumstances throughout them are what made PaRappa the Rapper and Um Jammer Lammy so iconic, and, to me, it is this aspect of the series which ultimately sets it apart from other games.
« Last Edit: December 30, 2021, 02:31:39 pm by dhaabi »

dhaabi

Re: 52 Games Challenge 2021
« Reply #292 on: December 30, 2021, 07:37:18 pm »
50. Major Minor's Majestic March || Wii || 12.30.21

With the title of the final game developed by NanaOn-Sha with a visual style provided by Rodney Greenblat, Major Minor's Majestic March (MMMM), is a title I had no expectations whatsoever prior to playing. Despite its name, I did not even realize that the game is centered around a marching band. With this in mind, the Wii Remote functions as a marching baton throughout gameplay, with the player being required to move the pseudo-baton in regular intervals to a steady tempo. Almost immediately, I knew that the experience ahead would be considerably tiresome  with difficulty in responsiveness as the entire game revolves around this mechanics with no other options for play. Even at this time, I didn't know what exactly I was getting into.

Playing as the titular character Major Minor, the narrative begins as the player-character embarks on his new role as a drum major to lead a marching band of his own similar to a conductor's role to an orchestra. As the player, it is your job to observe each of the band members and their comfort levels as they perform. Each character has a predetermined comfort level to maintain as their respective instruments have certain thresholds to meet. Being successful with this criteria in mind is largely dependent on the current tempo although other factors described later on also influence the overall performance. Controlling Major Minor, the player can swing the baton at any speed, and maintaining a tempo that suits everyone is key to a successful march.

As previously mentioned, numerous other factors come into play that dramatically affect whether the player will successfully complete a stage. Throughout the march, additional musicians may be recruited to your march as well as items being available for use. Securing both elements are also determined by maintaining tempo. Of course, every single aspect to a successful march is dependent upon correct motion controls. Early on, this principle was difficult to become comfortable with, and exhausted band members quickly left the march over and over again which resulted in several stage failures. As the player, if you think that the up-down motion you're performing is varied enough, know that it probably isn't and that larger movements are necessary. On top of everything else, additional elements such as downward and upward slopes which require adjusted tempos alongside some items being detrimental to the band's performance are also a part of stages. With all of these other elements added to the core gameplay, some forward-thinking and certainly concentration is necessary to win.

Despite the project being designed by the same project leads who created the PaRappa the Rapper series, MMMM is a dramatically different experience. Designed with a child audience of perhaps ages 5-9 in mind, the story is narrated like a children's story with no vocal dialogue from the main characters themselves. At its core, MMMM tells the story of Major Minor creating a marching band and moving from location to location as they gain recognition, and very little happens outside of this premise. With the demographic being established, the aforementioned mechanics seem too challenging for the audience, as I certainly had my own difficulty in playing. Unlike the PaRappa the Rapper titles, there isn't any humor to be found either and is straightforward in telling a simple story. I would like to note that the game tries hard at recreating the iconic "I gotta believe!" and "Leave it to Lammy!" catchphrases by PaRappa and Lammy respectively. However, MMMM's "March, march keep on marching, KEEEEEEEEP OOOOOOOON MAAAAAAAAAAAAAAAAAARCH-ING!" catchphrase is not in any way endearing and is instead considerably irritating as it's being squawked.

Ultimately, MMMM is far too challenging with no substantial payoff in the end. Upon completing every one of the seven stages, I earned a 1-star rank out of 5. Had the game instead been designed similarly to how previous studio entries had by featuring fun characters and a world with cartoon antics, the gameplay may be worth investing time to master, but perhaps not. With a barebones narrative directed at children, characters without character, unrewarding gameplay, repetitive motion controls, and lackluster sounds that aren't even worth mentioning, I can't seriously recommend for others to play this game. However, since the game is cheap, it may only be worthwhile for fans of NanaOn-Sha to try out, but I would suggest having low expectations.
« Last Edit: December 30, 2021, 07:39:45 pm by dhaabi »

Re: 52 Games Challenge 2021
« Reply #293 on: December 30, 2021, 09:29:19 pm »
50. Major Minor's Majestic March || Wii || 12.30.21

With the title of the final game developed by NanaOn-Sha with a visual style provided by Rodney Greenblat, Major Minor's Majestic March (MMMM), is a title I had no expectations whatsoever prior to playing. Despite its name, I did not even realize that the game is centered around a marching band. With this in mind, the Wii Remote functions as a marching baton throughout gameplay, with the player being required to move the pseudo-baton in regular intervals to a steady tempo. Almost immediately, I knew that the experience ahead would be considerably tiresome  with difficulty in responsiveness as the entire game revolves around this mechanics with no other options for play. Even at this time, I didn't know what exactly I was getting into.

Playing as the titular character Major Minor, the narrative begins as the player-character embarks on his new role as a drum major to lead a marching band of his own similar to a conductor's role to an orchestra. As the player, it is your job to observe each of the band members and their comfort levels as they perform. Each character has a predetermined comfort level to maintain as their respective instruments have certain thresholds to meet. Being successful with this criteria in mind is largely dependent on the current tempo although other factors described later on also influence the overall performance. Controlling Major Minor, the player can swing the baton at any speed, and maintaining a tempo that suits everyone is key to a successful march.

As previously mentioned, numerous other factors come into play that dramatically affect whether the player will successfully complete a stage. Throughout the march, additional musicians may be recruited to your march as well as items being available for use. Securing both elements are also determined by maintaining tempo. Of course, every single aspect to a successful march is dependent upon correct motion controls. Early on, this principle was difficult to become comfortable with, and exhausted band members quickly left the march over and over again which resulted in several stage failures. As the player, if you think that the up-down motion you're performing is varied enough, know that it probably isn't and that larger movements are necessary. On top of everything else, additional elements such as downward and upward slopes which require adjusted tempos alongside some items being detrimental to the band's performance are also a part of stages. With all of these other elements added to the core gameplay, some forward-thinking and certainly concentration is necessary to win.

Despite the project being designed by the same project leads who created the PaRappa the Rapper series, MMMM is a dramatically different experience. Designed with a child audience of perhaps ages 5-9 in mind, the story is narrated like a children's story with no vocal dialogue from the main characters themselves. At its core, MMMM tells the story of Major Minor creating a marching band and moving from location to location as they gain recognition, and very little happens outside of this premise. With the demographic being established, the aforementioned mechanics seem too challenging for the audience, as I certainly had my own difficulty in playing. Unlike the PaRappa the Rapper titles, there isn't any humor to be found either and is straightforward in telling a simple story. I would like to note that the game tries hard at recreating the iconic "I gotta believe!" and "Leave it to Lammy!" catchphrases by PaRappa and Lammy respectively. However, MMMM's "March, march keep on marching, KEEEEEEEEP OOOOOOOON MAAAAAAAAAAAAAAAAAARCH-ING!" catchphrase is not in any way endearing and is instead considerably irritating as it's being squawked.

Ultimately, MMMM is far too challenging with no substantial payoff in the end. Upon completing every one of the seven stages, I earned a 1-star rank out of 5. Had the game instead been designed similarly to how previous studio entries had by featuring fun characters and a world with cartoon antics, the gameplay may be worth investing time to master, but perhaps not. With a barebones narrative directed at children, characters without character, unrewarding gameplay, repetitive motion controls, and lackluster sounds that aren't even worth mentioning, I can't seriously recommend for others to play this game. However, since the game is cheap, it may only be worthwhile for fans of NanaOn-Sha to try out, but I would suggest having low expectations.

Will you keep on marching to 52 games?

telly

Re: 52 Games Challenge 2021
« Reply #294 on: December 31, 2021, 09:48:38 am »
Game 23 - Sky: Children of the Light (Switch) - 7 Hours


Personally, I find this game just okay. This statement is coming from someone who is a massive fan of Journey (it's one of my top 10 favorite games of all time.) Being from the same developer, Sky does borrow heavily from Journey in almost every aspect, including the gameplay, controls, visual design, story elements, and setpieces. It's hard to think of something this game doesn't take from Journey, but there are a couple unique things that stood out to me.

One is that the game forgoes a linear style of gameplay progression to a more open and explorable world, which has a different set of advantages and disadvantages when compared to Journey. I thought that this game's open expanses full of caves and secrets fit the game's narrative appropriately, but a lot of areas felt far to wide and boring, and as such a pain to navigate. This was especially the case when you're backtracking trying to find all the spirits that you missed or when looking for areas that were previously locked to you.

Another difference is the ramping up of several social and customization elements that were first explored in Journey. In this game, you can keep a friends list, chat with people, hold hands, emote, and outfit your avatar with a variety of wigs, clothing, and accessories. I actually spent quite a bit of time chatting and interacting with other players, though admittedly it is a huge distraction from the game's story. The customization and social aspects of this game are also tied into a in-game currency that you need to purchase with real money if you really want all the options with multiple friends, and as such I didn't explore a lot of this part of the game. I don't think I changed my character's appearance at all while I was playing.

Lastly, there were a couple other gripes I had with the game. I was clear to me that this game came from phones, because it has a really bad and unintuitive menu and UI. The other thing was I experienced a lot of glitches, particularly in the final level. Two times the game failed to load a stage or cutscene and I had to restart.

Ultimately, this game felt like a less interesting Journey with changes that I ultimately disliked more than I liked. I can't be too hard on the game however, given that I really enjoy games from this company, and that this game in particular was free to play.
« Last Edit: December 31, 2021, 09:51:00 am by telly »
Currently Playing:
Eiyuden Chronicle: Hundred Heroes (PS4), Resident Evil 5 (PS4), Pokémon: Ultra Moon (3DS), SSX3 (PS2)

My music collection | My Backloggery

telly

Re: 52 Games Challenge 2021
« Reply #295 on: December 31, 2021, 10:07:20 am »
Game 24 - Valkyria Chronicles (PS3) - 34 Hours

Simply put, I think this game is amazing. It might be one of my favorite games of all time. The first thing that sucked me in was the gameplay. I had never played anything quite like it. It's closest comparator for me is Fire Emblem, but rather than turn based combat, this game goes for a more fluid, action-oriented experience that requires precise movement, awareness of surroundings, use of different terrain, careful troop selection and management, and numerous other strategies. I was a phenomenal experience, especially for being the first game in the series.

On top of outstanding gameplay, everything else about this game was well-polished and high quality. The visuals consist of a sketchbook and watercolor aesthetic and it looks incredibly beautiful. The game's story was pretty good, integrating some really interesting themes to underscore an otherwise typical war story/save the world cliche. The game had a great difficulty curve, and there were no glitches or issues at all while I was playing either. Lastly, the soundtrack is amazing as well. It just ticked all the right boxes for me.

There were a couple minor nitpicks that I had while playing. While this game is a war story, sometimes the characters treat their fighting less like fighting a war and more like a casual competition or game. That lack of serious took me out of the experience a touch, but that's just my preference. Additionally, the game does require some trial and error especially in the latter stages, but there's no way to easily restart a battle. You either have to die on purpose, or reload your game entirely. It got a little frustrating at times.

Other than that, I really enjoyed my time playing and am looking forward to exploring the other games in the series!
Currently Playing:
Eiyuden Chronicle: Hundred Heroes (PS4), Resident Evil 5 (PS4), Pokémon: Ultra Moon (3DS), SSX3 (PS2)

My music collection | My Backloggery

telekill

Re: 52 Games Challenge 2021
« Reply #296 on: December 31, 2021, 12:13:08 pm »
As I guessed, I had nowhere near the time needed to complete even half of this challenge. Congrats to those that had the ability to do so.

Here's what I was able complete in 2021:
 
 - Uncharted Drake's Fortune (PS4)
 - Uncharted 2 (PS4)
 - Uncharted 3 (PS4)
 - Uncharted 4 (PS4)
 - Ninja Turtles Hyperstone Heist (Genesis)
 - Ninja Turtles 4: Turtles in TIme (SNES)
 - Streets of Rage 4 (PS4)
 - Mass Effect (PS4)
 - Mass Effect 2 (PS4)
 - Judgement (PS5)

telly

Re: 52 Games Challenge 2021
« Reply #297 on: December 31, 2021, 04:49:45 pm »
This year was on the lower end for me but I did play a lot of RPGs and longer games. But looking at my average time to beat a game it's only a couple hours more than last year. Nonetheless, I have some many awesome games that I'm excited to play in 2022!

Total Numbers
Total games played: 39
Total games finished: 24
New games/replayed games: 34/5
Games released in 2021: 1

Play Time
Longest game played: Stardew Valley (Switch/PC) - 55 hours
Longest game beat: Kingdom Hearts III (PS4) - 42 hours
Shortest game beat: Far From Noise (PC) - 1 hour

Average to finish a game: 19 hours

Games Played per Platform
PS2: 1
PS3: 3
PS4: 13
PC: 8
DS: 1
GameCube: 1
Wii U: 2
Switch: 12

Genres

Action RPG: 8
Adventure: 4
2D platformer: 3
Strategy: 3
Action-adventure: 2
Fighting: 2
RPG: 1
Other: 2
Horror: 2
3D platformer: 2
Party: 2
Sports: 1
Shoot 'em up: 1
Beat 'em up: 1
Exercise: 1


Top 5 Best Games Played in 2021
1. Silent Hill 2 (PS2)
2. Valkyria Chronicles (PS3)
3. Return of the Obra Dinn (PS4)
4. Kingdom Hearts II (PS4)
5. Last of Us Part II (PS4)

Top 5 Worst Games Played in 2021
1. Last Blade 2 (PS4)
2. New Super Luigi U (Wii U)
3. NES Remix Pack (Wii U)
4. Far From Noise (PC)
5. Kingdom Hearts: Dream Drop Distance (PS4)
Currently Playing:
Eiyuden Chronicle: Hundred Heroes (PS4), Resident Evil 5 (PS4), Pokémon: Ultra Moon (3DS), SSX3 (PS2)

My music collection | My Backloggery

Re: 52 Games Challenge 2021
« Reply #298 on: December 31, 2021, 05:15:33 pm »
Didn't get a lot of my previously expected game time this week, so here is my final update of the year.

Far Cry 4 (XB1) - Beat / Dec. 8 - Eh, it was fine, but it felt like it was just stopping me from playing way too often.  Unskippable cutscenes plague the whole front half and it's infuriating.  Pagan Min is an incredible villain, though.

Mortal Shell (PS5) - Beat / Dec. 12 - Pretty solid Soulslike. Interesting mechanics and doesn't suck up a ton of time at around 10 hours.

Blasphemous (Switch) - Beat / Dec. 23 - Solid as hell Metroidvania. Love the art design and combat. Doesn't follow the exact MV formula, as movement tech is barely required to beat the game, which is interesting.


Re: 52 Games Challenge 2021
« Reply #299 on: December 31, 2021, 05:33:37 pm »
36. Sonic Colours Ultimate (Xbox One X) 31/12/2021
I never played the original Wii version so was quite keen to get this, my overall thoughts... it's okay. I think my biggest problem is the level design, it seems more focused on short bursts with different routes and replayablity - Normally I would like that but these levels feel SO short that I could barely settle into a level. The bosses were a joke, I beat the 1st one under 30 seconds without knowing I beat it :P

There are also some performance issues - most notably in the Aquatic Zone, which would often have stutters, the load screens/options menu would really struggle. I know this is an Xbox One X but it shouldn't struggle with a Wii game...

I did enjoy the story, it was very low key, and didn't feature the expansive sonic cast this time and that was a nice change. The writing was funny and while simple the story was enjoyable. I can't see myself playing to 100% completion because the strucure of the levels doedsn't entice me to rince and repeat them. I did enjoy it more towards the end though.