13. New Super Mario Bros (DS)
When it comes to the 2D and 3D games in the Mario franchise, I pretty much have the opposite opinion of them compared to the Sonic series; 2D Sonic games are amazing, while the 3D games...eh, not so much. Essentially, I love most of the 3D Mario games I've played, some even being among the very best games I've ever played. And while I don't feel as negatively or strongly about the 2D Mario games being as unenjoyable as the 3D Sonic games are for me, they still never are able to wow me in the way Mario's heavily polygon'ed adventures do. While I did enjoy it overall, this also applies to New Super Mario Bros on the DS.
When it comes to the New Mario series of platforming games, I've only ever played the second one, which many consider to be among the weakest mainline Mario games in the series. It was a long time ago that I played 2, but I remember mostly enjoying it. Same goes for New Super Mario Bros which takes the platforming formula from Mario's previous 2D games, mainly Super Mario Bros 3 and World, and throws in splashes of 3D models while maintaining the 3D perspective and gameplay. This game looks pretty good and definitely has that 2D Mario charm, albeit maybe not as visually appealing and the aforementioned old school 2D Mario adventures. Some of the stages are also a tad on the underwhelming, less memorable side, but for what this game is, it's still a pretty memorable and good looking Mario game, especially when you consider this is a handheld title from 2006.
New Super Mario Bros gameplay is also really good for the most part. I definitely appreciated Nintendo making Mario feel a lot less slippery compared to the NES games, and even to an extent what we got in Super Mario World. Platforming is mostly precise and easy to place the Italian plumber where you want him. Most levels in New Super Mario Bros are well thought out and designed too, however there are some noteworthy exceptions to this which are frequent enough to dampen the experience of playing this game just a bit. My other main gripe has to do with some of the new Mario power ups Nintendo introduced, which just feel a bit tacked on a gimmicky. These mostly involve turning Mario into a giant kaiju for a brief period of time, or making him super small, allowing him to reach certain secret areas and avoid being hit more. I didn't really feel like either mechanic really added anything to the experience of playing New Super Mario Bros and outside a handful of times, I never really used these power ups.
The final aspect of New Super Mario Bros I wanted to discuss is its audio. Audio is appropriately Mario, but unfortunately I found this OST to be a bit on the forgettable side compared to most other Mario games I've played. The soundtrack is certainly not bad, but it just lacks those fun, nostalgic, and timeless tracks that nearly all other mainline Mario games have. Still, the addition of voice acting to Mario, Bowser Jr, Peach, and other Mario staples is welcome, as are all the familiar and new sound effects. The takeaway here is the audio in the game is pretty good, if at times bordering on okay.
I seriously wish I liked 2D Mario games as much as I do the 3D ones. If I did, I'd likely be singing this games praises much more than I ended up doing, at least on a personal level. Still, I mostly liked New Super Mario Bros outside a few frustrating levels and sections. Still, when the end credits rolled, I didn't really feel the need to go back and unlock secret areas I overlooked or ignored. This really boils down to my personal taste in games, but even with my lukewarm enthusiasm for 2D mainline Mario entries, I still thought this was a fairly enjoyable game and certainly a competently made entry in this beloved franchise. (2/7/26) [35/50]