05 - Medal of Honor: Rising Sun [DE] (GameCube)https://vgcollect.com/item/285259Hardware: Nintendo Wii + GameCube Accessory
Playtime: about 20 HoursIn some way, this is Episode 2 of Bizz playing GameCube-FPSs on Nintendo Wii - after finishing
Call of Duty 2: Big Red One a few days ago, I just went on grabbing another GameCube WW2-shooter from my shelf:
Medal of Honor: Rising Sun. I already had terrible memories of this game being full of technical flaws, and having been a major disappointment after it's release.
Medal of Honor: Frontline was a huge hit and a great shooter for it's time, but
Rising Sun really didn't live up to that in so many ways. Nevertheless, I decided to give it another chance in 2026 because I wanted to see if my memory tricked me or not. Spoiler-Alert: It didn't…
The version of
Medal of Honor: Rising Sun that I played was released on November 27th 2003 in Germany by EA who also developed the game in most aspects as Electronic Arts Los Angeles. A few minor studios were involved that were partly made up of ex-employees of Acclaim and Logicware. Looking up their development catalogue you only find few household names like Grand Theft Auto or Command & Conquer. EA Los Angeles assimilated remaining parts of Westwood Studios and EA Pacific in 2003, and became Danger Close Games in 2010. For many of the smaller studios involved, this entry seems to have marked the end of their activities … what does this tell us about the game itself?
As the title suggests,
Medal of Honor: Rising Sun shows the pacific theatre of WW2. This was rarely seen back in the day. I personally remember it being the first in-game depiction of the attacks on Pearl Harbor I've seen. You play as Corporal Joseph Griffin, the prototype of an american young man, dominating sports in school and signin' up for the Marines the day he graduates. Of course your reputation as a gift to every platoon soon leads to you being trained as a standalone-fighter by your commanders.
Stationed in Honolulu, you experience the fierce airborne attacks on Pearl Harbor first hand and are sent straight to battle in this pacific war your country joins into immediately after what your President titled the "Day of Infamy". The game's plot mostly revolves around you and some other soldiers following the track of a japanese Commander and a fortune in gold that he robbed in order to boost Japan's war economy as well as searching for your beloveth brother Private 1st Class Donnie Griffin, who disappeared when the Imperial Army invaded the Philipines.
As for gameplay,
Rising Sun didn't reinvent the wheel in comparison to Frontline, but they put a few more vehicle-based sections into the game as well as side-objectives and mission-rating, which can earn you medals and lock picks. Those lock picks can be used to open a hidden crate in the respective mission to unlock multiplayer-skins. The back of the box says something About GameBoy Advance compatibilty, but the Manual doesn't contain any info- Researching told me, that when connecting your GameBoy Advance with the game cartridge of
Medal of Honor: Infiltrator in it to your GameCube, the GBA's screen acts as a little interactive mini-map of your mission. I don't own the cable needed to do that, nor the Advance game, so I didn't bother - but this might have helped with an issue I'll describe a little further down in this text section.
Besides those additions, even when first playing the game back in 2003/2004 it already felt like it was rushed into publication and sales to catch the promising christmas-sales. Player movement is frustratingly slow, aiming is a pain in the ass + hit boxes seem surreal … almost everything regarding the controls in this game seems somehow irresponsive as hell. Friend-NPCs are poorly scripted, mostly positioning themselves between enemies and your aiming point or blocking your path to progress the mission. They shoot, but never hit, whilst enemy NPCs ignore them completely. Ultimately, they just act as kinda warning systems, warning you About approaching enemies, that otherwise you would barely notice until they hit or even Banzai-charge you. The scripting of your mission's objectives also seems kinda buggy, which left me stuck and forced to restart more than once. This occured mostly when having to handle or interact with any movable/pickable object in the surroundings. Whilst suffering my determined way through this ruthless disgrace of it's predecessor, there were moments in which it felt like some sections of the game were solely put in there to frustrate the player, like that whole Guadalcanal mission by night: Not even the surrounding jungle you navigate through is really visible, even when concentrating your view till it aches, you simply can't make out any route nor enemy attacking. I found myself helplessly turning and cussing, not able to make out enemies locations to properly fight back … probably this was put in the game to give the player kind of a glimpse of how it might have felt to fight in jungle terrain and so on, but then at least make the surroundings a bit more visible! >< Guess I'm just too used to seeing where shots are coming from. I don't know if this wasn't yet invented back in 2003, but in
Medal of Honor: Rising Sun, muzzle flashs don't light up sh**, and are just a simple animation in front of your enemy's gun.

All those flaws made it feel almost unplayable back in 2004, and it still feels unplayable today even compared to FPS from the same time. Now I learned that there's a way to get through, but this way is filled with frustrating situations, endless repetitions and simply glitches and bugs disturbing your play all the time. If any reader reminds playing this title on another platform than GameCube, please tell me that the version you played was better!
I love games - and hate to say something bad about them, but in some cases you just can't sprinkle sugar on a turd and call it a cannolo. But let's get to the things
Medal of Honor: Rising Sun does right imo …
Visually, I lean towards liking the game. At least most of the time. The single-player-campaign's maps, though linear in total, contain various little forks, pockets and sometimes even larger areas that invite to some exploration which often rewards you with completion of side objectives, additional health or ammunition or a way into the flank or rear of enemy groups. The 2000's in total are a shamefull blindspot in my gaming vita, tbh, so I have a hard time comparing textures and stuff … but it look's okay to me. Besides jungle exteriors, surroundings and especially buildings are modelled with much detail and you never really run across the exact same building or interior layout twice. The missions and locations are all very unique yet always giving you a few sideways and oftentimes more than one way of getting through a section. Even if the fighting itself does get a bit repetitive - the level design does not. What's weird is that some smaller weapons have reload-animations, but most weapons don't. This game was my first getting in contact with the infamous japanese Type11 light machine fun, a fancy gun side-fed by a hopper containing standard clipper strips. It'd be hilarious to have the player exercise the finicky reloading process of this particular weapon, but I guess it's better they left that out of the game. Tbh, this was the first game I ever played dealing with the pacific war theatre in general and I don't know if there were any similar shooters available for home-consoles at that time. It sure was something seldom seen.
Man, MoH music is always awesome. The score for this entry of the series was composed/conducted by none other than Christopher Lennertz (who won the 2003 Interactive Academy Award for best original Music with this Soundtrack) and it shows the same cineastic and epic approach as the soundtracks of the MoH-games I played up until that time: Underground and Frontline. This time, some asiatic/japanese traditional sounds and instruments are mixed into the pieces to accomodate the game's east-asian setting. One specific piece ("Reqiem for the California") even contains an impressive choir. Lennertz is best known for it's music in "The Boys" or "Supernatural", so yea, no amature.
All in all, back then and today, I wish they would've put the same effort in programing, testing and making the game work more fluent technicaly, that they obviously put in the plot, optic and music/sound of the game - Maybe then I'd even favour
Medal of Honor: Rising Sun more than I do
Frontline which is my actual favourite of the series. It's stressing to work yourself through this game, and all the good aspects of it make it even more depressing. It took EA many years to come back with a newer MoH-title, and playing
Rising Sun kind of explains, why. They almost buried a well-established household franchise with this hastily released, poorly worked out entry.
I did enjoy traveling back into this era of my gaming life, but on the other Hand I did not really enjoy playing
Medal of Honor: Rising Sun for GameCube. Leave this one out unless you're really into the franchise and want to play every single entry there is.
phew, 5th game finished in 2026 - on to the next one!
