42. Sonic Mania Plus (Switch)
In many ways, Sonic Mania feels like the Sonic 4 we should have got back in 1997 on the Sega Saturn. The aesthetic, art style, music, and nearly everything else about it fits in almost perfectly with the classic 3D era of Sonic on the Genesis. I think it's because of this that I was so bewitched by this game when I first played it around the time it first came out that I initially overlooked some of its more blaring faults. In fact, I was so enamored with Sonic Mania the first time I played and beat it back in 2019 that I debated whether to place it over my all time favorite Sonic game, Sonic 3. However, having gone back and replayed it again for the first time since then, I can definitely say I prefer Sonic 3 and I'd even go as far as to say my second favorite Sonic game, Sonic 2, trumps it.
I'll start off my saying this game's presentation is OUTSTANDING! Seriously, I cannot overstate how incredible this game looks and sounds. When I said you could be forgiven for thinking this was the sequel to Sonic 3 we should have had back in the mid to late 90s, I wasn't joking. If not for the copious amount of recycled/remixed levels from classic Sonic games and the heavy use of arranged audio from those older titles, I'd say this game's presentation was absolutely perfect. The original stages and audio, which account for about half this game, are all lovingly crafted to feel as authentic to the classic era of 2D Sonic the Hedgehog games as possible. It truly is remarkable what they were able to accomplish and I really have nothing negative to say about it other than older assets may have been used a bit too much. However, this might not have necessarily been a bad thing when it comes to Sonic Mania's gameplay.
Unfortunately, the moments I enjoyed Sonic Mania the most were when I was playing through one of the remixed retro levels of Sonic like Hydrocity or Green Hills. This is mostly due to the fact that these levels are way better designed and implemented than the original zones added to Sonic Mania. And before I get too far ahead of myself, know that these borrowed stages are not carbon copies of their originals. No, in fact they are remixed and changed up enough to feel new and fresh while still retaining a level of familiarity that any longtime Sonic fan will feel familiar with. The new elements thrown into the classic stages do a fairly good job of complementing and even enhancing the gameplay of those stages at times, however it doesn't always work out that way. This is particularly true of the bosses in Sonic Mania, which while they all mostly look awesome, aren't particularly fun to fight, save a few.
More or less, 80% of the bosses in Sonic Mania have little to no strategy when fighting them. It pretty much just boils down to bludgeoning them fast enough while managing rings to end the fight. The fights that do try and be more technical don't always work out the way I'm sure the developers intended either. And that's not to say most of the boss fights are terrible, although some certainly are. It mostly just means the majority or okay at best, which is a shame since as mentioned, nearly every boss looks excellent. This is true of both returning classic zones as well as the new zones. Speaking of the new zones...
Just like Sonic Mania's bosses, the new zones are a visual highlight and a ton of effort was put into them to make them as charming and memorable as possible. This extends to their respective soundtracks which retain the same level of quality found in other retro Sonic OSTs. However, these newer, original stages really highlight just how good Sonic Team and STI were at designing these games back in day. From a pure gameplay and level design perspective, the new zones in Sonic Mania are pretty consistently the weakest ones in the game. They possess a lot of spectacle and flourishes that the designers tried integrating into the gameplay, but the end result are levels that just feel cumbersome and bloated. Not to mention, certain platforming elements added into this game are just plain annoying and a chore to get through whenever you encounter them. Luckily, there are enough redeeming gameplay qualities in the newer levels where few are downright awful, but it does create a pretty stark contrast in quality between the returning classic stages and the newer, flashier stages.
Despite my criticisms, Sonic Mania is still one of the best 2D Sonics ever made, which by extension means it is one of the best Sonic games, period. I may no longer hold it in the same incredibly high regard as Sonic 2 or 3, but it's not far off in terms of how good it is to look at and play. In fact, had the gameplay been a little more fine tuned and the development team spent more time making sure the newer levels were as fun to play as they were to look at, I probably would be saying how this is the best Sonic game ever made right now. But unfortunately, that just isn't the case despite how tempting it is to say otherwise based on how well the devs nailed the look and feel of classic Sonic with this one. Regardless, Sonic Mania is a must play for any Sonic fan and a title that represents one of the best retro throwback titles I've ever played. (6/28/26) [38/50]