I'm going to respond to these one at a time. So, bare with me.
Yeah but more doesn't mean better, and it never will. Neither does brand recognition. More people probably know who snooki is than george washington today.. It really depends how you define progression 16 bit renditions of 8 bit games have been miserable failures sometimes the graphics couldn't even save them. But some however bloomed into playable games like super castlevania the jumping in the later stages was no longer broken like in the NES game, and it was more fun. But this is besides the point.
Better is really subjective. Is it a hard fact that Super Mario Bros. is better than Alex Kidd? I don't think so. Would most people think Super Mario Bros is better than Alex Kidd? I would say so.
I'd like to know which games your talking about when you say, "16 bit renditions of 8 bit games have been miserable failures". Any game I can think of that was on the SNES that was a sequel an NES game was more than just a graphic upgrade.
You're in North America right? how many games came out for SMS in NA like 5 or something compared to europe, and brazil lol? I wouldn't even say NA even got a crumb of what the SMS could do. It was already dead in the water before it even landed there thanks to nintendo's illegal business practises on exclusive publishing rights on the NES. Sega took them to court on it but by then the SMS already dead. Konami is still pissed off about it today why they jumped ship to sega genesis as soon as they could.
The SMS was "dead in the water" because very few people bought it. I don't there was anything illegal about Nintendo's businesses practices. It may have been shitty, but it wasn't illegal.
I don't think Konami is "still pissed off about it today". They have made games for every Nintendo console (except maybe the WiiU, but I'm not sure about that). In fact, they made more games for the SNES than they did the Genesis.
And those games half of them you mention are not even in house nintendo games. If fate played slightly different the SMS could of had mega man, castlevania, and a bunch more of the games you mention at the drop of a hat. And they would of been much better at that on SMS. Lastly I never did like that mario he was always to damn slow, and his jumping was terrible if it was any other game people would complain about the jumping but it's like oh it's ok it's mario. Super mario world fun a little, but well come on it's babies game it's designed for like 2 year old, some respect for mario 3 I guess.. Much rather play the superior Alex kid, or sonic at that.
I didn't say those games were in house Nintendo games. I said some great series got their start on the NES. The could have, would have, should have you're saying here doesn't really work. Those games didn't come out on the SMS. If they did, people might love (or remember) the SMS; but the fact is, they didn't.
If you think Mario is too slow and the jumping is bad, don't play it. Go enjoy your Blast Processing. I'll stick with my baby games.
It's only become painfully apparant now how empty nintendo was, and is when it comes to games. They lived, and died by it's 3rd party support. Why the drought of games on N64, and gamecube onwards is still present to this day.
I don't really know how you can say Nintendo depended on 3rd party support. They have the strongest 1st party properties of any company. They are still around because people love Nintendo games.
I can't really decide if you're a troll or you really mean all of this. If you're sincere, everyone has a right to an opinion, even if it's different than mine. If you're trolling, this bunch will run you off in a hurry. If I haven't said it yet, welcome to the site.