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Messages - bizzgeburt

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91
16. Final Fantasy IX: besides the wonderful rendered Backgrounds, and the "high end" cg sequences, even the sprites looked awesome for it's time!




92
Collecting AND playing anything that was available in my youth, from Nintendo Entertainment System until N64, and it's timemates from SEGA and SONY.

So, yea, HERE is someone who actually does - daily  8)

93
imo, emulation is way more practical and cost-efficient. I spent years and years playing everything I wasn't able to play in childhood-days, and I'm really thankfull for all those sources for roms, etc. ...

But actually I turned out to be a "Purist" ... without making a fuss about it. I totally understand why many People use emulating programs for their retro-game-experiences ... but mine personally do include using the original systems, that's just the way I for myself can pull much more joy out of it. I love reading instruction booklets before clipping in cartridges, and I love the feel of old controls in my hands. Darn, even blowing into slots to make games work  8) get's me in somewhat sensual mood, hehe ...

I think everyone should choose for himself, what's the better fitting way of experiencing old games - I chose having my like 12 Systems or so, set up in one room, surrounded by shelves of cartridge-stacks - all ready to go, if I want a quick play. But that's not only for gaming, but living out my nostalgia connected to those old games. That's definitely nothing really "necessary" ... if it is just the games itself for you, then stick with the "good ol'" Emulators  :o

94
Classic Video Games / Re: What is your principal goal collecting games?
« on: October 14, 2020, 03:22:29 am »
My principal goal collecting games is actually already reached:

I wanted to build myself a room containing my favorite consoles, plugged and ready to play, offering a not-too-small library of gems and must-have games for every system. As I went on collecting, some shelves grew bigger than expected, and there are still some items "missing", but all in all, I'm very satisfied with my little gaming-lab, as I call it  8)

95
General / Re: Difficulty in games - back in the days & today
« on: September 18, 2020, 03:04:43 am »
Newer games are designed for you to win whereas older games, especially arcade titles, were designed for you to lose.

I think this nails it down quite well.

It's funny, because when I was a child, those incredibly hard arcade games totally demoralized me due to their sheer difficulty, which is excellently explained by you guys' replies. I always wondered what kind of magic trick my mom performed to get that shuttle in Tetris  ;D

Now, as a "grown man", I have more understanding for what motivates to play a challenging game over and over in order to raise highscore or even beat that specific game. As soon as I started collecting retro games, I also tried a lot of such older, more challenging games, finding myself actually really entertained and challenged. And, after a longer period of playing modern titles (most of them got beat within one day or within two or three sessions), it's really interesting to test yourself against a late 80s or early 90s arcade game.

My actual titles I prefer are:

- R-Type (Game Boy)

- Solar Striker (Game Boy)

Do you guys have some specific games that come to your mind in terms of difficulty mixed with addicting challenge?


96
General / Difficulty in games - back in the days & today
« on: September 17, 2020, 09:03:15 am »
Hello everyone!

Me and my gaming friends often discuss about the difficulty of games and how it all changed in the flow of time.
Today's games often seem way more easier to beat than retro-games from - let's say - 1990 e.g.

The most logic explanation on why older games are more difficult is, that this was a very important part on replayability and long time fun. As the games and their programing and graphics where more simple than nowadays, developers tended to make them as difficult as possible to make a player try beating a game a 1.000 times before really finishing it. And when we think even further back, like into the 80's, making a game really hard to beat meant also, that players would need to throw coin after coin in those arcade machines.

What are your thoughts on this matter?
Do you also think today's games are easier than older ones?
And what are your opinions on why they are/were ?

I'm lookin' forward to your replies - thanks a lot!

Greetings

PS: Sorry for my spelling and grammar! I'm no native speaker!

97
SEGA would return on the surface to come back with it's all new Mega Master Dream Jupiter ???  8)

I'd buy it!

U could count me in as well - but only, if it's backwards compatible  ;D

98
Classic Video Games / Re: Does A High Score Mean Anything To You These Days
« on: September 15, 2020, 10:23:13 am »
Highscores didn't mean crap to me, when they were still in fashion.

They mean a lot to me nowadays, as I note down every of my scores and even come back to playing games in order to beat those. Especially in Shoot'em'Up's  8)

99
General / Re: Best kart racers that aren't Mario Kart?
« on: August 28, 2020, 07:17:10 am »
I know and own a title for PSone called "1,2,3, smurf!" which is actually MarioKart with smurfs  8)

cool, this one?

I just saw this in the databace, this one is also called "Smurf Racer" in North America



https://vgcollect.com/item/58778

looks like you have the europeon version of this game

There’s a Smurfs Kart racer?  I really need to check that out

Yea right, THIS one. Plays kinda like MarioKart, with throwable items, rockets, and stuff ... but it's suited for little Kids, as it's subtitle says "my first racing game" - so, it's way easier to beat than Mario Kart - no comparison at all in difficulty to Diddy Kong Racing.

100
SEGA would return on the surface to come back with it's all new Mega Master Dream Jupiter ???  8)

101
General / Re: Best kart racers that aren't Mario Kart?
« on: August 25, 2020, 06:23:36 am »
I know and own a title for PSone called "1,2,3, smurf!" which is actually MarioKart with smurfs  8)

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