Author Topic: 52 Games Challenge 2020  (Read 3663 times)

Re: 52 Games Challenge 2020
« Reply #60 on: February 02, 2020, 06:54:36 pm »
I think you're going to love LM3 Justin!  ;D

I started it up last night and so far its everything I could have wanted! SO GOOD!

Re: 52 Games Challenge 2020
« Reply #61 on: February 03, 2020, 09:28:27 pm »

1. Pan-Pan: A Tiny Big Adventure || Nintendo Switch || 01.01.20
2. Life Is Strange 2 || PlayStation 4 || 01.06.20
3. SteamWorld Dig 2 || Nintendo Switch || 01.07.20
4. Hidden Folks || Nintendo Switch || 01.13.20
5. Luigi's Mansion 3 || Nintendo Switch || 02.03.20
6. Mario Tennis Aces || Nintendo Switch || 02.04.20
« Last Edit: February 05, 2020, 10:14:26 am by dhaabi »

shfan

Re: 52 Games Challenge 2020
« Reply #62 on: February 04, 2020, 04:17:35 am »
I started it up last night and so far its everything I could have wanted! SO GOOD!

Really pleased that's the case  :)  It was one of those games where I was thinking "well, this looks great but it'll probably not be as good as I'd like", but I was wrong, so deliciously wrong :D

Re: 52 Games Challenge 2020
« Reply #63 on: February 04, 2020, 01:07:04 pm »
1.  Metro Exodus (PS4)

After my late start it's good to get my first game finished, although I have very mixed thoughts about this title.

The levels are a mixture of the normal tightly constructed linear sections and then open-world areas with markers on the map to check off. I quite like this new formula.

The problem is the quality of each levels design varies massively from area to area. It's almost like each level was designed by different companies.

Another bad point is the pathing within the levels....I can't tell you the amount of times my character got stuck on a virtually invisible twig or empty can....very frustrating.

The game is a looker...the landscapes are beautiful (in a post apocalyptic way!) and filled with detail. The character models are excellent apart from one noticeable area where I shot the identical looking henchman 40 times over in 5 minutes!

I like the general gameplay, it's pretty generic but well done. I enjoyed the weapon upgrade path and that I didn't seem to spend much time in the menus.

The audio design is another mixed bag. The game can be almost silent at just the right time to spook you out...very atmospheric and well done. But then there is the good awful dialogue, where multiple npcs would talk over each other, often drowning out the main story. Really very poor!

Overall, I feel there is a good game here, buried very far beneath the parts that let it down [6/10]
« Last Edit: February 04, 2020, 01:10:26 pm by zenrhino »

Re: 52 Games Challenge 2020
« Reply #64 on: February 05, 2020, 06:33:13 am »
2. 11-11: Memories Retold (PS4)

This is a collaboration between Aardman Animation (Wallace & Gromit) and the developer DigixArt.

It's a narrative based, walking simulator set in the First World War that tells the story of two men on opposite sides of the conflict. It was made to commemorate the 100-year anniversary of the armistice.

Firstly, it has a pretty amazing & unique artstyle. The world is rendered to mimic an oil painting....I'm no art expert, but think of an animated Monet painting. I found it quite jarring at the start, but as my eye adjusted, I really grew to love the effect.

Secondly, the voice performances and soundtrack are phenomenal. Elijah Wood & Sebastian Koch voice the two main characters and do a top class job, very believable. The mixture of orchestral and choral music is hauntingly beautiful, and my copy came with code for the OST.

The story itself is interesting and very well written. There's nothing groundbreaking here, but I enjoyed it nevertheless.

The gameplay is very straight forward. The puzzles are almost childish in their simplicity and there is zero challenge here. I didn't expect or want anything else.

My one complaint with the game is the lack of narrative choices of any consequence, a problem I have with the walking simulator genre as a whole. The only time you get to effect the story in a meaningful way is right at the very end.

This game is short and sweet, it took me about 6 hours in three sittings. I absolutely think it is worth a play if you have any interest in the setting and enjoy the walking simulator genre. [8/10]

telly

PRO Supporter

Re: 52 Games Challenge 2020
« Reply #65 on: February 08, 2020, 12:07:32 pm »
Game 2 - Tales of Berseria (PS4) - 65 hours

While this isn't my favorite Tales game I've played, it's definitely a close second. Everything was done really well, but there were several minor things that I didn't like.

+

I think my favorite part of this game was the main antagonist, Artorious. I really liked him because his motivations are far more rational than a lot of villains in RPGs. He sacrifices Velvet's brother to help fix a world constantly plagued with death and tragedy, which makes his actions morally grey and thus far more intruiging. And his relationship with Velvet is complex and interesting. The NPCs and side characters help build this narrative too and it was interesting to think about. Too many games try to play the "reset button" cliche when it's not entirely clear what is so wrong with the world in the first place (looking at you Pokemon X/Y, looking at you Ace Combat Zero). I'm also glad the story is more straightforward with minimal plot twists compared to Tales of Xillia. Overall the story was really well done with some incredibly dark themes and really standout and emotional moments.

The combat is as good as ever, with some fun tweaks. I really liked the ability to switch in characters when you die, and chain mystic artes together across characters. It was nice to have artes mapped to the face buttons. Granted, I'm skipping forward a few games, so these things could have been present in previous Tales titles. Just looking at this game as it is though, I thoroughly enjoyed the combat. The game has a ton of fun mini games too; some of my favorites were the Geoboard racing, the serving games, and card shuffle especially.

The game looks great, and there are some really fun areas and dungeons to explore. There was more puzzle solving in the dungeons too compared to Xillia, which was nice.

I'm excited to maybe try a new game plus or try some of the sidequests. It seems like there's a lot of extra content that would keep me busy for a long time. I really liked the sailing mechanic too, even though it wasn't very deep.

Velvet, Laphicet and Eizen were really great characters. I originally didn't care for Velvet very much; I thought she was pretty one-dimensional for most of the game. But she really grows and develops substantially over the course of the story and I grew to like her a lot more.

-

I have on major complaint and a few minor complaints

I think my biggest qualm was with the characters. I didn't really care much for Rokourou, and Bienfu and Magilou were downright UNBEARABLE. Some of the secondary characters were not my cup of tea either. Especially Kamoana and Zavied.

While I thought the story was overall well told, there were a few inconsistencies that held it back in parts. There was some herky jerky pacing after you fight Artorious for the first time. The whole "emotions are bad, free will is important" preaching, especially during the suppression portion of the game and beyond, felt a little silly. The dark themes of the game definitely melt away towards a more light-hearted conclusion that the series is infamous for, for better or worse.

It was hard to suspend my disbelief during some parts of the story. Like when the suppression starts and every human becomes mindless robots, but all the important human characters are conveniently not affected. Or when you take the therions out of their earthpulse points and the nearby towns are supposed to turn into demons (which you see in Haria), but when you remove the therions from Loegres and Hellaves, nothing happens, even though it's alluded to by the characters after the fact.

The biggest one for me was how Velvet is like literally public enemy number one but she is able to waltz through towns to her heart's content and nobody notices or says anything. You would have thought someone would have put up a wanted poster or something? She literally murders like 20 people in Hellaves during the beginning of the game.

The music was really droning and boring. Usually Tales games are very mediocre with the music, but in this game it felt substantially worse. There are some good tracks though.

I didn't like the enhancing and dismantling mechanic for weapons, it was a little too "micromanage-y" for my part. I was constantly dismantling and selling off the excess and it felt very cumbersome. You're incentivized to constantly swap equipment to obtain more master skills, but you're also incentivized to upgrade a piece of equipment more than once, so why dismantle it or equip something different after you spent your resources upgrading it? These two systems deliberately compete with each other and do not mix at all. I wish you could just upgrade shop levels like in Tales of Xillia. That would also provide some use for some of the items that you can pick up in the overworld. You pick up so much worthless crap that's worth like 5 Gald that I ignored most of the overworld pickups.

Towards the end of the game some really strange and sloppy translation errors started creeping through, especially with Magilou's lines. One time instead of saying "gruesome", the text read "goose I'm". And this kind of thing happened for like 4, 5 lines in a row. It was during the subquest skits mostly.
« Last Edit: March 12, 2020, 09:23:47 pm by telly »
Currently Playing:
Shovel Knight: King of Cards and Showdown (Wii U), Dark Souls: Remastered (PS4)

Administrator on Bulbagarden Forums

Re: 52 Games Challenge 2020
« Reply #66 on: February 09, 2020, 02:16:32 pm »
5. God of War (PS4) - 2/3
God of War for the PS4 was my introduction to the franchise; I picked up and played through it in 2018 right when it came out, so I wasn’t planning on playing it again but of course, after finishing the original trilogy I just had to go back and play it. This second playthrough was just as amazing as the first and I think I can say without any doubt in my mind, God of War is THE BEST GAME ON THE PS4… for now…


6. Mortal Kombat (Genesis) - 2/9
Today was just supposed to be cleaning and testing some cartridges, but when you start Mortal Kombat you don’t stop Mortal Kombat till you’ve won the tournament, defeated Shang Tsung, and saved Earth Realm

Re: 52 Games Challenge 2020
« Reply #67 on: February 09, 2020, 10:55:33 pm »
12. Resident Evil 3: Nemesis (Dreamcast)

With the announcement of Resident Evil 3 remake I was extremely excited, especially after how good the Resident Evil 2 remake from last year ended up being. However, upon hearing the news of the remake and its imminent release this March, I also realized that I barely remembered anything about Resident Evil 3: Nemesis. The last and only time I'd ever played and beat Resident Evil 3 was at least 16-years ago on the PS1, and in addition to that I barely remembered anything about the game. Literally all I remember is Nemesis saying "STARS" and scaring the shit out of me whenever he appeared. I also remembered other details like you playing as Jill and Racoon City getting destroyed in the end, but that is literally it. I didn't remember any of the story or overall plot, and all the other details of the game. Compare this with the original RE2 which I replayed last year, but before then I still remembered a decent amount of that game despite not playing it for almost as long as RE3. While I did enjoy RE3, I found out why I didn't remember it as much after all these years.


Resident Evil 3: Nemesis is a good game, but not a good sequel to one of the best Survival Horror games of all time. In fact, it barely qualifies as Survival Horror since it puts a much greater emphasis on action than either of its predecessors. I would still place it in the category of Survival Horror, but instead of the slow burn, methodical horror of RE2 and especially the first RE, it favors literally mowing down crowds of zombies with an assault rifle and a much more linear approach to proceeding through the game. The item you need for the locked door you just encountered will likely be the next key item you encounter, and while there is some backtracking like the first two games, it is definitely underplayed for a much more straight forward experience. Sadly this really undermines a lot of the game including the setting of Racoon City and the story that takes place in it.


As Jill Valentine you pretty much enter the city shortly after Claire and Leon from RE2 left it. The city is in utter chaos as hoards of zombies and bioweapon creatures swarm the disaster torn streets. Meanwhile you encounter a group of merchs and have to work with them to survive. While the basic plot does work, it just doesn't have that survival feel like the first two games do. I knew the city was the same city from RE2, but I felt like I'd already been there, even though most of your experience in RE2 is spent in a police station and a secret lab. So much of RE2 just felt like a retread, and while I did enjoy a lot of it, it just felt like I was playing some sort of RE2 DLC where you get to play as Jill, rather than a full fledged RE sequel.


Various tweaks were made to the controls since RE2, however I didn't find them to dramatically increase the tank controls from the previous titles. You are given a dodge that you can use side step enemies as they lung and try and attack you, but I found that all this did several times was put me out of harms way with one enemy, only to set me up to be attacked by another. However, this isn't my biggest gripe with the controls and gameplay of RE3, that would be the bosses. RE3 contained several bosses that while cool and creative, are poorly designed in terms of how you fight and defeat them. There is one boss that's a giant worm creature that you actually fight twice. Each time you are given a very limited space to fight it, and I swear it's impossible to not get hit during each encounter. You pretty much just have to take damage and respond with a healing item as fast as possible, rinse and repeat until you defeat the boss or the encounter is over. Combine this with the already dated tank controls and you have a recipe for some very frustrating parts in the game. Although to be fair, the tank controls of RE2 and RE1 caused a lot of the same grievances, but RE3 takes the cake with some questionable boss encounter design.


The soundtrack of RE3 is pretty good; it is appropriately creepy at times, while at others has more of an action tone to it. There aren't any particularly stellar tracks in this game, although I do have to give a shout out to the theme that plays whenever Nemesis is able to pop out of nowhere and chase you down; it creates a level of unease and tension that at the time RE3 came out was unmatched, and even to this day has been outdone maybe only a handful of times. The voice acting in RE3 is umm, funny. To be fair, the dialogue given to some of the voice actors is very cliche and hammy, but the voice acting is definitely a downgrade from RE2, and probably on par with the original RE1. There is definitely a charm to it, but it has to be said that it's not of the same quality as RE2.


And finally, there is RE3's presentation. RE3 is a good looking game, although for whatever reason it seems to lack the polish of RE2. The environments just didn't seem as memorable or interesting to me while playing. As I said earlier, this might be due to the fact that I felt like I was plopped back into a gaiden story within RE2 rather than a sequel to it at times, and everything just felt too seen this, done that. Despite this, RE3 is still a great looking game, and definitely up there with some of the better looking PS1 games. The zombie and enemy designs are mostly varied and cool, even if some seem very derivative from what we saw in RE2. Many of the bosses are also very cool, of course Nemesis being the standout.


Overall Resident Evil 3 is a great game, and definitely has some very memorable parts, however as a sequel to Resident Evil 2 it does fall short of its predecessor in almost every single way. Still, I'm happy that I replayed the original Resident Evil 3 before the remake comes out next month. Where I felt like the room for improvement between the original RE2 and the remake was minimal, I feel like there is a lot more room for improvement with RE3's remake. I guess we'll find out if Capcom ends up making this game better than the original soon. (2/9/20)

Presentation: 8/10
Sound: 7/10
Gameplay: 6/10
Fun: 12/20
Overall: 33/50

Re: 52 Games Challenge 2020
« Reply #68 on: February 10, 2020, 03:39:04 am »
3. Uncharted - The Lost Legacy (PS4)

I have played the Uncharted games out of sync. I started with UC4, then UC1 and now have played Lost Legacy. I want to have them all beaten this year.

This game is much shorter than the other entries...I believe it was originally intended as UC4 DLC but it snowballed to something bigger. I beat it in about 8 hours.

The story follows the Chloe Frazer who is new to me and Nadine who plays a part in UC4. The two are great protagonists in Lost Legacy. They have a great chemistry, all helped by the excellent script and voice acting.

It's rare you get two female leads in a game and I think it's handled really well.

Gameplay? Not a lot to say here other than it's more Uncharted and I love it! You play as Chloe throughout, and she plays similarly to Nathan, although her fighting style is a bit more about dodging punches to launch a good counter attack.

The graphics are on a par with UC4, there are no corners cut here.

I would love a full blown sequel with Chloe and Nadine, maybe with Nadine as the playable character this time [8/10]
« Last Edit: February 10, 2020, 03:40:36 am by zenrhino »

Re: 52 Games Challenge 2020
« Reply #69 on: February 10, 2020, 09:43:10 am »
Finally finished Dragon Quest XI, really good, but I don't know if I enjoyed it more than Death Stranding.  I really enjoyed Death Stranding, but the BT fights sort of ruined the game for me, it could be a great chill game if it weren't for the BTs.  Any time "combat" comes up in the game I get really angry and annoyed, and that really needs to count against it, so maybe DQ11 will take #1 for now.


Re: 52 Games Challenge 2020
« Reply #70 on: February 10, 2020, 02:04:56 pm »
Finally finished Dragon Quest XI, really good, but I don't know if I enjoyed it more than Death Stranding.  I really enjoyed Death Stranding, but the BT fights sort of ruined the game for me, it could be a great chill game if it weren't for the BTs.  Any time "combat" comes up in the game I get really angry and annoyed, and that really needs to count against it, so maybe DQ11 will take #1 for now.

I completely agree re: the BTs in Death Stranding. I would just let the buggers catch me, then run until I was out of the black goop. Much quicker than fighting them and it clears the surrounding area of BTs for a while.

Re: 52 Games Challenge 2020
« Reply #71 on: February 13, 2020, 12:15:31 am »
13. Gran Turismo 6 (PS3)

While I'd played Gran Turismo 6 before, my experience was fairly limited; I bought the game years ago and started playing it, but for one reason or another I stopped and never resumed playing it until recently. Replaying it again, I sort of found out why I stopped playing it originally. In many ways GT6 is a fun racing sim built on the solid foundation of the Gran Turismo series, but sadly Gran Turismo is a series on the decline and has been since the series hit its peak with Gran Turismo 4 on the PS2 in 2005. I adore Gran Turismo 4, and find myself replaying it for weeks at a time every few years. Despite its fairly outdated roster of cars and now dated graphics, it's still the best GT game. So why wouldn't a newer GT game with more modern vehicles, better graphics, and more modes appeal to me more?


I asked myself this question while playing Gran Turismo 6 and while I'm still not absolutely sure of all the reasons, I can say there are a lot of things that this game just doesn't do all that well compared to its predecessors, and also feels like a very lazy game in many ways, but more on that soon. In fact, in many ways GT6 feels like a step back from GT4 and even older Gran Turismo games. But without further ado here are my thoughts on Gran Turismo 6.


I'll start with Gran Turismo 6's greatest asset, its gameplay. The driving physics in Gran Turismo games are the main reason I keep on coming back after all these years, and while they certainly don't carry this game, they do make playing it pretty enjoyable. As much as a video game can, the feel of the cars feels very realistic with each car handling as you'd expect it to in real world conditions. This is further complemented the the various weather conditions, terrain, and various other environmental effects in the game. Where GT6's gameplay loses a few points actually has to do with the game's progression system which chooses to dole out more money per race than to reward the player with prize cars for winning first place in a series of races like in previous GT games. You are rewarded stars for winning races and these stars allow you to unlock more parts of the game as you progress. This system isn't terrible by any means, but just doesn't feel as rewarding as the system in previous Gran Turimso games, save maybe GT5. Gran Turismo 6 also has somewhat of an RPG aspect to it as you're able to customize your driver, participate in side driving missions for extra cash, and do a plethora of other things to give the feeling of immersion. This element is a nice addition, although i found it mostly superfluous.

Unlike Gran Turismo 4 whose graphics looked like some sort of black magic coming from your PS2, the graphics and presentation in GT6 are fairly disappointing. Many of the car models looks fairly bland despite being on a fairly powerful system. This includes viewing the cars in your garage, on the track, and in the showroom where you purchase cars. Perhaps the only place where the car models do look decent is ironically while actually racing and also in the game's photo mode. Some of the tracks also look very good, but at the same time others look only slightly better then the same tracks in Gran Turismo 4. Spectators still have that 2D, cardboard cutout look to them, and various other aspects of the track environments can just look old and outdated. I found the best looking tracks to actually be the ones brand new to this game, or at least taken from GT5. While the visual presentation in this game is slightly better than not, it is definitely below the standard set by previous Gran Turismo titles which have all been known to be paragons of graphical fidelity on the consoles they were released on originally.

Undoubtedly the worst part of Gran Turismo 6 is its audio. Sadly the only place in this game where I enjoyed the audio for the most was the lobby/menu music where you navigate between the game's modes and options. The OST in this game might as well not even be there since it mostly consists of very generic tracks. But the game's soundtrack is not its worst audio related sin. That dishonor belongs to the sound of the vehicles. Gran Turismo had never had a great record when it comes to the sounds the vehicles make. Many cars which in real life sound like screaming monsters, even using a completely stock setup, sound something like vacuum cleaner in GT6. This has admittedly been a problem in nearly every GT game since 3, but the fact that it hasn't been corrected over a decade after that game came out is completely inexcusable. That's not to say all the cars in GT6 sound terrible, some sound very cool actually, but a lot of the consumer level vehicle sounds do not do the vehicles they're supposed to be any justice.

In the end, Gran Turismo 6 is a very disappointing, albeit competent racing sim. It does the sim part right, but lacks so much in presentation and audio that it actually makes it hard to enjoy how well it plays. On top of that, you can see how Forza and other racing sims have gained the upper hand on the GT series since the release of 4, even if some of those games don't feel as authentic to play. We'll see what Gran Turismo 7 brings, assuming that's what it's going to be called, but I fear that Gran Turismo 4 will remain the very best in the series for here until the end of time. (2/12/20)

Presentation: 6/10
Sound: 4/10
Gameplay: 8/10
Fun: 10/20
Overall: 28/50

Re: 52 Games Challenge 2020
« Reply #72 on: February 14, 2020, 11:57:42 am »
Finally caught up to my wife who is outpacing me this year, and now she has retaken the lead.  I'm just having a not good year so far.  5 games beat for me and 6 games beat for her.


Cartagia

Re: 52 Games Challenge 2020
« Reply #73 on: February 15, 2020, 07:06:26 am »
The GF and played through Gears of War as couch co-op.  These games are hilariously over-the-Top macho.  The gameplay is fine, but we probably had just as much fun yelling about protein shakes.

Gears 3 is more of the same, but Gears 4 is definitely and evolution / more mature.  It ends very abruptly, though.
« Last Edit: February 15, 2020, 07:09:39 am by Cartagia »



Playing Star Wars: Knights of the Old Republic II @ https://www.twitch.tv/shauntrek

Re: 52 Games Challenge 2020
« Reply #74 on: February 15, 2020, 02:22:13 pm »
7. Star Wars Jedi: Fallen Order (PS4) - 2/13
I’m going to go out on a limb here and say that this was the hardest game I’ve ever finished. I was a little hesitant going into this one since I’ve never really wanted to play a Dark Souls or really any Souls-like game. I just didn’t get the appeal; I mean what’s to like about just dying over and over again… But I’ll have to admit, I kinda get it now. There really is something satisfying about FINALLY just destroying that boss after like 20 attempts. So yea, I had a lot of fun with this one and it’s opened my eyes to possibly tying some other Souls-like games this year