Insurgency Box Art

Advertisement

Insurgency

Missing or bad data? Edit this Item
Alt-Name NA
Publisher(s): New World Interactive
Developer(s): New World Interactive
Platform: Steam
Also on Platforms: PC - Digital
Genre: First-person Shooter
Rating: None
Item Number: NA
Release Date: January 22 2014
Description: Released under Steam Early Access on April 25, 2013.
Box Text: Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.
Features

Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
5 cooperative game modes where you and your friends team up to complete mission-based objectives.
Free content updates that include weapons, game modes, maps, and new features.
Offline practice mode, playing with bots on all game modes.
Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
Overhead map detailing objective and teammate locations.
Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
Highly immersive particle FX and audio to intensify the game experience.
Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:
Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.
Cooperative Game Modes
Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
Date User Field Value
11-28-2016 robertoman Box Text Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action. Features Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects. 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia. 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets. 5 cooperative game modes where you and your friends team up to complete mission-based objectives. Free content updates that include weapons, game modes, maps, and new features. Offline practice mode, playing with bots on all game modes. Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on. Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you. Overhead map detailing objective and teammate locations. Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed. Simplified HUD and UI for a clean, immersive user experience focused on the action and environments. Highly immersive particle FX and audio to intensify the game experience. Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop. Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility. Dedicated Server Support for PC and Linux. Multiplayer Game Modes: Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand. Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork. Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match. Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war". Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate. Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry. Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy. Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective. Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers. Cooperative Game Modes Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way. Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life. Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates. Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates. Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
11-28-2016 robertoman Release Date - Year 2014
11-28-2016 robertoman Release Date - Day 22
11-28-2016 robertoman Release Date - Month 1
07-30-2016 badATchaos Box Text
09-30-2015 Front Box Art new
04-29-2013 foxhack Created

This is a list of VGCollect users who have Insurgency in their Collection.

Username Cart/Disc Case/Box Manual Other Message
4agemenace Message
akselerant Message
alexcolewell Message
alligo Message
altea Message
amohr3010 Message
andrewpk200 Message
andysora Message
arioca Message
bernkastelwitch Message
bernolsven Message
bsod Message
bunbun1 Message
calhoun1389 Message
celestinek Message
cheesepile Message
chemicus Message
chwilson1999 Message
crazyninja232 Message
crempp Message
criscowild Message
daemonfennica Message
danteryuzaki Message
dawnfreak Message
diazflac Message
dino Message
docsarcastic Message
eliterubberduck Message
eloctron Message
empovyle Message
ephor209 Message
ewik Message
exiledgriffon Message
fatalhasreturned Message
fmofdeath Message
foreignfrequency Message
formalandy Message
funz Message
gamemaster529 Message
ganiman Message
goosezen Message
goshujin Message
gothqueen Message
grort Message
hatperson Message
highway Message
ignition365 Message
imi4tth3w Message
itstenchy Message
j10alien Message
jediashley121 Message
jicks Message
jjmello23 Message
jonathonstriker Message
kadesh Message
katana Message
kevundead Message
ksurl Message
kultgestalt Message
leburn98 Message
lschumacher Message
maben Message
mandlar Message
markus Message
mcbrinkman Message
mrpapercut Message
mrsaca Message
nostalgia Message
nudelfar Message
omnises Message
oppai Message
oreyon Message
pat4822 Message
pette09 Message
PiWhy Message
pkbMac Message
portugalotaku Message
pulpfunktion Message
quentiamdominus Message
ranavalona Message
ravenofwar Message
rgeddings Message
ripandtear Message
rkd67 Message
robertoman Message
romando Message
rosey Message
sashadarko Message
sayonel Message
sharkon Message
shattywack Message
shinjiken Message
sigergamer Message
silvercommando Message
slib Message
ss4moku Message
starlac Message
stevotvr Message
strider849 Message
subbyjr Message
sukairu Message
suspiciousscout Message
tacticalpopsicle Message
tacticalpopsicle Message
tanukirocket Message
thedeviot Message
tiagosantana Message
tlayman Message
tnartey Message
toecutter3095 Message
totallycrushed Message
tripredacus Message
vat1can1490 Message
warwin Message
willyrage Message
wiloots Message
xain Message
xandowsk Message
yaboikef Message
zomoniac Message
zonessbm Message
zozoulini78 Message

This is a list of VGCollect users who have Insurgency in their Sell List.

Username Message
None

This is a list of VGCollect users who have Insurgency in their Wish List.

Username Message
None

Your Stuff

You must be logged in to see Your Stuff.