Main ListPrevious Listbold games are games that have been beaten, previously beaten, or are unbeatable.
italicized games are in progress.
standard games are games I am not currently trying to beat.
strikethrough games are games that have been abandoned.
46.
Spyro 2: Ripto's Rage (NS)
Started this up right after finishing the first Spyro game. I didn't intend on 100%'ing this game because I didn't like the upgrade system and having to go back to levels because things can't be obtained in a single run through... but I did, I went back and got all of the gems and all of the orbs. I then went into the final area and got all 10 tokens (which wasn't that hard I guess) and you unlock Theater mode (watch cut scenes) and maybe infinite ultra fireball? Stuff like this falls into that category of things that would've been helpful before but are unhelpful now that I've 100%'d the game. Really sullies the experience and honestly makes me consider not 100%'ing the 3rd game, the first game didn't really give you anything, but I think you wound up with a different cut scene ending, which is definitely cooler than what 2 gave you. Story is still weird and I don't quite get if Spyro is supposed to be special or not. Overall I enjoyed this game, but I like solid collectathon games. It just took some time to get into the changes and new characters and such.
Rating: Soft pass
47.
Lake (XS)
Started this game a long time ago and have been slow playing it. Just playing it whenever I feel like it because it's so easy to just pick up and play and the achievements are pretty straight forward. Plus the game is super chill and kinda nice to play. Not really a fan of the soundtrack given it's all country music, but podunk town, so what can ya do. Game is kinda glitchy and buggy, game is pretty straight forward with minor deviations. I've gotten 2 of the 3 endings so far, just need to go back and play for another 15 minutes or so to get the last ending. Game is annoying in that you can't skip dialogue, so for repeat conversations it's really annoying. Running is real slow, walking is slower. Town is pretty small and not much there, so I'm kind of hoping this is a "prototype" for a bigger game down the line, but I'm probably being too hopeful there.
Rating: Soft pass
48.
Spyro 3: Year of the Dragon (NS)
Started this one up after finishing the 2nd game. Right off the back I notice that you start the game with the upgrades you had at the end of the last game, so that's a step in the right direction. I've not done much yet, but I'm hoping this means that I can 100% complete a level in one go, but we'll see. Additionally this game seems to bring back the dragon collecting/freeing aspect of the first game which is take it or leave it. It also seems to take on the Super Mario 64 thing of needing so many freed dragons before you can open up new levels. This again is a take it or leave it thing that doesn't bother me so much. Played again after writing this last part and found that in a lot of cases you can't 100% a level in one go because you need to "unlock" a secondary character before you can do their part. I've been 100%ing things as I can still so it's entirely likely that I'll 100% the entire collection here, but I'm mostly just waiting for something to make me go Nope, don't care. I don't know if I'm burnt out, if this game in particular is just uninspiring, or something else, but I can't even get through a single level 100% without falling asleep when playing this game. I've been on one level for 3 days now and I'm probably like 90% done with the level, most levels I can get 100% inside of like 30 minutes, but this level is just taking me forever and a half. Racing levels in this game are one of those things where you have to be absolutely perfect to beat it and even being perfect, if the other racers do good, you have no chance... but on top of that, after like 10 times trying, I managed to get into 2nd place in the 2nd lap, so really easy chance of winning, but the game glitched and put me in 3rd place even though the 3rd place guy was nowhere near me, so I passed the 1st place guy and moved into 2nd place, but there were no other racers to pass for the 3rd lap, so I lost. Then the game crashed. So I said fuck it, I'm not 100%ing this game, I'm doing bare minimum just to get it over with. Managed to get to the final boss real quick, but you need 100 dragon eggs to initiate. So I'm grinding for eggs now, I'm at 97 eggs at the moment, so I'll finish the game right quick later today. This is going to be the hard pass entry in the series, if only because it was so shit quality. Hopefully that speaks to Toys for Bob and not Insomniac and the other entries in the series. Finally finished the game, overall completion for this one isn't very high because of the issues, but overall completion for the trilogy is like 94%, so good job making the trilogy flop right at the end.
Rating: Hard pass
49.
Spider-man (2600)
We watched No Way Home and then binge watched the Raimi films (getting ready to watch the Webb films) and watching Spider-man always makes me want to start a Spider-man franchise run, but as soon as we stop watching Spider-man movies, the urge goes away and I do something else. So I commited to start before we finished watching the Spider-man movies. This being an Atari 2600 game, it's one level and just loops with a higher difficulty. I beat the first level, so that's really sufficient to call the game beat.
Rating: Hard pass
50.
The Amazing Spider-man (GB)
Started this one up next as it's the next Spider-man game. Levels seem to loop between side scroller and wall climber. Not really much to add on this one. Each level ends with a different villain with Spider-man trying to find MJ. The web swinging, jumping, and attacking, just about all of the controls are frustrating and difficult to understand and perform. Surely it's a side effect of the times, but it just makes the game unenjoyable. I imagine web swinging in Spider-man games didn't get good until the 3D games, and probably not even the early ones either.
Rating: Hard pass
51.
The Amazing Spider-man 2 (GB)
Started this one up immediately after the previous one, not even knowing if this is supposed to be the next entry in the franchise run, but it's not a big deal as I'm sure there is no continuity between the games. This one is completely different from the previous entry, it's almost metroidvania in that you have to go to specific areas and pickup specific items to unlock the ability to go to other areas, I wouldn't call it metroidvania though, as it's not powerups and what not, it's just key collecting essentially, you know, duke nukem style. This game has the same frustrating controls though, so I had to look up stuff and even after looking up stuff I still had issues with like jumping, wall crawling, etc. Couldn't tell if enemies/bosses had life bars like the previous game so that made fights frustrating because I didn't know how close I was from winning.
Rating: Hard pass
52.
Spider-man: The Video Game (ARC)
Started this up because I had just downloaded all of the arcade games on my computer and tested it on the computer before transferring anything to my Vita. Part of testing was testing the RetroAchievements for the game. Spent a while playing the first level over and over trying to get the achievements to work. Eventually I went and read Retroachievements documentation to find that the only arcade emulator that it supports is FinalBurn Neo, which I wasn't using. Swapped over to FinalBurn Neo, worked out some issues with loading and got in and played through the game. Overall a pretty decent arcade game. Difficulty ramps up towards the end, but overall a good game. I think the inclusion of Namor and Hawkeye are weird for the game, but what do I know. Seems like DareDevil and idk Punisher would be good for this game. Arcade games are short, but they are good fun with friends so it's hard for me not to recommend any arcade style beat em ups that are at least decent.
Rating: Soft recommendation.
53.
The Amazing Spider-Man 3: Invasion of the Spider-Slayers (GB)
Geez that title sure is a mouthful. This game is terrible, it tries to do too many complicated things too often for how bad the controls are for the game. There are even levels that are literally walk right and fall into a hole, yay you win. So it's so wildly varied in the quality of this game, from bad bad to difficult bad. This game is just straight up unenjoyable.
Rating: Hard pass
54.
Spider-Man: Return of the Sinister Six (GG)
I went back and forth on which version of this to play. I wanted to do NES, because Nintendo, but apparently it's the worst version of the game. Then I wanted to do SMS because it looked the nicest and plays the best, but after starting up using RetroAchievements I found this game has no achievements, but the GG version does, so I went with that one. Another bland Spider-man game. I think I've only enjoyed the beat em up games so far really, I'm not gonna play the Venom games this year or as part of this franchise run because I've played them before and there are no real version differences between SNES and GEN. Just largely a forgettable game to be honest.
Rating: Hard pass
55.
Spider-Man and the X-Men: Arcade's Revenge (SNES)
I think I've had this game for a long time, like a real long time, like maybe from my childhood but I've never really played it. Found a walkthrough and started playing it, got real confused and then realized the walkthrough was just absolutely wrong on so many levels, and had to go search for a new walkthrough which took a bit I guess because they were all either wrong or just left out so much information. Gambit is tough to play as and I couldn't figure out how to refill his cards, so I had to use cheats for that because I didn't get it. Wolverine's Juggernaut level was miserable, like I tried all cheats and that level is like 5 minutes of you must be perfect or you lose, which sucks butt. A health bar for the enemies would've been great and made the level at least moderately tolerable. I was legitimately about to abandon this game over that level if I had failed again, it was just a huge time sink. Cyclops levels were pretty fun Mega Man style levels. Storm's level were mostly underwater levels, but Storm's character model was too big, like she should've been scaled down a bit because it made navigation a pain. Spider-man was mostly okay, but there were too many instances where the web slinging was difficult in general.
Rating: Hard pass
56.
The Amazing Spider-Man: Lethal Foes (SFC)
Had to go find a rom for this one as I didn't already have it. It's a beat em up platformer, so it really doesn't need to be translated, that said there is a translation patch out there, but I guess the translation patch doesn't work with Retro Achievements unfortunately, so I played in the unpatched version to get achievements, not really sure what the story is, but really does it matter, all Spider-man games are the same plot basically. Also, there are no cheats for this game, so I actually played through this one fairly legitimately (still used save states and rewind, but who cares). This is actually a really pleasant game, part beat em up, part platformer. and the game plays pretty damned well, it's a shame it never left Japan as it's a pretty good game. Honestly, I'd give it a soft recommendation just for the fact that it's a great import game to try.
Rating: Soft recommendation.
57.
Spider-Man (SNES)
I played this game a ton as a kid, but I don't think I ever got past the first couple of levels, like maybe I beat the first level and that was about it. I forgot the controls, so I had a lot of trouble even early on, especially with the doc ock fight and I recall that being a pretty simple fight as a kid. Even later in the game I had lots of trouble with the grenades and stuff and not hitting my target when it looks like it should. I just played it and I already don't remember much other than the first level.
Rating: Hard pass
58.
The Amazing Spider-Man vs. the Kingpin (SCD)
This one wrinkled my brain a lot, because there are no walkthroughs for this specific version and the walkthroughs for Genesis sound like a completely different game. So my expectation was to go back and play the Genesis version afterward to figure out if they are actually completely different games. They aren't, the SCD version just has multiple versions of a given level so you can have a different playthrough each time you boot up, early procedural generation concepts (not procedural generation, just concepts) So overall the same gameplay and structure, just the levels might be different, but exact same story and stuff. Cutscenes and acting were pretty bad, like Wand of Gamelon bad. Spider-mans face looked more Deadpool than Spiderman, super big eyes.
Rating: Soft pass
59.
The Amazing Spider-Man: Web of Fire (32X)
The web swinging in this one is the first good web swinging game so far, just smooth swinging. Animation is interesting, almost looks like the digitized stuff from Mortal Kombat. I can see how this game was a generational gap. The gameplay did have some frustrating controls, but most of the 2D spider-man games do. Game is really short at less than an hour. The final section of the final level was a real pain, took me multiple attempts and even when I finally did do it I only had a few seconds to spare.
Rating: Hard pass
60.
Spider-Man (GBC)
I don't know why I did this to myself. Everything I read this game is just the handheld version of the N64/PSX game, but it's an entirely different game with an entirely different plot. And it's sequel is billed as a sequel to the N64/PSX game, but the events of the GBC version, it's like no, they are completely different games, just list them as different games. So I'm having to go through and see if there are other instances like this and see what I'm going to play and not play. Like Web of Shadows or something, there are 3 different version of the game, 3D open world, 2D beat em up, and 2D Metroidvania. In theory they all tell the exact same story, so I don't think I could bother playing 3 times, but at least they are three completely different games gameplay wise. Anyway, this game is interesting in that you've got one overworld and like 4 areas, New York streets, subway, sewer, and the docks, and you just travel back and forth to places based on what you need to do. And that's not the bad because the game is pretty short so it's not a ton of back tracking, but it's got that Dark Souls nonsense of go the right way or waste your time. That aside, the combat is super annoying because enemies will follow you endlessly and respawn constantly, and a lot of the fights are bullshit.
Rating: Hard pass
61.
Spider-Man 2: The Sinister Six (GBC)
This one is a bit more straight forward with it's level structure. Every level is essentially the same concept, unlock some doors, fight a boss. Pretty straight forward and pretty quick. Better than the previous game, but the game glitches out like crazy when you enable infinite health for some reason.
Rating: Hard pass
62.
SUPERHOT: Mind Control Delete (XS)
I started this game up last year before I got injured, abandoned it because I wanted to save the achievements for an achievement week or month, and then I got injured and stopped streaming and I was committed to finishing this game on stream. So since this game was finally leaving Game Pass, it was my push to start streaming again... we'll see if I can keep it up or if I just give up again. I didn't actually write anything up on this game last year unfortunately and what I had left on this game wasn't a ton, though it did make for a 3 hour stream, so I've got that going for me. It took me a bit to get back into the game and remember all of the systems. The original game was just play, but this update (or whatever) added hacks and upgrades and stuff that change the gameplay and the things you can do, had to work to remember the useful things and the things I like to have. All I had left in the game was to do the end, but I didn't realize so I was doing optional nodes and that took up a lot of my time last night, because they are tough. I beat two tough nodes and then went and did the final set of stuff where you have to use specific hacks. The ending is very interesting and I think follows the same kind of concepts the original went for but upped it a notch. It's a very fun game and a novel concept, what amounts to puzzle based FPS, but especially on the tougher levels the concept can get stale (like most puzzle games in general) to the point that I nearly gave up playing entirely on what I didn't realize was an optional level. Luckily I beat the optional level on the attempt I decided was my final attempt, otherwise this would've been 1 more stream or abandoned entirely. Despite my complaints, it is a fun game and it does have replayability with some of it's side levels like the infinite one.
Rating: Soft recommendation
63.
James Bond 007: The Duel (GEN)
I had been thinking about doing a James Bond franchise run but kind of hesitated because I'm already working on so many franchise runs right now and I've been ditching them as I reach more recent consoles that are harder to emulate. I actually tried to play the 5200 version of James Bond (not this game) but I couldn't get the game to actually start, so I said meh and started this one. I abandoned this one pretty quick because I couldn't find the last hostage on the first level and didn't quite get the game. Decided to look up a walkthrough and the only one I could find was an SMS walkthrough, which reads like a completely different game altogether, like a more complex game which is weird because Gen should be more complex, but whatever. Guide obviously didn't help, but I played again for shiggles and I managed to figure it out, so maybe I was just tired last night when I gave it a try. Standard run and gun game, every level is the same concept, find and free hostages, disarm a bomb, and then escape. Thinking about it, it's probably not disarm bomb, but set bomb because after you mess with the bomb you have a timer to exit the level. Anyway, not a great game, but it's ok. Simple enough that it didn't outstay its welcome, pretty short too, so not bad overall. I still wouldn't actually recommend the game though.
Rating: Soft pass
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